That's a total exaggeration. The entire basis of the argument. People downplay any comment that something is too much and assume people just want something without effort. Only, people aren't that entitled or naive. Not everyone, anyway.
Unblock sp 1 so hard for chapter 1 uncoll. And regen too. Unusually final boss for chapter 1.
Does this sound like the OP is asking for advice or complaining? Also, look at the topic. Most of the time when people ask for help they say something along the lines of "Any advice against EF in Chapter 1? I'm really bad at inverted controls so if there's an alternative, I would really appreciate it." To me, it seemed that OP is "entitled" and/or "naive".
That's how humans work. If you're nice and ask for help, people are more than willing to lend a helping hand. If you sound entitled like how the OP did with the topic and opening post, he's more than likely going to get trolled. I, for one, will definitely enjoy trolling him.
[Edit. Just saw this post about the exact same challenge against EF in Chapter 1. Look at how the replies differ and you'll get my point.
We know the difference between a decent challenge and a pinhole. It happens far too often lately. The problem IS the content, and you can only brush it off for so long before you realize the Users are the ones you're brushing off.
Since you say it IS the content, could you give an example of a "decent challenge"? Honestly, Chapter 1 EF wasn't even close to being a challenge.
I'm telling you there is most definitely a line between exciting challenge and overboard frustration. Too many times, it's not even in line with the level that it's at. Yet there's always people who pride themselves on getting past it and have to minimize the feedback other people are giving. That's entirely fine if people get some form of pride out of that, but I'm telling you if people continue to be alienated in that way and not heard, there's not going to be many left to debate it. There is a limit you can push the challenge before it just discourages people altogether.
I'm telling you I agree with you that there's a line between exciting challenge and overboard frustration. And I'm telling you, if you feel that there is overboard frustration when attempting content, then that content is most likely not suitable for you, be it roster wise or skill wise. It is with no apologies that the community doesn't mince their words when telling someone that they are lacking either. If you want someone who will be politically correct and tell you "you can be anything you want to be" and "get anything you want", you're at the wrong place and asking the wrong people.
You can say they just need to "Git gud!", but that doesn't help anything, and just pours salt on the wound. I tell you this. No one wants to keep trying when it's that frustrating at the beginning of the EQ. When you have month after month of roadblocks, people stop caring. The goal post moves too quickly. Point blank.
To be frank, it doesn't help anything but THAT IS THE TRUTH, and yes it hurts. But what else would you like the community to say? Does "Oh it's ok you can't clear Emma Frost in Chapter 1. You just need to tell yourself you can do it and keep trying! Don't worry! We will give you a participation medal for trying. As long as you do your best!" sound good to you?
The matter of fact is, "GET GOOD". Put in the effort, practise fighting against her, do your duels, find out alternatives that can help get past her. If Masochism is giving you a problem, learn to fight without relying on parry. There are no two ways around it. If people do not want to put in the effort, then NOTHING is going to help.
Shes actually pretty and this is coming from someone who spent multiple team revives the first time she came into the contest. Practice her sp1 and spam heavies when she gets into her defense form.
I only managed to beat 4/12 last year of UC and decided this year to skip UC.they can keep the 6* shards i already pulled 2 **** 6* and watching ppl pull god tiers has discouraged me to even consider trying to get 6* not to mention takes years for me to pull someone good.
No void of any star variant..no KM as it is a year now since his release same for Void....yet takes less time for others to get them....i am considering leaving...the game is good but everything is on a constant recycle mon in and mon out
Shes actually pretty and this is coming from someone who spent multiple team revives the first time she came into the contest. Practice her sp1 and spam heavies when she gets into her defense form.
Yeah. She's really pretty. That new profile pic of her that was released... Wow...
