This global as it sits currently is even worse than crush. The indestructible triggers way too often. In the majority of fight's you simply can’t parry often enough keep them at bay. The fights end up being so clunky and you just can’t get any rhythm going. No clue what Kabam is thinking with this one. Seems as though they are just interested in revenue raising and not actually making the game fun.
My alliance has always placed in the master bracket, took a break last season as the thought of dealing with two seasons of crush was just depressing. Now we are looking like doing the same again, which honestly doesn’t bother me as much as I thought it would. Not having to spend a tonne of resources on money grabbing tactics, as well as not having to deal with the stress that comes with logging in every day to complete your path and hope to not die and let your team down was quite nice last season. And honestly, the rewards don’t seem worth all that hassle.
It happening so often, I think these are intentionally overtuned. Then kabam will respond a week or later saying they will tone it down to exactly where they want it. Give themself a pat on the shoulder, “yup, we tone it down for the community”
That has definitely been the trend for several months now...
No proper testing
clearly overtuned new defensive tactics
almost useless and/or bugged attack tactic
bugged interactions
recycled post about "analysing data, getting feedback and hearing players" weeks and weeks after actually getting feedback during off-season
"tone it down" initiative after plenty suffering and item use after 1 painful season to something still not good for players
Rinse, repeat.
this. it's a never ending cycle of:
whoops, we'll look into it after a full season the numbers said we can tone it down nerfing it does nothing then onto the next broken global
and these seasons aren't 4 weeks, they're 6. we had 3 months of crush, and if magic thief plays out the same that's a combined 6 months of a miserable game mode.
their answer seems to be "the devs are happy, you don't know any better, the numbers disagree with your position, who cares, get used to it, this is the way it's going to be."
what makes most of these things so terrible is just the unpredictable nature of the game and its AI. who knows how it'll behave. one minute parry works, the next second it doesn't. so again, i implore them to just stop using any AI dependent and specific functions in these nodes .. parry, degen after 6 seconds when AI has a known issue with throwing specials ... of course it won't be done and we'll always end up at this place
a game that you can count on to not work as intended more so than you can count on that it will.
How are yall handling Bullseye or Zemo on the stunning reflection node on boss island? Just wondering cause I got nothing besides hella revives.
Sunspot can do it, he deactivates the node with his incinerate but you'll have to deal with the bleed damage and be careful with bullseye's evade, bait heavy first so you can do 1 hit safely and then you can parry normally I don't know the list of the attack tactic in my head rn but someone with poison or incinerate should deactivate the stun reflexion
Sunspot is not a tactic attacker. So bullseye is going to be indestructible the entire fight.
So just fought KP and it was comical. I don’t think my entire team brought him below 90%. he was indestructible & was perma unblockable the whole fight minus the first combo of the match. Who's responsible for this buffoonery? Like does kascam even play their own game for **** sakes?
Second war in the preseason and the opponent is already banning bishop and Claire. Yay.
I run path 9 and I might be wrong, but beyond Claire, there aren't any other nullify/buff control options with immunities and the attack tactic, are they?.
Also, just fought Nick with iceman in section 9a and while the fight is doable, it is also a awfully painful slow fight that don't want to repeat.
I run path 9. There aren’t a lot of immunity options for the hazard shifts. Any plan to mitigate those?
Same here - it's **** - like 4 attackers and half will probably be banned. Would like to see devs do every path with tactics to show us how reasonable they are before release.
Two of them won't ever be banned because they hit like wet noodles and will take 4 mins per fight or time out against big health pool regenners or the AI will get greedy and hold to a sp3. Faced a duped r3 vision Aarkus with magic thief, I got rolled a couple times before he felt generous with specials.
If Kabam really wants to have constructive feedbacks: - either replace indestructible with -20% damage protection (max=2), or keep it but max=1 - remove bullseye from the list
This is way worse than crush: - Some champions can ignore part of crush, e.g., Suri, Scorpion, a few techs - With perfect skill, some players can still ignore the tactic - Corvus, Hulkling and Ghost can still kill the defender very quick if they are fully boosted
This tactic is just ridiculous, if they don't make significant change, 1-loyalty war is the only solution.
