Give him a mechanic called Sonic Vibrations which he can charge similar to Quake, however, these only apply to SP damage and depending how many Sonic Vibrations charges you have, SP damage gains an additional (X) damage.
In addition to the additional damage, the number of Sonic Vibration Charges you have apply additional debuffs:
5+ Sonic Vibration Charges: gives an extra (X) stun duration,
10+ Sonic Vibration Charges: adds a concussion debuff for (X) seconds.
15+ Sonic Vibration Charges: adds a new buff called Vertigo which affects balance and coordination causing a (X) percent chance for attacks to miss Black Bolt and causes all Auto- evade / auto-block chances to fail by (X) percent.
Each level stacks on the previous so at 15+ hits, you would get the extended stun, concussion and Vertigo upon landing the SP.
All Sonic Vibration Charges are consumed with the activation of a SP.
Give him a mechanic called Sonic Vibrations which he can charge similar to Quake, however, these only apply to SP damage and depending how many Sonic Vibrations charges you have, SP damage gains an additional (X) damage.
In addition to the additional damage, the number of Sonic Vibration Charges you have apply additional debuffs:
5+ Sonic Vibration Charges: gives an extra (X) stun duration,
10+ Sonic Vibration Charges: adds a concussion debuff for (X) seconds.
15+ Sonic Vibration Charges: adds a new buff called Vertigo which affects balance and coordination causing a (X) percent chance for attacks to miss Black Bolt and causes all Auto- evade / auto-block chances to fail by (X) percent.
Each level stacks on the previous so at 15+ hits, you would get the extended stun, concussion and Vertigo upon landing the SP.
All Sonic Vibration Charges are consumed with the activation of a SP.
Black bolt is already in the game
Really? 😂😂. I know. This was an update to the current Black Bolt. Many times, if you do a separate thread on what you would like to see as far as a champion update, the mods ask you to put it here. I probably should have put "BLACK BOLT UPDATE" but I thought everyone would get that this was an update to the current OG BB.
Black Bolt UPDATE (this would be a buff to the current in-game version and not a NEW character)
Give him a mechanic called Sonic Vibrations which he can charge similar to Quake, however, these only apply to SP damage and depending how many Sonic Vibrations charges you have, SP damage gains an additional (X) damage.
In addition to the additional damage, the number of Sonic Vibration Charges you have apply additional debuffs:
5+ Sonic Vibration Charges: gives an extra (X) stun duration,
10+ Sonic Vibration Charges: adds a concussion debuff for (X) seconds.
15+ Sonic Vibration Charges: adds a new buff called Vertigo which affects balance and coordination causing a (X) percent chance for attacks to miss Black Bolt and causes all Auto- evade / auto-block chances to fail by (X) percent.
Each level stacks on the previous so at 15+ hits, you would get the extended stun, concussion and Vertigo upon landing the SP.
All Sonic Vibration Charges are consumed with the activation of a SP.
Dashing back and holding block for 1.5 seconds results in mystique shapeshifting, this puts a confusion debuff on the opponent. Confusion makes opponents deal less damage, have a 65% chance to miss and limits movement speeds. This also gives her a random buff. 7 second cool down
Martial perfection:
As mystique's combo-metre increases, so does her critical rating. 40% chance to evade each hit. Critical hits cause armour break.
Signature ability:
If mystiqe gains a non-damaging rebuff, 40% chance to shapeshift and shrug it off. Every time Mystiqe shapeshifter, plus 30% attack damage and physical resistance.
Special one:
100% chance to cause bleed
Special two:
Damage increases by up to 300% based on combo metre. Causes concussion.
Special 3.
Mystique replicates the opponent's DNA, gaining any abilities the opponent has while keeping her's.
Around the release of dark pheonix would be a good opportunity IMO.
Synergy Bonuses: Friends: Magneto - All champions gain +145 Armor Rating It’s complicated: Professor X - All champions gain +3% health Teammates: Beast, Cyclops, Storm - Mutants gain +150 Critical Damage Rating.
Signature Ability: Copycat: Every 7 seconds, copy all buffs the opponent has. They last for 3 seconds. Unstoppable and Unblockable effects can’t be copied.