My guess is people are still struggling with oscillation node and the amount of attack it gives when fury is active and how that in combo with other items can be rough. I had no issues dispatching her but personally not a fan of node when pops up with champions already noded with high attack or champions like Hyperion who will go defensive and just gain a ton of power (trials of alchemist issue... though that also had brawl node as well). Just feels like a cheap gimmick to give stupidly high attack in certain spots - the 300% or whatever fury should be more like 100%
Did I miss something? It’s just Emma. Fought her exactly like I always do. And there’s been a lot of her around lately. Bait special 1, punish, repeat. Walked through her easy first try. The UC Emma a while back was like 20x harder.
That's a total exaggeration. The entire basis of the argument. People downplay any comment that something is too much and assume people just want something without effort. Only, people aren't that entitled or naive. Not everyone, anyway.
Unblock sp 1 so hard for chapter 1 uncoll. And regen too. Unusually final boss for chapter 1.
Does this sound like the OP is asking for advice or complaining? Also, look at the topic. Most of the time when people ask for help they say something along the lines of "Any advice against EF in Chapter 1? I'm really bad at inverted controls so if there's an alternative, I would really appreciate it." To me, it seemed that OP is "entitled" and/or "naive".
That's how humans work. If you're nice and ask for help, people are more than willing to lend a helping hand. If you sound entitled like how the OP did with the topic and opening post, he's more than likely going to get trolled. I, for one, will definitely enjoy trolling him.
[Edit. Just saw this post about the exact same challenge against EF in Chapter 1. Look at how the replies differ and you'll get my point.
We know the difference between a decent challenge and a pinhole. It happens far too often lately. The problem IS the content, and you can only brush it off for so long before you realize the Users are the ones you're brushing off.
Since you say it IS the content, could you give an example of a "decent challenge"? Honestly, Chapter 1 EF wasn't even close to being a challenge.
I'm telling you there is most definitely a line between exciting challenge and overboard frustration. Too many times, it's not even in line with the level that it's at. Yet there's always people who pride themselves on getting past it and have to minimize the feedback other people are giving. That's entirely fine if people get some form of pride out of that, but I'm telling you if people continue to be alienated in that way and not heard, there's not going to be many left to debate it. There is a limit you can push the challenge before it just discourages people altogether.
I'm telling you I agree with you that there's a line between exciting challenge and overboard frustration. And I'm telling you, if you feel that there is overboard frustration when attempting content, then that content is most likely not suitable for you, be it roster wise or skill wise. It is with no apologies that the community doesn't mince their words when telling someone that they are lacking either. If you want someone who will be politically correct and tell you "you can be anything you want to be" and "get anything you want", you're at the wrong place and asking the wrong people.
You can say they just need to "Git gud!", but that doesn't help anything, and just pours salt on the wound. I tell you this. No one wants to keep trying when it's that frustrating at the beginning of the EQ. When you have month after month of roadblocks, people stop caring. The goal post moves too quickly. Point blank.
To be frank, it doesn't help anything but THAT IS THE TRUTH, and yes it hurts. But what else would you like the community to say? Does "Oh it's ok you can't clear Emma Frost in Chapter 1. You just need to tell yourself you can do it and keep trying! Don't worry! We will give you a participation medal for trying. As long as you do your best!" sound good to you?
The matter of fact is, "GET GOOD". Put in the effort, practise fighting against her, do your duels, find out alternatives that can help get past her. If Masochism is giving you a problem, learn to fight without relying on parry. There are no two ways around it. If people do not want to put in the effort, then NOTHING is going to help.
Yes. Get good. Rather, should I say "Your feedback is invalid, we didn't have a problem with it, you're the problem.". That's the message it's sending. It's dismissive and ignorant. It happens literally everytime someone says something has gone too far. Only you can't be right everytime.
People are willing to put the effort in. They've put the effort in thus far. You don't get to Uncollected by hitting Auto Fight. The reaction is as if people have just been given Rewards up until now and now have to earn them. That's a wash. What I would have the community do is respect other people and the feedback they give. I would actually have them do more and consider there may be truth to what others are saying, but that seems to be a reach in this situation, so I would settle for letting people speak their piece without being made to feel less than just because they got past it.