If Kabam really wants to have constructive feedbacks: - either replace indestructible with -20% damage protection (max=2), or keep it but max=1 - remove bullseye from the list
This is way worse than crush: - Some champions can ignore part of crush, e.g., Suri, Scorpion, a few techs - With perfect skill, some players can still ignore the tactic - Corvus, Hulkling and Ghost can still kill the defender very quick if they are fully boosted
This tactic is just ridiculous, if they don't make significant change, 1-loyalty war is the only solution.
Yeah, not to mention that with crush you could still play while taunt wasn’t on, evading or trying to evade specials. Which meant that in some conditions you didn’t have to deal with its timer
Time and timing on this node are a big issue;
- pay attention not to dex too much - Parry to stack prowesses (check prowesses number, which , for the record overlaps with personal ability prowesses, other issue) - check/control indestructible timer
Pair all that with other timers (for example the 12 seconds shift hazard nodes , seen that most of the global attackers have half immunities ) , unblockable , one eye opened , stun reflection abilities + champ abilities ( bullseye, nova s no contact medium which doesn’t allow you to remove indestructible with prowesses ) etc
Basically they weren’t aware of what they were doing with this global . I’d literally pay to watch videos showing the testing they made with this global
How are yall handling Bullseye or Zemo on the stunning reflection node on boss island? Just wondering cause I got nothing besides hella revives.
Sunspot can do it, he deactivates the node with his incinerate but you'll have to deal with the bleed damage and be careful with bullseye's evade, bait heavy first so you can do 1 hit safely and then you can parry normally I don't know the list of the attack tactic in my head rn but someone with poison or incinerate should deactivate the stun reflexion
Sunspot is not a tactic attacker. So bullseye is going to be indestructible the entire fight.
I know, that's why the last part of the message talks about the tactic attackers
Old #Magic Thief Defenders gain a stackable Indestructible Passive every 5 seconds, or when their attacks are Dodged, Evaded, or Miss. Max stacks: 3. This timer is paused during the Defender's Specials. As long as this Indestructible Passive is on the Defender, they gain 5% of a Bar of Power when hitting the Attacker's Block. 1 Indestructible Passive is removed whenever the Attacker Well-Time Blocks. These effects cannot be affected by Ability Accuracy.
New #Magic Thief Defenders gain a stackable Indestructible Passive every 5 seconds, or when their attacks are Dodged, Evaded, or Miss. Max stacks: 3. This timer is paused for 3, 5, or 6 seconds when the Attacker or Defender gains a bar of power. Hitting the defender with a Special Attack while the defender's back is against the wall removes all passives. As long as this Indestructible Passive is on the Defender, they gain 15%, 12%, 10% of a Bar of Power when the Attacker strikes the Defender's block. These effects cannot be affected by Ability Accuracy.
Old Attack: X-Magica If the Attacker has the #X-Magica tag, their Well-Timed Blocks grant them an indefinite 2% Prowess Passive. Max stacks: 7. When a #X-Magica Attacker strikes a #Magic Thief Defender, they pause their Indestructible timer for 0.5 seconds. When a #Magic Thief Defender activates an Indestructible Passive, it and 1 Prowess Passive from this Tactic is instantly removed. These effects cannot be affected by Ability Accuracy.
New If the champion is tagged #X-Magica, gaining a bar of power grants the attacker an indefinite 5% prowess passive and inflicts a 1 second stun debuff (or passive; debuff makes it more interesting) on the Defender. If the attacker hits the defender while stunned with a special attack, increase the potency of prowess passives by 5%, 10%, 15%. These effects cannot be affected by Ability Accuracy.
Here's what I thought was a much better punishing yet not restrictive experience.
This sucks ..Kabam wants feedback and here we have tons of feedback but all going to deaf ears..
It was a weekend let them read through the thread today and they will communicate they never here on weekends so u always have to wait till the weekdays
This new tactic just cost us 3 of my BG members (>1-2 years with them), likely another 2 will go when we get AQ rewards. Off to a retirement or no-war alliances. In their words, it doesn't even matter if the team (slightly) change the nodes, they are so not having any fun with war anymore.
Wow, this R3 7* silver surfer in node 49 is so bad 🤣. How the hell do you do this fight? I can’t parry due to stunning reflection.
My team is domino, werewolf and herc. Any suggestion?
