yeah and the reward update is half decent but still when a backup gets a titan crystal and someone else does 50m points and gets 50% t6cc which u can get from bg store anyway, it kinda stinks. Especially when both paid the same (very high) ticket price
Also, the completion rewards are exactly the same. They need a buff as well if beating the boss will take this much effort.
I don’t really get this take. Raid tickets are a small chunk of loyalty that most people have nothing better to spend on in the first place. The lowest valiant reward still has some value and there’s a chance at better stuff. The guaranteed shards are also nice
I’m using Storm with Crit Crusher boost. Like others here, I don’t like the design of these missions “don’t damage the boss” (wiff / hit block), but I do manage to complete them. However, the bigger issue is that Storm with Crit crusher can’t get any charges, because every time I try to counter heavy / special, I get auto-block, so I can’t get the undermine buff, can’t get charges to next tactic, can’t do any damage… just stuck there doing damage equal to arena fight.
I don’t really get this take. Raid tickets are a small chunk of loyalty that most people have nothing better to spend on in the first place. The lowest valiant reward still has some value and there’s a chance at better stuff. The guaranteed shards are also nice
Well tbh this only applies to me and my particular situation. Wars are 1 loyalty revives. (Optional) Map6 AQ boss rush (optional). And I do take part in both but we don't explore. Which is fine. Those are the terms. We are BG focussed allince, jump between top 25 and top 50 ranks.
We do raids in 2 BGs and I buy 100% of the tickets from loyalty, 360k loyalty every month. Which explains the statement. Raids are dead to "ME" Luckily I'm sitting at exactly 1.6m loyalty atm. Crystal is about to refresh in 10 days. So I'll be able to buy it on day 1.
A very frustrating part of the game has been rng, it has screwed me in every mode, it's frustrating but it was limited to solo modes. But now, I don't agree with these unfair RNG rewards like old war seasons. I kid you not, people hated it, we as a community fought for months to change the war seasons rng crystals. Which they did in the end.
I'm getting the same old feeling, and personally it's close to unbearable. So I wont be a part of toxic rng anymore. When all member are paying the same 180 tickets price, some are getting rewarded and some are getting mediocrity, Alliance rewards must not be subjected to rng.
There are always some op players and some chill players, it doesn't matter what they scored, but it's an event that an alliance complete together. And I won't play it anymore, Raids are dead to ME (until the rewards are balanced or justifiable).
Im the only one who did 5 runs to get 14 charges for the others, doing a whopping 9% damage to modok. There's a member who used to put same efforts before but now he is sitting ducks with aegon, no charges. Then there's a domino and a nick doing nothing.
It's a nightclub. Kabam DJ track in playing in the background for 3 minutes. And you just dance back and forth most of those 3 minutes. Resulting close to 0 progress.
I don’t really get this take. Raid tickets are a small chunk of loyalty that most people have nothing better to spend on in the first place. The lowest valiant reward still has some value and there’s a chance at better stuff. The guaranteed shards are also nice
Why are you using loyalty when Glory is abundantly available and glory store is **** anyways. Atleast loyalty can be saved for a 7* crystal.
I don’t really get this take. Raid tickets are a small chunk of loyalty that most people have nothing better to spend on in the first place. The lowest valiant reward still has some value and there’s a chance at better stuff. The guaranteed shards are also nice
Why are you using loyalty when Glory is abundantly available and glory store is **** anyways. Atleast loyalty can be saved for a 7* crystal.
Glory has more value to me with the iso at least. Loyalty does have the 7* crystal but none of those champs are fantastic for me other than Black Cat and I’m done gambling on her after my luck from the last 5 lol. Loyalty has nothing else that’s good and it’s super easy to get. I’ve racked up a ton of disagrees but I have no idea what else people would spend loyalty on. These raid rewards at least guarantee half a 7* and some other stuff so they have infinitely more value than the garbage loyalty store
This MODOK boss makes no sense. Whiff and hit into block all in a 3 minute fight ? When am I gonna do damage ? Also why am I not gaining good amount of fervor for each mission completed.
This MODOK boss makes no sense. Whiff and hit into block all in a 3 minute fight ? When am I gonna do damage ? Also why am I not gaining good amount of fervor for each mission completed.
Yeah there's way too much dancing around and not actually attacking in this fight
They don't take long to complete, especially not with the AI being the way it is.
It's just grandmaster lite. I think they're fine.
Hard disagree with this here. They may not take forever to complete sure, but this fight is almost entirely RNG reliant- being as if the AI doesn’t allow you to play in the way you need to do to finish your missions; you are done for. With that unblockable really tying all this frustration sandwich together in a bow, this right is easily one of the most infuriating in the game I’d argue.
Has anyone had any solutions to the modok problem? Like best champ? Best play style? Pray to RNG? With revives resetting soon my ally is trying to figure out how to get the last 96% down. A few of us (myself included) brought DOT champs so we are effectively short handed already by that. Any help is appreciated
My ally has nothing. We've only gotten him down to 89%. It sorta makes raids unplayable...and def not as enjoyable as the previous raids. Tbh..not sure if my ally should even waste it's time, glory, loyalty, artifacts, or money on this game mode until Kabam does something to make it a somewhat achievable fight. As said above...you're basically dancing around for most, if not all of the fight. Sad when you get a game mode to an enjoyable phase only to change it up and completely ruin it.
Keep the difficulty remove the grandmaster type fight mechanics.