News Flash: We know what we're capable of more than you do.
@GroundedWisdom while I don't disagree with your point on minimizing others feedback. I do disagree with the goalpost movement being too quick. Its epic difficulty its supposed to be a challenge and not everyone will be able to overcome that challenge. There is nothing wrong with trying and failing. I think the core problem with epic is that everyone who has access to it believe they should be able to beat it. The challenge and struggle are part of the development of skills in this game. People can watch YouTube and see someone like seatin blow through it but do they consider the fact that he is using pots without concern because he is funded. Do people consider the level and depth of his roster also because he is funded. Yes he has some skill but he plays a lot and has a lot of champs to choose from to beat content. Not calling out seatin just using him because he is highly watched for an example. People steamrolling every epic have honed their skills against the nodes and champs we are encountering. Epic is there to be a challenge and defeating epic should give people a sense of accomplishment. Failing against epic should give you motivation to improve your skills rather than jumping on the forum saying it's too hard or unfair. Rather than people creating these threads they should be asking for advice and alternatives for how to fight these champs. Ask for duel options to learn to evade these champs. Nothing short of variant cant be beat with practice and the correct counter champs. Variant has a few fights that are pure resource pits but that was how it was designed. Moving the goalposts and making content harder keeps the game from becoming stagnant.
No, I don't debate the concept of pushing forward. What is the issue for me is the rate it's happening within Difficulties that are preset. The whole point of having, say Uncollected as opposed to Master, is so that people know what they're getting into. It's Uncollected, it's supposed to be as challenging as Uncollected is supposed to be. Not continuously increasing.
@GroundedWisdom while I don't disagree with your point on minimizing others feedback. I do disagree with the goalpost movement being too quick. Its epic difficulty its supposed to be a challenge and not everyone will be able to overcome that challenge. There is nothing wrong with trying and failing. I think the core problem with epic is that everyone who has access to it believe they should be able to beat it. The challenge and struggle are part of the development of skills in this game. People can watch YouTube and see someone like seatin blow through it but do they consider the fact that he is using pots without concern because he is funded. Do people consider the level and depth of his roster also because he is funded. Yes he has some skill but he plays a lot and has a lot of champs to choose from to beat content. Not calling out seatin just using him because he is highly watched for an example. People steamrolling every epic have honed their skills against the nodes and champs we are encountering. Epic is there to be a challenge and defeating epic should give people a sense of accomplishment. Failing against epic should give you motivation to improve your skills rather than jumping on the forum saying it's too hard or unfair. Rather than people creating these threads they should be asking for advice and alternatives for how to fight these champs. Ask for duel options to learn to evade these champs. Nothing short of variant cant be beat with practice and the correct counter champs. Variant has a few fights that are pure resource pits but that was how it was designed. Moving the goalposts and making content harder keeps the game from becoming stagnant.
No, I don't debate the concept of pushing forward. What is the issue for me is the rate it's happening within Difficulties that are preset. The whole point of having, say Uncollected as opposed to Master, is so that people know what they're getting into. It's Uncollected, it's supposed to be as challenging as Uncollected is supposed to be. Not continuously increasing.
But if the difficulty didn't increase with the new champs that are being released we would be using auto fight on it in a matter of months. I will agree that the last 2 eq scaled up master a bit too much from heroic but I think the difficulty in uncollected is scaling at the correct pace for the development of players profiles
@GroundedWisdom while I don't disagree with your point on minimizing others feedback. I do disagree with the goalpost movement being too quick. Its epic difficulty its supposed to be a challenge and not everyone will be able to overcome that challenge. There is nothing wrong with trying and failing. I think the core problem with epic is that everyone who has access to it believe they should be able to beat it. The challenge and struggle are part of the development of skills in this game. People can watch YouTube and see someone like seatin blow through it but do they consider the fact that he is using pots without concern because he is funded. Do people consider the level and depth of his roster also because he is funded. Yes he has some skill but he plays a lot and has a lot of champs to choose from to beat content. Not calling out seatin just using him because he is highly watched for an example. People steamrolling every epic have honed their skills against the nodes and champs we are encountering. Epic is there to be a challenge and defeating epic should give people a sense of accomplishment. Failing against epic should give you motivation to improve your skills rather than jumping on the forum saying it's too hard or unfair. Rather than people creating these threads they should be asking for advice and alternatives for how to fight these champs. Ask for duel options to learn to evade these champs. Nothing short of variant cant be beat with practice and the correct counter champs. Variant has a few fights that are pure resource pits but that was how it was designed. Moving the goalposts and making content harder keeps the game from becoming stagnant.
