Is this game becoming too difficult and frustrating (and not fun anymore) for the average summoner?

13

Comments

  • Jh_DezJh_Dez Member Posts: 1,307 ★★★
    edited March 2019
    The only thing I find annoying in the game is when kabam creates an OP champ and then proceeds to create difficult content to counter those OP champs expecting older champs to still keep up (not everyone is lucky to pull those 2018-2019 god tiers sheesh). Though I like how they are buffing older heroes, they're are slow in doing so.

    Personal opinion I find that people that say content is easy tend to be using god tier heroes and I find it irritating when they do so
    Just cuz it's easy for your champs, doesn't mean it's easy for everyone else
  • AnimusAthiestAnimusAthiest Member Posts: 9
    I agree that the game is becoming more frustrating than fun. The complexity of new champions abilities requires too much studying, practice and research to be fun. And then the new event quests keep getting stacked with more and more of these newer, more complicated champs so that the highest level becomes a nightmare. I just want to fight and collect my rewards. I'm not looking for an exciting challenge. Just want to collect the resources I need to keep growing my team.
  • Jemster519Jemster519 Member Posts: 210 ★★
    Fact of the matter is the game difficulty has gotten out of hand. This is not the same game it once was. It is all about the nodes they have created. They tell us that the intention is to make it more challenging but in all reality it is to force us to spend. Look at uncollected EQ. One path you cant hit them while blocking and another path you have to hit them while blocking. Forced to change the way you play. Mabey we like the way we play. We also now have to acquire the right champs but it takes forever to get them as a 5*. 4* cant even play Act 6. Everyone talks about skill in the game. Did we forget that it is a game? The best games give all players the opportunity to compete. We have to wait so long to get what we need to get the resources to rank up the players that will make a difference if and only if you are lucky enough to acquire them. This is the facts regardless of your skill level.
  • Hammerbro_64Hammerbro_64 Member Posts: 7,463 ★★★★★
    Lormif said:

    Clydania said:

    GP can do well, DoT. Sentinel as well. Where most content now has Intercept as a common theme, Unblockable is the opposite. Only attack when they're not attacking. TBH, I'd fight Fury 10x over before I'd fight KP. Can't stand him. Lol.

    KP was easy. Bait Sp1 . 0 skill required
    KP was easy once you got a cycle going and could keep him in sp1, before that he was tough, and his block damage was very high... He did not have extra power gain so keeping him right was difficult and meant taking a lot of block damage for most people.

    Nick was easy, searously the easiest of the 4. Most of his damage was minor, his sp1 was a joke as long as you dodged the first hit which was easy. Save your specials for when he goes unblockable and he is dead.
    I guess you didn’t do epic difficulty. Hard saving ur specials for Fury when you can’t get over a bar of power (but I had domino with the masacre synergy so it wasn’t that bad for me...rip people who don’t have domino
  • Jemster519Jemster519 Member Posts: 210 ★★
    It is these comments that makes people quit. I am uncollected and completed one run every month in EQ with 100% of chapter 1 and 2. Also complete epic difficulty but that does not mean that I am happy about the direction of the game. People have the right to speak up but that does not mean you have to bash them for it.
  • Jemster519Jemster519 Member Posts: 210 ★★

    It is these comments that makes people quit. I am uncollected and completed one run every month in EQ with 100% of chapter 1 and 2. Also complete epic difficulty but that does not mean that I am happy about the direction of the game. People have the right to speak up but that does not mean you have to bash them for it.

    I wasn't trying to bash you in any way and I deeply apologize, if I hurt you with anything I said. That was not my intention.

    You do have the right to speak up about what you think is a problem. But you might want to consider that other people also have that right. And some of those simply disagree with what you said.

    What changes would you suggest to make the game more enjoyable to you, though? Maybe there's even some common ground to be found.
    No worries. Worked hard this month to 100% uncollected and fell short. Biohazard was difficult. Probably for most. So close to an R5 5* but again I will have to wait. To make me fell better, i opened some 5* that I was saving up but was disappointed so I opened some 4* crystals and got great champs that can never be used in Act 6. Lol. The most frustrating thing is that rewards required to rank up take so long to acquire. You can feel like you are a great player when playing AQ and taking out KP but then you play the last chapter of this months uncollected EQ, you fell like you are not good enough to play the game. There has got to be some more consistency when it comes to difficulty. That's all I was truly saying.
  • LethalProtectorLethalProtector Member Posts: 76

    It is these comments that makes people quit. I am uncollected and completed one run every month in EQ with 100% of chapter 1 and 2. Also complete epic difficulty but that does not mean that I am happy about the direction of the game. People have the right to speak up but that does not mean you have to bash them for it.

