**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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6.2 Mister Sinister [MERGED THREADS]
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https://youtu.be/QYqVqxWL5RE
Think back the the 5.4.6 Ultron boss. That was a great fight, which required skill. There were obvious counters in Blade and Medusa. then people figured out the Loki trick then Void and IIRC a MODOK reverse healing kill. Basically there was an optimal strategy and a bunch of other champs that could do it with the right skill.
Having literally no champ in the game that can solo a boss w/o two synergies is not fun or skill based.
“We want those Champions to feel rewarding to Rank and Level Up, and we want to continue to provide Quest content where you can see those Champion’s strength. However, if every Quest could be completed by the same Champions in the same way every time, the game would get pretty boring.
With this in mind, when making our new Quest Content, especially for you advanced Summoners, we try to encourage using other Champions and not always the “A-Team”. This can mean using:
- Unique Local Nodes that require you to keep up your combo count
- Testing parrying skills
- Nodes that benefit a certain type of Champion
This is how we’ve been approaching providing more challenge. By using mechanics that encourage skilled play or encouraging a deeper understanding of the RPG elements of the game, and not just cranking up the numbers.”
Just because it isn’t Variant, doesn’t mean you shouldn’t explore other options. In fact, since it is permanent content, it should provide more options for you to explore other champions.
Also worth pointing out that the Dev Post wasn't referencing Act 6 specifically.