No, I don't debate the concept of pushing forward. What is the issue for me is the rate it's happening within Difficulties that are preset. The whole point of having, say Uncollected as opposed to Master, is so that people know what they're getting into. It's Uncollected, it's supposed to be as challenging as Uncollected is supposed to be. Not continuously increasing.
But if the difficulty didn't increase with the new champs that are being released we would be using auto fight on it in a matter of months. I will agree that the last 2 eq scaled up master a bit too much from heroic but I think the difficulty in uncollected is scaling at the correct pace for the development of players profiles
If the difficulty was the new Champs for the most part and not knowing how to overcome them yet, that would be different. It gets overboard with the combination of Nodes and strength of the Rarities. With the new Champs coming out that have unique Abilities we're still adjusting to, adding too many challenges on top of it becomes more brick wall than challenge. Again, I'm not arguing against a challenge in general, I'm saying it becomes overkill. I wish there were more testing towards the experience of it for a range of growth points. However, we have everyone from newly-Uncollected to End-Game all aiming for the same Difficulty and it's becoming harder for many, while those that don't have much of a problem with anything don't see it as a problem. Am I making sense?
@GroundedWisdom while I don't disagree with your point on minimizing others feedback. I do disagree with the goalpost movement being too quick. Its epic difficulty its supposed to be a challenge and not everyone will be able to overcome that challenge. There is nothing wrong with trying and failing. I think the core problem with epic is that everyone who has access to it believe they should be able to beat it. The challenge and struggle are part of the development of skills in this game. People can watch YouTube and see someone like seatin blow through it but do they consider the fact that he is using pots without concern because he is funded. Do people consider the level and depth of his roster also because he is funded. Yes he has some skill but he plays a lot and has a lot of champs to choose from to beat content. Not calling out seatin just using him because he is highly watched for an example. People steamrolling every epic have honed their skills against the nodes and champs we are encountering. Epic is there to be a challenge and defeating epic should give people a sense of accomplishment. Failing against epic should give you motivation to improve your skills rather than jumping on the forum saying it's too hard or unfair. Rather than people creating these threads they should be asking for advice and alternatives for how to fight these champs. Ask for duel options to learn to evade these champs. Nothing short of variant cant be beat with practice and the correct counter champs. Variant has a few fights that are pure resource pits but that was how it was designed. Moving the goalposts and making content harder keeps the game from becoming stagnant.
No, I don't debate the concept of pushing forward. What is the issue for me is the rate it's happening within Difficulties that are preset. The whole point of having, say Uncollected as opposed to Master, is so that people know what they're getting into. It's Uncollected, it's supposed to be as challenging as Uncollected is supposed to be. Not continuously increasing.
But if the difficulty didn't increase with the new champs that are being released we would be using auto fight on it in a matter of months. I will agree that the last 2 eq scaled up master a bit too much from heroic but I think the difficulty in uncollected is scaling at the correct pace for the development of players profiles
If the difficulty was the new Champs for the most part and not knowing how to overcome them yet, that would be different. It gets overboard with the combination of Nodes and strength of the Rarities. With the new Champs coming out that have unique Abilities we're still adjusting to, adding too many challenges on top of it becomes more brick wall than challenge. Again, I'm not arguing against a challenge in general, I'm saying it becomes overkill. I wish there were more testing towards the experience of it for a range of growth points. However, we have everyone from newly-Uncollected to End-Game all aiming for the same Difficulty and it's becoming harder for many, while those that don't have much of a problem with anything don't see it as a problem. Am I making sense?