    Forgive me if I'm wrong, but i didn't see any bashing. Please correct me as I have only skimmed this page. Also, can you indulge us as to why you believe the game is headed in the wrong direction?
  • Jemster519Jemster519 Member Posts: 210 ★★

    It is these comments that makes people quit. I am uncollected and completed one run every month in EQ with 100% of chapter 1 and 2. Also complete epic difficulty but that does not mean that I am happy about the direction of the game. People have the right to speak up but that does not mean you have to bash them for it.

    Forgive me if I'm wrong, but i didn't see any bashing. Please correct me as I have only skimmed this page. Also, can you indulge us as to why you believe the game is headed in the wrong direction?
    That comment was not directed at you specifically. I apologize.
    I was referring to the general bashing that is done. Accusing people of not having skill happens way too much. If you are uncollected then you have skill unless someone did it for you period.

    I am glad that Kabam has come out with Caviler.

    Now they need to have quest for this classification and leave the crazy nodes like biohazard for them. You should never have to fight a node in EQ uncollected that is harder than any node in Act 5.1 and 5.2. Keep the level of difficulty the same with different champs to face. If you can become uncollected than you can take on uncollected quest. Keep the playing field the same.

    They do it in sports. That is why they have the different leagues. PRO=Caviler

    This is the answer to the different variations of difficulty!!!!!!!!!!!!!!!!!!!!!!!!
  • ContestOfNoobsContestOfNoobs Member Posts: 1,573 ★★★★
    its not getting harder, as harder content (act 6) is ment to be harder when 6.2 and so on is release.

    its the fact... RNG sucks so bad, im at 18 6* and none id r2.

    plenty of map 7 and tier 1 aw experience. and i am ready to take on whatever act 6 brings. 5* roster is fine, but when u see people pull best champs as a 6*, while RNG hasnt been on your side, its pretty disapointing.

    6* will get easier, but with each pull...just makes u wonder when and where u will finally get that 6* worth to r2.
  • LeNoirFaineantLeNoirFaineant Member Posts: 8,672 ★★★★★
    @ContestOfNoobs post your 6* roster if you don't mind. Not doubting you really but 18 with none worthy of R2 seems crazy lol. I have 8 with one dupe and none I want to rank.
  • ContestOfNoobsContestOfNoobs Member Posts: 1,573 ★★★★

    @ContestOfNoobs post your 6* roster if you don't mind. Not doubting you really but 18 with none worthy of R2 seems crazy lol. I have 8 with one dupe and none I want to rank.


    Its so bad i dont want to showem.
  • KerneasKerneas Member Posts: 3,803 ★★★★★
    My problem is, that they release better champions, which makes old content easier. I logical step is to increase the difgiculty of new content, so the game is balanced. This would work in case, that the new better champions would be able to help with the new content more than the old ones. But look at Thing or Darkhawk. They need specific kind of gameplaye that can be done with any champion, no matter if it's Kamala Khan or Corvus Glaive
  • WorknprogressWorknprogress Member Posts: 7,233 ★★★★★

    It is these comments that makes people quit. I am uncollected and completed one run every month in EQ with 100% of chapter 1 and 2. Also complete epic difficulty but that does not mean that I am happy about the direction of the game. People have the right to speak up but that does not mean you have to bash them for it.

    Forgive me if I'm wrong, but i didn't see any bashing. Please correct me as I have only skimmed this page. Also, can you indulge us as to why you believe the game is headed in the wrong direction?
    That comment was not directed at you specifically. I apologize.
    I was referring to the general bashing that is done. Accusing people of not having skill happens way too much. If you are uncollected then you have skill unless someone did it for you period.

    I am glad that Kabam has come out with Caviler.