I have not done that fight. But theoretically you could parry the sp1 hits with either domino or werewolf to get the prowess to remove the indestructables. Since it is supposed to be well timed blocks not the actual stun that does it. No promises it isn't bugged though.
Three of the attack tactic champs have play styles that are hard countered by the tactic: Stryfe Hood and Dani.
Stryfe and Hood are two of the best war attackers in the list of tactic champs... and they are hard countered by the defense tactic due to how it interacts with miss.
Kabam seriously do you guys effing test anything? Who the hell was responsible for this? It's like you ignored 75% of war interactions. Unblockable nodes, champs that utilize miss on their kit.... this tactic is aids with both of these. You guys seriously have been making some stupid ass decisions lately.
Three of the attack tactic champs have play styles that are hard countered by the tactic: Stryfe Hood and Dani.
Stryfe and Hood are two of the best war attackers in the list of tactic champs... and they are hard countered by the defense tactic due to how it interacts with miss.
100% this. I saw Hood was tactic and was so excited, only to have my teeth kicked in the first tactic fight a preseason. Fights I easily solo’d by using Hood’s playstyle are now disgustingly hard cause you are punished HARD by playing the champ the way he is suppose to be played.
Three of the attack tactic champs have play styles that are hard countered by the tactic: Stryfe Hood and Dani.
Stryfe and Hood are two of the best war attackers in the list of tactic champs... and they are hard countered by the defense tactic due to how it interacts with miss.
Kabam seriously do you guys effing test anything? Who the hell was responsible for this? It's like you ignored 75% of war interactions. Unblockable nodes, champs that utilize miss on their kit.... this tactic is aids with both of these. You guys seriously have been making some stupid ass decisions lately.
I’ll agree with Hood and Dani, and even add Prof X, Nightcrawler, Spidey supreme to the list. Those choices are a bit disappointing to me.
But stryfe is absolutely fine. I tested him today and he crushed. R5 Zemo, ascended Bullseye on hazard shift, R3 Killmonger on boss island all smashed.
You don’t need to miss at all vs tactic champs if you don’t want to, you can ramp without sp1. Or ramp vs non tactic. And even if you do want to, stryfe’s parry heavy playstyle means you often have prowess to remove the indestructible that you give them from a couple of misses.
Add on the fact that while you ramp, damage isn’t as necessary, you can deal with a couple of indestructible afterwards, Stryfe performs very well.
Have we had any response yet? I think it at least warrants an off season extension til they decided what to do
"We intend for war to be more difficult, everything is working as designed"...... Wouldn't be surprised by this. And then changing the tactic in the Offseason like they did with Crush. They need to extend the offseason and work this tactic out, but I'm not expecting that.
Three of the attack tactic champs have play styles that are hard countered by the tactic: Stryfe Hood and Dani.
Stryfe and Hood are two of the best war attackers in the list of tactic champs... and they are hard countered by the defense tactic due to how it interacts with miss.
Kabam seriously do you guys effing test anything? Who the hell was responsible for this? It's like you ignored 75% of war interactions. Unblockable nodes, champs that utilize miss on their kit.... this tactic is aids with both of these. You guys seriously have been making some stupid ass decisions lately.
I’ll agree with Hood and Dani, and even add Prof X, Nightcrawler, Spidey supreme to the list. Those choices are a bit disappointing to me.
But stryfe is absolutely fine. I tested him today and he crushed. R5 Zemo, ascended Bullseye on hazard shift, R3 Killmonger on boss island all smashed.
You don’t need to miss at all vs tactic champs if you don’t want to, you can ramp without sp1. Or ramp vs non tactic. And even if you do want to, stryfe’s parry heavy playstyle means you often have prowess to remove the indestructible that you give them from a couple of misses.
Add on the fact that while you ramp, damage isn’t as necessary, you can deal with a couple of indestructible afterwards, Stryfe performs very well.
I guess so, but I usually use Stryfe on path 5 which often requires you to utilize his miss mechanic with the types of defenders placed there.
Three of the attack tactic champs have play styles that are hard countered by the tactic: Stryfe Hood and Dani.
Stryfe and Hood are two of the best war attackers in the list of tactic champs... and they are hard countered by the defense tactic due to how it interacts with miss.
