M.O.D.O.K.’S Lab Grand Re-Opening!

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Comments

  • Savio444Savio444 Member Posts: 1,781 ★★★★
    I just tried the lab on expert and got destroyed, my team rating was 26k and I know it’s meant for people with high rated teams cause of all those annoying nodes they have but I don’t think fighting a damn Modok, ultron, spiderman, magik... is worth 200 5 star shards. How is this so hard yet the trials were so forgiving with boosts.
  • Savio444Savio444 Member Posts: 1,781 ★★★★
    Bring back trials of the king just switch king with M.O.D.O.K.
  • LeNoirFaineantLeNoirFaineant Member Posts: 8,672 ★★★★★
    I agree that it isn't worth it if you can't do it without spending but I suggest you keep trying. Do the easy ones first for randomizers if you need to and at the very least it's good practice. I think the rewards are good if you can do it though.
  • SomeoneElseSomeoneElse Member Posts: 424 ★★★
    Not this again. Sticking a randomizer to combine nodes we’ve already seen a million times before does not make for interesting content. This one needs to be retired permanently.
  • 09413511510941351151 Member Posts: 1
    Gg
  • DNA3000DNA3000 Member, Guardian Posts: 19,676 Guardian
    Snaggle wrote: »
    It's almost not even worth doing. 200 5* shards just going through a hellhole of champs on ridiculous nodes. Don't waste your units. Awful rewards for the amount of difficulty they set.

    Everything I can do now would have been impossible or taken incredible expense to do at one time. Everything is not worth doing if you aren't ready to do it. The reward for completing Act 4 could have been a BMW but it still wouldn't have been worth it back when it would take taken me a hundred thousand dollars of units to finish it.
  • DrFreakyDrFreaky Member Posts: 30
    This Modok Lab is so bored, You should bring back Gold Realm instead... Btw Why don't you guys bring Gold realm once or two a month, We would more appreciate that. We are so low in gold.
  • BadroseBadrose Member Posts: 779 ★★★
    I entered the Lab in "I don't care so much" mode and I had to quit... It is truly RNG, unfortunately it's randomly giving you just Bane, Degeneration, Poison, Bleed and all togheter even after rolling every single dice.

    Not complaining, free stuff, but c'mon!
  • IksdjvanIksdjvan Member Posts: 239 ★★
    Since when did unlockable special attacks mean the entire attack is unlockable? Usually it's just the first hit but in my first attempt today against a freaking falcon I evaded his sp1 first hit and when to block the rest of it as always (because it is entirely un evadable ) and he just shot right through my block...
  • IksdjvanIksdjvan Member Posts: 239 ★★
    Unblockable * ^^^^^^^^
  • Speeds80Speeds80 Member Posts: 2,017 ★★★★
    I had an ok one today, one spin and finished with half my team alive, two ncs and a spidey boss. But got both the ncs to switch modes early cos they were duped. only tip I can say is always bring a double immune, and if you are running low on the randomiser autopilot the easy levels
  • KpatrixKpatrix Member Posts: 1,055 ★★★
    Mesmerize with Miles Morales. Didn't think it through about his natural evades causing stun. The overall difficulty level has increased way too much from the last couple of events. These are not free rewards, they are going to take resources to complete that are a lot more expensive than using energy refills.
  • BitterSteelBitterSteel Member Posts: 9,264 ★★★★★
    I usually don't say much with these things, but the level of difficulty with these Daily Events is a bit extreme. Master is becoming increasingly difficult, and I think it's a hindrance to progression. If there is a need for an added Difficulty, it would be best to add one. Otherwise you have some who are appeased because they want more of a challenge, and the remainder are trying to progress towards something that is continually changing. Not really on a rant, just providing feedback. I think it would help if there were more consistency in Difficulties.

    I hate to say it but if you or anyone hasn’t progressed enough in the game then you or they won’t find all content as easy as they want. 360 t2 alpha shards may not seem much per run, but every 12 hours for 30 odd days is 2/3 of a whole t2 alpha and then 12,000 5* shards from master. Not going to be easy fights for that.
  • JustusCastrumJustusCastrum Member Posts: 149
    Randomizer my *ss, every time I get a degen or thorns and every time I roll a dice I get another degen or thorns or 2 degens... Kabam proves again that it uses different math then the rest of the world!
  • GroundedWisdomGroundedWisdom Member Posts: 36,573 ★★★★★
    I usually don't say much with these things, but the level of difficulty with these Daily Events is a bit extreme. Master is becoming increasingly difficult, and I think it's a hindrance to progression. If there is a need for an added Difficulty, it would be best to add one. Otherwise you have some who are appeased because they want more of a challenge, and the remainder are trying to progress towards something that is continually changing. Not really on a rant, just providing feedback. I think it would help if there were more consistency in Difficulties.