Like you say we have a large range of players going into uncollected eq. When people are finishing it in a few hours after its release and a large percentage finishing it in under a week of its release I'd say the ramp in difficulty isn't has drastic as you believe. Yes it can get frustrating when you hit the skill ability wall to clear content without using resources but that makes overcoming it that much sweeter. If you are spending a fortune (not saying you specifically but people in general) you may want to consider your content you are attempting or the choices in champs you are ranking. I'm looking forward to the release of more champs like sinister and the end of corvus glave brag posts. I've walked through a lot of uncollected content but I've also had to stop and reevaluate my team choices and in some cases dip into 2 and 3* champs to complete content. We as a community should be welcoming more difficult content that forces us to look at alternative ways to overcome it. The one exception I will say about the difficulty content was aegon who punished players if he wasn't killed in the first or second attempt
I used a 4* maxed out stark spidey on her. He did 80% of the job, rest was finished by luke cage who is r3 5*. Uncollected is not meant for rank 4 4*, if you try it but don't have the skill then you are gonna suffer
Unblock sp 1 so hard for chapter 1 uncoll. And regen too. Unusually final boss for chapter 1.
don't do it then
I absolutely have to agree with this .. LOL
I'm not uncollected yet, so certainly can't "complain" about UC ... but seriously ... there's absolutely 0 justification to complain about UC, IMHO ... some (emphasis: "some") of the complaints about master are a good source for discussion ... (not saying they're totally justified or not) .. but certainly worth discussing ... but complaining about UC? uh .. no ... sorry ... that makes no sense ... LOL
Any time I start to feel like I'm getting better at this game I can always count on the forums to bring me back down and remind me how much I suck! LOL
Increasing difficulty should be done by adding new difficulty levels. All of them up to uncollected are static, targeted at people at a certain point of progression. That point doesnt really change just because new champs are released, new stars/ranks are added to the game,, etc. Beginner is for new players, it doesn't get harder because beginners progress, as new beginners come in to the game each month. This applies all the way up and should apply to uncollected, as getting uncollected shows you are at a certain point of progression. Making its difficulty scale to 100% labyrinth clear difficulty would clearly put it out of reach for most players.
Act 6 and Uncontested will likely bring a new difficulty for that.
Uncollected tends to be a free for all rollercoaster... but it's mainly due to the complete lack of testing performance (Darkhawk), node interactions and the effects of 10k base attack on things like awakened abilities (ice Phoenix, iceman and dorm in the trials, etc.)
Champs are often the same star/rank/level in each quest from month to month and I'm sure they have some pool of nodes with a scoring system and they are all within certain parameters, but actually playing it a few times with various roster limitations would be a huge boon to the community.
That said, this month seems pretty average in difficulty overall.
Although I don't like this Emma because she is just annoying (fight takes too long, too much waiting out) because of the node combinations, I didn't use anh revives and that means it must not be too hard.
No, I don't have R5 5*, only 4 r4s, still haven't explored A5, haven't touched Variant, not even tried Lab, so by no means am I an endgame player.
I did exploration now with the top squad you see here (Minus Ægon) and it was more challenging than most Chapter 1 bosses I've seen, but still nothing crazy. Used one L2 revive on the first run.
Most people are struggling with the SP1 evade and fury damage. So, just practice evading her SP and baiting heavies. She'll only attack you and throw her specials while she's in fury mode, so pay attention to that. When she's in defensive mode she won't do anything but curl up into a ball and cry, so you can heavy her there. I would keep her under two bars of power though.
Why are we complaining about this? Lol this UC was easy. Spent 2 total revives and 1 was me watching tv lol. First one was getting used to Havok and his plasma.
Seems like people want UC rewards but don’t want to put in the time and effort to earn it.