    Now they need to have quest for this classification and leave the crazy nodes like biohazard for them. You should never have to fight a node in EQ uncollected that is harder than any node in Act 5.1 and 5.2. Keep the level of difficulty the same with different champs to face. If you can become uncollected than you can take on uncollected quest. Keep the playing field the same.

    They do it in sports. That is why they have the different leagues. PRO=Caviler

    This is the answer to the different variations of difficulty!!!!!!!!!!!!!!!!!!!!!!!!
    If you think biohazard is a crazy node, I wouldn't worry about not being able to use those 4*s in act 6 bc you're not gonna want anything to do with it anyway
  • pseudosanepseudosane Member, Guardian Posts: 3,947 Guardian
    I honestly don't care if portions of the game are difficult due to certain nodes as long as they are easy to understand. I do care that everything is becoming overly complicated though, especially the new champs being released. The abilities of the newer champs are becoming essays and I don't want to spend my available time reading/researching.

    Old champs would read like "L1 causes bleed damage." Ok.

    New champs read like "L1 causes bleed damage if the opponent has any buffs and causes poison to be applied if the opponent has any debuffs. If the opponent has both poison and bleed placed upon them simultaneously then this champion also gains unstoppable for 1.1 seconds times the number of debuffs and/or buffs that the opponent had at the time the bleed/poison were placed on the opponent. Additionally, if the opponent is bleed immune then incinerate damage equal to 3.6 times the opponent's attack rating minus the square root of pi is applied over x-32/y seconds." NOT Ok!

    Stop making it so complicated! My interest (I believe I'm not alone) in this game is waning rapidly due to this. The amount of time spent reading and trying to decipher these new champion's abilities is greater than the amount of time spent playing. I'm not here to read a novel. If I wanted to read I'd have my nose buried in a book, not my phone/tablet.
  • DNA3000DNA3000 Member, Guardian Posts: 19,365 Guardian

    But to clarify what I did get out of this video, it’s simple. There are different games, with different difficulties. Games like Candy Crush... would be considered an “Easy” Game. But a game like MCOC, it’s simply a very hard game. It’s what it’s made to be... it’s in its blood. Sure, there are some easy special events, like Gwenpool Goes To The Movies, but that’s a “special event”... not representative of most MCOC content.

    The very fabrics, & very nature of this game is to get increasingly difficult. As explained in the vid, Complaining games like MCOC are getting too hard, is like complaining peppers are too hot 🌶, or lemons are too sour 🍋. Just don’t eat them, because that’s exactly what they are. Do something else, that fits what you like.

    Thing is, on a scale of one to ten, where ten represents the highest difficulty games, MCOC probably rates a five. To the extent that people have been noticing the game getting more difficult, it is probably because MCOC spent its early years being closer to a four.

    In fact, when people talk about difficulty in a game like MCOC, there's two separate but linked aspects of the game that can be characterized as difficult. First, the gameplay itself can be easy or difficult. In that sense I think MCOC has moved from a three at launch to a five today. Second, the game's progression rate can be slow or fast, and thus progression can be "easy" or "difficult" in that sense. MCOC has actually gotten faster over time, so if it was a five at launch, it is probably between a three and a four today.

    The problem is that people always want to progress faster, and they believe if a rate of progress exists that they can observe anyone able to achieve, then that means they deserve something comparable as well. So players don't judge progress rate based on what the average player is doing, the judge based on what the fastest player is doing, and the game is always too slow on that basis. And because it is too slow, that means the player must be able to do higher tier content that awards higher rewards suitable for the rate of progress they deserve. And when that content is too difficult for them to do, because it is intended for stronger players, that means the game itself is "too difficult."
  • crogscrogs Member Posts: 769 ★★★
    edited April 2019

    What bothers me is the "suggested team champion rating". For master difficulty it was 12,500, so you need a team with minimum 2,500's champion rating or 4* 3/30. That's just a joke. This was clearly 25,500 difficulty. I just find it so sad because Kabam deceives players. They should really nerf master difficulty.

    Ummm... I did the spider verse Master one all with 3/30 4*s on my one account. Used a few pots, but I got through it. I just never ranked any of them above r3. Didn't even attempt it on epic. I know my limits. I'm not super skilled. I can only explore the Epic EQ maybe one out of every five months. The rest I just complete and move on. Maybe at some point. My baby account got a 5* Mystic for Voodoo, and my main got a science for Cage. So hopefully my arsenal is a little more effective moving forward.

