**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Most of all variant 1 lacked the FUN part, which variant 2 definitely has. Thanks Kabam.
On the flip side of that though, it seems like it’s chock full of bugs. Poison isn’t being induced when it should with KG, or doing damage to the opponent at all during regen cycle, Dormammu’s heavy unstoppable/indestructible buff proc isn’t working properly as I had already posted, plus others I’m certain I just haven’t discovered yet.
While this new content deserves props, this update has more bugs than I can recall in a single update since 12.0.
@Kabam Miike @Kabam Zibiit @Kabam Vydious
Like I said, props, and thanks for the fun new content. But it would be great to see the global node mechanics working like they should.
Can’t speak to Dorm issue as I didn’t use him at all.
iPad 6th gen - iOS 12.2
MCoC 21.1.1
No boosts
Using a team with Heimdall for synergy
https://www.youtube.com/watch?v=-XMCTnIVh5s
Couple concerns: @Kabam Miike @Kabam Vydious
1- iceman coldsnap, expecially on the mutant wrath node, is way too kuch. As much as i understand the need for an immune, a r4 should at least be able to survive with 10ish%. That happens only boosting hp at least by 20%. Id have tuned it better.
2- doctor strange.
With 12.0 he has been neerfed under tha statement that “he was too op”. Part of the nerf was his powergain. Yet the variant one(s) seem to have the pre 12.0 powergain plus the boost given byy the nodes. If the nerf was due given his ability was part of what made him op, the same should apply to the defender counterpart.
3- some fights are stagnant. As much as challenge should alwais be around, fights like magneto, and couple of the last yellowjackets are a bit too long for my tastes. Im sure it can be made challenging without needing to wait 1 min gor every special fired. The ultra defensive IA adopted in variant isnt helping for sure.
For the rest, well done.
Same device and MCoC info as my last video.
No boosts
Team consists of:
5* Hyperion
4* Archangel
4* venom
4* hulk
4* Heimdall
https://youtu.be/5AgSD3xATGE