Credit should be given where due. Kabam was spot on with variant 2. It has all what good content should have. It's difficult yet doable for mid tier players. Requires to test champs we usually don't use, come up with strategies to counter different champs and nodes. Variant 1 was horrible. Even at 800k+ rating, I still have many champs needed to complete it.
Most of all variant 1 lacked the FUN part, which variant 2 definitely has. Thanks Kabam.
Credit should be given where due. Kabam was spot on with variant 2. It has all what good content should have. It's difficult yet doable for mid tier players. Requires to test champs we usually don't use, come up with strategies to counter different champs and nodes. Variant 1 was horrible. Even at 800k+ rating, I still have many champs needed to complete it.
Most of all variant 1 lacked the FUN part, which variant 2 definitely has. Thanks Kabam.
Agreed. Love the content. Enjoyable, challenging, and interactive for sure; Kudos to Kabam. Also makes a few champs that’s don’t see as much playing time both usable and fun.
On the flip side of that though, it seems like it’s chock full of bugs. Poison isn’t being induced when it should with KG, or doing damage to the opponent at all during regen cycle, Dormammu’s heavy unstoppable/indestructible buff proc isn’t working properly as I had already posted, plus others I’m certain I just haven’t discovered yet.
While this new content deserves props, this update has more bugs than I can recall in a single update since 12.0.
I thought the same thing right away with KG, but that’s not how it actually works. Opponent takes 200% more damage while under a poison debuff, not increased poison damage. Regen procs a poison debuff so you can get increased damage while hitting them, it doesn’t actually cause poison though.
Can’t speak to Dorm issue as I didn’t use him at all.
1- iceman coldsnap, expecially on the mutant wrath node, is way too kuch. As much as i understand the need for an immune, a r4 should at least be able to survive with 10ish%. That happens only boosting hp at least by 20%. Id have tuned it better.
2- doctor strange. With 12.0 he has been neerfed under tha statement that “he was too op”. Part of the nerf was his powergain. Yet the variant one(s) seem to have the pre 12.0 powergain plus the boost given byy the nodes. If the nerf was due given his ability was part of what made him op, the same should apply to the defender counterpart.
3- some fights are stagnant. As much as challenge should alwais be around, fights like magneto, and couple of the last yellowjackets are a bit too long for my tastes. Im sure it can be made challenging without needing to wait 1 min gor every special fired. The ultra defensive IA adopted in variant isnt helping for sure.
Guess I’ll have to post about my vid above in the bug section. Hyperion shouldn’t be taking glancing damage when attacking with a heavy. Game is downright wacky right now.
Guess I’ll have to post about my vid above in the bug section. Hyperion shouldn’t be taking glancing damage when attacking with a heavy. Game is downright wacky right now.
That the 1.1.1 hype right at start? I'm down for some testing
Guess I’ll have to post about my vid above in the bug section. Hyperion shouldn’t be taking glancing damage when attacking with a heavy. Game is downright wacky right now.
That the 1.1.1 hype right at start? I'm down for some testing
Yes, that’s 1.1 Hyperion on the left side.
Hrmm well that's odd I cant re create this issue I tried with the same team
Appreciate the effort. I only tried once more with the same team vs the same node and it didn’t happen. There’s just so much screwed up with the game right now; nothing would surprise me.
Thats not from the heavy it’s from the special 3... AND it’s not supposed to happen. This is a bug for sure I just posted a thread on it would love if you would post this there
Thats not from the heavy it’s from the special 3... AND it’s not supposed to happen. This is a bug for sure I just posted a thread on it would love if you would post this there
My Hyperion did not die from the enemy L3 attack. Let's re-cap:
I get hit with enemy L3 special attack
My Heimdall synergy kicks in (Indestructible & Unstoppable) so I don't die and I'm at 1% health
Enemy Hyperion tries to heavy attack
I counter with my own heavy attack .... and mysteriously die since, size #Large champs are not supposed to take glancing damage with Heavies and Specials.
@MikeHock, oh, that was the opponent Hyperion doing the SP3 on you (almost causing you to die) ? Must have thought it was you own Hype doing the SP3, since Darth had an issue where doing his own Hype's SP3 (against Science Symbioid) was getting return glancing damage and killing Hype (which shouldn't happen with a Large size Hyperion).
Here’s a fight from yesterday where my Archangel takes glancing damage when my L1 hits 1.1 Sabretooth. Size Large heroes are not supposed to take glancing damage when performing special attacks or heavy attacks, right ????
Same device and MCoC info as my last video. No boosts Team consists of: 5* Hyperion 4* Archangel 4* venom 4* hulk 4* Heimdall
Here’s a fight from yesterday where my Archangel takes glancing damage when my L1 hits 1.1 Sabretooth. Size Large heroes are not supposed to take glancing damage when performing special attacks or heavy attacks, right ????
Comments
Most of all variant 1 lacked the FUN part, which variant 2 definitely has. Thanks Kabam.
On the flip side of that though, it seems like it’s chock full of bugs. Poison isn’t being induced when it should with KG, or doing damage to the opponent at all during regen cycle, Dormammu’s heavy unstoppable/indestructible buff proc isn’t working properly as I had already posted, plus others I’m certain I just haven’t discovered yet.
While this new content deserves props, this update has more bugs than I can recall in a single update since 12.0.
@Kabam Miike @Kabam Zibiit @Kabam Vydious
Like I said, props, and thanks for the fun new content. But it would be great to see the global node mechanics working like they should.
Can’t speak to Dorm issue as I didn’t use him at all.
iPad 6th gen - iOS 12.2
MCoC 21.1.1
No boosts
Using a team with Heimdall for synergy
https://www.youtube.com/watch?v=-XMCTnIVh5s
Couple concerns: @Kabam Miike @Kabam Vydious
1- iceman coldsnap, expecially on the mutant wrath node, is way too kuch. As much as i understand the need for an immune, a r4 should at least be able to survive with 10ish%. That happens only boosting hp at least by 20%. Id have tuned it better.
2- doctor strange.
With 12.0 he has been neerfed under tha statement that “he was too op”. Part of the nerf was his powergain. Yet the variant one(s) seem to have the pre 12.0 powergain plus the boost given byy the nodes. If the nerf was due given his ability was part of what made him op, the same should apply to the defender counterpart.
3- some fights are stagnant. As much as challenge should alwais be around, fights like magneto, and couple of the last yellowjackets are a bit too long for my tastes. Im sure it can be made challenging without needing to wait 1 min gor every special fired. The ultra defensive IA adopted in variant isnt helping for sure.
For the rest, well done.
Same device and MCoC info as my last video.
No boosts
Team consists of:
5* Hyperion
4* Archangel
4* venom
4* hulk
4* Heimdall
https://youtu.be/5AgSD3xATGE