Passive: When hit by a critical attack, has a 25% chance to activate a permanent Precision buff, increasing Critical Rating by 200. When hit by a critical attack, has a 25% chance to activate a permanent Cruelty buff, increasing Critical Damage Rating by 300.
Special 1: 5% chance to Stun for 2 seconds for each buff active.
Special 2: 50% chance to activate a Fury buff for 3 seconds, granting +200 attack. 50% chance to inflict Bleed, dealing 200 Direct Damage over 3.50 seconds.
Special 3: 100% chance to Stun for 2 seconds. 100% chance to gain True Strike for 5 seconds.
Immune to mental effects, EG inverted controls. Over the duration of 30 seconds, Mantis makes the opponent sleep, causing: lower ability accuracy; lower damage and lower physical resistance. After the 30 seconds the opponent is paralysed for 7 seconds. When they are paralysed, all buffs are nullified immediately and the opponent is stunned. Stun duration on Mantis is cut by 50% While her combo metre increases, Mantis becomes more in tap with the opponents emotions. Every 10 hits, obtain a permanent precision buff and increase block proficiency by 15%.
Abilities:
Every critical hit causes fatigue.
Special one:
Causes stun and power steal.
Special two:
Is unlockable and reverses effects of non regenerating debuff.
Special 3:
Mantis imitates her opponent's emotions, and knows their next move. Giving her 45% chance to evade any attacks.
Kyo kusanagi(skill class) #Offensive: dmg over time, #offensive: burst, #KOF, #hero, #size: m Crit chance: 20% Crit dmg: 200% Armor: 15% Block proficiency: 55% Min pi: 988 Max pi: 3462 Max with max signature: 4039 Passive: kyo gains 30% energy resistance and gain 5% Incinerate resist when Being damaged by Incinerate and nova flames. When facing Iori, gain 15% base attack rating Heavy attack: 100% chance to inlficts Incinerate, dealing ... over 2s Sp1(chew on... this!): each hit has a 100% chance to Incinerate, dealing ... over 5s. The last 3 hits of this attack is Unblockable Sp2(heheh... you burned): This attack refreshs all Incinerate effects. If there isn’t one, inflicts an Armor Break, reducing ... over 10s Sp3(this is the fist of... kyo kusanagi): 100% chance to Stun over 4s 100% chance to gain True Dmg for 16s, allowing this champion to ignore all armors and resistances Sig ability(contempt for the weak): when facing champions with higher rating, this champion gains an additional 30% armor rating and when facing champions with lower rating, gains an additional 30% attack rating. Synergies bonuses Perfect combination(iori): iori: all attacks have a 40% chance to cause Incinerate, dealing ... over 3s. Kyo: if iori is knockout when start the fight with kyo, kyo will gain 100% of the power bar at the start of the fight and have a 60% chance to gain Death Touch. Worthy opponent(orochi): kyo: gain a power gain buff for 10s gaining 27.5% max power whenever getting a bar of Power or when receiving a debuff Orochi: Die trying(kyo): if kyo reachs below 30% health, decrease 6% armor rating but increase 12% attack rating Bio: as the child of the Kusanagi clan, kyo is an extraordinary child with the ability to control fire, use them as his weapon to cross through many battles. Now being a part of the Contest, he hope to face evils, wipe them once and for all
Iori yagami(skill class) #offensive: raw dmg, #hero, #KOF, #size: m Crit chance: 24% Crit dmg: 198% Armor: 19% Block proficiency: 50% Min pi: 830 Max pi: 3836 Max with signature: 4625 Passive: increase 5% base attack rating when landing 5 uninterrupted hits. All attacks have a 40% chance to cause Bleed, dealing ... over 4s. The 2nd medium hit has a chance to cause dark flame, reducing the opponent armor rating and resistances for 10s. Dark flame can stack up to 6 stacks Sp1(I will end your pain): 100% chance to cause Paralyzed, reducing the opponent’s ability accuracy by 34% and stun them for 2.2s Place an Icinerate passive debuff which has no effect, when triggered by Sp3 or 2nd medium hit, turn into an Incinerate debuff, dealing ... over 2.5s. Max stack: 5 Sp2(out of the way): 60% chance to gain Fury, increasing ... attack rating for 7s. 100% chance to gain Regeneration, healing ... over 5s Sp3(playtime is over): place a fearless passive. If the opponent hasn't hit iori 10 hits in 10s, reduce armor rating for 7s and deal dmg equal to their max% health. Sig ability(power of the yagami’s): when using a heavy attack, iori gain a life claws passive buff, healing for a portion of damage dealt and increase bleed potency by 50% Synergy bonuses Unlikely ally(kyo): iori: when encounter kyo, iori active his inner sense, allowing him to gain 1600 physical resistance and 5% dmg reduction to all dmg over time effects Kyo: gain 15% power gain and 5% crit resistance. Nemesis(orochi): all champions gain 6% attack rating Bio: part of the Yagami clan, iori has nothing more than his power, claiming one day to deafeat kyo, his one-time forever rival. Seeking for the greatest power, he cross through the battlerealm, destroy anyone that stops him
Healing factor: Every time Apocalypse takes 20% damage, he regenerates 5% health. All damage-over time debuffs have 50% of the normal duration.
