**UPDATES TO ENLISTMENT GIFTING EVENT:**
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
Comments
Isn't this comparable to saying that because we only give medals for first, second and third place, that encourages cheating to place in the top three? Are we encouraging cheating by only medalling the top three, and if so are we supposed to change the amount of medals to disincentivize cheating?
Map costs are too high. It’s not the behavior that’s the problem.
Address the “behavior” and I guarantee your revenue drops as people leave the game.
Kabam created the problem. Loyalty, gold, BC accumulate the same way they did forever ago. Coat to rank up heroes and run maps went up. The market found a way. It’s inherently dishonest not to see the real issue. It’s right here. Don’t hate the player hate the game. The game created the problem.
What are other loyalty expenditures you’ve had in the past?
Should it be 7x5 and war boosts? Could it be 7x5 or war boosts? Or like all areas of the game (most games), if you want to do everything you’re going to need a lot of time or money.
While I agree costs are too high it’s still you’re prerogative to be in an alliance that pushes aw and 7x5. If it’s not worth the cost then an ally that more closely aligns with your ideas of “healthy” should be pursued, then maybe if enough do the same things will change. Besides kabam still hangs their hat on it’s not the intent to be doing theses maps every day(even though we know that’s not reality)
Playing at the highest levels requires either a ton of time or money or both.
I *think* the intent is similar to the original stated intent of the cost structure of Map 6, namely that there's an element of "progress" to the costs. Specifically, it isn't intended that alliances can immediately jump to 7x5, the idea is for the costs to be high enough that initially alliances will only be able to run Map 7 once or twice a week, doing 77666 for a while. And over time, as both earning power increases and the game itself progresses in its reward structure alliance will be able to increase their Map 7 frequency to 77766, the 77776, then finally 7x5. The costs are intended to be a stepped set of hurdles to overcome, creating a stepped set of progress points.
Of course, many players don't look at games that way: they try to beat everything immediately, and if it is mathematically possible they believe it should be practically possible. But I don't think good game design is supposed to cater to this impulse.
It's 450,000 for 3 Battlegroups per day. Per group, it's 25%, 50%, and 25% of that cost for BG1, 2, and 3, respectively.
Anyways looking forward for the new Map 6 Changes.
Hopefully Section 3 will no longer require 10 Members to explore
Well my loyalty is going down really. I counted the loyalty from the unopened crystals in the equation of loyalty evening out. But the updated costs don't lead me to make interesting choices between AW and AQ, it leads me to just make an alt so I can do both. And with the biggest source of loyalty coming from War, it hurts alliances who would prefer to just focus on AQ. Conceptually I understand the changes and why they were made, but it pushes burnout more than it pushes fun in my opinion. I think Kabam can do a better job at moving the game forward in a way that doesn't burn players out.
It still does.
Yeah, this is gonna be hell for officers.
Oh Womp Womp
Introducing a larger cost to run more difficult map whilst already having a good estimate on the amount of players who will run map 7 was done so knowing these same players would have to make a choice. War of aq. Seems like the players at the top want to have their cake and eat it too...**** and moaning is the only way they can keep players on the fringe alliances from catching up.
Hey @Wakandas_Finest, we simply didn't get into specifics because it's hard to convey out of context, but if you're interested:
1. Removed Node 92 (Doc Ock), and the Linked Nodes now come from Node 99 (King Groot)
2. Moved Node 81 (Green Goblin) back one node, deleted Node 77 (Thor Ragnarok) and bridged the remaining nodes
3. Removed the fight on Node 122 (Killmonger) (it is still a node that needs to be stepped on)
4. Moved Node 75 with its links and removed empty Node
5. Removed the Node left of Node 94
6. Removed Node 90 (Magik) and Node 81's Linked Node now targets node 89 Instead of 90.
7. Removed empty Node between 37 and 46
8. Restructured line between node 52 and Node 69, also removed the empty node
Furthermore you can easily keep up with loyalty and 7x5 if you put your units towards it. And let’s be honest few 7x5 allies are going to have many people without conversion badges; it’ll cost them 160 units a week to make up the difference between 7x5 and 6x5. Those FTP players will need to work it out with thier allies but that’s not something they haven't done in the past or do not do today with trading etc while running 6x5.
Hypothetically speaking, Kabam could take the players' psychology out of the equation. Instead of using high costs to step progress they could put alliances on rails. They could limit alliances to no more than one Map 7 per week, no matter how much resources they have. Then six months later they could increase that limit to two. Then they could look at resource earning averages and if those supported it they could increase that limit to three. They could take the spending costs out of the player's hands and put everyone on a max budget. No one would be allowed to push harder for more resources to unlock more Map 7s than anyone else, so there's no more rat race to push for higher donation spending.
That creates the stepped progress you generally want to have, while also eliminating the possibility for players to push past reasonable limits. It also takes control out of the players' hands. That's not a coincidence. Burnout is a function of players given the opportunity to push higher than healthy. You eliminate burnout in only one of two ways. You make it impossible to push that high, or you make it worthless to push that high. This makes it impossible. We could also cap Map 7 rewards with throttles which would make it worthless to push too high. There are games that exist that do one or both of these. But are either of these a good idea?
@Kabam Miike
Since you bring this up.....
Can you please actually address why the costs are so high now? Honestly, please look at the numbers and explain how any summoner is supposed to get those resources?
Your original reseasoning for map 6 costs was that no one would be able to run it for 5 days so the costs reflected only a minimal amount of days.
In previous posts, one of your mods also said costs would be addressed and lowered I assumed.
Now further escalating costs for Map 7 and no reason given? How is that fair to alliances that want to run it? A few shards is supposed to make it all better?
He only chimes in when things directly impact him and his alliance. If hypothetically speaking the bottle neck for running this map was something 99 percent of the community didn’t have (for argument sake let’s say 1.5k six star shards a week) but he and his alliance receives, then he wouldn’t be complaining.
Kabam is trying to do something here, he just doesn’t like it because they are saying he won’t be able to do something which will only further the divide between top players and the rest of the base
Wow I actually love this idea. Even raise the donation costs for map 7 in this case to keep up with their bottom line. Alliances can choose when they want their super difficult map7 day to be (if they so choose). Day 5 will give the most points but scheduling might be better to play it on an off-AW day. Gives the best of both worlds
If 7x5 was instantly achievable then it would negate the purpose.
You need to have a place you are, and end goal and a path to get there.
I think a readonable expaction should be to be able to afford and conplet 1-2 map 7 a week for a while and slowly increase that to more.
I don’t know, I’m a long time player, 3+ years, and not in a competitive alliance. Doing UC monthly and waiting on act 6 which I’ll complete slowly. AQ map 5 and gold 1 AW. We’ve found our stride and a good balance playing the game. All these changes are nothing but positive for us.
BG I feel is the level headed high tier player (who, if this wasn’t his source of income, plays waaaaay to much) so when he’s against some of the changes and the direction the game is taking it feels more like a shift in something than ever before.
PS. Love your channel BG, looking forward to the vid on this.
ALSO, just to clarify.. Does the GLOBAL CLASS BUFF boost apply to our own attackers, or does that apply to the Map Defenders, or to EVERYONE (attackers and defenders alike) ?
You are getting your money from pots regardless.
You want to know why there’s a black market? Because Kabam made it that way.
Kabam is the only one making the divide. Every single alliance should be able to play map 7 if they wanted. Map costs should never have been a deterring factor to begin with.
Difficulty and organization to run the map should be the only factor to whether an alliance can complete a map. That Kabam has put in these ridiculous map costs to begin with is something I’m shocked more people don’t push back on. It’s ridiculous.