Some people in this forum have mentioned...
1. Apocalypse (Mutant) from movie X-Men Age of Apocalypse
2. The Mandarin (Mystic) from movie Iron-Man
3. Dr. Doom (Tec/Cosmic/Mystic) from movie Fantastic Four
We need more villains in MCOC, those 3 boss type villains, will seal the deal, plus they will make good synergy with other champs already in the game,if added based on canon comic book continuity.
Offensive/damage debuffs(Poison,Bleed,and possible degeneration after sp3)
Size: Small-Medium
Mediums have a base 25% chance to inflict bleeds with a max cap of (———) damage per tick,but this passive only applies to rarities of 4 star and above
Sp1: Some kicks and some scratches can knock the opponent down and 50% to do a (———) damage bleed
Sp2: Shiklah shows her war form for a split second, throwing the opponent back with her horns and power draining the opponent based on class relationships
Sp3: Shiklah ( just like in the comics ) “kisses” the opponent to death before pushing them away and life stealing as well as placing degeneration dealing (———) damage. Life steal and degeneration have no effect on robots
Synergies: Blade*enemy*
Blade gets +15% power gain against most mystic champs; Shiklah revives enhanced bleed ability accuracy
OG Deadpool,Deadpool X-Force*lover*
Deadpool suffers less damage from every detrimental effect except cold snap and frostbite; Shiklah’s sp3 ignores armor and nullifies unstoppable,indestructible,and activated evasion buffs
Hela*Godess of death*
Hela’s damage increases throughout the length of the fight; Every mystic and cosmic champ on the team has their max health increased by 5-10%(I’ll let Kabam decide)
*Kabam,you can add and alter synergies and all of the damage in the “(———)” that I typed out as much as you want. I established my idea,and now the rest is up to you and the community. Thanks to everyone! These forums are helpful and supportive.
With Marvel recently getting the comic book rights again and Conan having previously teamed up with marvel characters it would be nice to see Conan the barbarian enter the contest.
Champion: Conan the barbarian
Class: Skill
Each hit increases base attack
And I forgot to mention, the signature ability for Shiklah could possibly be after every special three that triggers life steal and degeneration,shiklah increased gains physical and energy resist as well as special attack damage. (Follow up to my earlier suggestion)
I feel like an Agents of S.H.I.E.L.D. event would be a really cool idea, especially because of the HYDRA event last summer. However, if this was going to be an event, I think it should be called 'Directors of S.H.I.E.L.D. Or something like that. I put down a rough draft of the characters to give a feel for what these Champions would be like. They're not too overpowered, but I chose them only because they're solid characters that more than deserve a place in the Contest.
2 new Champions to add:
Director Nick Fury: (Avengers/Captain America: The Winter Soldier version)
Not particularly sure what kind of abilities to add to him, but his class would definitely be Skill.
Possible Abilities:
- Similarly to Sabretooth, he gains Fury on every hit. For the sole reason that he is Nick FURY
- Critical hits
- Bleed/Stun on Special Attacks
Special Attacks:
SP1: 'Trouble Still Comes Around': Nick Fury unloads a clip directly into the opponent
SP2: 'Helicarrier Bombardment': Missile Attacks from off-screen (Yondu)
SP3: 'Keep Both Eyes Open': Maybe just him beating up on the defender, with a little S.H.I.E.L.D. salute (Iron Patriot)
Synergies:
- Hawkeye, Black Widow, and Coulson: Agents of S.H.I.E.L.D.
- Captain America (WWII, Classic, Infinity War): Friends
- Iron Man, Iron Man Infinity War: Friends
Director Phil Coulson: (Agents of S.H.I.E.L.D. Season 4 version, with robotic hand)
Again, not sure about abilities, but he should either be Tech, because some of his abilities would be for his robot hand, or Science because of his Kree blood.
