I just fought a thing on path 1 and omg this fight is impossible, i tried a r2 7* storm x which is an xmagica attacker and a maxed out kate bishop and he’s still at full health. This magic thief tactic just isnt gonna work with a lot of other node combinations and defenders in certain fights
Void should work. He’s tactic and will handle any regen
He wont work if that fight had a hulkling instead for example, too many regens he gon go unblockable and start stacking indestructible from the tactic and boom u cant parry anymore and the fight is over. This tactic has to change u cant let the whole counter rely solely on well timed blocks when we have an entire path of unblockable nodes and anti parry nodes like node 49
And on top of all that. What happens when alliances start banning the limited pool of answers to the point where answers just don't exist and now you can't do the fight without spending units on revives and potions. Is war going to become another everest content you don't have to do if it's too hard in thier eyes? Would the solution be to not allow banning xmagick champs?
Void is going to be banned every war. He’s the only champ that can deal with heal nodes. Claire and toad are the only tactics that can deal with node 49. But If you put a poison or incinerate immune, now it’s just 1 of those. Iceman is the only one who can deal with path 9 and bullseye well.
So void, Claire/toad, and iceman bans make for some un-counter-able fights.
It happening so often, I think these are intentionally overtuned. Then kabam will respond a week or later saying they will tone it down to exactly where they want it. Give themself a pat on the shoulder, “yup, we tone it down for the community”
How about the fact that destroyer just happens to be an x-magica tactic attacker and destroys all indestructible buffs being released right when this tactic comes out? Coincidental surely…
It happening so often, I think these are intentionally overtuned. Then kabam will respond a week or later saying they will tone it down to exactly where they want it. Give themself a pat on the shoulder, “yup, we tone it down for the community”
I know we're referred to as "dumbonners" by some of them, and sometimes treated like dirt in the forums, and don't forget our time spent using their product isn't important, but jeez... would they go thru all this trouble on purpose? They can't possibly think that upsetting the hell out of players is a good thing...
I reckon it's lack of testing and foresight of the interactions between nodes and champions rather than some extremely flawed strategy. Both are terrible tbh.
How about the fact that destroyer just happens to be an x-magica tactic attacker and destroys all indestructible buffs being released right when this tactic comes out? Coincidental surely…
It happening so often, I think these are intentionally overtuned. Then kabam will respond a week or later saying they will tone it down to exactly where they want it. Give themself a pat on the shoulder, “yup, we tone it down for the community”
I know we're referred to as "dumbonners" by some of them, and sometimes treated like dirt in the forums, and don't forget our time spent using their product isn't important, but jeez... would they go thru all this trouble on purpose? They can't possibly think that upsetting the hell out of players is a good thing...
I reckon it's lack of testing and foresight of the interactions between nodes and champions rather than some extremely flawed strategy. Both are terrible tbh.
Normally, a company that has these many problems due to QA, they would get a process in place to fix the problem. Otherwise, I feel there is some truth to my statement.
Tactic on become late ai dependent if they are stun immune due to node or fury second life. You can still block but it parry so if ai is aggressive and attacks right after block and you are dashing back end up in a cycle of indestructible. Also some nodes like ebb and flow knock down. Say Iceman vs bullseye. Party heavy takes away cold snap or if you knock down with s1 becomes immune so cold snap does not work. Only a few options for him as there is now and took away one of them. Tactic also dragging fights out more. I know the reason I hardly touch bg season before last was the tactic dragged fights out. Last thing I want is to have longer fights. Would rather not play then having longer fights.
It happening so often, I think these are intentionally overtuned. Then kabam will respond a week or later saying they will tone it down to exactly where they want it. Give themself a pat on the shoulder, “yup, we tone it down for the community”
I'd agree, deliberatly overtuned. The other design descision I dislike is they have deliberatly narrowed the Attack Tactic to be only useful against the Defence Tactic and not anywhere else. No more Armor Burn/Decay like tactics.
Hate wars. So who should deal with Skrull at 3/12 node? Nullify, stagger doesn’t work. Non of anti-tag champs don’t have power burn immunity. Wiccan’s well-time block neutralise somehow doesn’t work. Combo okay but the opponent already will make armours so it’s gg. And it’s not mention about new “awesome” defensive tactic. So much fun
Hate wars. So who should deal with Skrull at 3/12 node? Nullify, stagger doesn’t work. Non of anti-tag champs don’t have power burn immunity. Wiccan’s well-time block neutralise somehow doesn’t work. Combo okay but the opponent already will make armours so it’s gg. And it’s not mention about new “awesome” defensive tactic. So much fun
galan, hulkling. or u take combos into the block to give him 5 furies so he wont gain an armour up
After playing the tactic I wanna say it’s actually not bad… for tier 1. I can see how lower tiers though would see this as a nightmare. They need imo a separate tactic completely for tier 2 and below. But thats my opinion.
it'd be nice if these "well timed blocks" actually removed the passive but they don't successfully enough. and i haven't removed a single passive yet that didn't register as a parry. fought a Thing .. was doing great actually until my parries just stopped removing the passives here and there ... couple that with how fast the timer is and yeah .. danger.
