**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Sorry about that @Demonzfyre. I can totally see how you would be disappointed after thinking I was smart. So glad we aren't engaging in personal attacks though. OP used a personal example of something he believes is a larger issue. I never even referred to my own situation but spoke only of the issue of higher alliances matching against lower alliances by manipulating war rating. How you get from that to both of us saying that "x" shouldn't be allowed because it's unfair to us is beyond me, but then I'm probably just wrong since we just established that I'm not smart. Cheers.
Kabam already keeps individualized information per war. Wouldn’t be tough to determine metrics that were measurable. (Tier fought + difficulty of opponent + points earned etc)
This would stop swapping for certain. As for tanking, you can simply measure defense placed PI vs squad prestige to eliminate 2&3* wars. Or you could simply freeze AW rating during breaks.
This does some good things but it is exploitable in other ways. Consider a very high master level alliance with at least one "filler" account. At any time you could kick the filler and replace it with another filler account with a horrible intrinsic war rating, even zero. At very high rating levels, say above 3000, essentially removing one player's contribution could lower your rating by a hundred rating points or more. Doing that dynamically within a season can significantly improve your match ups at no cost. Worse, you could with some work actually create any rating you want up to your maximum rating using fillers. Being able to specifically target a very specific rating and hold it while still winning would be incredibly valuable in many cases.
The problem I see with most (or virtually all) suggestions to eliminate alliance war manipulations is that they address something currently happening, but aren't themselves hardened against completely different manipulation. This isn't a trivial thing to address; I haven't seen a suggestion or even a combination of suggestions I couldn't beat myself. If I could do it, I'm sure the master alliances already doing these things will be able to figure it out as well.
Eliminating alliance war seasons matchmaking manipulation is very hard to do. If it can't be done without collateral damage the best solution may be to have a season-end single-elimination tournament for the top 4-8 alliances. At least then alliances who receive MCOC's best rewards are required to outplay the best of their peers to do so.
Edit - This suggestion has potential, it could remove the desire to manipulate the matchmaking process to find weaker AW opponents:
On that note, an idea I proposed two seasons ago was to separate the brackets into two groups: Open and Elite (actually, I called them something different but whatever). From zero to Gold would be Open, and (what currently is called) Platinum and higher would be Elite. The rules for the Open bracket would be basically what they are now, but any alliance that starts in the Open bracket must finish there - the highest you can get is Gold 1. Honestly, there isn't a whole lot of manipulation going on in these brackets except in terms of dropping down into them and then jumping back up, and what exists we can tackle separately.
*If* you finish in the top X% of Gold 1, your alliance can optionally join the Elite bracket in the following season (if you implement this idea, then everyone who finishes Platinum and higher gets grandfathered in, which is what I meant above). In the Elite bracket the rules change. First, optional match making stops. All alliances in Elite must match every war, and match making resolves everyone against everyone. No way to dodge opponents. Second, match making keeps matching winners against winners and losers against alliances with similar numbers of losses. By the end of the season the master bracket will essentially be a tournament composed of the highest ranked best record alliances. One, two, three, will have to eventually face each other. Third: the rewards in Elite actually extend to Gold-level rewards for the lowest place finishers, so you don't automatically get Platinum rewards in Elite: you still have to fight for them. Finally: any alliance caught cheating gets immediately demoted to the Open bracket. This has the net effect of eliminating them from Platinum-tier rewards for the entire season, but they keep their rating so they still have to fight the best Open alliances if they continue fighting in wars. If they don't and don't place high enough, they won't be able to jump back into Elite in the following season.
This doesn't solve all problems, but it could act as a framework to reduce the scope of various problems and make them easier to tackle.
To make sure this is clear, the Elite "division" would have rewards comparable to what we now give Master down through Gold 1 (or maybe Gold 2). The Open division would have rewards comparable to what we now give Gold 1 down to the bottom. All Platinum and higher finishers get to join Elite initially, but after that first season only alliances that finish in the top of Gold 1 (number to be decided) can join Elite. Joining Elite would be optional, you can choose to stay Open forever. Cheating demotes you to Open for the season. And probably some criteria, like finishing with lower than some rating more than one season in a row would auto demote you. Elite alliances do not get to choose when to match or even if to match. They get matched in a pseudo-tournament style system seeded by rating but matched by win/loss record in the season, with the top spots (master) being resolved essentially by tournament.
This doesn't directly solve every problem, but it does address some problems and might give better tools to address others.
Me too. I should point out something I forgot to mention explicitly. The biggest thing this idea does (besides addressing a major point about cheating penalties) is directly tackle the biggest objection to most AW fairness suggestions, even by me. When you change the rules, you generally have to change them for everyone. And many harsh rules changes designed to address fairness or cheating hit casual alliances hard, for example forcing everyone to match simultaneously. By creating two divisions of AW, you can relax in the lower division and force players who want to compete for the highest tier rewards to accept the harsher rules in that division. This mostly eliminates objections related to things like "convenience." We don't need the master bracket to be convenient. We just need a casual place for casual alliances to continue to compete on some level. The two divisions I think do that.
In addition, Kabam's goal is not specifically fairness or convenience. As told to me by a Kabam developer at the last comic Con, Kabam's 2 primary goals for AW:
High level alliances spend less when they match against tier 2-3 alliances
During the early access preview of the last AW revamp, I had a discussion with a developer who basically stated that the prior stated goal to prevent 100% was no longer a priority, because the problems associated with high frequency full exploration were no longer common enough to be a design problem. This was in connection with the specific design goals of the global buffs being tested in AW.
