**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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In any case, don't you think this will make people jump off the pool from the basic and featured 4 star arenas and make the cutoff for those a bit higher?
I obviously do not have official numbers, so I am not sure if this could be a thing, I suppose it could go either way, but the 4 star basic arena should be the "easy-to-grind-for" arena for players expanding their 4 star roster.
Also, can anyone run the numbers about the gold cost to make all these milestones (having the gold in the milestones and the possible rewards from arena crystals)?
Really hoping that sometime soon a semi-attainable (top 1-10%) basic 5* arena comes out.
I don't know why everyone assumes all players progress in exactly the same way. Becoming uncollected requires beating the collector. Some players can do that with a small roster of 4* champs. Some players have extreme difficulty doing that with a large roster of 5* champs. But the ability to put up large amounts of points in the arena comes down to size of roster, willingness to spend units on refreshes, and the amount of time you can dedicate to grinding. Those two are not directly linked together.
For example basic 4* arena give 135 unit at 1.5M
The PHCs?? No! Maybe better idea 4* shards. 200-200-200 in every mikestones. And if somebody make 12M can collect a fully form 4* Crystal. Its correct! Not PHC..
The first 150?? No!! Minimum 800! Will be extreme high cutoff. Nobody grinding this arena just only “no life” members.
That has never been true. Even now, the featured 4* offers a big advantage to the spenders, and is also limited to 800 so among spenders and non-spenders alike very few will actually win the champ regardless.
In any well designed F2P game, what spending money generally buys you is speed. Patience is rewarded with easier ways to get the same thing the impatient spend money to get. The 4* featured arena requires very large expense in time, resources, and/or roster size, and even so few get the champ. The 4* basic requires far less expense in time and resources, and way more players get the champ. You just have to wait for the champion to appear there.
It is almost certainly the case that Kabam wants to have just the featured 5* arena out first, to reward the big spenders in time and money to have the first shot at these champions. Down the road, maybe six months, maybe a year, a basic arena will likely come out where everyone else will have a somewhat better shot at the same thing. The reward for the spenders is to get there first. The reward for the patient is to get there cheaper.
That's not how game development works.
I don't see this as a problem.
You know, I feel the same about the 4 star featured arena, and people seem to be able to get the champ without spending money. It is hard to guess the cutoff for this, but it will probably change all the expected cutoffs for all the arenas with players dedicating more and more to this one. Could be either bad or good for the others.
It seems ridiculous to us now. But the four million milestone in the 4* featured arena seemed ridiculous once. This arena is being introduced right at the start of the introduction of 6* champions and at a time when 5* champions are starting to become very common. The points players will be able to put up in this arena is going to accelerate upward, and I'm sure the milestones were chosen in part to make sure we don't outgrow them too quickly.
Whale milking = on point
Good luck to the guys who 'll be grinding their life out for an extra star champ.
I think the problem with arena is that it simply requires too much darn time. Either you grind for three days straight or you are an elite that has enough high champs and units to get into the top 800 or now 150. I think there should be a cutoff of say, 4 mil for basic 4*, 10 mil for featured 4*, etc (just as an example) and that guarantees the champion, but you could go higher for say, an awakened version, a 4* crystal, etc.
How can you know they are using bots? (just curious).
Or you can wait for the champion to show up in the basic arena, and often get the champ for less than four million.
I think the problem with the arena is you aren't doing the arena right. I got so many valuable champs in the arena by either waiting for them to show up in basic or shooting for them in featured when they have been a repeat champ. The amount of effort I expend on average is lower than the levels of effort many people suggest should guarantee you the champ in the featured arena.
The arena works on a lot of levels for different players, and you can extract a lot of valuable rewards with a wide range of effort if you expend that effort efficiently.
This would make the cutoff go higher.
Considering being Uncollected gets another way to aquire to 5* heroes (normally restricted to crystals), as well as access to the uncollected difficulty of the monthly contest which is the only consistent way to get t5 basic and really the only good way of 6* shards. How can you say with a straight face that you dont have to be uncollected to be competitive?
Please pass this along to the “team”
Haha, you think cut-offs will be influenced by this? They will be dictated by the spenders who will refresh like crazy.You could make the refresh time 24h for them, they wont care.
At least like this, normal players have a chance to put up a decent score.
I'm afraid I cannot honor that request so long as you post in a public forum.
Is there a quota?
Technically speaking if you are spending units on refreshes, as a lot of people in the thread are saying is the only way to be competitive, then you don't also need a large roster. Being uncollected in that situation would have only a small benefit.