Possible Abilities:
- Physical Resistance, as a result of his Kree blood
- Poison Immune: like Captain Marvel, he also possesses Kree physiology
- Ability Accuracy Reduction (against robots): Coulson's robot hand can interrupt signals/block communications
- Critical Hits: Coulson's hand gives him increased power and strength (only when he hits with his left hand)
Special Attacks:
SP1: 'CLASSIFIED': Coulson attacks using his 'laser finger' on his hand (this is a joke made in AoS Season 3)
SP2: 'We Cannot Let Them Win': A combination of shield attacks and Icer shots, a less acrobatic Taskmaster SP1
SP3: 'A Part of Something Bigger': This could be a combination of all of his hand's abilities (super strength, lasers, shield, etc.), with a shot from the Destroyer gun (that he used to shoot Loki and Garrett) at the end
Synergies:
- Hawkeye, Black Widow, Nick Fury, Quake: Agents of S.H.I.E.L.D. (Quake is on Coulson's team, not Nick Fury's)
- Quake: Teammates
- Captain America: Idol (might be a better option for this)
- Loki: Nemesis (just because Loki killed him)
(Another cool thing would be for his block animation to have his laser shield with the S.H.I.E.L.D. logo from his arm)
P.S. I saw other posts had this, but however unlikely it may be, I would be psyched to get either of these guys if they were put in the game because of this post. Preferably, awakened 5 stars. Only adding this because it would be super cool to have these guys.
Thanks a lot for such a fun game,
Jack
While we're on shield characters go ahead and add Ghost Rider ( Robbie Reyes) Deathlok and Absorbing Man/ Carl Creel
Signature ability Damnation
Whenever striking an opponent with active buffs, GR has a 50 % chance to remove the buff and replace it with degeneration
Passive
Whenever struck, even if the hit is blocked, GR gains 1 spirit charge, once GR gains 15 spirit charges he loses all spirit charges and gains 2 fury buffs that last 5 seconds, in addition GRs attacks also become unblockable for the 5 second duration.
Special attacks
Note : after using a special attack GR activates a true strike passive, whenever struck GR will lose the true strike passive
Special 1: GR has a 20% chance to inflict incineration dealing x amount of damage over 5 seconds
Special 2: GR stacks a number of incineration debuffs on his opp proportionate to the amount of spirit charges GR has active, if GR has no spirit charges active then this attack has a 25% chance to inflict 1 incineration debuff. These incineration debuffs run off after 5 seconds
Special 3: 100% chance to inflict incineration dealing x amount of damage over 7 seconds. In addition this attack has a 50% chance to power lock the opponets for 8 seconds
Signature ability Damnation
Whenever striking an opponent with an active buff GR has a 50% chance to remove the buff and replace it with a degeneration debuff
Passive spirit charges
Whenever struck, even if the attack is blocked GR gains 1 spirit charge, whenever GR gains 15 spirit charges he loses all spirit charges and gains 2 fury buffs that last 5 seconds, In addition GRs attacks become unblockable for the 5 second duration. Once the 5 second duration is up GRs spirit charge ablility resets and he is able to gain 1 spirit charge per hit again
Special attacks
Note whenever GR uses a special attack GR gains a true strike passive that is removed the next time the opponet lands a successful hit
Special 1: 20% chance to inflict an incineration debuff dealing x amount of damage over 5 seconds
Special 2: inflicts 1 incineration debuff that deals x amount of damage over 5 seconds on opponet for every active spirit charge GR has. If GR has no active spirit charges then this attack instead drains 1 bar of the opponets power
Special 3 : 100 % chance to inflict an incineration debuff dealing x amount of damage over 7 seconds. In addition this attack also has a 40% chance to steal one of the opponets active buffs (if any)
Edit to GR Robbie Reyes I have a completely different idea for spirit charges
Spirit charges
GR Robbie Reyes gains 1 spirit charge every 2 seconds once he gains 15 spirit charges they are replaced with a power gain buff that last for 5 seconds, in addition his next special attack is unblockable. Once GR hits 15 spirit charges the charges reset
Signature ability the curse
Dashing back and holding a block for 1.5 seconds activates the curse draining his power and converting it into fury proportionate to the amount of power bars filled if he has less than 1 bar of power, he drains whatever power he has and gains 2 furys. If he has less than 2 bars of power but 1 or greater he drains 1 bar of power and gains 5 fury buffs, if he has less than 3 bars of power but 2 or greater he drains 2 power bars and gains 10 fury buffs, if he has 3 bars of power he drains all 3 and gains 15 fury buffs (each fury buff increase attack by x amount. Attk increase increases with sig level) . Fury buffs are passive and will be removed once the curse ends after it's 10 second runoff, once the curse ends it has a 15 second cool off.
