**BANQUET EVENT PSA**
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
**Not Another Anime Reference Solo Event Returning**
This solo event has been fixed and will appear in game again on December 10th and will run through the 17th.
Reminder: This event is available to Paragon+ Summoners
This solo event has been fixed and will appear in game again on December 10th and will run through the 17th.
Reminder: This event is available to Paragon+ Summoners
INCOMING BUG FIX:
We'll fixing an issue with the Side Quests where all difficulties had the same Selector rewards.
We've fixed the Selectors in Threat Levels 4, 3, 2 and 1 to no longer contain rewards for Progression levels above the target audience.
Threat Level 4 rewards cap out at Thronebreaker
Threat Level 3 caps out at Cavalier
Threat Level 2 caps out at Uncollected
And Threat Level 1 has rewards for Proven
We'll fixing an issue with the Side Quests where all difficulties had the same Selector rewards.
We've fixed the Selectors in Threat Levels 4, 3, 2 and 1 to no longer contain rewards for Progression levels above the target audience.
Threat Level 4 rewards cap out at Thronebreaker
Threat Level 3 caps out at Cavalier
Threat Level 2 caps out at Uncollected
And Threat Level 1 has rewards for Proven
Developers Thoughts: Improving Alliance Wars Discussion Thread
This discussion has been closed.
Comments
So you picked just one example I gave and formed an entire argument on that. But no word on changes like removing dexterity or initial sentinel changes that had to be walked back. That was all because of backlash and negative feedback from the community.
Fully agreed on that developers listen more often and it's truly appreciated. But this time they missed a mark and they'll realize that as the season kicks off.
Sentinel was adjusted, but he's still around. Dexterity wasn't removed. The relationship with MD was reworked, after much time. Seasons will kick off and people will deal with it, then the Nodes will rotate. I'm quite confident people in the Top 5% can deal with a Bleed Immune Node. Expecting them to kibosh a Node because people Ranked mostly Bleed Champs is not reasonable in my opinion.
So you admit that community feedback was the sole reason why sentinel were nerfed and diversity wasn't removed. Also pardon my mistake I meant diversity in earlier post not dexterity.
Diversity has had several iterations. That wasn't simply because people didn't want it. People also wanted Defender Kills returned, but we have Attack Bonus now. The changes were because the result wasn't close to what they had envisioned for Diversity, and none of it was prematurely, just because people didn't want it. Feedback is important, but so is the data. They take in feedback, but that doesn't translate to us telling them how to design the game. It's a matter of listening to the feedback, examining the data, and applying it to what their vision is. It's more of a finding mutual ground situation than anything. Certainly not, "They don't like it on paper, better not do it.".
Again. Pure assumptions on what they did, why they did and how they did. You can't support anything you said above with hard evidence. Admittedly you're not present in their decision making process so I would advise you to stop making arguments based on assumptions rather than concrete evidence because that's not gonna work. Not with me at least.
Okay. If you're going to take that route, we can conclude our discussion. It's obvious this is an argument for the sake of arguing anyway. Best wishes.
Not really fine with that, no. Why should we be penalized for ranking the champs that we were lucky enough to even pull in the first place? I don't know about the rest of u, but my roster isn't stellar and I don't drop thousands on this game to get the latest and greatest champs. This is after all, just a game, not a car or house payment; it's not school tuition.
I pulled Blade during the last week of featured Blade 5*....helped me a lot...awakened him after finishing act 5. It was hard work to get him to where I have him today. To open all the masteries. To get better fighting with him.
A month long nerf shouldn't be my reward for that hard work. I'll keep opening basics to hope to get spark or corvus.......
Meta change should mean rdt. End of story.
Loving the Amped Up global boost. It'd be great if Medusa was fixed before Season 5 started. Grateful I have Proxima Midnight at 5/65 if that doesn't happen.
The meta change isn't a change to the Champs themselves. The meta is constantly changing. If it didn't, the game wouldn't have nearly as much longevity. All we've heard about since 12.0 is Tickets. Before they came, if something changed, we adapted. We don't Rank with a redo in mind, if the meta changes. In this specific instance, it's not even a constant piece of content. War has continually changed since its inception. There will be no Ranking for War that will carry us through everything. The point of changing content is to add layers to what we're already working with. That's how we grow. Somewhere along the lines, people got the impression that if any content changes, they're entitled to free Ranking. Which is essentially the same as doing the work of adjusting for us.
Nice fight! Are you in a platinum alliance?
Haven't played for a platinum alliance since season 2. We'll have a chance to finish platinum this season.
The meta of the game constantly changes. Wow. What a profound statement. It's a total cop-out. The game should be internally consistent, and it's not. The changes are not additive; they supplant existing features. 12.0 had some changes to the game that completely angered the community, and that's why we got rank-down tickets. Once rank-down tickets were introduced into the game, they automatically changed the meta of the game because they now exist, so players call for them. I'm not saying that people are right or wrong in calling for them, but it's a completely irrational cop-out to claim that we can't undo Champion advancement because the game changes. Kabam established the notion that we can (when they decide that we can).
These global nodes are not additive to Alliance Wars; global nodes were introduced into Story Mode and Monthly Quests a long time ago. It's just another coat of paint on the Alliance War game mode. Sure, it could be considered another layer of "challenge", because anything that causes you to adapt to it can be considered a "challenge". As a "challenge", it's pretty pathetic, because all you need to do to "overcome" this "challenge" is to use different Champions, and Kabam stated that it was not intended to make Alliance Wars more challenging. So, if it's a "challenge", it expressly violates what Kabam set out to do. If it's not a "challenge", it's a kludge. It doesn't "encourage" players to use a more diversified roster of Champions; it only discourages players from using certain Champions. It fails to accomplish in both spirit and effect what Kabam set out to accomplish, and it irritates players who were expecting something that would actively encourage champion diversity.
