**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Why wasn't there the same level of outrage when the requirements for Variant difficulty were released?
When looking at Act 6 and Variant, both are permanent, both have requirements that would only allow the use of roughly 1/3 of your whole roster, and both inherently contain significant synergy disadvantages (in fact, Variant was possibly MORE restrictive as Act 6's restriction can be overcome with luck).
Not looking to start a debate, but I am curious what people have to say about this.
(Also, I agree. 4* should be more quiet.)
Many people made use of those champions to become Uncollected and attain Elders Bane, essentially beating everything until now. Now they are utterly useless. Likewise, we will soon see R3 6*, and I don't believe that a maxed SW, going up against an R3 6* on crazy nodes will break the game, and I think many of my fellow summoners would agree (the same goes for the other 4*s not released in higher star forms). If it comes to be that she is still way to too OP even after patch 12.0 (which I was not around for but hear an awful much about), maybe she needs to be revisited and tweaked a bit. I don't know, I just don't like seeing great champions becoming completely irrelevant (particularly OG wolverine which I gain a great amount of usage out of).
The other concern I have, and I wont spend much time on it because others have already, is synergy purposes.
Thank you for reading, I don't do this much, I love this game and am a very, very active and dedicated summoner, I just felt the need to comment and speak my mind and I believe I did so in an appropriate manner.
Thank you.
Either make champions more available or rethink this change.
You created all these champions and all the synergies yet the players are the one punished for it. It just comes of as greedy. Spend enough for a 5* heimdall and you are okay.. grind for a 4* or waste a slot on a 3* and you can't even play, despite it being inherently more difficult for you already.
Why is someone with a 5* heimdall better than someone who can't pull him or pay for him?
If this truly is about the synergies, it's not balancing content, it's creating a barrier.. one that is most easily overcome with cash.
-No awakening gems? Class or generic
-Not enough 5 or 6 shards
-No one needs 2-3 rank gems. Only 3-4 or 4-5 make any sense to work for.
-540 units...... nuff said lol. Wow
-add on the items it’s going to take for some of the paths.
Just does not add up. I think I speak for many..... We were expecting much more from the game team.