Potential Delay to v44.1 Launch
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
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Honestly i wish i was better at baiting.....The problems i have had in master difficulity against DH's initial SP2 means I likely don't stand a chance at uncollected so i won't bother this month.
For what it's worth, some people found master DH harder to bait. You might as well give it a try.
April - most people said gully is hard idiots say its easy(git gud).
May - people found thanos hard idiots say its nothing compared to previous month's gully.
August - hydra adaptoid was extreme hard idiots said you should have seen thanos.
September - emma was broken and super hard idiots say nothing compared to hydra adaptoid.
November - aegon was broken and too much for most people idiots come and say Emma was hard
Now darkhawk is hard (90%) bcoz of lag and people say look at previous months.
So don't expect them to support the people on forums who can't afford high end gaming phones or are unlucky that lag still persists even after the hotfix
Guilly was hard but very beatable if you could intercept. A lot of people find her the hardest boss to date.
Thanos was the culmination of a story and hard but 100% doable with skill. Probably the hardest boss we've had and the most fun and interesting.
Hydra was beatable with a 2* Ronan. Honestly the easiest boss we've ever had once people realized this fact.
Emma wasn't broken and while she was took some getting used to, not hard once you learned how to fight her. Danger rooms helped a lot if you did them.
Aegon wasn't broken and quite easy with even a 4* AA.
Darkhawk is the easiest boss since Hydra and beatable with any champ. Yes the lag sucked, but that's not part of the difficulty of the fight.
Sorry but I fail to see an increasing difficulty pattern here and your narrative of how the idiots regard these fights is just wrong.
You just lost your argument when you said Emma and aegon weren't broken. They even received fix after their eq's ended So pls stop commenting just for the sake of it.you clearly know nothing so stay out of it
You are right. I've done every EQ uncollected and master and know nothing about it. Just commenting for the sake of it. You caught me! Need to stop doing that. Obviously it's gotten harder and harder each time, and the idiots like me keep pointing to the previous boss to (mistakenly) prove otherwise. Emma wasn't beatable with practice even though I and many others figured out how to beat her and Aegon wasn't easily beatable with a 4* AA even though he was. I'll just shut up now having been exposed.
Absolutely. Because I argued that it was just possible to get past it. Also I only post for the sake of it and don't know what I am talking about. Clearly the current boss is the hardest yet despite requiring no specific counter. But you should have seen that Hydra that any Ronan could beat.
This month's event was one of the easiest i've had to complete, ever since I've been managing to complete them.
Only because you can't parry DH while in null mode doesn't mean the event is unbeatable or that the difficulty has been increasing.
I'm not sure I could judge if the difficulty has increased. But I got back into the game a few months ago, and now the challenges seem harder for me at times, yet easier at times also!
What I have noticed is that having a diverse roster is more important now than back in 2016 when I played more. So, not having many different ranked up champs to choose from can be more of a problem now. I can have champs that work great for me in one quest, and in the next quest it can feel hopeless, like I lack the right counters to that quests challenge.
In a way I find it nice that a few champs aren't the universal solution to all challenges, that you have to rank up a variety of champs with different strengths. But... collecting the resources to rank up more than a few champs is taking a toll on me.. lol
You sir took the words right from my mouth. This is exactly what i don't understand that if rewards are increased then what's the problem with these so called legendary players.
This is exactly what this post is about isn't it. If kabam is changing meta for the game by including new nodes which require strategies then they shouldn't keep rewards that date back to 2016
People are not arguing aginst increased rewards. They are saying that the difficulty haven’t increased in any substantial way to justify people complaining that the rewards are not worth the effort
Lol, how would you know?
August was Adaptoid which. Ugh, but he was probably equal difficulty to Guilly without a Ronan. And Emma, yeah, annoying, I hated that fight, but again nothing “absolutely broken” just annoying, as well as Omega Red. October was super easy, even without Toothless, and November was easy, this month was easy. It’s a roller coaster, but not a complete incline.
Because GW is Uncollected now, and has had the opportunity to try Uncollected difficulty in the monthly EQ. Which makes him/her/it a qualified expert now, I guess.
I don't usually argue against raising rewards per se, but this is a rather naive view of how progressional games work. We *only* had the original 5* featured crystal so long as 5* shards were rare. The moment they became common that crystal's days were numbered. People can argue we "should have" been allowed to keep the flood of shards *and* that crystal, but that was a dead argument. Making T4CC more common accelerated the release of 6* champions and T5 basic crystals as the new top tier pursuit reward.
The details are complex, but the bottom line is pretty simple. In net effect we are all graded on a curve by the game's reward system. Making the questions on the final easier doesn't mean we all have a better shot at getting As. It means we all will have to work harder just to get a C. The more rewards you add to the game, the more you accelerate the difficulty curve of the game to compensate.
If Kabam simply handed out a hundred 5* champs to everyone, we would not all become gods stomping on all the content and laughing. What actually would happen is all the content would get harder moving forward to target that new average player strength (or as was done with uncollected, a new difficulty tier would be invented to add to the end game). That's an extreme example, but all reward increases are just tiny versions of the same thing. It may be impossible to distinguish the effect when the rewards being discussed are small, but that's no different than saying no one raindrop causes floods.
You have to get the right champs. It's a game of roster building. You should not be able to clear everything with the same 5 champs.
Kabam: Hey, guys. I've got an idea. With healing halls available (it's not enough Healing Hall event) lets rip it off back from players by reintroduce Thorns node.
All I can see them doing is business that think less about players.
At least make champs that deal energy damage from their basic attacks & special attacks unaffected by the node.
That way, it helps to diversify champs available to counter that node.
Why? 'Cause they imbue their fists with energy contruct to hit an opponent which is technically NOT a Physical contact. It's like wearing a plastic boots in a shallow river. Your feet technically aren't touching the water, hence, they don't get wet.
I feel bad to those that can't complete the path unless they spend a lot of items and/or units.
If we're talking permanent content, I agree wholeheartedly. For the monthly events, I think it's BS.
And I agree with the commenter earlier that said that the events aren't necessarily getting more difficult, but require research to figure out how to solve them. Unfortuntately, it's the performance problems that are causing the issues here. A 4* AA was great against Aegon, but if your game constantly lags, you had to hold your breath the whole fight, because if he tagged you once after the fight was going for awhile, you were done and there was no second chances.
Guys and girls let's all give him a hand again, this guy is the greatest player in the game. Everything is so easy to him, he must just be wasting his time playing. He always has to find a post to brag on himself, no one one else will brag on him. I have never seen him play but by the pedestal he puts himself on, he must be the greatest. I am surprised we dont see him at comic con, winning every challenge.