Mutant persuasion- passive. If he is facing a mutant champion, every time his combo metre goes up the opponent suffers reduced ability accuracy.
All mental effects have a 50% chance to fail.
The apocolypse:
When Apocolypse has 20% or less health, he gains: a 50% chance for his special two to be unblockable; plus 50% damage and each hit causes armour break.
When he defeats an opponent; carry one random, non-passive ability to the next battle.
Special one:
Puts a degenerating effect on the opponent. Is also unblockable.
Special two:
Causes power drain on the opponent.
Special three:
Gives apocalypse a forcefield, reducing incoming damage by 50%.
Signature ability: matter manipulation.
The opponent periodically gains a concussion debuff, lasting 10 seconds.
Synergies.
Four horsemen, each champion on the team gains plus 20% attack, armour and block proficiency. Mutant enhancement, the potency of mutant champion's abilities is increased by 45%.
Lady Deadpool ! She's awesome and hot and she's totally Bad Ass ! Don't just make her a re-skined Deadpool either. Giver her own moves !
There is already a Gwen Pool character which I know doesn't have the mutant regeneration abilities like Deadpool so this would be interesting if they decided to do this for an upcoming Deadpool or X-Force movie.
Lady Deadpool ! She's awesome and hot and she's totally Bad Ass ! Don't just make her a re-skined Deadpool either. Giver her own moves !
There is already a Gwen Pool character which I know doesn't have the mutant regeneration abilities like Deadpool so this would be interesting if they decided to do this for an upcoming Deadpool or X-Force movie.
all right are some characters from the spider universe A. VILLIANS 1.THE SHOCKER 2.MR. NEGATIVE 3.SCORPION 4. TOMBESTONE 5.SILVER SABLE B.HEROES 1.SPIER-HAM 2.IRON SPIDER 3.SCARLET SPIDER 4,SPIDERMAN NOIR 5.PENI PARKER
TONY STARK(TECH) SP1: THE GENIUS BLAST-TONY MAKES HIS WRIST WATCH TO TRANSFORM INTO A REPULSOR (AS SEEN IN CIVIL WAR) SP2: THE THREE THOUSAND PUNCH - TONY PUNCHES THE OPPONENT RIGHT IN THE FACE AND CALLS MK50 TO RELEASE SOME MISSILES SP3: THE IRON LEGION- TONY CALLS ALL HIS ARMORS AND MAKES AN AWESOME BLAST ON THE OPPONENT
Kinetic absorption: For the 10 seconds of the fight, he is indestructable. He uses 75% of the damage that would have been dealt for energy damage in the next combo. For every debuff on him, gain plus 20% attack and after, have a 65% chance to use that debuff against the opponent. If he is hit by a special 1, gain one bar of power, special two, two bars etc. If he uses his special attack, give enemies all non passive debuff he has had during the fight. If the opponent hits into Sebastian's block, absorb the damage and release it upon use of his special one.
Signature bility- kinetically charged: If the enemy has 10 or more hits in their combo metre, Special damage is increased by 50%, first hit of every combo is unblockable and he takes 30% less damage.
I am envisioning Adaptoids as being customizable by the player. They could be customizable to several degrees, from the player just getting to pick which class they want, to being able to customize everything: attacks, specials and synergies.