NERF for what? The tactic is supposed to be hard, and it’s is absolutely DOABLE! You only need to revive for 30 times for each node, you can take down any defender ! Last war was finished by dozens of alliances at all skill levels, with only 400 deaths.
I'm a bit confused here, do you want Kabam to personally warn you about every fight in the game going forward?
I foresee a lot more complaints coming once everyone has had their first taste of a Magic Thief enhanced NF on war defense. It’s completely ridiculous, where this buff alone makes for an impossible defender. Imagine him also on a node that is difficult in itself.
So, this is my second time playing this AW tactic and similar to each war you have to learn; however, this is an epic fail by Kabam. For example, I was fighting Kingpin and you have Ebb and Flow knockdown while also having to not dex or evade. Trying to parry one is okay, but having to parry multiple times is challenging to include the defender using a heavy attack you have no choice but to dex. The AI is all over the place and this is the very first time I just timed out. Seeing all the comments and deaths is heartbreaking to be honest.
I honesty hope Kabam takes a look into this. If they like the post or not I am just being truthful and stating facts. Most of us here are long-time players. I keep seeing a trend Necropolis a ton of Deaths, AQ Raids a ton of deaths, and now AW a ton of deaths. So, skill is no longer acceptable??? At the end of the day I am only one Summoner, but don't underestimate those other Summoners free to play or spending because they ultimately made Kabam what it is today.
How are yall handling Bullseye or Zemo on the stunning reflection node on boss island? Just wondering cause I got nothing besides hella revives.
Last war, our opponent cleared an ascended R5 bullseye with 4 deaths in node 49 challenger map. His team was herc, werewolf and fury. Maybe he was using fury’s second life that is stun immune?
I think if they took away the indestructibles that are gained every time you dex it would help tremendously. Just give them indestructible every 5 seconds. Until you run into someone stun immune or unblockable that is
It happening so often, I think these are intentionally overtuned. Then kabam will respond a week or later saying they will tone it down to exactly where they want it. Give themself a pat on the shoulder, “yup, we tone it down for the community”
That has definitely been the trend for several months now...
No proper testing
clearly overtuned new defensive tactics
almost useless and/or bugged attack tactic
bugged interactions
recycled post about "analysing data, getting feedback and hearing players" weeks and weeks after actually getting feedback during off-season
"tone it down" initiative after plenty suffering and item use after 1 painful season to something still not good for players
How are yall handling Bullseye or Zemo on the stunning reflection node on boss island? Just wondering cause I got nothing besides hella revives.
Sunspot can do it, he deactivates the node with his incinerate but you'll have to deal with the bleed damage and be careful with bullseye's evade, bait heavy first so you can do 1 hit safely and then you can parry normally I don't know the list of the attack tactic in my head rn but someone with poison or incinerate should deactivate the stun reflexion
Comments
So void, Claire/toad, and iceman bans make for some un-counter-able fights.
Coincidental surely…
I know we're referred to as "dumbonners" by some of them, and sometimes treated like dirt in the forums, and don't forget our time spent using their product isn't important, but jeez... would they go thru all this trouble on purpose? They can't possibly think that upsetting the hell out of players is a good thing...
I reckon it's lack of testing and foresight of the interactions between nodes and champions rather than some extremely flawed strategy. Both are terrible tbh.
The other design descision I dislike is they have deliberatly narrowed the Attack Tactic to be only useful against the Defence Tactic and not anywhere else.
No more Armor Burn/Decay like tactics.
The tactic is supposed to be hard, and it’s is absolutely DOABLE!
You only need to revive for 30 times for each node, you can take down any defender ! Last war was finished by dozens of alliances at all skill levels, with only 400 deaths.
I'm a bit confused here, do you want Kabam to personally warn you about every fight in the game going forward?
I honesty hope Kabam takes a look into this. If they like the post or not I am just being truthful and stating facts. Most of us here are long-time players. I keep seeing a trend Necropolis a ton of Deaths, AQ Raids a ton of deaths, and now AW a ton of deaths. So, skill is no longer acceptable??? At the end of the day I am only one Summoner, but don't underestimate those other Summoners free to play or spending because they ultimately made Kabam what it is today.
Respectfully,
Shadowspider82
I'm not a native English speaker and I can foresee some of the issues after reading the description for 5 minutes:
https://forums.playcontestofchampions.com/en/discussion/361466/off-season-war2-no-in-game-tags-of-new-tactics-no-way-to-test#latest
I don't know the list of the attack tactic in my head rn but someone with poison or incinerate should deactivate the stun reflexion