It really sucks to put in the same or even more effort as someone else and RNG screws you over. I HATE complete RNG rewards. It sucks got the 95% of players who don't get lucky.
It really sucks to put in the same or even more effort as someone else and RNG screws you over. I HATE complete RNG rewards. It sucks got the 95% of players who don't get lucky.
RNG give me a 5* Blade 😎 But dont give even a 4* Magic 😓 Or a BW for The event of day 24 😂
The RNG spread is mad on these crystals . 5* AG to 10k gold . The drop rates are in game if u want to check . This is crazy bad . Keep it as game not a casino
Be pretty cool if they offered a 5* Scarlet Witch for doing a Legends Run on this quest. I know it probably won't happen, but think it sounds like a cool idea.
Very true and I completely agree. And I know to an extent there HAS to be RNG in pretty much every game. But when progression is solely based on random luck, that's a big problem.
That would be a problem if it were true to that extreme, but I don't think this is true. You could be a little unlucky and not pull the very best champs. You could be very unlucky and not pull any of the higher tier champs. You would have to be astronomically unlucky to not pull any champs capable of getting you through the vast majority of the content. And while there's no way to examine every single player's roster and circumstances, I have experienced too many instances of supposedly "bad pulls" ending up being useful enough that I don't believe RNG is a direct impediment to progress. It can speed you up or slow you down, in the same way that someone that grinds (or buys) more crystals can be faster or slower, but I don't think any reasonably possible bad luck would completely stop my game progress. You could slow me down or set me back, but I would still be making progress.
If progress were in fact solely based on random luck, that would mean nothing I did and nothing I could do could have any influence on my progress. You can't control random chance. And if I were powerless to do anything to influence my progress in the game, it would be pointless for me to play the game. I don't currently feel this is true to any significant degree.
So do you think in the end everyone more or less ends up in the same spot relative to their ingame cohorts
No, that's not what I said. That wouldn't be true even if all randomness was eliminated from the game. What I said was that I did not believe it was true that progress is solely based on luck. There are things I do that I do specifically to improve my progress, which means progress cannot be solely based on luck, since there's nothing I can do to alter luck.
I would say that 50% of your game progress is based on improving skill and gameplay tactics. Practicing against difficult champs, especially in non-advantageous match ups, can significantly improve a player's ability to complete content regardless of their roster. So can studying the champs and how they work. Without practice, champs like IMIW and Korg are extremely difficult to kill even with advantageous attackers. With practice, champs like IMIW and Korg can be defeated relatively easily with advantageous attackers. With enough practice, those champs can be defeated with a wide variety of attackers, sometimes basically any attacker.
About 25% of your game progress is based on gameplay effort and efficiency. Do you sell expiring resources or let them expire? Do you open crystals during events that maximize your return on investment? Do you buy basic or featured crystals with shards, and why? What's the better return on investment? Do you do the content that has the best rewards for your progress level? Do you level up the champs that give you the best chance to progress in content, or just what someone else tells you is the best? Do you manage your resources efficiently, balancing immediate rank up needs with potential future benefits of holding resources? All those things can have a significant impact on progress. And of course, players who play for more time will progress faster than those that play less. Arena grinders have a significant advantage here.
About 25% is luck, on average. Some players have blockbuster luck with draws, some have horrible luck with draws. But across all players, I think about a quarter of their overall progress is due to luck, or the lack of progress is due to the lack thereof.
and a champ acquisition strategy comes with significant diminishing returns in the long run?
I'm not 100% certain what you mean by this, but if you mean what I think you mean then I think this is the pessimistic perspective on champ acquisition. The optimistic one is that champ acquisition is front-loaded: you are more likely to benefit from champ crystals early on, for the simple reason that you don't have anything significant yet, and the more crystals you open and the larger your roster becomes, the less likely it is that future openings will help you. Relative to some hypothetical game where every opening was equally likely to benefit the player overall, this is actually better for player progress.
Also, a game where every champion crystal opening didn't have diminishing returns over time would be unsustainable.
@Kabam Miike how do you expect me to complete a rank up event when I’ve already ranked up the champs? I’ve only got 5* avengers and I can’t open the event because I can’t clear 2*-4* first.
So this is the only event this month and there’s not a 6* shard in sight.... thanks guys, you know I was really hoping to open a new 6* before I committed to my next rank up but sure, I’ll wait SIX weeks... Unless @Kabam Miike etc could prove me wrong...
