Kabam Miike wrote: »
Our goal with Map 7 is not to make it more time consuming, or having individuals commit to logging in more often than Map 6, but the time you do spend on the map is going to be much more intense! There are fewer reserve lanes, which means that everybody is going to have to bring their A-Game if they are aiming to take the Map on!
RogerRabs wrote: »
While I do like additional content that tests our skill and understand the big spenders may need more of a challenge, I have some concerns with this outline.
First, Map 7 definitely feels premature. I'm in an alliance that runs 1 BG of Map 6 on weekdays where we don't have AW attack. We do this because 1) People don't have the time to reliably finish Map 6. 2) People don't want to spend the time in arena farming BC. 3) We don't all have enough R4 or R5 5 stars to do the Map.
Second, the emphasis on roster diversity also has some issues. I love getting chances to use new champions, but unfortunately I am rarely incentivized to use any champion who isn't at 4/55 or higher. There are plenty of champions I would love to take to 4/55, but T2A doesn't come in fast enough unless you run Map 6 every day.
Third, is another issue with roster diversity. Awakening 5/6 stars either takes a lot of crystal RNG or cold hard cash for awakening gems / FMGC. A good amount of high end champions need their signature abilities to be useable. More ways to awaken champs would allow me to use more of my roster.
While I like the direction the game is heading, I worry if these factors may be creating too large of a divide between the Top 1% of players and other who have finished Act 5 but aren't at the highest level of Alliance competition (call it the t 2-10% of players or top 500ish Alliances).@Kabam Miike
MavRCK_ wrote: »
When you wish to “shake up our team” then we need the ability to obtain new teams or to awaken and advance new champions to fill this “shaking up of teams”.
How does a 0.81 or 0.91% chance to obtain a new 5* champion from a $10 crystal allow us to do this? Or infrequent opportunities to get a random class awakening gem? Or get a valuable champion out of more than a hundred champions (and ever increasing) in a 5* basic crystal? And how can we “shake up our team” when takes months of careful resource management to rank up and to level just one champion which can easily be made superfluous by the sudden change of desires by the developers?
cyfer wrote: »
@Kabam Miike with so many changes to the game content, is there any plan for bringing back scarlet witch, wolverine, widow and thor as 5*. With so many good tier champs out there, why are they being left out?
Kabam DK wrote: »
Hey everyone, I can tell you're all VERY interested in more information on Map 7 and specifically how much it and Map 6 will cost. I said this earlier in this thread, but I want to reiterate that we're looking at the economic elements more thoroughly once we feel the difficulty of Map 7 is more solidified. Your concerns about Map 6's costs especially once Map 7 comes out are certainly not the first time we've thought about this, but the details of those costs are just not our focus right now. If Map Costs are step 7/10, we're at Step 3 or 4. I know it sucks being told "we can't say anything" but we actually have nothing to say right now! Anything more specific than what we've said already would literally just be a made up number. Rest assured, your concerns are very much noted, and we'll be keeping them in mind once we get to the stage where we tune things like Map Costs.
Thatweirdguy wrote: »
I presume that Kabam knows that most alliances who avoid map 6 do so not because of the difficulty but rather the time constraints. But I guess those who do map 6 now will enjoy an upgrade. You guys do know it is the time and not the difficulty level....right?
Also I presume act 6 is going to be filled with things like inverted controls. yipeeee
© 2022 MARVEL. MARVEL CONTEST OF CHAMPIONS SOFTWARE © 2022 KABAM GAMES, INC., A NETMARBLE COMPANY. ALL RIGHTS RESERVED.