**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Depends on what mode they are playing, if its not happening in easy or normal then....guess what???? You haven't been discussing it the last 7 posts. Give more details but its pretty obvious what the answer is.
I might believe this if it didn't vary from fight to fight within the same quest.
I seldom agree with u in posts, GW, but this time I'm sure you're onto something. I can't even play AQ anymore on my "arena and not important fight" device anymore without getting my butt kicked. The AI has the ability to block lock or even appears to shallow evade beyond the capability of what I am even able to do. The stupid sentinels r a great example. They can run at u with their arms up and appear to actually pause when contact should have been made for parrying and then hit your block or u instead. I'm not saying they are hard, just an example.
There have been many times that my gf has been watching me in AQ or events and said, "what just happened? How did they hit u, how can he move that way?". An absolute novice and a non mcoc player can even see something isn't right.
On my other device, ironically an older device with a less RAM but a better chip, the game is still glitchy, but it's 100% smoother. I don't dare play map 6, uncollected or AW on my arena device.
This is evidence enough that the game is simply much better suited for some devices but not others. Even a device superior to an older one. The fact that I used to be able to run his game on the older device and some of the same fights now are pretty impossible without significant damage or danger for it (AW, map5) is also proof things have changed.
This game needs device specific optimization or at least throttles for resources being used on the device. A great example is moving backgrounds and AI animations.
I'm an "ancient one". I'm a F2P player. I've suffered ms.ui.id for over a year. Sometimes, it takes 1 or 2 minutes to load. This month's EQ and BS like maze really mskes me feel like im most done. I'll he damned if I have to buy a better device just to stay competitive in a mobile game......
My devices that play all other games fine.
I understand. I'm not opposed to buying new devices. Since starting 3 years ago, I've owned a total of about 20 devices, 5 or 6 different brands, and tend to swap every 6 months, usually for the same. What was alarming to me was the new phone. About 3 months after buying it, the issues started. Mind you, it's much smoother than my Tablet, but still concerning. I think there's a point where advancement becomes detrimental. I know that not everyone can swap as often as I can. Some make a purchase and have to make it last.
Thats usually lag due to internet connection not coding.
Nope, sorry, 5 bars 5G wifi on fiberglass cable 80 mbit. Tested it with various tools, results the same, everything is perfect.
I should say that 'varying within a quest' is really 'within a quest from session to session'. Best example is Chilled Challenges: I play 1, unplayable, I die, I play the second and it's a lot better, but then a 3rd or 4th is **** again. I bring the same champs, same skill, I have the same opponent but the fights themselves are day and night.
I do see the aggression being the same. It is just far more framedroppy, choppy etc from quest to quest, even though it's the same quest.
It's not the Internet connection. That doesn't affect the speed of the Fight. Already explored that theory. The connection can drop during the Fight. Believe me, I've explored many theories.
Internet connection doesn't affect the speed of a game.......thats new.
This all happens in the space of 0.1 sec, I had to slow down the AI, but it basically interupted me hitting it. I was dicking around mind you, but still
As someone who is always on the lower threshold of performance, both device and internet, I can say that internet speed plays a large factor into how well the game plays. If I'm playing in a area that has low connectivity, like around 8-15 mbps, it will be a nightmare trying to do anything consistent. If I lose connectivity altogether, I will be disconnected mid fight.
I often need to roam around the house with my internet speed test ap open finding an area that gives me 30-50mbps before engaging in high risk fights. The difference is night and day.
Actually, the connection can drop for several minutes during a Fight. Tested that numerous times. I can switch off my connection during a Match, wait a minute or two, and turn it back on and the Fight sends the data. There isn't a continuous connection during the Fight, and it doesn't affect the speed of the AI.
Might not affect the speed of the AI, but it sure affects the speed, or lack thereof, of the gameplay as well as the framerate.
And I cant tell you how many times Ive breathed a sigh of relief when the game recovers a fight that was cut off abruptly mid fight due to me losing all connectivity.
