It's really quite sad. I have loved playing this game for 4 years. This past weekend has pushed me closer and closer to the edge of just walking away. Kabam is like a cigarette company. Some guy smokes the same brand for years and years. That company suddenly completely changes the product it offers - but that product still contains nicotine.
Smoker: "This is enough to make me quit! I hate these now."
Cigarette Company: "No, no. Just give it some time. We know what you like more than you know what you like."
It is truly the fault of everyone that has spent money on the game. That is why the difficulty is always increasing more and more and more. As a company, the people who work for Kabam have to figure out ways to increase the profit margin. The only way left is to increase the difficulty which is at our expense. The main goal is to make you struggle so you are forced to spend at the higher difficulties.
Bye the way, Nameless Thanos specials are NOT the OG specials as previously stated.
It is truly the fault of everyone that has spent money on the game. That is why the difficulty is always increasing more and more and more. As a company, the people who work for Kabam have to figure out ways to increase the profit margin. The only way left is to increase the difficulty which is at our expense. The main goal is to make you struggle so you are forced to spend at the higher difficulties.
Bye the way, Nameless Thanos specials are NOT the OG specials as previously stated.
If people weren't spending money on the game, there wouldn't be one anymore....
It is truly the fault of everyone that has spent money on the game. That is why the difficulty is always increasing more and more and more. As a company, the people who work for Kabam have to figure out ways to increase the profit margin. The only way left is to increase the difficulty which is at our expense. The main goal is to make you struggle so you are forced to spend at the higher difficulties.
Bye the way, Nameless Thanos specials are NOT the OG specials as previously stated.
This entire post is misguided. Let's not shift the blame to the customers on what has happened to this game the last several months.
How come @Kabam Miike@Kabam Lyra@Kabam Zibiit@Kabam Vydious@Kabam Porthos has not responded to any of the community outrage around the new map 7. The silence is going to destroy the game. Obviously many of the nodes are broken including falter and can’t stop won’t stop nodes. And furthermore, the new can’t stop won’t stop node is the worst node ever created by the game developers. Have they even tried to take on this node themselves? It takes top tier players multiple time outs for just one champ on this new node. Something must be done. AQ is meant to be about strategy and there should be multiple solutions where we don’t need to use items for every node. Game continues like this and it’ll be dead in a couple weeks.
@Kabam Miike please look into cant stop this node is not working as yall envisioned. I used a r5 korg, r4 thing, ans 6* sent(100 stack unstoppable heavy) NONE of them could do damage. Every hit was 100 to 200 while unstoppable. This cannot be what was meant to happen, its day 1 and almost every ally running map 7 has no answer
Hey there, we've let the rest of the team know about this so that they can take a look into this.
What is going on with the acknowledged bugs with CSWS? Can someone please update us on when we can expect a fix? It's been 3 days since you responded to any of the many many messages here from your stressed out customers, yet you've been active in other threads...
And are you planning a compensation package for all the alliances and summoners affected by your admitted error? Many teams have backed out of map 7, some players have retired, and we're all in the dark. This is not a responsible or acceptable way to treat the people who make it possible for you to have a job.
I’ve seen a couple comments along the lines of there are 10 people in the battle group you can work together to take Hyp down... while, in the short term until they HOPEFULLY adjust things, this argument is a bandaid; it doesn’t address the concern... The new minibosses were NOT intended to increased the difficulty (according to Kabam) but to make things fresh and interesting
For a multitude of reasons, we opted not to change every boss on every Map, ... ...Morningstar was kept instead of Nightcrawler or Green Goblin because of a few reasons. Namely, her mechanics are not particularly complicated but do require a broadly used Champion Archetype (Bleed Immune) to handle. She was/is, of the 3 minibosses, also the one we felt best exemplified the level of Challenge we feel is appropriate for Map 5.
Hyp is a DRASTIC increase in difficulty evident by significant increase in item use and KO’s before reaching section 2, never mind 3.
They HAVE made it perfectly clear they ARE trying to increase the difficulty in war. Fine. Each alliance is going to have to decide whether that’s worth it for them. But making AQ item use heavy AND war... I imagine a lot of alliances are feeling “priced out” of this game. Sure, for a week or 2 maybe you have stock and glory. But eventually you’re going to have to use units and then… You just can’t afford to play a primary part of the game...?!
It is truly the fault of everyone that has spent money on the game. That is why the difficulty is always increasing more and more and more. As a company, the people who work for Kabam have to figure out ways to increase the profit margin. The only way left is to increase the difficulty which is at our expense. The main goal is to make you struggle so you are forced to spend at the higher difficulties.
Bye the way, Nameless Thanos specials are NOT the OG specials as previously stated.
This entire post is misguided. Let's not shift the blame to the customers on what has happened to this game the last several months.
Good luck all on getting this fixed!! We have been working on the getting hit with special while hitting a block for awhile and it came back with " The game is working as it is intended". Even though it never happened before.
So does this mean that csws node is working as intended? Bc I would love to know which champ you believe can solo champion on day 4 or 5 (or even day 2 or 3).
The power gain while unstoppable is bs when combined with the node’s power gain.
The no extra damage from unstoppable is stupid as well.
The idea behind the node is slightly interesting—encourage people to use a champ with unstoppable—but even if it is/was working as intended, the actual design of the node is broken.
Comments
Smoker: "This is enough to make me quit! I hate these now."
Cigarette Company: "No, no. Just give it some time. We know what you like more than you know what you like."
Cigarette Company wins. Because addiction.
or..... "Working as intended" lol
Bye the way, Nameless Thanos specials are NOT the OG specials as previously stated.
What is going on with the acknowledged bugs with CSWS?
Can someone please update us on when we can expect a fix?
It's been 3 days since you responded to any of the many many messages here from your stressed out customers, yet you've been active in other threads...
And are you planning a compensation package for all the alliances and summoners affected by your admitted error? Many teams have backed out of map 7, some players have retired, and we're all in the dark. This is not a responsible or acceptable way to treat the people who make it possible for you to have a job.
Please rsvp asap.
For a multitude of reasons, we opted not to change every boss on every Map, ... ...Morningstar was kept instead of Nightcrawler or Green Goblin because of a few reasons. Namely, her mechanics are not particularly complicated but do require a broadly used Champion Archetype (Bleed Immune) to handle. She was/is, of the 3 minibosses, also the one we felt best exemplified the level of Challenge we feel is appropriate for Map 5.
Hyp is a DRASTIC increase in difficulty evident by significant increase in item use and KO’s before reaching section 2, never mind 3.
They HAVE made it perfectly clear they ARE trying to increase the difficulty in war. Fine. Each alliance is going to have to decide whether that’s worth it for them. But making AQ item use heavy AND war... I imagine a lot of alliances are feeling “priced out” of this game. Sure, for a week or 2 maybe you have stock and glory. But eventually you’re going to have to use units and then… You just can’t afford to play a primary part of the game...?!
The power gain while unstoppable is bs when combined with the node’s power gain.
The no extra damage from unstoppable is stupid as well.
The idea behind the node is slightly interesting—encourage people to use a champ with unstoppable—but even if it is/was working as intended, the actual design of the node is broken.