So this is the only event this month and there’s not a 6* shard in sight.... thanks guys, you know I was really hoping to open a new 6* before I committed to my next rank up but sure, I’ll wait SIX weeks... Unless @Kabam Miike etc could prove me wrong...
So this is the only event this month and there’s not a 6* shard in sight.... thanks guys, you know I was really hoping to open a new 6* before I committed to my next rank up but sure, I’ll wait SIX weeks... Unless @Kabam Miike etc could prove me wrong...
There’s still the usual EQ...
If there is that’s great, I’ve just seen no mention of it and sounded like these 2 quests were replacing it
So based on the drop rates of the greater last stand crystal, and assuming you get enough shards for 30 of these crystals (which seems to be the total of doing all the difficulties of all the events, you could get more) I calculated the statistical average return on opening thirty of these crystals. It looks like this:
Note: gold and units presume that on average you get the middle value, the drop odds don't show the relative odds of getting each of the three possibilities for those types of drops. In the case of the awakening gems those numbers represent the approximate odds of getting one of them after all 30 openings. So roughly 3% chance to get one of those per player opening thirty crystals (this chance is approximate: it actually represents average return which is slightly different but close enough here).
To be honest, considering this is a six week event, those rewards seem substantially lower than I would expect. Of course, some people will get more, but some will get less: I would expect the statistical average reward to be much higher. Even if I'm ignoring the possibility of getting last stand crystals elsewhere, that wouldn't seem to be likely to change things by more than a little, since this already factors in thirty crystal openings.
I actually feel like I must have made an error somewhere. I wouldn't call the rewards "insulting" or anything silly like that, but they feel off.
So based on the drop rates of the greater last stand crystal, and assuming you get enough shards for 30 of these crystals (which seems to be the total of doing all the difficulties of all the events, you could get more) I calculated the statistical average return on opening thirty of these crystals. It looks like this:
Note: gold and units presume that on average you get the middle value, the drop odds don't show the relative odds of getting each of the three possibilities for those types of drops. In the case of the awakening gems those numbers represent the approximate odds of getting one of them after all 30 openings. So roughly 3% chance to get one of those per player opening thirty crystals (this chance is approximate: it actually represents average return which is slightly different but close enough here).
To be honest, considering this is a six week event, those rewards seem substantially lower than I would expect. Of course, some people will get more, but some will get less: I would expect the statistical average reward to be much higher. Even if I'm ignoring the possibility of getting last stand crystals elsewhere, that wouldn't seem to be likely to change things by more than a little, since this already factors in thirty crystal openings.
I actually feel like I must have made an error somewhere. I wouldn't call the rewards "insulting" or anything silly like that, but they feel off.
Hmmm...that seems very light for a month+1/2 event. Maybe they didn’t want the game to upstage the movie?
So based on the drop rates of the greater last stand crystal, and assuming you get enough shards for 30 of these crystals (which seems to be the total of doing all the difficulties of all the events, you could get more) I calculated the statistical average return on opening thirty of these crystals. It looks like this:
Note: gold and units presume that on average you get the middle value, the drop odds don't show the relative odds of getting each of the three possibilities for those types of drops. In the case of the awakening gems those numbers represent the approximate odds of getting one of them after all 30 openings. So roughly 3% chance to get one of those per player opening thirty crystals (this chance is approximate: it actually represents average return which is slightly different but close enough here).
To be honest, considering this is a six week event, those rewards seem substantially lower than I would expect. Of course, some people will get more, but some will get less: I would expect the statistical average reward to be much higher. Even if I'm ignoring the possibility of getting last stand crystals elsewhere, that wouldn't seem to be likely to change things by more than a little, since this already factors in thirty crystal openings.
I actually feel like I must have made an error somewhere. I wouldn't call the rewards "insulting" or anything silly like that, but they feel off.
So based on the drop rates of the greater last stand crystal, and assuming you get enough shards for 30 of these crystals (which seems to be the total of doing all the difficulties of all the events, you could get more) I calculated the statistical average return on opening thirty of these crystals. It looks like this:
Note: gold and units presume that on average you get the middle value, the drop odds don't show the relative odds of getting each of the three possibilities for those types of drops. In the case of the awakening gems those numbers represent the approximate odds of getting one of them after all 30 openings. So roughly 3% chance to get one of those per player opening thirty crystals (this chance is approximate: it actually represents average return which is slightly different but close enough here).