Kabam seriously do you guys effing test anything? Who the hell was responsible for this? It's like you ignored 75% of war interactions. Unblockable nodes, champs that utilize miss on their kit.... this tactic is aids with both of these. You guys seriously have been making some stupid ass decisions lately.
I’ll agree with Hood and Dani, and even add Prof X, Nightcrawler, Spidey supreme to the list. Those choices are a bit disappointing to me.
But stryfe is absolutely fine. I tested him today and he crushed. R5 Zemo, ascended Bullseye on hazard shift, R3 Killmonger on boss island all smashed.
You don’t need to miss at all vs tactic champs if you don’t want to, you can ramp without sp1. Or ramp vs non tactic. And even if you do want to, stryfe’s parry heavy playstyle means you often have prowess to remove the indestructible that you give them from a couple of misses.
Add on the fact that while you ramp, damage isn’t as necessary, you can deal with a couple of indestructible afterwards, Stryfe performs very well.
I guess so, but I usually use Stryfe on path 5 which often requires you to utilize his miss mechanic with the types of defenders placed there.
what kind of immunities does Stryfe have that he would survive a hazard shift fight? does the 20% concussion stop the DOT damage ?? if so, that's some KABOOM AI at its finest lol ... how does he get by the shocks, bleeds, poisons or incinerates to survive a Bullseye fight?
Three of the attack tactic champs have play styles that are hard countered by the tactic: Stryfe Hood and Dani.
Stryfe and Hood are two of the best war attackers in the list of tactic champs... and they are hard countered by the defense tactic due to how it interacts with miss.
Kabam seriously do you guys effing test anything? Who the hell was responsible for this? It's like you ignored 75% of war interactions. Unblockable nodes, champs that utilize miss on their kit.... this tactic is aids with both of these. You guys seriously have been making some stupid ass decisions lately.
I’ll agree with Hood and Dani, and even add Prof X, Nightcrawler, Spidey supreme to the list. Those choices are a bit disappointing to me.
But stryfe is absolutely fine. I tested him today and he crushed. R5 Zemo, ascended Bullseye on hazard shift, R3 Killmonger on boss island all smashed.
You don’t need to miss at all vs tactic champs if you don’t want to, you can ramp without sp1. Or ramp vs non tactic. And even if you do want to, stryfe’s parry heavy playstyle means you often have prowess to remove the indestructible that you give them from a couple of misses.
Add on the fact that while you ramp, damage isn’t as necessary, you can deal with a couple of indestructible afterwards, Stryfe performs very well.
I guess so, but I usually use Stryfe on path 5 which often requires you to utilize his miss mechanic with the types of defenders placed there.
what kind of immunities does Stryfe have that he would survive a hazard shift fight? does the 20% concussion stop the DOT damage ?? if so, that's some KABOOM AI at its finest lol ... how does he get by the shocks, bleeds, poisons or incinerates to survive a Bullseye fight?
What? Path 5 is ebb and flow, not Hazard shift. Are you high?
Comments
My alliance has always placed in the master bracket, took a break last season as the thought of dealing with two seasons of crush was just depressing. Now we are looking like doing the same again, which honestly doesn’t bother me as much as I thought it would. Not having to spend a tonne of resources on money grabbing tactics, as well as not having to deal with the stress that comes with logging in every day to complete your path and hope to not die and let your team down was quite nice last season. And honestly, the rewards don’t seem worth all that hassle.
whoops, we'll look into it after a full season
the numbers said we can tone it down
nerfing it does nothing
then onto the next broken global
and these seasons aren't 4 weeks, they're 6. we had 3 months of crush, and if magic thief plays out the same that's a combined 6 months of a miserable game mode.
their answer seems to be "the devs are happy, you don't know any better, the numbers disagree with your position, who cares, get used to it, this is the way it's going to be."
a game that you can count on to not work as intended more so than you can count on that it will.
I run path 9 and I might be wrong, but beyond Claire, there aren't any other nullify/buff control options with immunities and the attack tactic, are they?.
Also, just fought Nick with iceman in section 9a and while the fight is doable, it is also a awfully painful slow fight that don't want to repeat.