First, the player picks the class. Mystic, for example.
Next, they choose a package for regular attacks from maybe 3-5 different options that focuses on one type of gameplay. For Mystics, maybe the options are a ramp-up package, like Mordo ramping up his fury charges, a debuff package with a mechanic similar to Ghost Rider's judgements, and a nullify package with Symbiote Supreme type abilities.
Next, they would choose from a package of special abilities. For example, heal block, nullify and buff packages.
There could be choices for passive ability packages, signature ability, synergies. Each player could be limited to only one Adaptoid, or a max limit of six with a limit of one per class. Maybe you could wipe your Adaptoid clean for a cost to start over with a different customization.
Customization like this would add a new layer of "interesting decisions" to the game. It would also help players fill gaps in their roster.
I've heard rumors Subby is going to be released with Invisible Woman and I can say this is something I very much wanted for a while. That said, I have wanted him for a few specific reasons and I hope the game included these things
Synergies with some key characters that hearken to 1) The Invaders, 2) The Order/'OG Defenders', 3) Warring Nations, 4) Dark X-Men, 5) Illuminati/Cabal, 6) the Phoenix Five, 7) the FF, of course, and 8) Elementals (more on these below)
A special attack that floods the place with water (or at least himself and his opponent if close) and has the only current counter to certain flame effects (e.g. removing Incineration Debuffs from himself, and/or reducing/removing Flame Buffs from others such as Nova Flame Passives [Human Torch] or Flame Auras [Mephisto])
Water effects that can introduce a debuff related to drowning others
Water effects that help enhance him (since he is stronger when wet/submerged)
Water Effects would be driven by his Trident which would also be fair to cause Shock and Bleed debuffs as a pointy, element manipulating weapon.
Here is a breakdown of some key synergies
The Invaders (w/CA, CAWWII, WS, Nick Fury, Jr. and Human Torch*) - in this scenario, if no other FF members are present on the team, if Human Torch is with Namor and at least one other Invader 1) his symbol will change to the one Jim Hammond uses, 2) his class will change to Tech, 3) he will get the #Robot attributes including being Bleed Immune, but 4) as a tradeoff, not build Nova Flame Passives and only build incineration debuffs from successful flame attack - the Human Torch/Jim Hammond thing would be highly unlikely but character switch-outs based on certain synergies should be a thing (for highly similar champions)
The Order/'OG Defenders' (w/Dr. Strange, Hulk & Silver Surfer [and maybe Hellcat if ever added]) - this will hint at the original [comics] Defenders team without needing the Defenders name in the synergy because the Order was them in a particular arc - if this isn't included with Namor, and considering the long list I'm suggesting, it would fit when/if Silver Surfer is added later (Namor, Hulk & Dr. Strange would instead have the Order synergy in his list - an Order Synergy should hopefully heavily benefit Dr. Strange, who became fairly average after nerfing)
Warring Nations (w/Black Panther (classic), Black Bolt & Dr. Doom) - Wakanda had a famous feud with Atlantis in the comics after Namor flooded Wakanda under the influence of the Phoenix Force (Phoenix 5 event); since T'Challa has also feuded with Doom/Latveria, and partnered with Black Bolt (another fringe nation leader) to repel Namor's efforts with the Dark Illuminati/Cabal this could all be reflected in Namor's synergy list or Dr. Doom's if this wasn't considered for Namor's design
Dark X-Men (w/Emma Frost, Cloak & Dagger, and Mystique) - Remember that time Norman Osborn made a Dark Avengers and a Dark X-Men team during Dark Reign? It would be cool to refer to that here. If too soon because neither Cloak, Dagger or Mystique are added yet, if ever, save it for their synergy list instead - see concepts for Cloak & Dagger as a combined champion slot here
Cabal/Dark Illuminati (w/Iron Patriot, Emma Frost, Dr. Doom, Taskmaster, Loki and/or The Hood) - since Namor would have synergies with several members of the good Illuminati in other synergies (the proposed 'Order' and 'Warring Nations' synergies), take this chance to show the time he teamed with a villainous Illuminati (considering Cloak & Dagger or Mystique could hypothetically include Emma with the Dark X-Men one, he would include her for the Cabal)
The Phoenix Five (w/Cyclops (NXS), Emma Frost, Colossus & Magik) - this was a marquee event, let's honor it here by giving this team up a mechanism like Phoenix has where Phoenix Charges and Furies build up like hers (but 2 per Phx5 member present up to 10 instead of 10 max automatically like she gets - active only if Cyke is present so 4-10 Phoenix Charges)
FF rivalries (w/Mr. Fantastic, the Thing, Torch) - Mr. F has that romantic rivalry as Namor macks on Sue, a power rivalry with Thing, and a water/fire elemental rivalry with Torch - all of these could fit, but if it had to be paired down, this can be housed as a Forbidden Suitor type thing in Invisible Woman's synergy list instead of bothering to put it in his
Elementals (w/Crystal (required, if ever added), Storm, Iceman, Human Torch, Quake, Thor (all)) - with Crystal present, and any extra Elemental, all champs get the ability to refresh a past debuff at lower potency (more about Crystal suggested with Cloak & Dagger here)
Aside from these a different Fire vs Water rivalry (since Torch's isn't as intense) is ideal for an 'Enemies' synergy - [a version of] Hyperion once lobbed off Namor's head, so I'd think that would be one of the most key synergies to cover if any of the above are missed.
