**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
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I haven't even used Wasp here but how is this an exploit or bug? Is she not consecutively stunning them for the time? Guess it doesn't count because she's actually a good champion?
'Combo of 300' but Aegon doesn't work because it needs to be an "active combo" ... yeah, what about people who don't read the forums or read them too late? Your in game wording says nothing about the 'active' requirement.
Love the quest but really trying to find all the loopholes you can to make it even more difficult aren't you?
Based on what's said above, I assume it combines her parry stun with the fact that she briefly stuns before a heavy. Would those not consecutively count?
@will-o-wisp is correct. There is a bug where her stun is still be counted after it has worn off. It is not possible for her to carry a Stun on for 10 Seconds when he stun is about half a second long.
I see, my bad. Sorry, just salty because I didn't come here before trying the quest and used my Aegon thinking his carried over combo would work. Used quite a few potions and such before coming here thinking it was a bug and discovered it's "Active" combo.
That wording really should be included.
Again, sorry for the hostility and passive aggressiveness.
And gave Corvus limber.
Also gettin' an actual counter for an Hyperion is easy but giving him stun immunity plus an 50% more power gain really limits the options I have lol. I guess Dormammu would come in handy for this guy.
(Not complaining at all, but heck this is going to be hard to defeat).
Crazy stuff.
It absolutely is accurate. The value of the gem is far less to end game players.
I simply do not use 4 stars outside of arena when I’m going for milestones
You're free to use it or not. That doesn't mean the Quest should upgrade it to a 5* Gem because you personally don't need it.
Fully agree this is soooooooooooooo nice to see !!!
Instead of a generic 4* AND a class 4* awakening gem they could have put one generic (or class) 5* gem and it would be more appropriate and balanced. It would make more sense for the content and for the other rewards. The quest awards a sizable amount of 6* shards as well as a fully formed 5* crystal. 4* awakening gems are out of place here.
People are using R4 or even R5 five stars on this and having difficulty - including the 'pros' and streamers. 'Overtime' is not designed with 4* characters in mind - especially not 4* characters who still need to be ranked/awoken.
Are they still relevant for Easy-to-Hard content? Sure. But they're also not as uncommon as they used to be, newer players are pulling five stars quicker and four stars more often. 3* characters slowly became less and less relevant as 5* became more prominent and now that 6* show up more, the 4* will become (contextually) less and less relevant.
Opening a 4* crystal for me used to be a big thing, now I pop open five to ten in a two week period and I barely care who I get.
Here's a thought - the misconception survived... because it's NOT really a misconception. 4* are the new 3* and 3* characters are essentially useless for most medium to end tier players outside of arena. There's a reason they haven't lowered the shard requirement for forming a five star crystal to 5k.
However kabaam wants to control my freaking(I didn’t swear) character
I swipe to attack my guy blocks, I block my guy attacks
So if you reverse controls you may want to announce it on forums and in game mail for 3 months straight
If it’s a bug I guess I screwed
With the rigth counter
They haven't lowered the Shard requirement because they made Shards more available. For a price. That price is equivalent time and effort. What you're suggesting is not likely to happen, and that's for them to devalue their own product based on popular opinion. See, there's a difference between personal value and actual in-game value. A 4* Gem still has value. That value is obviously appropriate for the level of challenge among some other pretty valuable Rewards. It's not reasonable to just throw Rewards in because...."inflation". Not that I think that's even an ideal that's applicable. A 5* Gem is highly valuable. That wouldn't balance with the other Rewards given in relation to the level of challenge. Sorry, but I disagree. Just because people personally think a 4* is now a 3*, doesn't mean that's the actual value of it within the game framework.
The people for whom the 4* gem is valuable have zero chance of completing this quest. The people who can complete it do not need a 4* gem. @GroundedWisdom after you finish the epic level let me know if you still think that a 4* gem is appropriate for the level of difficulty. Having said that, the rewards are pretty fantastic so I'm not actually complaining about the 4* gem. But what you are saying is wrong. The 4* gem in the easier level is perfectly appropriate. I am going to use my generic 4* gem on Void for LOL x23 as I can't pull a 5* Void, but he will be the 1st 4* I'll take to 5/50 in ages. Otherwise I'd have no real use for it.
That's not a fair assessment. You can't say everyone who completes Chapter 2 doesn't have use for a 4* Generic.
Regardless, the point I just made is it's not about who has use for what. It's about providing Rewards that have equivalent value within the game for the time and effort. It's not just a mash of Items they throw in. Things are calculated and balanced. It's not a "Well, they could use this and that." situation.
I can say that everyone who completes Chapter 2 doean't need a 4* gem. 4*s have a very limited use in end game content at this time. Also it's not as though balancing the rewards is an exact science where you can say that a 5* gem would make it unbalanced lol. I think they dropped the ball on the 4* gem for chapter 2 but the rewards are still good so it's not that big a deal.
No, you can't. Who's to say that people wouldn't have a 4* they want to Awaken?
We're at a stage where people are doing Uncollected now, and all you need for access is to complete 5.2. Not easy. Sure. However, those people are doing Uncollected each month and developing the skills to deal with content such as this. It's not just "End-Game vs. Everyone". There are different levels of progression. Also, not every person has chosen to throw away 4*s.
The point that's conveniently being bypassed is that it still has a value. Whether someone personally doesn't need it or not, that's not a statement for everyone, and it's not a blanket statement for everyone who completes this content.
I have no doubts that people would agree they would prefer a 5* Gem. Ask anyone and they would say the same thing. The value of a 4* hasn't disappeared because people are focusing on higher Raritites.
Honestly, it's the same as me saying, "I don't use my 2*s much anymore. They don't have any value in the game. We should get rid of them.".
I know arguing with you is like slamming my head against a wall, but yes that’s exactly a fair assessment. The roster that is needed to actually complete Chapter 2 would have to be very developed and if you’re roster is that developed, the player will not find a 4* awakening gem very appealing. People are not doing the quest happy to get that. They’re doing it for the T2A, 5* hero crystal, 6* shards, etc. I could almost swear you’re a Kabam shill because the view points are the same. You both feel like outdated rewards are completely satisfactory even considering how much the game has progressed. I’m not complaining about the rewards but sometimes things like a 4* awakening gem seem odd for the player level needed in order to obtain it. Variant difficulty of Ultron’s Assault got the rewards tuned fantastically. Anyway instead of wasting our breath why don’t you give us your opinion once you actually finish Chapter 2 and you have a better idea of the difficulty of completing it