Someone already gave really good advice (variant Emma with power gain and power reserve) which is the perfect opportunity to practice evading her sp1. It will only costs you 3 energy.
She’s legit got the most ABC special other than it being inverted. Free opening every time. Just practice duels it will become easier if you practice a bit.
I see the same advice over and over and over and...practice. truth is it's hard to practice when u have to wait hours for ur energy to fill up, try to make it to the final boss with some semblance of ur roster intact, and God forbid u make 1 mistake, then its game over and wait for several more hours for ur energy to fill up again. Either that or use money to buy units.
I'm all for practicing. Truth is I would love to be able to practice and better myself each month. I proposed something a while back which I dont think kabam cares for so I'll try it again.
Maybe each month, do a special arena where u get to fight the bosses only. You choose which one and level of difficulty (normal, heroic, master, epic) with all the same buffs / debuffs as u would encounter in the EQ.
Comments
Does this sound like the OP is asking for advice or complaining? Also, look at the topic. Most of the time when people ask for help they say something along the lines of "Any advice against EF in Chapter 1? I'm really bad at inverted controls so if there's an alternative, I would really appreciate it." To me, it seemed that OP is "entitled" and/or "naive".
That's how humans work. If you're nice and ask for help, people are more than willing to lend a helping hand. If you sound entitled like how the OP did with the topic and opening post, he's more than likely going to get trolled. I, for one, will definitely enjoy trolling him.
[Edit. Just saw this post about the exact same challenge against EF in Chapter 1. Look at how the replies differ and you'll get my point.
https://forums.playcontestofchampions.com/en/discussion/121777/emma-frost-uc#latest ]
Since you say it IS the content, could you give an example of a "decent challenge"? Honestly, Chapter 1 EF wasn't even close to being a challenge.
I'm telling you I agree with you that there's a line between exciting challenge and overboard frustration. And I'm telling you, if you feel that there is overboard frustration when attempting content, then that content is most likely not suitable for you, be it roster wise or skill wise. It is with no apologies that the community doesn't mince their words when telling someone that they are lacking either. If you want someone who will be politically correct and tell you "you can be anything you want to be" and "get anything you want", you're at the wrong place and asking the wrong people.
To be frank, it doesn't help anything but THAT IS THE TRUTH, and yes it hurts. But what else would you like the community to say? Does "Oh it's ok you can't clear Emma Frost in Chapter 1. You just need to tell yourself you can do it and keep trying! Don't worry! We will give you a participation medal for trying. As long as you do your best!" sound good to you?
The matter of fact is, "GET GOOD". Put in the effort, practise fighting against her, do your duels, find out alternatives that can help get past her. If Masochism is giving you a problem, learn to fight without relying on parry. There are no two ways around it. If people do not want to put in the effort, then NOTHING is going to help.
No void of any star variant..no KM as it is a year now since his release same for Void....yet takes less time for others to get them....i am considering leaving...the game is good but everything is on a constant recycle mon in and mon out
Yeah. She's really pretty. That new profile pic of her that was released... Wow...
You just need to practice.
Yes. Get good. Rather, should I say "Your feedback is invalid, we didn't have a problem with it, you're the problem.". That's the message it's sending. It's dismissive and ignorant. It happens literally everytime someone says something has gone too far. Only you can't be right everytime.
People are willing to put the effort in. They've put the effort in thus far. You don't get to Uncollected by hitting Auto Fight. The reaction is as if people have just been given Rewards up until now and now have to earn them. That's a wash. What I would have the community do is respect other people and the feedback they give. I would actually have them do more and consider there may be truth to what others are saying, but that seems to be a reach in this situation, so I would settle for letting people speak their piece without being made to feel less than just because they got past it.
News Flash: We know what we're capable of more than you do.
No, I don't debate the concept of pushing forward. What is the issue for me is the rate it's happening within Difficulties that are preset. The whole point of having, say Uncollected as opposed to Master, is so that people know what they're getting into. It's Uncollected, it's supposed to be as challenging as Uncollected is supposed to be. Not continuously increasing.