- either replace indestructible with -20% damage protection (max=2), or keep it but max=1
- remove bullseye from the list
This is way worse than crush:
- Some champions can ignore part of crush, e.g., Suri, Scorpion, a few techs
- With perfect skill, some players can still ignore the tactic
- Corvus, Hulkling and Ghost can still kill the defender very quick if they are fully boosted
This tactic is just ridiculous, if they don't make significant change, 1-loyalty war is the only solution.
Yeah, not to mention that with crush you could still play while taunt wasn’t on, evading or trying to evade specials. Which meant that in some conditions you didn’t have to deal with its timer
Time and timing on this node are a big issue;
- pay attention not to dex too much
- Parry to stack prowesses (check prowesses number, which , for the record overlaps with personal ability prowesses, other issue)
- check/control indestructible timer
Pair all that with other timers (for example the 12 seconds shift hazard nodes , seen that most of the global attackers have half immunities ) , unblockable , one eye opened , stun reflection abilities + champ abilities ( bullseye, nova s no contact medium which doesn’t allow you to remove indestructible with prowesses ) etc
Basically they weren’t aware of what they were doing with this global
. I’d literally pay to watch videos showing the testing they made with this global
#Magic Thief Defenders gain a stackable Indestructible Passive every 5 seconds, or when their attacks are Dodged, Evaded, or Miss. Max stacks: 3. This timer is paused during the Defender's Specials. As long as this Indestructible Passive is on the Defender, they gain 5% of a Bar of Power when hitting the Attacker's Block. 1 Indestructible Passive is removed whenever the Attacker Well-Time Blocks. These effects cannot be affected by Ability Accuracy.
New
#Magic Thief Defenders gain a stackable Indestructible Passive every 5 seconds, or when their attacks are Dodged, Evaded, or Miss. Max stacks: 3. This timer is paused for 3, 5, or 6 seconds when the Attacker or Defender gains a bar of power. Hitting the defender with a Special Attack while the defender's back is against the wall removes all passives. As long as this Indestructible Passive is on the Defender, they gain 15%, 12%, 10% of a Bar of Power when the Attacker strikes the Defender's block. These effects cannot be affected by Ability Accuracy.
Old
Attack: X-Magica
If the Attacker has the #X-Magica tag, their Well-Timed Blocks grant them an indefinite 2% Prowess Passive. Max stacks: 7. When a #X-Magica Attacker strikes a #Magic Thief Defender, they pause their Indestructible timer for 0.5 seconds. When a #Magic Thief Defender activates an Indestructible Passive, it and 1 Prowess Passive from this Tactic is instantly removed. These effects cannot be affected by Ability Accuracy.
New
If the champion is tagged #X-Magica, gaining a bar of power grants the attacker an indefinite 5% prowess passive and inflicts a 1 second stun debuff (or passive; debuff makes it more interesting) on the Defender. If the attacker hits the defender while stunned with a special attack, increase the potency of prowess passives by 5%, 10%, 15%. These effects cannot be affected by Ability Accuracy.
Here's what I thought was a much better punishing yet not restrictive experience.
In their words, it doesn't even matter if the team (slightly) change the nodes, they are so not having any fun with war anymore.
So yeah, great experience. We are loving it.
My team is domino, werewolf and herc. Any suggestion?
Stryfe and Hood are two of the best war attackers in the list of tactic champs... and they are hard countered by the defense tactic due to how it interacts with miss.
Kabam seriously do you guys effing test anything? Who the hell was responsible for this? It's like you ignored 75% of war interactions. Unblockable nodes, champs that utilize miss on their kit.... this tactic is aids with both of these. You guys seriously have been making some stupid ass decisions lately.
The last tactic was terrible, this one is just as bad, if not worse.
With all the other bs in game of late, I’m close to calling it a day.
Just not fun.
Only playing out of habit and 9+ years invested in the game.
But stryfe is absolutely fine. I tested him today and he crushed. R5 Zemo, ascended Bullseye on hazard shift, R3 Killmonger on boss island all smashed.
You don’t need to miss at all vs tactic champs if you don’t want to, you can ramp without sp1. Or ramp vs non tactic. And even if you do want to, stryfe’s parry heavy playstyle means you often have prowess to remove the indestructible that you give them from a couple of misses.
Add on the fact that while you ramp, damage isn’t as necessary, you can deal with a couple of indestructible afterwards, Stryfe performs very well.