In addition whenever kurse activates the curse, any active physical resist passive is converted into unstoppable that last 1 second per physical resist passive converted
Passive
Every 2 second kurse gain an armor up. For every armor up his crit increases by x %. Armor up caps at 5 , once armor up is at 5 they run on a 6 second timer before resetting.in addition whenever kurse lands a heavy attack he converts any active armor up buffs into prowess, if he gains 5 prowess charges they convert into a true strike passive that is removed the next time he is struck. In addition once kurse gains the true strike passive his next special attack is unblockable.
Every time kurse is struck he gains a physical resist passive. Physical resist passive caps at 10
Heavy: kurse heavy attack cannot be interrupted
Medium and light hits: each medium and light hit has a 25% to stack up to 5 armor break debuffs each last 3.5 seconds
Special 1: if opponent has 3 or more armor break debuffs this attack replaces the armor break debuffs with armor shatter lasting 5 seconds.in addition this attack has a 15% chance to inflict stun lasting 1.5 seconds
Special 2: if opponet has 5 armor break debuffs they convert into armor shatter lasting 10 seconds. 50% chance to inflict stun lasting 1.5 seconds
Special 3: inflicts armor shatter lasting 10 seconds. 100 % chance to inflict stun for 1.5 seconds
Kabam, if you are going to be adding a Deadpool event,and it’s going to be a romance event,it would literally be perfect timing to add Shiklah some time after the event,like early march...it would work,trust me
You should make an evil version of guillotine, like the sword finally overcame her, kinda like a void to sentry scenario. Personally I think that would be pretty cool
Thank you zibiit...
Marvel Contest of Champions
New Characters Suggetions
DPRODIGALSONDPRODIGALSON
December 2018 in Suggestions and Requests
I have already sent this idea too kabam. I am an artist a well as a lover of comics. My suggestion was a Character In Honor of the Great Stan Lee. Really want to make this open because I have and idea. Actually two. His out fit is my favorite of the camio outfits in all the movies as The General Lee. One idea was that he switches into the camio suits and receives special abilities. The other is that he summons his greatest hero's and they each partake in the ambush. Sman then Thor and then Hulk. As the meter rises. Then the final assult is all combined...Looking to see alot of ideas...What would your character of General Stan Lee look like. Encouraging artist to post some fan art. Think I did see a tab you can add photos. Thanks
High Evolutionary
*Bio-
A geneticist from the 1930s who became obsessed with further evolution experiments which he used on himself. Depending on what he hopes to gain from whatever his current experiments are, he has been a force for the greater good, and for his own dark purposes.
*Base Stats & Abilities
#All stats based on 4-Star, Rank 5, Level 50, Signature Level 99
Health: 17630
*Persistent Cybernatic Charge-
High Evolutionary starts a quest with 3 Persistent Cybernatic Charges, gaining an additional charge each time he knocks out an opponent, up to a max of 3 Cybernatic Charges.
Persistent Cybernatic
Charges travels with him from fight-to-fight.
When below X% Health, each Persistent Genome Charge is consumed, Regenerating X% of Base Health per charge. High Evolutionary does not take damage while consuming his Persistent Genome Charges through this ability.
*Passive-
Helmet grants immunity to all psychic attacks.
#DEVELOPER NOTE- High evolutionary is protected from the reversed controls by psychic shielding in his helmet.
*Passive- Precognition Sense:
Precognition sense of High Evolutionary activates, each time the opponent triggers a Evade, Phasing and Invisibility it has has up to a 100% chance to Degenerate them for X% of his attack, over X seconds. The chance of this ability triggering increases the longer it’s been since it was last triggered.
#DEVELOPER NOTE-This ability only triggers from a Passive Evade and will not trigger when the opponent uses the Dexterity mastery to evade an attack.
*All Attacks-
X% chance to place a Petrify debuff for X seconds, Reducing enemy Power Gain and Regeneration by 33.33%.