I'm sure Namor would be awesome regardless, but I hope these opportunities were caught by the game team somehow if he is indeed coming. As for the Water Flooding special that either refreshes him, drowns opponents and/or douses flames, I understand if animations-wise it's too late to consider this.
Nova (Richard Rider) Thor with stormbreaker (infinity war) Thor with stormbreaker and mjolnir (endgame) Jessica jones Whiplash Iron spider Iron patriot mcu Quicksilver Scarlett witch mcu Odin Malekith The destroyer (Thor movie) Beta Ray Bill Cloak Dagger yo-yo (agents of shield) sandman mystique mysterio spidermen from the into the spider verse animation film galactus silver surfer Winter soldier mcu apocalypse ancient one ego surtur
Most champions I would want in the contest have made it by now. However there is one Marvel Comic classic villain that's under appreciated in marvel media outside the comics. The first Hulk, Xemnu the Titan. Often the mastermind behind any team up of marvel monsters, he's was an archenemy for the Hulk that had streangth and a mind controlling power.
In the contest he could have the tech attribute with Hulk levels of raw strength all while having a really interesting awakening ability related to his mind powers.
He could be a great addition to the contest, not only giving tech types a brutish fighter for more diversity, and he can be used in monster themed events with King Groot and Hulk themed events with Hulk.
Comments
Black bolt is already in the game
Black bolt is already in the game
Really? 😂😂. I know. This was an update to the current Black Bolt. Many times, if you do a separate thread on what you would like to see as far as a champion update, the mods ask you to put it here. I probably should have put "BLACK BOLT UPDATE" but I thought everyone would get that this was an update to the current OG BB.
Give him a mechanic called Sonic Vibrations which he can charge similar to Quake, however, these only apply to SP damage and depending how many Sonic Vibrations charges you have, SP damage gains an additional (X) damage.
In addition to the additional damage, the number of Sonic Vibration Charges you have apply additional debuffs:
5+ Sonic Vibration Charges: gives an extra (X) stun duration,
10+ Sonic Vibration Charges: adds a concussion debuff for (X) seconds.
15+ Sonic Vibration Charges: adds a new buff called Vertigo which affects balance and coordination causing a (X) percent chance for attacks to miss Black Bolt and causes all Auto- evade / auto-block chances to fail by (X) percent.
Each level stacks on the previous so at 15+ hits, you would get the extended stun, concussion and Vertigo upon landing the SP.
All Sonic Vibration Charges are consumed with the activation of a SP.
Abilities:
Shapeshifter:
Dashing back and holding block for 1.5 seconds results in mystique shapeshifting, this puts a confusion debuff on the opponent. Confusion makes opponents deal less damage, have a 65% chance to miss and limits movement speeds. This also gives her a random buff. 7 second cool down
Martial perfection:
As mystique's combo-metre increases, so does her critical rating.
40% chance to evade each hit.
Critical hits cause armour break.
Signature ability:
If mystiqe gains a non-damaging rebuff, 40% chance to shapeshift and shrug it off.