    All in due time.

    And for me? Units? I don't buy crystals and other junk. I use them to get through content. I'll farm potions when I can. Can't wait to R4 my SL and make farming on bucky easier. I always search for potions in quests on open paths. I try to build up reserves when I can. The no gifting sucks because I can't gift between my two accounts depending on which needs something. And if I feel like I'm going to be stuck blowing through pots, I'll exit, regroup and go back in with different champs, different mentality or what not. All I lose is energy. No point in getting frustrated, unless it's game issues that do me in. Then I get annoyed.
  • crogscrogs Member Posts: 769 ★★★

    Fact of the matter is the game difficulty has gotten out of hand. This is not the same game it once was. It is all about the nodes they have created. They tell us that the intention is to make it more challenging but in all reality it is to force us to spend. Look at uncollected EQ. One path you cant hit them while blocking and another path you have to hit them while blocking. Forced to change the way you play. Mabey we like the way we play. We also now have to acquire the right champs but it takes forever to get them as a 5*. 4* cant even play Act 6. Everyone talks about skill in the game. Did we forget that it is a game? The best games give all players the opportunity to compete. We have to wait so long to get what we need to get the resources to rank up the players that will make a difference if and only if you are lucky enough to acquire them. This is the facts regardless of your skill level.

    So it isn't skill learning to adapt your style of play to the content at hand?

    Honestly... What do you want? Same old **** but just jacked up PI?

    You have the opportunity to compete. It's called Master level. You're obviously not ready for Epic yet if you're whining about liking your style of play as it is. You want Epic rewards on a Master budget (if that).

  • RagamugginGunnerRagamugginGunner Member Posts: 2,210 ★★★★★
    The problem is mid tier players complaining about not being able to breeze through the hardest level of difficulty in each event.
  • unknownunknown Member Posts: 378
    Nas101 said:

    I have been playing this game for over 2 years and I absolutely love it. This is the only game I play on my phone and invest a lot of time in it. But lately I feel that Kabam is raising the difficulty bar in many of the quests so high that this game doesn't feel fun to play sometimes.

    For example, the recent Nick Fury's Recon Initiative quest boss fight is designed so poorly that you end up spending a lot of units and yet you can't get past the boss (the final unblockable phase is super frustrating). Ofcourse there are many players for whom this fight is very easy, but again they make up maybe 1% of the summoners. I, like most of the summoners out there, am an average player. So why is Kabam focusing on the top 1% and ignoring the majority? This is really upsetting and frustrating and making many players quit this game. Kabam should know where to draw the line between fun and frustration, and I really hope they do. Because at the end of they day we want this game to be fun and enjoyable and not something that frustrates you and makes you want to throw your phone.

    Became unfun after 12.0. This game is terrible...that's why I been playing msf most of the time
  • Jemster519Jemster519 Member Posts: 210 ★★
    crogs said:

    Fact of the matter is the game difficulty has gotten out of hand. This is not the same game it once was. It is all about the nodes they have created. They tell us that the intention is to make it more challenging but in all reality it is to force us to spend. Look at uncollected EQ. One path you cant hit them while blocking and another path you have to hit them while blocking. Forced to change the way you play. Mabey we like the way we play. We also now have to acquire the right champs but it takes forever to get them as a 5*. 4* cant even play Act 6. Everyone talks about skill in the game. Did we forget that it is a game? The best games give all players the opportunity to compete. We have to wait so long to get what we need to get the resources to rank up the players that will make a difference if and only if you are lucky enough to acquire them. This is the facts regardless of your skill level.

    So it isn't skill learning to adapt your style of play to the content at hand?

    Honestly... What do you want? Same old **** but just jacked up PI?

    You have the opportunity to compete. It's called Master level. You're obviously not ready for Epic yet if you're whining about liking your style of play as it is. You want Epic rewards on a Master budget (if that).