But if the difficulty didn't increase with the new champs that are being released we would be using auto fight on it in a matter of months. I will agree that the last 2 eq scaled up master a bit too much from heroic but I think the difficulty in uncollected is scaling at the correct pace for the development of players profiles
If the difficulty was the new Champs for the most part and not knowing how to overcome them yet, that would be different. It gets overboard with the combination of Nodes and strength of the Rarities. With the new Champs coming out that have unique Abilities we're still adjusting to, adding too many challenges on top of it becomes more brick wall than challenge. Again, I'm not arguing against a challenge in general, I'm saying it becomes overkill. I wish there were more testing towards the experience of it for a range of growth points. However, we have everyone from newly-Uncollected to End-Game all aiming for the same Difficulty and it's becoming harder for many, while those that don't have much of a problem with anything don't see it as a problem. Am I making sense?
Like you say we have a large range of players going into uncollected eq. When people are finishing it in a few hours after its release and a large percentage finishing it in under a week of its release I'd say the ramp in difficulty isn't has drastic as you believe. Yes it can get frustrating when you hit the skill ability wall to clear content without using resources but that makes overcoming it that much sweeter. If you are spending a fortune (not saying you specifically but people in general) you may want to consider your content you are attempting or the choices in champs you are ranking. I'm looking forward to the release of more champs like sinister and the end of corvus glave brag posts. I've walked through a lot of uncollected content but I've also had to stop and reevaluate my team choices and in some cases dip into 2 and 3* champs to complete content. We as a community should be welcoming more difficult content that forces us to look at alternative ways to overcome it. The one exception I will say about the difficulty content was aegon who punished players if he wasn't killed in the first or second attempt
I absolutely have to agree with this .. LOL
I'm not uncollected yet, so certainly can't "complain" about UC ... but seriously ... there's absolutely 0 justification to complain about UC, IMHO ... some (emphasis: "some") of the complaints about master are a good source for discussion ... (not saying they're totally justified or not) .. but certainly worth discussing ... but complaining about UC? uh .. no ... sorry ... that makes no sense ... LOL
Act 6 and Uncontested will likely bring a new difficulty for that.
Uncollected tends to be a free for all rollercoaster... but it's mainly due to the complete lack of testing performance (Darkhawk), node interactions and the effects of 10k base attack on things like awakened abilities (ice Phoenix, iceman and dorm in the trials, etc.)
Champs are often the same star/rank/level in each quest from month to month and I'm sure they have some pool of nodes with a scoring system and they are all within certain parameters, but actually playing it a few times with various roster limitations would be a huge boon to the community.
That said, this month seems pretty average in difficulty overall.
If you can’t deal with the uncollected nodes, then don’t do it. Simple as that.
No, I don't have R5 5*, only 4 r4s, still haven't explored A5, haven't touched Variant, not even tried Lab, so by no means am I an endgame player.
I did exploration now with the top squad you see here (Minus Ægon) and it was more challenging than most Chapter 1 bosses I've seen, but still nothing crazy. Used one L2 revive on the first run.
Most people are struggling with the SP1 evade and fury damage. So, just practice evading her SP and baiting heavies. She'll only attack you and throw her specials while she's in fury mode, so pay attention to that. When she's in defensive mode she won't do anything but curl up into a ball and cry, so you can heavy her there. I would keep her under two bars of power though.
Someone already gave really good advice (variant Emma with power gain and power reserve) which is the perfect opportunity to practice evading her sp1. It will only costs you 3 energy.
I'm all for practicing. Truth is I would love to be able to practice and better myself each month. I proposed something a while back which I dont think kabam cares for so I'll try it again.
Maybe each month, do a special arena where u get to fight the bosses only. You choose which one and level of difficulty (normal, heroic, master, epic) with all the same buffs / debuffs as u would encounter in the EQ.
Curious as to ppl's opinion on this.