Basically, yeah.. I have no issue with the difficulty, it's the disruptive nature of 2 of the prompts to the pace and flow of the fight (a 3 minute fight, specifically) It's just too much.. it's 2 of 3 prompts that require two separate opportunities to complete (I don't think that should be a thing regardless of what the prompt is - especially prompts which require us to intentionally not connect attacks) we should be able to nail a prompt in the flow of combat and keep the pace going
Has anyone had any solutions to the modok problem? Like best champ? Best play style? Pray to RNG? With revives resetting soon my ally is trying to figure out how to get the last 96% down. A few of us (myself included) brought DOT champs so we are effectively short handed already by that. Any help is appreciated
I'm using Angela, simply because she will remove the Autoblock from the equation.. still a potentially frustrating fight even with that off the table if (when) you roll bad prompt and/or AI RNG
Worst fight I ever fought in raids... Whiffing attack is annoying me so much... suddenly he gets too aggressive while whiff gets promoted.
Fight duration is only 3 min and need to atleast 10 million in one try...Idk how kabam do these kind of things.. I think they forgot the health pool of raids while creating the node.
This is not FTP game mode we all are paying 180 ticket that's actually equal to 13500 glory or 1440 units...IMO this is not fair...
Right now kabam is laughing on us to suffer in this BS fight. If this kind of fight will be in AQ Raids I will not be a part of this mode.. I will rather save my glory, incursion artefacts and loyalty..
nonsense stupid azz fight. Literally took me like 60 to 80 seconds to actually complete a raid charges, and the AI is a piece of damn garbage. Somehow even worse than that damn EoP MODOK's mission with mojo
also the assault pool is literally so garbage, so many of the champs in there just mad suck for raids, and like domino who is one of the useable champs in the assault class cooks herself cause she can aar the node so u wont get fervour when completing missions and u get stuck on like 30 and can never reach 50 on modok boss. like bruh
The fight's definitely trickier than anything in the last Raid but it's still doable. We will see what the data says but I suspect by the 2nd or 3rd cycle players will have sorted out the best champions, gotten some more practice on the fight, and most Alliances will be back to clearing the map before the mid-week revive reset. Again we will see what the data shows, but on the surface it doesn't seem outside the acceptable tuning window.
Who are you using Kabam Crashed? Just curious. r3 HB here.
R2 Ironman. I struggled with my first few MODOK fights as my role boosts needs armor ups to trigger Undermine with boss missions, and generating armor ups was a challenge through his auto block, but I eventually got the hang of it and got a solid run in before others in my Alliance finished him off. Like I said, definitely tricky, but I'm pretty confident with a little more practice it won't be too bad.
So you need a specific champ for it? That you can’t get unless rng blesses your roster? Weak.
Seems Kabam at the moment are really good at killing the fun of the game - this new Raids Boss and SoS opponents are current examples. I play less and less these days
Same as initial raids week, we are beta testers for it. Aegon had no right being in that raid pool, first he couldn't complete missions fight 1, now he can't complete prompts on the boss. If you're unlucky enough to get hit block prompt more than once you're dead.
Comments
Like others here, I don’t like the design of these missions “don’t damage the boss” (wiff / hit block), but I do manage to complete them.
However, the bigger issue is that Storm with Crit crusher can’t get any charges, because every time I try to counter heavy / special, I get auto-block, so I can’t get the undermine buff, can’t get charges to next tactic, can’t do any damage… just stuck there doing damage equal to arena fight.
Wars are 1 loyalty revives. (Optional)
Map6 AQ boss rush (optional).
And I do take part in both but we don't explore. Which is fine. Those are the terms. We are BG focussed allince, jump between top 25 and top 50 ranks.
We do raids in 2 BGs and I buy 100% of the tickets from loyalty, 360k loyalty every month.
Which explains the statement.
Raids are dead to "ME"
Luckily I'm sitting at exactly 1.6m loyalty atm. Crystal is about to refresh in 10 days. So I'll be able to buy it on day 1.
A very frustrating part of the game has been rng, it has screwed me in every mode, it's frustrating but it was limited to solo modes.
But now, I don't agree with these unfair RNG rewards like old war seasons. I kid you not, people hated it, we as a community fought for months to change the war seasons rng crystals. Which they did in the end.
I'm getting the same old feeling, and personally it's close to unbearable. So I wont be a part of toxic rng anymore. When all member are paying the same 180 tickets price, some are getting rewarded and some are getting mediocrity, Alliance rewards must not be subjected to rng.
There are always some op players and some chill players, it doesn't matter what they scored, but it's an event that an alliance complete together.
And I won't play it anymore, Raids are dead to ME (until the rewards are balanced or justifiable).
There's a member who used to put same efforts before but now he is sitting ducks with aegon, no charges. Then there's a domino and a nick doing nothing.
It's a nightclub.
Kabam DJ track in playing in the background for 3 minutes.
And you just dance back and forth most of those 3 minutes. Resulting close to 0 progress.
Dance my little monkey, dance.
Whiff and hit into block all in a 3 minute fight ? When am I gonna do damage ?
Also why am I not gaining good amount of fervor for each mission completed.
It's just too much.. it's 2 of 3 prompts that require two separate opportunities to complete (I don't think that should be a thing regardless of what the prompt is - especially prompts which require us to intentionally not connect attacks) we should be able to nail a prompt in the flow of combat and keep the pace going
Fight duration is only 3 min and need to atleast 10 million in one try...Idk how kabam do these kind of things.. I think they forgot the health pool of raids while creating the node.
This is not FTP game mode we all are paying 180 ticket that's actually equal to 13500 glory or 1440 units...IMO this is not fair...
Right now kabam is laughing on us to suffer in this BS fight. If this kind of fight will be in AQ Raids I will not be a part of this mode.. I will rather save my glory, incursion artefacts and loyalty..
Weak.