To be honest, considering this is a six week event, those rewards seem substantially lower than I would expect. Of course, some people will get more, but some will get less: I would expect the statistical average reward to be much higher. Even if I'm ignoring the possibility of getting last stand crystals elsewhere, that wouldn't seem to be likely to change things by more than a little, since this already factors in thirty crystal openings.
I actually feel like I must have made an error somewhere. I wouldn't call the rewards "insulting" or anything silly like that, but they feel off.
Hmmm...that seems very light for a month+1/2 event. Maybe they didn’t want the game to upstage the movie?
Dr. Zola
I am mentally ignoring these milestones. Just gonna take what comes to me by normal play. May be that was the aim when they stunted the greater crystal with that RNG.
Seems like a good plan. At the end of the event, if I have a shot at more Greater LS crystals, then maybe the answer is to target specific objectives. Otherwise, it doesn’t seem worth specific effort.
Comments
But dont give even a 4* Magic 😓
Or a BW for The event of day 24 😂
Is there no 6* shards available from event quests at all next month?
I would say that 50% of your game progress is based on improving skill and gameplay tactics. Practicing against difficult champs, especially in non-advantageous match ups, can significantly improve a player's ability to complete content regardless of their roster. So can studying the champs and how they work. Without practice, champs like IMIW and Korg are extremely difficult to kill even with advantageous attackers. With practice, champs like IMIW and Korg can be defeated relatively easily with advantageous attackers. With enough practice, those champs can be defeated with a wide variety of attackers, sometimes basically any attacker.
About 25% of your game progress is based on gameplay effort and efficiency. Do you sell expiring resources or let them expire? Do you open crystals during events that maximize your return on investment? Do you buy basic or featured crystals with shards, and why? What's the better return on investment? Do you do the content that has the best rewards for your progress level? Do you level up the champs that give you the best chance to progress in content, or just what someone else tells you is the best? Do you manage your resources efficiently, balancing immediate rank up needs with potential future benefits of holding resources? All those things can have a significant impact on progress. And of course, players who play for more time will progress faster than those that play less. Arena grinders have a significant advantage here.
About 25% is luck, on average. Some players have blockbuster luck with draws, some have horrible luck with draws. But across all players, I think about a quarter of their overall progress is due to luck, or the lack of progress is due to the lack thereof. I'm not 100% certain what you mean by this, but if you mean what I think you mean then I think this is the pessimistic perspective on champ acquisition. The optimistic one is that champ acquisition is front-loaded: you are more likely to benefit from champ crystals early on, for the simple reason that you don't have anything significant yet, and the more crystals you open and the larger your roster becomes, the less likely it is that future openings will help you. Relative to some hypothetical game where every opening was equally likely to benefit the player overall, this is actually better for player progress.
Also, a game where every champion crystal opening didn't have diminishing returns over time would be unsustainable.
Hello, more T4b frags.
Dr. Zola
Unless @Kabam Miike etc could prove me wrong...
Kabam trolled us all 😂
4* shards: 4500
5* shards: 1500
T4 Basic: 4.65
T4CC: 2.4
T1 Alpha: 1.8
T5 Basic fragments: 4050
T2 Alpha fragments: 13500
Boosts: 0.9
4* sig stones: 22.5
5* sig stones: 15
4* class awaken: 0.12
5* class awaken: 0.03
Gold: 135000
Units: 45
Note: gold and units presume that on average you get the middle value, the drop odds don't show the relative odds of getting each of the three possibilities for those types of drops. In the case of the awakening gems those numbers represent the approximate odds of getting one of them after all 30 openings. So roughly 3% chance to get one of those per player opening thirty crystals (this chance is approximate: it actually represents average return which is slightly different but close enough here).
To be honest, considering this is a six week event, those rewards seem substantially lower than I would expect. Of course, some people will get more, but some will get less: I would expect the statistical average reward to be much higher. Even if I'm ignoring the possibility of getting last stand crystals elsewhere, that wouldn't seem to be likely to change things by more than a little, since this already factors in thirty crystal openings.
I actually feel like I must have made an error somewhere. I wouldn't call the rewards "insulting" or anything silly like that, but they feel off.
What a joke.
Dr. Zola
in this table shows some valuable items quantified only as 1 means that all items can only be won once in the 10k crystal?
Dr. Zola