Every time Mystiqe shapeshifter, plus 30% attack damage and physical resistance.
Special one:
100% chance to cause bleed
Special two:
Damage increases by up to 300% based on combo metre. Causes concussion.
Special 3.
Mystique replicates the opponent's DNA, gaining any abilities the opponent has while keeping her's.
Around the release of dark pheonix would be a good opportunity IMO.
(My idea for her)
Class:
Mutant
Synergy Bonuses:
Friends:
Magneto - All champions gain +145 Armor Rating
It’s complicated:
Professor X - All champions gain +3% health
Teammates:
Beast, Cyclops, Storm - Mutants gain +150 Critical Damage Rating.
Signature Ability:
Copycat:
Every 7 seconds, copy all buffs the opponent has. They last for 3 seconds.
Unstoppable and Unblockable effects can’t be copied.
Passive:
When hit by a critical attack, has a 25% chance to activate a permanent Precision buff, increasing Critical Rating by 200.
When hit by a critical attack, has a 25% chance to activate a permanent Cruelty buff, increasing Critical Damage Rating by 300.
Special 1:
5% chance to Stun for 2 seconds for each buff active.
Special 2:
50% chance to activate a Fury buff for 3 seconds, granting +200 attack.
50% chance to inflict Bleed, dealing 200 Direct Damage over 3.50 seconds.
Special 3:
100% chance to Stun for 2 seconds.
100% chance to gain True Strike for 5 seconds.
Passive:
Immune to mental effects, EG inverted controls.
Over the duration of 30 seconds, Mantis makes the opponent sleep, causing: lower ability accuracy; lower damage and lower physical resistance. After the 30 seconds the opponent is paralysed for 7 seconds. When they are paralysed, all buffs are nullified immediately and the opponent is stunned.
Stun duration on Mantis is cut by 50%
While her combo metre increases, Mantis becomes more in tap with the opponents emotions. Every 10 hits, obtain a permanent precision buff and increase block proficiency by 15%.
Abilities:
Every critical hit causes fatigue.
Special one:
Causes stun and power steal.
Special two:
Is unlockable and reverses effects of non regenerating debuff.
Special 3:
Mantis imitates her opponent's emotions, and knows their next move. Giving her 45% chance to evade any attacks.
#Offensive: dmg over time, #offensive: burst, #KOF, #hero, #size: m
Crit chance: 20%
Crit dmg: 200%
Armor: 15%
Block proficiency: 55%
Min pi: 988
Max pi: 3462
Max with max signature: 4039
Passive: kyo gains 30% energy resistance and gain 5% Incinerate resist when
Being damaged by Incinerate and nova flames.
When facing Iori, gain 15% base attack rating
Heavy attack: 100% chance to inlficts Incinerate, dealing ... over 2s
Sp1(chew on... this!): each hit has a 100% chance to Incinerate, dealing ... over 5s. The last 3 hits of this attack is Unblockable
Sp2(heheh... you burned): This attack refreshs all Incinerate effects. If there isn’t one, inflicts an Armor Break, reducing ... over 10s
Sp3(this is the fist of... kyo kusanagi): 100% chance to Stun over 4s
100% chance to gain True Dmg for 16s, allowing this champion to ignore all armors and resistances
Sig ability(contempt for the weak): when facing champions with higher rating, this champion gains an additional 30% armor rating and when facing champions with lower rating, gains an additional 30% attack rating.
Synergies bonuses
Perfect combination(iori): iori: all attacks have a 40% chance to cause Incinerate, dealing ... over 3s.
Kyo: if iori is knockout when start the fight with kyo, kyo will gain 100% of the power bar at the start of the fight and have a 60% chance to gain Death Touch.
Worthy opponent(orochi): kyo: gain a power gain buff for 10s gaining 27.5% max power whenever getting a bar of Power or when receiving a debuff
Orochi:
Die trying(kyo): if kyo reachs below 30% health, decrease 6% armor rating but increase 12% attack rating
Bio: as the child of the Kusanagi clan, kyo is an extraordinary child with the ability to control fire, use them as his weapon to cross through many battles. Now being a part of the Contest, he hope to face evils, wipe them once and for all
#offensive: raw dmg, #hero, #KOF, #size: m
Crit chance: 24%
Crit dmg: 198%
Armor: 19%
Block proficiency: 50%
Min pi: 830
Max pi: 3836
Max with signature: 4625
Passive: increase 5% base attack rating when landing 5 uninterrupted hits.