#DEVELOPER NOTE: This ability stack maximum up to 3 Petrify debuff.
*Special Attack 1- 'Mad Scientist':
100% chance for Cruelty, increasing your Critical Damage by X% for X seconds.
*Special Attack 2- 'Leading Genetisict':
100% Chance to Degenerate opponents for up to X% of your Attack over X seconds.
#DEVELOPER NOTE: This attack is unblockable.
*Special Attack 3- 'Evolved Human':
1.100% chance for Cruelty, increasing your Critical Damage by X% for X seconds.
2.100% Chance to Degenerate opponents for up to X% of your Attack over X seconds.
#DEVELOPER NOTE: Some of the hits of High Evolutionary’s Special Attacks are Psychic projectiles. Unlike regular projectiles, they can’t be dodged or avoided by characters like Daredevil, The Hood, or Ghost.
*Signature Ability-
Cosmic Awareness:
With the power of vast matter and energy manipulation High Evolutionarty manipulates his powers efficiently.
1.Passive-
For every 15 hits on combo meter High Evolutionary has a 66% chance of gaining a power gain passive.
#DEVELOPERS NOTE- As powergain is a passive effect it can't be nullified or staggered.
2.Heavy Attacks- X% chance to Stun the opponent for X seconds.
Retirement Party!
Exciting news as Havok (rank #38 on our list this week) enters the Contest today! A sometime-top-15 most-requested future champ, Summoners have ranked Alex Summers consistently in the top-50 most desired characters since the list was created.
Thank you Kabam! It's always a pleasure to retire a popular champ from our list.
New Champs Ranked This Week
• Runaways member (single-character team) Arsenic (Gert) & Old Lace;
• Classic villains Mole Man and Radioactive Man;
• Kree: Genis-Vell (aka Photon); Phyla-Vell of the Guardians of the Galaxy;
• Guardians of the Galaxy: Vance Astro; Nikki; Geena Drake; and Jack Flag
• The Avril Kincaid version of Quasar
• Micronauts: Bug; Marionette; Arcturus Rann; and Acroyear.
Rankings Updates: Past Month
• Hottest adds: Gamora (MCU) (#5), Dracula (#8), and the Wizard (#9)
• Coldest adds: Sharon Ventura (#296, #342), Red Ghost (#340), and Mantis (#338)
• Rapid growth: Juggerduck (#281 to #58); X-23 Weapon Hex (#280 to #59)
• Rapid decline: Beta Ray Bill (#33 to #241); Goliath (#145 to #347); Mystique (#69 to #266)
Voting Instructions
When you vote, click "LOAD MORE" at the bottom of the page to upvote your favorite lower-ranked characters beyond ranks #100, #200, #250, #300, and #350.
When you make a request here, you can also vote for that champ in the community list, or add the character if it's not on the list yet. For instance, nobody has yet added Dr. Octopus (Olivia "Liv" Octavius), Gorgon, Malekith, Scarlet Spider (either version), Blizzard, or Weapon H. (Note: champs can be added from your computer, but not apparently from your mobile device.)
Comments
1. Apocalypse (Mutant) from movie X-Men Age of Apocalypse
2. The Mandarin (Mystic) from movie Iron-Man
3. Dr. Doom (Tec/Cosmic/Mystic) from movie Fantastic Four
We need more villains in MCOC, those 3 boss type villains, will seal the deal, plus they will make good synergy with other champs already in the game,if added based on canon comic book continuity.
