Juggernaut for my first objective. Reverse control immunity meant I only needed to worry about Root; and the Unstoppable made intercepting easy enough. Took 1 revive.G2099 on my 2nd objective. Non-crit meant Toad's prowess gain was slower, so easier to manage. Heavied a bunch in beginning to stock up on combo shield, then mainly focused on SP1 power drain to minimize the amount of specials I had to deal with. Intercepted as needed, with my Miss providing a little safety net for taking too much hits. Took an Unblockable special on which took me down to 7% health, but then regen kicked in and allowed me to continue onward for the solo.Shocker for my 3rd objective. Again Non-crit helps, but Shocker is able to remove prowess on his own kit as well. 1 revive, but essentially it seemed like I just needed 3 100 charge heavies to take out. You have to plan out your spacing so your SP2 doesn't just put Toad against the wall. @altavista is your jugs duped? Trying to decide between my R2 Juggs and R2 Hulk for that objective. Neither are duped.
Juggernaut for my first objective. Reverse control immunity meant I only needed to worry about Root; and the Unstoppable made intercepting easy enough. Took 1 revive.G2099 on my 2nd objective. Non-crit meant Toad's prowess gain was slower, so easier to manage. Heavied a bunch in beginning to stock up on combo shield, then mainly focused on SP1 power drain to minimize the amount of specials I had to deal with. Intercepted as needed, with my Miss providing a little safety net for taking too much hits. Took an Unblockable special on which took me down to 7% health, but then regen kicked in and allowed me to continue onward for the solo.Shocker for my 3rd objective. Again Non-crit helps, but Shocker is able to remove prowess on his own kit as well. 1 revive, but essentially it seemed like I just needed 3 100 charge heavies to take out. You have to plan out your spacing so your SP2 doesn't just put Toad against the wall.
Rofl is there an actual way to know if im gonna be rooted or reverse controlled?
Juggernaut for my first objective. Reverse control immunity meant I only needed to worry about Root; and the Unstoppable made intercepting easy enough. Took 1 revive.G2099 on my 2nd objective. Non-crit meant Toad's prowess gain was slower, so easier to manage. Heavied a bunch in beginning to stock up on combo shield, then mainly focused on SP1 power drain to minimize the amount of specials I had to deal with. Intercepted as needed, with my Miss providing a little safety net for taking too much hits. Took an Unblockable special on which took me down to 7% health, but then regen kicked in and allowed me to continue onward for the solo.Shocker for my 3rd objective. Again Non-crit helps, but Shocker is able to remove prowess on his own kit as well. 1 revive, but essentially it seemed like I just needed 3 100 charge heavies to take out. You have to plan out your spacing so your SP2 doesn't just put Toad against the wall. @altavista is your jugs duped? Trying to decide between my R2 Juggs and R2 Hulk for that objective. Neither are duped. Juggs' dupe does not matter for this fight. Go for it.
Viv is as near an ideal counter as there is for this fight, invalidates prowess on heavy, gets reverse controls immunity after sp3, heal block on medium combo ender, plus the phase let's you get your opening even with the stun immune thing. 1 revive because I suck
Used Hulk and Hulkling so far and the DVision fight, all with a handful of revivesWhen I was spamming SP1, I was taking burst damage for Hulk like I was getting the node for heal block. Any ideas?Lastly, for those using Dust, any pointers? Only getting 20% down max and feel like I should be doing better.
😆https://youtu.be/RrN_rf_1u7o?si=Iwl_8M-5TiQUKZQr
Used Hulk and Hulkling so far and the DVision fight, all with a handful of revivesWhen I was spamming SP1, I was taking burst damage for Hulk like I was getting the node for heal block. Any ideas?Lastly, for those using Dust, any pointers? Only getting 20% down max and feel like I should be doing better. You run pacify? The AAR from that while he’s stunned will prevent Toad’s regen, which means taking a burst of damage from the node. If you’re using Hulk it’s probably be a good idea to disable that for this fight. Also the burst damage does NOT trigger off of heal block, just abilities that prevent the regen from triggering or outright remove it.
Used Hulk and Hulkling so far and the DVision fight, all with a handful of revivesWhen I was spamming SP1, I was taking burst damage for Hulk like I was getting the node for heal block. Any ideas?Lastly, for those using Dust, any pointers? Only getting 20% down max and feel like I should be doing better. You run pacify? The AAR from that while he’s stunned will prevent Toad’s regen, which means taking a burst of damage from the node. If you’re using Hulk it’s probably be a good idea to disable that for this fight. Also the burst damage does NOT trigger off of heal block, just abilities that prevent the regen from triggering or outright remove it. I have 0 points in pacify and it was happening to me too. There are these random heal blocks that just pop up
😆https://youtu.be/RrN_rf_1u7o?si=Iwl_8M-5TiQUKZQr Yeah - must be nice to have an awakened R3 CMM who apparently has the secret ability to keep toad from throwing his SP3 for half the fight
Used Hulk and Hulkling so far and the DVision fight, all with a handful of revivesWhen I was spamming SP1, I was taking burst damage for Hulk like I was getting the node for heal block. Any ideas?Lastly, for those using Dust, any pointers? Only getting 20% down max and feel like I should be doing better. You run pacify? The AAR from that while he’s stunned will prevent Toad’s regen, which means taking a burst of damage from the node. If you’re using Hulk it’s probably be a good idea to disable that for this fight. Also the burst damage does NOT trigger off of heal block, just abilities that prevent the regen from triggering or outright remove it. I have 0 points in pacify and it was happening to me too. There are these random heal blocks that just pop up That one is at the beginning to prevent him to heal back from the previous percentage if you revived.