    I hate to say it but if you or anyone hasn’t progressed enough in the game then you or they won’t find all content as easy as they want. 360 t2 alpha shards may not seem much per run, but every 12 hours for 30 odd days is 2/3 of a whole t2 alpha and then 12,000 5* shards from master. Not going to be easy fights for that.

    It's not about finding it as easy as I want. It's about the difficulty constantly being increased. I would prefer it to have more consistency among Difficulties. Which is why I suggested adding another Difficulty. It's really not about the Rewards. There comes a point where a Daily Quest shouldn't be that challenging. EQ, perhaps. What we have is everyone past Heroic, which is quite a large number, and it's being made more and more difficult to accomodate, but that leaves some backtracking. In any event, I'm not pulling my hair out trying to complete it. I'm fine. I'm raising a point that I believe the challenge level could be more consistent. That's just my feedback.
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  • LeNoirFaineantLeNoirFaineant Member Posts: 8,672 ★★★★★
    I usually don't say much with these things, but the level of difficulty with these Daily Events is a bit extreme. Master is becoming increasingly difficult, and I think it's a hindrance to progression. If there is a need for an added Difficulty, it would be best to add one. Otherwise you have some who are appeased because they want more of a challenge, and the remainder are trying to progress towards something that is continually changing. Not really on a rant, just providing feedback. I think it would help if there were more consistency in Difficulties.

    I hate to say it but if you or anyone hasn’t progressed enough in the game then you or they won’t find all content as easy as they want. 360 t2 alpha shards may not seem much per run, but every 12 hours for 30 odd days is 2/3 of a whole t2 alpha and then 12,000 5* shards from master. Not going to be easy fights for that.

    It's not about finding it as easy as I want. It's about the difficulty constantly being increased. I would prefer it to have more consistency among Difficulties. Which is why I suggested adding another Difficulty. It's really not about the Rewards. There comes a point where a Daily Quest shouldn't be that challenging. EQ, perhaps. What we have is everyone past Heroic, which is quite a large number, and it's being made more and more difficult to accomodate, but that leaves some backtracking. In any event, I'm not pulling my hair out trying to complete it. I'm fine. I'm raising a point that I believe the challenge level could be more consistent. That's just my feedback.

    Master Quest has been pretty consistent as far as I can tell. Apparently they upped the difficulty on the MODOK Labs but there are multiple difficulty levels. Not sure what keeps getting more difficult or what you are asking for. You want another difficultly level on the EQ? Between heroic and master? I think we have enough levels already. If it's MODOK, again, there are multiple levels already. Do the ones you can do. But I really don't get the point about the constantly increasing difficulty.
  • GroundedWisdomGroundedWisdom Member Posts: 36,573 ★★★★★
    I usually don't say much with these things, but the level of difficulty with these Daily Events is a bit extreme. Master is becoming increasingly difficult, and I think it's a hindrance to progression. If there is a need for an added Difficulty, it would be best to add one. Otherwise you have some who are appeased because they want more of a challenge, and the remainder are trying to progress towards something that is continually changing. Not really on a rant, just providing feedback. I think it would help if there were more consistency in Difficulties.

    I hate to say it but if you or anyone hasn’t progressed enough in the game then you or they won’t find all content as easy as they want. 360 t2 alpha shards may not seem much per run, but every 12 hours for 30 odd days is 2/3 of a whole t2 alpha and then 12,000 5* shards from master. Not going to be easy fights for that.

    It's not about finding it as easy as I want. It's about the difficulty constantly being increased. I would prefer it to have more consistency among Difficulties. Which is why I suggested adding another Difficulty. It's really not about the Rewards. There comes a point where a Daily Quest shouldn't be that challenging. EQ, perhaps. What we have is everyone past Heroic, which is quite a large number, and it's being made more and more difficult to accomodate, but that leaves some backtracking. In any event, I'm not pulling my hair out trying to complete it. I'm fine. I'm raising a point that I believe the challenge level could be more consistent. That's just my feedback.

    Master Quest has been pretty consistent as far as I can tell. Apparently they upped the difficulty on the MODOK Labs but there are multiple difficulty levels. Not sure what keeps getting more difficult or what you are asking for. You want another difficultly level on the EQ? Between heroic and master? I think we have enough levels already. If it's MODOK, again, there are multiple levels already. Do the ones you can do. But I really don't get the point about the constantly increasing difficulty.