Offensive/damage debuffs(Poison,Bleed,and possible degeneration after sp3)
Size: Small-Medium
Mediums have a base 25% chance to inflict bleeds with a max cap of (———) damage per tick,but this passive only applies to rarities of 4 star and above
Sp1: Some kicks and some scratches can knock the opponent down and 50% to do a (———) damage bleed
Sp2: Shiklah shows her war form for a split second, throwing the opponent back with her horns and power draining the opponent based on class relationships
Sp3: Shiklah ( just like in the comics ) “kisses” the opponent to death before pushing them away and life stealing as well as placing degeneration dealing (———) damage. Life steal and degeneration have no effect on robots
Synergies: Blade*enemy*
Blade gets +15% power gain against most mystic champs; Shiklah revives enhanced bleed ability accuracy
OG Deadpool,Deadpool X-Force*lover*
Deadpool suffers less damage from every detrimental effect except cold snap and frostbite; Shiklah’s sp3 ignores armor and nullifies unstoppable,indestructible,and activated evasion buffs
Hela*Godess of death*
Hela’s damage increases throughout the length of the fight; Every mystic and cosmic champ on the team has their max health increased by 5-10%(I’ll let Kabam decide)
*Kabam,you can add and alter synergies and all of the damage in the “(———)” that I typed out as much as you want. I established my idea,and now the rest is up to you and the community. Thanks to everyone! These forums are helpful and supportive.
https://vignette.wikia.nocookie.net/marveldatabase/images/0/0d/Shiklah_(Earth-616)_001.jpg/revision/latest?cb=20140224195541
Champion: Conan the barbarian
Class: Skill
Each hit increases base attack
While we're on shield characters go ahead and add Ghost Rider ( Robbie Reyes) Deathlok and Absorbing Man/ Carl Creel
Also add Lash
Ghost Rider (Robbie Reyes)
Class Mystic
Signature ability Damnation
Whenever striking an opponent with active buffs, GR has a 50 % chance to remove the buff and replace it with degeneration
Passive
Whenever struck, even if the hit is blocked, GR gains 1 spirit charge, once GR gains 15 spirit charges he loses all spirit charges and gains 2 fury buffs that last 5 seconds, in addition GRs attacks also become unblockable for the 5 second duration.
Special attacks
Note : after using a special attack GR activates a true strike passive, whenever struck GR will lose the true strike passive
Special 1: GR has a 20% chance to inflict incineration dealing x amount of damage over 5 seconds
Special 2: GR stacks a number of incineration debuffs on his opp proportionate to the amount of spirit charges GR has active, if GR has no spirit charges active then this attack has a 25% chance to inflict 1 incineration debuff. These incineration debuffs run off after 5 seconds
Special 3: 100% chance to inflict incineration dealing x amount of damage over 7 seconds. In addition this attack has a 50% chance to power lock the opponets for 8 seconds
Class Mystic
Signature ability Damnation
Whenever striking an opponent with an active buff GR has a 50% chance to remove the buff and replace it with a degeneration debuff
Passive spirit charges
Whenever struck, even if the attack is blocked GR gains 1 spirit charge, whenever GR gains 15 spirit charges he loses all spirit charges and gains 2 fury buffs that last 5 seconds, In addition GRs attacks become unblockable for the 5 second duration. Once the 5 second duration is up GRs spirit charge ablility resets and he is able to gain 1 spirit charge per hit again
Special attacks
Note whenever GR uses a special attack GR gains a true strike passive that is removed the next time the opponet lands a successful hit
Special 1: 20% chance to inflict an incineration debuff dealing x amount of damage over 5 seconds
Special 2: inflicts 1 incineration debuff that deals x amount of damage over 5 seconds on opponet for every active spirit charge GR has. If GR has no active spirit charges then this attack instead drains 1 bar of the opponets power
Special 3 : 100 % chance to inflict an incineration debuff dealing x amount of damage over 7 seconds. In addition this attack also has a 40% chance to steal one of the opponets active buffs (if any)
The fact that we have Johnny over Danny is ridiculous.
Danny Ketch brought GR out of relative obscurity and provided some of the best comic material during that time.
GR is immune to bleed and incineration
Spirit charges
GR Robbie Reyes gains 1 spirit charge every 2 seconds once he gains 15 spirit charges they are replaced with a power gain buff that last for 5 seconds, in addition his next special attack is unblockable. Once GR hits 15 spirit charges the charges reset
Yeah I'd like to see Danny too, but I think we'll see Robbie first because he has a TV appearance and Danny doesn't (that I know of)
Kurse
Class Mystic
Signature ability the curse
Dashing back and holding a block for 1.5 seconds activates the curse draining his power and converting it into fury proportionate to the amount of power bars filled if he has less than 1 bar of power, he drains whatever power he has and gains 2 furys. If he has less than 2 bars of power but 1 or greater he drains 1 bar of power and gains 5 fury buffs, if he has less than 3 bars of power but 2 or greater he drains 2 power bars and gains 10 fury buffs, if he has 3 bars of power he drains all 3 and gains 15 fury buffs (each fury buff increase attack by x amount. Attk increase increases with sig level) . Fury buffs are passive and will be removed once the curse ends after it's 10 second runoff, once the curse ends it has a 15 second cool off.