    Just for the record, I have completed the Intel Missions last month 100% and complete all difficulties on this months Bounty Missions. With monthly Unlcollected EQ, I always make one run and 100% chapters 1 and 2. If I have enough credits available, may also complete chapter 3 100%. Having been playing too much areana so haven't been getting too many credits lately. Please refrain from judging. Not all of us summoners have Blade, Domino or Corvus as a 5*. We work with what we have. I don't even have a maxed 5*. I might have one by the end of this month. There is 2 aspects to the game: Skill and the right champs. I do well with what I have and never force myself to have to use resource to beat content too hard for my team. With some nodes, you absolutely need the right champs to beat it.
  • Jemster519Jemster519 Member Posts: 210 ★★
    A new perspective. I have just R5 my first 5*. Venom. There is so much difference between an R4 5* and a R5 5*. I hope people stop comparing apples to oranges. Different champs and different ranks make a world of difference. PERIOD!!!!!!!
  • crogscrogs Member Posts: 769 ★★★

    crogs said:

    Fact of the matter is the game difficulty has gotten out of hand. This is not the same game it once was. It is all about the nodes they have created. They tell us that the intention is to make it more challenging but in all reality it is to force us to spend. Look at uncollected EQ. One path you cant hit them while blocking and another path you have to hit them while blocking. Forced to change the way you play. Mabey we like the way we play. We also now have to acquire the right champs but it takes forever to get them as a 5*. 4* cant even play Act 6. Everyone talks about skill in the game. Did we forget that it is a game? The best games give all players the opportunity to compete. We have to wait so long to get what we need to get the resources to rank up the players that will make a difference if and only if you are lucky enough to acquire them. This is the facts regardless of your skill level.

    So it isn't skill learning to adapt your style of play to the content at hand?

    Honestly... What do you want? Same old **** but just jacked up PI?

    You have the opportunity to compete. It's called Master level. You're obviously not ready for Epic yet if you're whining about liking your style of play as it is. You want Epic rewards on a Master budget (if that).

    Just for the record, I have completed the Intel Missions last month 100% and complete all difficulties on this months Bounty Missions. With monthly Unlcollected EQ, I always make one run and 100% chapters 1 and 2. If I have enough credits available, may also complete chapter 3 100%. Having been playing too much areana so haven't been getting too many credits lately. Please refrain from judging. Not all of us summoners have Blade, Domino or Corvus as a 5*. We work with what we have. I don't even have a maxed 5*. I might have one by the end of this month. There is 2 aspects to the game: Skill and the right champs. I do well with what I have and never force myself to have to use resource to beat content too hard for my team. With some nodes, you absolutely need the right champs to beat it.
    Umm... So what? I did the same thing. I usually can complete Uncollected and then work on exploring until I think it'll be too much of a unit/resource drain, and I stop.

    Why do you think you deserve to fully explore Epic? Because you want the rewards? Well guess what... You're on the slow path. Get used to it. There is no instant gratification. Just because you have limits in skill, ability or champs, doesn't mean content is out of hand.

    I truly don't get why people have some sense of entitlement in this game. Heck, I wish there was something below variant but way above the basic version. There is a big disparity and no master level. Haven't really complained. I just do other stuff and stop if I'm bored or it's too much of a resource drain. Sometimes I exit out and go back with different champs or wait until there is a decent champ I can rank to give it another go. If it's a worthwhile rank and not just for that particular quest.

    There are a lot of things to complain about with this game and company. But the entitled expectations of completing difficult content is annoying as hell.
  • Dtl7714Dtl7714 Member Posts: 472 ★★★
    Difficult? No. Unfun? yes. First of all no thought or creativity is put into EQ bosses. Basically all have unblockable and/or healing that you need to get around. While this rinse and repeat design strategy fulfills the sole purpose of cash grab against lower players who rush in without strategy or force their way through due to lack of skill it really isnt that challenging.

    The constant bugs that Kabaam takes their sweet time fixing if at all are annoying. They should really try testing first but again probably dont care cause bugs=money.

    Objectives. Could have been cool but Crystal's ate garbage and for many of us the choice is sell champs or pass on it.

    Next War Season. Is it coming? A magic 8 ball will give you a better answer than Kabaam. No answer to the delay reason or possible release. Thanks for the transparency.

    AQ. Thanks for silent nerfing the sentinels special 1 and pretending to fix it. Still is different timing from before.

    Like I said. Not fun
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