All attacks have a 40% chance to cause Bleed, dealing ... over 4s. The 2nd medium hit has a chance to cause dark flame, reducing the opponent armor rating and resistances for 10s. Dark flame can stack up to 6 stacks
Sp1(I will end your pain): 100% chance to cause Paralyzed, reducing the opponent’s ability accuracy by 34% and stun them for 2.2s
Place an Icinerate passive debuff which has no effect, when triggered by Sp3 or 2nd medium hit, turn into an Incinerate debuff, dealing ... over 2.5s. Max stack: 5
Sp2(out of the way): 60% chance to gain Fury, increasing ... attack rating for 7s.
100% chance to gain Regeneration, healing ... over 5s
Sp3(playtime is over): place a fearless passive. If the opponent hasn't hit iori 10 hits in 10s, reduce armor rating for 7s and deal dmg equal to their max% health.
Sig ability(power of the yagami’s): when using a heavy attack, iori gain a life claws passive buff, healing for a portion of damage dealt and increase bleed potency by 50%
Synergy bonuses
Unlikely ally(kyo): iori: when encounter kyo, iori active his inner sense, allowing him to gain 1600 physical resistance and 5% dmg reduction to all dmg over time effects
Kyo: gain 15% power gain and 5% crit resistance.
Nemesis(orochi): all champions gain 6% attack rating
Bio: part of the Yagami clan, iori has nothing more than his power, claiming one day to deafeat kyo, his one-time forever rival. Seeking for the greatest power, he cross through the battlerealm, destroy anyone that stops him
Shuri (long overdue)
Ironheart
Valkyrie (movie version)
White Tiger (Ava)
Misty Knight
Nightshade
Tigra
Lady Deadpool ! She's awesome and hot and she's totally Bad Ass ! Don't just make her a re-skined Deadpool either. Giver her own moves !
Special 1. Double sword strike followed by pistols
Special 2. She sweeps her opponent's legs and kicks them back
Super Move. She does a sexy dance, wooing her opponent, then knees the opponent in the stomach.
Victory post. She licks her finger than taps her butt. Basically the "sizzle" poze. Thanks Kabam !
Class: mutant
Abilities:
Healing factor:
Every time Apocalypse takes 20% damage, he regenerates 5% health.
All damage-over time debuffs have 50% of the normal duration.
Mutant persuasion- passive.
If he is facing a mutant champion, every time his combo metre goes up the opponent suffers reduced ability accuracy.
All mental effects have a 50% chance to fail.
The apocolypse:
When Apocolypse has 20% or less health, he gains: a 50% chance for his special two to be unblockable; plus 50% damage and each hit causes armour break.
When he defeats an opponent; carry one random, non-passive ability to the next battle.
Special one:
Puts a degenerating effect on the opponent. Is also unblockable.
Special two:
Causes power drain on the opponent.
Special three:
Gives apocalypse a forcefield, reducing incoming damage by 50%.
Signature ability: matter manipulation.
The opponent periodically gains a concussion debuff, lasting 10 seconds.
Synergies.
Four horsemen, each champion on the team gains plus 20% attack, armour and block proficiency.
Mutant enhancement, the potency of mutant champion's abilities is increased by 45%.
A. VILLIANS
1.THE SHOCKER
2.MR. NEGATIVE
3.SCORPION
4. TOMBESTONE
5.SILVER SABLE
B.HEROES
1.SPIER-HAM
2.IRON SPIDER
3.SCARLET SPIDER
4,SPIDERMAN NOIR
5.PENI PARKER
TONY STARK(TECH)
SP1: THE GENIUS BLAST-TONY MAKES HIS WRIST WATCH TO TRANSFORM INTO A REPULSOR (AS SEEN IN CIVIL WAR)
SP2: THE THREE THOUSAND PUNCH - TONY PUNCHES THE OPPONENT RIGHT IN THE FACE AND CALLS MK50 TO RELEASE SOME MISSILES
SP3: THE IRON LEGION- TONY CALLS ALL HIS ARMORS AND MAKES AN AWESOME BLAST ON THE OPPONENT
Kinetic absorption:
For the 10 seconds of the fight, he is indestructable. He uses 75% of the damage that would have been dealt for energy damage in the next combo.