In addition whenever kurse activates the curse, any active physical resist passive is converted into unstoppable that last 1 second per physical resist passive converted
Passive
Every 2 second kurse gain an armor up. For every armor up his crit increases by x %. Armor up caps at 5 , once armor up is at 5 they run on a 6 second timer before resetting.in addition whenever kurse lands a heavy attack he converts any active armor up buffs into prowess, if he gains 5 prowess charges they convert into a true strike passive that is removed the next time he is struck. In addition once kurse gains the true strike passive his next special attack is unblockable.
Every time kurse is struck he gains a physical resist passive. Physical resist passive caps at 10
Heavy: kurse heavy attack cannot be interrupted
Medium and light hits: each medium and light hit has a 25% to stack up to 5 armor break debuffs each last 3.5 seconds
Special 1: if opponent has 3 or more armor break debuffs this attack replaces the armor break debuffs with armor shatter lasting 5 seconds.in addition this attack has a 15% chance to inflict stun lasting 1.5 seconds
Special 2: if opponet has 5 armor break debuffs they convert into armor shatter lasting 10 seconds. 50% chance to inflict stun lasting 1.5 seconds
Special 3: inflicts armor shatter lasting 10 seconds. 100 % chance to inflict stun for 1.5 seconds
Annihilus (cosmis)
Blackheart (mystic)
Skaar (cosmic/science)
Blob (not Kingpin - mutant)
Bob, Agent of Hydra (skill)
The Brood (paired with a X-men update - cosmic)
Gladiator (from Shi'ar - cosmic)
The Lizard (science)
Daken (mutant)
Rocket Racer (hey you made nightthrasher, why not - skill)
Wendigo (mystic)
Stryfe (mutant)
Fantomex (mutant/tech)
Jocasta (tech)
Longshot (science)
Mojo (???)
Mandarin (mystic)
Sauron (mystic)
Baron Zemo (skill)
Vulcan (mutant)
Nimrod (tech)
Forge (mutant/tech)
Scarlet Spider-Man (science)
Captain Britain
Jamie Braddock
Doctor Druid
The Black Knight
Marvel Contest of Champions
New Characters Suggetions
DPRODIGALSONDPRODIGALSON
December 2018 in Suggestions and Requests
I have already sent this idea too kabam. I am an artist a well as a lover of comics. My suggestion was a Character In Honor of the Great Stan Lee. Really want to make this open because I have and idea. Actually two. His out fit is my favorite of the camio outfits in all the movies as The General Lee. One idea was that he switches into the camio suits and receives special abilities. The other is that he summons his greatest hero's and they each partake in the ambush. Sman then Thor and then Hulk. As the meter rises. Then the final assult is all combined...Looking to see alot of ideas...What would your character of General Stan Lee look like. Encouraging artist to post some fan art. Think I did see a tab you can add photos. Thanks
Kindom Figures
DProdigalSon
*Bio-
A geneticist from the 1930s who became obsessed with further evolution experiments which he used on himself. Depending on what he hopes to gain from whatever his current experiments are, he has been a force for the greater good, and for his own dark purposes.
*Base Stats & Abilities
#All stats based on 4-Star, Rank 5, Level 50, Signature Level 99
Health: 17630
Attack: 1177
Max PI:
Without Signature: 3927
With Signature (99): 4677
*Class- Science
*Base Abilities-
Cruelty, Degeneration, Petrify, Regeneration
*Persistent Cybernatic Charge-
High Evolutionary starts a quest with 3 Persistent Cybernatic Charges, gaining an additional charge each time he knocks out an opponent, up to a max of 3 Cybernatic Charges.