    I'm not debating my feedback. I'm not talking about Master EQ. The Daily Events are becoming more difficult in Master, and there's really no need to make it increasingly challenging. It's a Daily Quest. If there is a need to add to it, perhaps it is best to add another Tier. There comes a point where it's just too pressing. I'm just offering my view. They can do with it what they like. I'm fine with Master EQ. That's not what I'm talking about.
  • GroundedWisdomGroundedWisdom Member Posts: 36,573 ★★★★★
    To be honest, I'm for being consistent in difficulties throughout, rather than continually pushing to make it harder, but that's not the topic. I'm talking about the Events such as this. I'm not even saying I can't do it, so you missed that point. I'm talking about what is best for progression overall.
  • LeNoirFaineantLeNoirFaineant Member Posts: 8,672 ★★★★★
    @GroundedWisdom just to be clear I wasn't trying to debate necessarily, was actually unclear what you were saying. Still am really. They announced that this version of MODOK was harder than the last. What else is becoming harder? Not trolling lol
  • GroundedWisdomGroundedWisdom Member Posts: 36,573 ★★★★★
    If you've noticed, since these Events have begun, Daily-type Events, they've become more difficult over time. Whether it was announced or not is irrelevant. I'm not petitioning or protesting anything. I'm sharing my feedback on it. My concern is for people trying to grow by accumulating Resources in the Difficulty they can do. If there is a continual increase in difficulty of these, it becomes more sloped. The end result is it becomes more and more exclusive to some who are just mastering Master, pardon the pun, and it creates a slope uphill. If the drive to add further challenge is that pressing, I'm for adding another level. People become efficient through habitual effort and it just becomes more frustrating if it's amped up each time.
  • Speeds80Speeds80 Member Posts: 2,017 ★★★★
    I guess it kind of has to slope uphill though, as we get more r4 5*s and better attackers (and even r5s/6*s,) what we used to accomplish with4*s is easier now, I don’t disagree with gw about the idea of a difficulty between master and medium, but seriously does easy have a place in the game today, my suggestion would be make easy and medium both a bit harder with more rewards, and give starting players a slightly better starting roster, I walked through some easy to gather The units last week and it just seems like 1*s and 2*s are so quickly outdated in this game, if I started a second account now, I think I would be past needing to do easy difficulty within a week or two
  • FingfangfoomfanesFingfangfoomfanes Member Posts: 1,102 ★★★
    The least worthwhile of all events. The Panther trials were more generous with rewards: 300 shards per day amd 700 on the infinite trial.

    This one, I was foolish to spend 150 units to make it to a 30k boss and used up all dice to reroll. No good buffs for the player, all favored the bosses. And i had to spend more just to finish off half Medusa’s health.

    And for what, 200 shards? And no chance of a five star sig? Ugh. I exited the quest. Not worthwhile at all.

    I’ll just stick to the three other modes, no thank you. You can have your shotty shards.
  • FingfangfoomfanesFingfangfoomfanes Member Posts: 1,102 ★★★
    The whiners and complainers here serve as feedback to the already out of touch developers of this game. We are not here to cry as babies, but to tell kabam that their idea sucks and that they should change it. How hard is it to bring back dimensional rifts? Does it spell L A B???
  • SkutrmanSkutrman Member Posts: 20
    Modoks Lab is too hard as far as I am concerned. I wont be doing expert any more. You make it harder and give the same rewards? How does that make sense?
    I spent 300 units on potions to complete the expert, and who needs 4 star shards anymore....all I ever get are the same crappy champs nothing new in such a long time.
    This is not even worth it if I have to buy potions.
  • LeNoirFaineantLeNoirFaineant Member Posts: 8,672 ★★★★★
    The whiners and complainers here serve as feedback to the already out of touch developers of this game. We are not here to cry as babies, but to tell kabam that their idea sucks and that they should change it. How hard is it to bring back dimensional rifts? Does it spell L A B???

    Lol I got garbage from the rifts both times. I’ll take the 5* shards, T2 alpha frags and sig stones over phcs from the rift. @GroundedWisdom I really haven’t noticed. Maybe you are right. @Fingfangfoomfanes don’t know what you mean by zero chance at a sig stone. I got one. Anyway, I like the MODOK Lab. Nothing more to say. Free stuff if you can get it. Complain away I guess.
  • Monstrous_HypeMonstrous_Hype Member Posts: 3
    I just completed the M.O.D.O.K challenge heroic difficulty and I only received 75 4* shards. I thought it was going to be 200?
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