For every debuff on him, gain plus 20% attack and after, have a 65% chance to use that debuff against the opponent.
If he is hit by a special 1, gain one bar of power, special two, two bars etc.
If he uses his special attack, give enemies all non passive debuff he has had during the fight.
If the opponent hits into Sebastian's block, absorb the damage and release it upon use of his special one.
Signature bility- kinetically charged:
If the enemy has 10 or more hits in their combo metre, Special damage is increased by 50%, first hit of every combo is unblockable and he takes 30% less damage.
I am envisioning Adaptoids as being customizable by the player. They could be customizable to several degrees, from the player just getting to pick which class they want, to being able to customize everything: attacks, specials and synergies.
First, the player picks the class. Mystic, for example.
Next, they choose a package for regular attacks from maybe 3-5 different options that focuses on one type of gameplay. For Mystics, maybe the options are a ramp-up package, like Mordo ramping up his fury charges, a debuff package with a mechanic similar to Ghost Rider's judgements, and a nullify package with Symbiote Supreme type abilities.
Next, they would choose from a package of special abilities. For example, heal block, nullify and buff packages.
There could be choices for passive ability packages, signature ability, synergies. Each player could be limited to only one Adaptoid, or a max limit of six with a limit of one per class. Maybe you could wipe your Adaptoid clean for a cost to start over with a different customization.
Customization like this would add a new layer of "interesting decisions" to the game. It would also help players fill gaps in their roster.
I've heard rumors Subby is going to be released with Invisible Woman and I can say this is something I very much wanted for a while. That said, I have wanted him for a few specific reasons and I hope the game included these things
- Synergies with some key characters that hearken to 1) The Invaders, 2) The Order/'OG Defenders', 3) Warring Nations, 4) Dark X-Men, 5) Illuminati/Cabal, 6) the Phoenix Five, 7) the FF, of course, and 8) Elementals (more on these below)
- A special attack that floods the place with water (or at least himself and his opponent if close) and has the only current counter to certain flame effects (e.g. removing Incineration Debuffs from himself, and/or reducing/removing Flame Buffs from others such as Nova Flame Passives [Human Torch] or Flame Auras [Mephisto])
- Water effects that can introduce a debuff related to drowning others
- Water effects that help enhance him (since he is stronger when wet/submerged)
Water Effects would be driven by his Trident which would also be fair to cause Shock and Bleed debuffs as a pointy, element manipulating weapon.Here is a breakdown of some key synergies
Aside from these a different Fire vs Water rivalry (since Torch's isn't as intense) is ideal for an 'Enemies' synergy - [a version of] Hyperion once lobbed off Namor's head, so I'd think that would be one of the most key synergies to cover if any of the above are missed.
I'm sure Namor would be awesome regardless, but I hope these opportunities were caught by the game team somehow if he is indeed coming. As for the Water Flooding special that either refreshes him, drowns opponents and/or douses flames, I understand if animations-wise it's too late to consider this.
Thor with stormbreaker (infinity war)
Thor with stormbreaker and mjolnir (endgame)
Jessica jones
Whiplash
Iron spider
Iron patriot mcu
Quicksilver
Scarlett witch mcu
Odin
Malekith
The destroyer (Thor movie)
Beta Ray Bill
Cloak
Dagger
yo-yo (agents of shield)
sandman
mystique
mysterio
spidermen from the into the spider verse animation film
galactus
silver surfer
Winter soldier mcu
apocalypse
ancient one
ego
surtur
Most champions I would want in the contest have made it by now. However there is one Marvel Comic classic villain that's under appreciated in marvel media outside the comics. The first Hulk, Xemnu the Titan. Often the mastermind behind any team up of marvel monsters, he's was an archenemy for the Hulk that had streangth and a mind controlling power.
In the contest he could have the tech attribute with Hulk levels of raw strength all while having a really interesting awakening ability related to his mind powers.
He could be a great addition to the contest, not only giving tech types a brutish fighter for more diversity, and he can be used in monster themed events with King Groot and Hulk themed events with Hulk.