This seems to be an unnecessary burden insofar as it seems to have little to no impact on any of the manipulation strategies currently being employed. It wouldn't even affect my proposed manipulation strategy where accounts actually swap in the middle of the season, because those accounts don't explicitly need seasonal rewards for the strategy to be effective.
I wanted to drop in to let you all know that we are aware of this behaviour, and are looking into different ways to dissuade or prevent it. As we've moved forward with Alliance Wars, we have continuously worked to ensure that we can identify and prevent any kind of behaviour that unbalances the system, or gives any Alliance an advantage through unfair means.
We're going to continue to do that, and are exploring methods to not only prevent this sort of behaviour, but other means that some Alliances may be using to their advantage that are not in the spirit of true competition. We will share that information with you as we solidify ideas and details in the future.
A loss in tier 1 is worth almost a million points, while a win in tier 13 is worth like... 400,000.
Is there some kind of secret reason that anyone could somehow benefit from a plan that seems so idiotic?
I was simply looking at a suggestion to prevent what the OP is referring to. By no means was I putting it forth. I hear you.
OP wasn't talking about moving during the season...
Ok, so they're moving prior to the beginning. I misunderstood. Either way, I'm not keen on these manipulations of the system.
Agreed. Manipulating War rating in order to get mismatches is a huge problem. It's also a hard problem to fix.
It is, but when something becomes a repeated problem, eventually a solution has to be made. Usually it involves a "lesser of two evils" scenario in these cases. I'm glad to know they're on it anyway.
This is one of those weird moments where the planets align and we agree lol
Let's take it in before the moment passes. XD
You're confusing season bracket with war tier (which seems to be a common mistake). The "participation" bracket means in the previous season that alliance didn't score enough points to enter even the bronze bracket - essentially they didn't fight any wars. But that has nothing to do with how many points they will earn this season. That's based on war tier, which itself is based on war rating.
An example would be easier than explaining in a generic fashion. Suppose I am in control of two alliances. In one of them, I and all my friends play normally and we're all very good, winning most of our wars and getting into tier 1. We also get, say, Master level rewards. Lets say the other alliance is a shell I bought and it has a war rating equivalent to tier 2. We shove a bunch of secondary filler accounts into that one.
Next season we swap: we move our accounts from the prime alliance to the secondary alliance and vice versa. In effect, our tier 1 alliance of *people* and *accounts* now sits in a tier 2 alliance in terms of war rating. Our secondary accounts now sit in a tier 1 alliance. We can now play all out in this season in the secondary alliance and we will crush all our competition because we will start potentially hundreds of ratings points lower, at least initially. A season is only twelve wars so getting the first three or four victories for free is a huge advantage. Meanwhile we deliberately lose in the prime alliance which now houses our secondary accounts a couple of times (which isn't hard), dropping down to tier 2, and then stop playing. At the end of the season, we will end up back in tier 1 in the secondary alliance and the prime alliance gets knocked back down to tier 2. Remember all we had to do was lose a couple times in there, so those secondary accounts don't even have to be especially strong. We can now rinse and repeat. Next season, when we switch back into the prime alliance it could show "participation" because all it did this season was lose once or twice then go dark.
What the OP is saying is that he thinks he caught an alliance doing something similar to this: a bunch of super strong players jumped into an alliance that last season didn't do much, which was either an idle shell that got acquired, or was a shell that had been used for this kind of purpose before. In this scheme, one alliance is always earning top rewards and the other one takes a couple of losses and then goes idle, possibly winning almost no seasonal rewards.
Bring this post to the next dev meeting on how to fix AW and I’m sure you will be able to solidify ideas:
Thanks!
They now in gold1 and aiming Platinum1 by winning all wars
Last season they're in Platinum 2 rank1
So you are the smart one in your alliance huh?
Boy, it is not possible to get in P1 from gold 1.
Has it ever came across your mind that, said alliance might be taking a break from the competitive aspect?
1. Why can't an alliance legitimately decide that they are fed up with the rewards chase and item-burn at the top masters level, and decide that they (as an alliance) want a break together at a lower war rating to have some chill wars, and take it easy over the holiday season? It is ok for 1 player to retire, ok for 10 players to retire, why can't an entire alliance have a change in direction?
2. Regarding the point that OP feels it is unfair because they are placing 7 R5s and your ally may have 1 - 3. Ever considered that is simply the nature of the game? The AW system is such that it both gives the top tier rewards (T5B). At the same time, your ally's success is also largely dependent on how much of that resource your ally has had in the past - stronger defence and stronger attack. Those with 7 R5s, put simply, have more because they have paid more for it. Why are they not entitled to use it wherever they want to now?
3. Ever wondered why this is happening? OP's ally may see it from the perspective of the gold tier ally (for example) that is losing to a platinum ally that has allegedly swapped into a gold tier ally. But pause to consider - maybe the platinum ally has itself been experiencing the same thing, getting matched up against Master allies, and getting destroyed war after war. It is the nature of the war rating and matchmaking system that once you cross 2900 war rating or so, you are at extreme risk of matching any of the master allies, including the top 5. People at the top know that the top 5 allies are miles ahead of any other ally, even the rest of the Master bracket, much less the platinum ally. It is not at all uncommon to see a top 5 ally match a Platinum ONE ally, and the Platinum One ally will lose by over 50 KOs. This problem seen at the Gold tier is simply a trickle down effect of the same problem being seen at the platinum and higher tier. The problems with matchmaking have been mentioned over and over - this is the real root cause that has to be addressed. As an aside, it is also worth pointing out that such imbalanced match-ups only contribute to the greater rate of retirement, and in turn also contributes to lower tier allys seeing more and more players with huge rosters come down to their tiers - these are simply all the previously Master tier players with multiple r5s who have either retired or decided to take it down a notch.