Edited to add: if I switch my wifi off, 90% of the time I will be disconnected from the game in the span of time it takes my phone to switch from wifi to phone data. Which is why I always minimize the game before turning off wifi.
I'm not really on the upper end of network, ours is notoriously touch-and-go. Which is how I know it doesn't affect the quality of the Fights. It cuts out quite often.
Switching wifi off and on at the phone is not a good test of how the game uses internet. First of all, switching from wifi to cellular data changes your IP address, and that can sometimes affect how the game client connects to the cloud servers. I've seen switches cause the game to simply lose the ability to connect to the servers entirely and force a restart. Second, switching out of the game to do that at all can cause the game to do things you didn't expect because it forces a multitasking switch. Sometimes switching in and out of the game momentarily has caused my game to reset to login again.
The way I've tested the game is two-fold. I've simply blocked the wifi signal by moving to a shielded area, and the game doesn't ever notice I've done that (at least for a while). And second, I've tcpdumped the traffic going back and forth and blocked it temporarily by firewall. In both cases, the game client doesn't notice this has happened when I'm in an actual combat fight. It does notice, in the sense that eventually it detects the outage and eventually drops the client but this generally takes a significant amount of time. The traffic going back and forth isn't "fight related."
It cuts out quite often but can't be the issue......what lol. I think we just solved the problem.
Especially when ur trying to finish act 5!!! I agree 100% with ur post and it seems like kabam stopped listening, i attribute the pause in mid combo to speed , and after a 5 hit combo my character pauses and skips a frame or 2 and im immediately getting hit its very disappointing kabam had a very well designed game that worked perfectly and they messed with it ,ive been playing 4 yrs now and honestly am prolly gonna quit out of frustration
Plus you have to love those instant blocks to your SP’s when combos were solid.
Nothing to see here, it's just a frame rate enhancement.
Seriously, when you have a device which has 4 - 8 gigs of RAM, the latest Snapdragon 845 chip, Adreno 6xx/Mali G7x class GPU, there should never be any frames dropped.
Really for the Graphics and game engine this built on we should be fine using Snapdragon 821's still and not have any problems. They have not advanced the graphics of this game so much it should have technically outpaced the hardware this much, especially since there's the whole Dynamic graphics quality engine which we have all seen in action. That should be scaling graphics quality, frame rates ect to ensure a similar game play across all platforms.
LOL I was just saying there SHOULD not be an issue. I know there is one... I've been reporting it for so long I gave up, and just stopped doing content. Especially since we get stories about Frame Rate enhancements and other lines blowing us off.
There's only so long players will continue to report the same problem filling out the template over and over again before they just give up like I have.
https://www.youtube.com/watch?v=9phUcT23bQk
Another older thread about the same thing
AI double dash forward thus bypassing our evade.
AI can immediately counter attack after getting hit by a combo or special.
AI immediately blocking or attacking right after performing specials or heavy.
AI can move forward during heavy or specials.
AI can alter the speed of their specials and reg attack.
Those are nothing new.
What’s new is this. For the last couple of months they have been updating the AI fighting routine.
For example, if you distance yourself from the AI to bait a dash in medium, they will simply walk up to you and hit you with a light attack.
If you block, the AI will do a combo and immediately block trying to parry you.
This month they now hold their specials and does SP1 when their power meter is close to 2 bars.
Bottom line is, the AI already has certain advantage since 12.0 and now has been changing their fighting style to make it more challenging for us.
This is why many in my former alliance have just given up on harder content, gone to retirement alliances or just stopped playing.
12.0 introduced Challenger Rating and introduced other mechanics that, as you said, gave the AI a big advantage.
There has been also as you said a change to the games mechanics since 18.x and every release it gets worse.
The so called Frame Rate Enhancement it ses added additional frames which it would seem allows the AI even more frames to respond and react, but we visually don't see it. In all likelihood many devices may not even be able to display the additional frames brought about by the enhancement.
It seems reasonable the little extra frames (the same ones we were told is why Drax's double hit no longer bypasses Mordo's evade) allows the AI to do things we are discussing here.