Persistent Cybernatic
Charges travels with him from fight-to-fight.
When below X% Health, each Persistent Genome Charge is consumed, Regenerating X% of Base Health per charge. High Evolutionary does not take damage while consuming his Persistent Genome Charges through this ability.
*Passive-
Helmet grants immunity to all psychic attacks.
#DEVELOPER NOTE- High evolutionary is protected from the reversed controls by psychic shielding in his helmet.
*Passive- Precognition Sense:
Precognition sense of High Evolutionary activates, each time the opponent triggers a Evade, Phasing and Invisibility it has has up to a 100% chance to Degenerate them for X% of his attack, over X seconds. The chance of this ability triggering increases the longer it’s been since it was last triggered.
#DEVELOPER NOTE-This ability only triggers from a Passive Evade and will not trigger when the opponent uses the Dexterity mastery to evade an attack.
*All Attacks-
X% chance to place a Petrify debuff for X seconds, Reducing enemy Power Gain and Regeneration by 33.33%.
#DEVELOPER NOTE: This ability stack maximum up to 3 Petrify debuff.
*Special Attack 1- 'Mad Scientist':
100% chance for Cruelty, increasing your Critical Damage by X% for X seconds.
*Special Attack 2- 'Leading Genetisict':
100% Chance to Degenerate opponents for up to X% of your Attack over X seconds.
#DEVELOPER NOTE: This attack is unblockable.
*Special Attack 3- 'Evolved Human':
1.100% chance for Cruelty, increasing your Critical Damage by X% for X seconds.
2.100% Chance to Degenerate opponents for up to X% of your Attack over X seconds.
#DEVELOPER NOTE: Some of the hits of High Evolutionary’s Special Attacks are Psychic projectiles. Unlike regular projectiles, they can’t be dodged or avoided by characters like Daredevil, The Hood, or Ghost.
*Signature Ability-
Cosmic Awareness:
With the power of vast matter and energy manipulation High Evolutionarty manipulates his powers efficiently.
1.Passive-
For every 15 hits on combo meter High Evolutionary has a 66% chance of gaining a power gain passive.
#DEVELOPERS NOTE- As powergain is a passive effect it can't be nullified or staggered.
2.Heavy Attacks- X% chance to Stun the opponent for X seconds.
Retirement Party!
Exciting news as Havok (rank #38 on our list this week) enters the Contest today! A sometime-top-15 most-requested future champ, Summoners have ranked Alex Summers consistently in the top-50 most desired characters since the list was created.
Thank you Kabam! It's always a pleasure to retire a popular champ from our list.
New Champs Ranked This Week
• Runaways member (single-character team) Arsenic (Gert) & Old Lace;
• Classic villains Mole Man and Radioactive Man;
• Kree: Genis-Vell (aka Photon); Phyla-Vell of the Guardians of the Galaxy;
• Guardians of the Galaxy: Vance Astro; Nikki; Geena Drake; and Jack Flag
• The Avril Kincaid version of Quasar
• Micronauts: Bug; Marionette; Arcturus Rann; and Acroyear.
Rankings Updates: Past Month
• Hottest adds: Gamora (MCU) (#5), Dracula (#8), and the Wizard (#9)
• Coldest adds: Sharon Ventura (#296, #342), Red Ghost (#340), and Mantis (#338)
• Rapid growth: Juggerduck (#281 to #58); X-23 Weapon Hex (#280 to #59)
• Rapid decline: Beta Ray Bill (#33 to #241); Goliath (#145 to #347); Mystique (#69 to #266)
Voting Instructions
When you vote, click "LOAD MORE" at the bottom of the page to upvote your favorite lower-ranked characters beyond ranks #100, #200, #250, #300, and #350.
When you make a request here, you can also vote for that champ in the community list, or add the character if it's not on the list yet. For instance, nobody has yet added Dr. Octopus (Olivia "Liv" Octavius), Gorgon, Malekith, Scarlet Spider (either version), Blizzard, or Weapon H. (Note: champs can be added from your computer, but not apparently from your mobile device.)
Remember to check back frequently!
CLICK HERE TO VOTE ON NEW CHAMP REQUESTS.