I totally understand the notion that you ranked certain Champions based upon pre-existing game metaphysics, and that you're irritated that you cannot use them as effectively now after having invested in them. It's not entirely dissimilar to alterations to Masteries (whether temporarily or permanently) and Kabam offering Mastery points back along with rewards for your investment because you might not like the changes. It's the way that Kabam operates on many levels. If your best Champion is Corvus Glaive, and Kabam makes a change that makes him less effective for six weeks, you don't suddenly get the resources to rank up a different Champion to use in his stead. Maybe you have the resources to make Ghost Rider your next best Champion, and then the next round of changes make him less effective. Sure, you can go back to Corvus Glaive, and that's awesome, but you just used resources to make Ghost Rider your second best Champion and you don't get to use him as effectively now either. Now that this "meta" has changed, you don't know when your best Champions are going to suffer in effectiveness for six weeks, or how often they're going to suffer. I guess it's just the new "challenge" that Kabam said was not supposed to be more challenging. But, I guess it's okay because the meta constantly changes, so... move on. There's nothing to see here.
Man, I wish we had eye-roll emojis on this forum.
When the effectiveness of those Champs is dependent on one particular aspect in one particular game mode, that creates a problem in and of itself. However, the effectiveness of those Champs isn't affected at all. Their War applications are affected. There are popular choices because they are the most successful in that mode, under a specific set of circumstances. Those circumstances can change.
I'll be blunt too. Stop giving your opinion on top 5 tier wars when you in a 1 BG silver 3 alliance. You clearly have no experience in it so your just spouting nonsense which had filled up yet another thread.
Probably, in the future BGs will be able to choose their own global nodes for a particular war during a placement. That would make a war more challenging.
Let’s be rational here.
Kabam has already stated that the global bleed immunity and amped up nodes are a “trial phase”, where they can introduce attacker diversity into AW to make it more interesting.
As with most things in their first iterations, companies tend to miss their mark because it has not been done before and as some time passes, future versions will get better.
Extrapolating from the Announcement, it seems that we will be able to choose what global node affects our defenders in future after the dev team plays around and tunes the nodes.
So everyone, let’s just chill and adapt while changes are underway. I understand change can be scary but it is essential.
(Btw danger sense bypasses the bleed immunity at times for Blade. Just saying
You just don't understand. There is nothing left for me, and other end game players, to do that isn't mind numbingly boring and easy other than AW. Act 5 was done in December. LOL was finished in January. Uncollected is finished in a day or two each month. Map 5 and 6 can I can sleep walk through. Boss rush and celebrity challenges are done in 10 min or an hour. Dungeons are tedious and boring and only take 20 min if you actually do them. Arena is arena. The monthly challenges range from great to a slog depending on the month.
I get it, for those who still aren't uncollected, AW is just a piece of all the challenging and interesting content there is in the game. If you can't use your top chanmo in AW that's fine because you still have Act 5 to use them in or maybe you can try out map 5 a few times a week or that scarey Master mode. But endgamers only have AW. It's all there is for us so any change to AW is drastically different to those who aren't endgamers.
Kabam created the problem by putting all the rewards in one part of the game, while also not giving us hard content to keep us engaged. Their solution has been been to keep adding harder and harder nodes (while not saying it's harder so they don't have to increase rewards), which is just lazy and will never achieve what they say they want it to achieve. Until there are enough resources in the game to maxout 10+ champs, everyone will continue to use their top 3-5 champs in every game mode.
It's silly to think that with all the time and money I've put into this game I only have 3 maxed champs, when I've casually played another Marvel game and for 3 months and already have 7 tier 2 maxed champs and a number of tier 1 maxed champs. In that game there are certain modes that ban specific classes or tags on a rotating schedule and it's actually fun because you have maxed champs for every scenario. In the few months I've played there has been 3 or 4 tier 2 rank up gems in long in calendars and a few more in monthly event stores (like the valor event but didn't force you to play continuously for a month).
I know Kabam will never be that generous with their materials, but until people have big roster of maxed champs, it just doesn't make sense to use anyone other than those few champs in AW.
The only part of the game that many care about now is AW because it has the best rewards, and this thread is about AW. Saying we can use our killed champs in other parts of the game is stupid and moot.
Example: I use AA for r4/5 5* Spidey on stun immune s1 enhanced.... it's what i have and what i pulled. My other option now is KM.... he'll time out.
AW higher tiers is about having the right champs for the nodes in ur path. Nothing else.
With how they've treated the community for the past year and a half I have no trust that they'll do the right thing for the community. We're their live beta and have to pay the price for it (in many cases we have to literally pay for their mistakes and modes). From the announcement we're months and months away from having a system where we can choose the nodes, which means many more seasons with nerfed champs that we just have to "adapt" to. And even once we hypothetically get to that point, everyone is just going to pick the hardest node every war so it's not going to be fun or interactive.
All they've succeed in doing is creating a toxic community that is either quitting because of the stress or kicking 5+ members every off season. Recruiting is a nightmare. Everyone wants to be in a top alliance so requirements are high and people lie about what they have or what they can do to get in only to get kicked after it's clear they can't handle a plat ally. No one trusts each other and there is no loyalty to anyone. Jump in one ally for a few days until a better spot opens up or until they find a better roster and you're kicked. It's just terrible and is killing this game more and more each season.
Just scrap AW seasons. Put 1/12 of each tier's season rewards into the win rewards and go back to the way things were.
I do generally agree with this, but some form of season rewards for recognition is still a good idea.... just not almost a full t5b, 2 t2a ... maybe a 6* crystal. Something that a top alliance still desire but not a resource race.