**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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I'm seriously doubting you would prefer master rewards to act 5 chapter 2. I think you're just trying to stand by your statement.
Let's compare each of the rewards.
Master on the left and chapter 2 on the right
1000x 4-Star Crystal Shards instead of 1500 4*
500x 5-Star Crystal Shards instead of 1900 5*
150x Units instead of 430
1x Tier 4 Generic Catalyst instead of 2 basic
25x Tier 4 Class Catalyst Fragment Crystal instead of 45 frag crystals and 1 whole one
10x 4-Star Signature Stone Crystals instead of 5 generic and 15 crystals
As you can see every type of reward that can be compared; chapter 2 is Up to ten times better.
And then all there is left is:
10% of a t2 alpha (10 months to get a whole t2 alpha, 3 and a bit years to get a rank up) for master and a rank up gem for chapter two. Now these are subjective to what you want more so can't be compared. But if you offered every player in the game the choice between the two reward sets I'm confident a very high majority would choose chapter 2
I have 9 heros at 5/5 or over . What is the point of 1 Class Catalyst at this point
If that's what he said then fair enough I agree. But I'm pretty sure he's saying that he would prefer the master rewards when he said this
The rewards are trash given the difficulty, if you need that spelling out more clearly there it is. Everything in 5.2 is useless to me, I realise you may find some of it beneficial. The t2a (whilst low) are the main thing I'm collecting which is why i made that statement, something is better than nothing right. Don't forgot there are other sources of t2a so your 10 months to get a whole t2a statement is a bit silly.
Lol can we just agree that they're not the best rewards instead of debating on just how bad they are? Please? I hate getting notifications just because people are saying "this bad" "no, that bad"!
What other sources? Excluding offers.
I agree with crusher above, really not sure why were debating how bad they are. I never started this.
Regarding t2a shards, map 6 crystals, dude come on.
You said that master rewards were better, I disagree. Is it really so bad for me to ask why? If so my sincerest apologies.
He meant for the difficulty level. There was a misunderstanding, you asked, he answered, and now we're still debating because... I have no idea. It's been clarified now, so let's just be done. No more macho "I was right" stuff, please.
The monthly quest only costs a few refills, no items required. The first 3 quests of Act 5 Chapter 2 I could 100% without items, but the next 3 are damn hard and take a lot of items and are not justifiable for the rewards. Like 1.9K 5* shards, that's a slap in the face. Even for a 5* crystal its probably not worth it.
It's really not a hard concept. The difficulty of getting master mode rewards vs the difficulty of getting 5.2 rewards makes the MM rewards more valuable. It's a simple cost benefit analysis that any high schooler who's taken econ should understand.
That's no increase in rewards based on how much harder Act5.1 is to Act5.2. Like did you fight The Collector??? You can't evade anything. Then you have to deal with Bane. The content is twice or even three times as hard, you are getting +5% rewards based on what we got for Act5.1. Look @ the comparison you wrote. That's terrible....& the routes are longer.
You forgot the 5 5* signature stones from the monthly quest.
Here's the thing, the only rewards I personally care about are:
t2a shards
5* stones
5* shards
t4bs and cs
And the ones worth the most are the t2a shards because they are the rarest. Next would be the 5* stones. That is 25% of a dupe which would equate to 2500 5* shards (or more if you use them on a featured 5* you have awoken). Plus, you get the added utility of using them on the champ you chose versus whatever the RNG gives you.
So, where it counts for players advanced enough to be worried about act 5 chapter 2, the rewards are falling short of the monthly quest rewards. When you compare the two with the difficulty in mind, it becomes outrageous.
Mate you first do act 5.2 completely at least once in every quest then you can talk about this act. 5.2.2 is a piece of cake compare to the rest. 5.2.4 and up it is just ridiculous. Basically there is no way to avoid losing health.
I just completed it so can I talk about it now? Thanks mate.
As I was alluding to, and agree with many others, they should just change the story quest to: the blatant no shame money grab act that gives out garbage rewards. Your rewards are a disgrace relative to the difficulty. Will all end game content from now on be purely based in a zero defect environment? Again I ask, why spend time getting 5* champs and rank them if they die in one combo but it takes me 20 times more hits to kill the AI.
Your contest is just getting stupid. I know you have to amp up the difficulty because there are some seriously skilled people out there but this is getting just dumb.
It's like trying to watch someone try and one up their performance by adding ridiculous conditions to the action, like shooting a basketball with one arm behind your back, blindfolded, hopping on one leg barking like a dog and then making me pay money for making the basket.
Your game designers are getting too cute for their own good.
You know how Mike sometimes pops in to dispel rumors overhyping rewards because he says he's learned to not let the community get too wild with an idea for too long? That principle applies here, too. Not only did you not tell us it's just a title, you sold us on the thought that it would actually benefit our performance somehow by calling it an "advantageous position." And then claimed it would somehow spoil everything to reveal it's actually just a title. I'm not seeing the spoiler.
The only redemption from these poor rewards and, for once, KABAM's over-hyping of them is if Grandmaster's Favor actually does something for us later on. Please say it does, and just eschew the mystery please and tell us exactly what it does instead of leading us on. I feel led on.
Can someone
send me free units please
This is the first quest content where it's literally not worth 100% exploring.
I had to spend 2 team revives to beat the collector, that's 200 units. That map has 6 paths so I need to spend 1200 units all up to complete it. Not to mention the other maps, but I'm doing all that for 1 t4cc and a lousy 1900 5* shards? Thankfully I stopped spending real $ after the 12.0 update, so all units spent are from saving/arenas. You're not making much of a case for me opening my wallet again with blatant cash grabbing BS like the collector. At least make it worthwhile.
Seriously, not even a few extra 4* shards? A T4 basic? An AG? Sigh..... 5.1 had better exploration rewards.