I loved this movie. As for on topic on the OP, Starlord is better for fights with ALOT of rampup time like RoL or LoL. Sparky needs some too but not as much. Sparky is for shorter fights than SL is. Both aren't without their uses tho
You’re correct. So i’d Rather use my sparky on easier quests but for stuff like rol SL would be the better choice.
Not hatin' on Star-Lord. He's an amazing champ and I wish I could dupe mine, but the only time I would use him over Sparky is if it's a fight against someone with a crazy rediculous amount of health. In certain fights, Star-Lord is better, but like @shadow_lurker22 , I'd rather pull a 5* Sparky over Star-Lord.
i have both and starlord needs ramp up to hit hard. with sparky you only build your poise charges and hit really hard. even if you lose your combo, it does no affect you
Sparky all day. Better utility. Evade is amazing. Damage similar until very high combo. Only time SL May outshine sparky is in LOL. In every other event sparky wins. And Aegon wins over SL
Sl by far is better as can take block damage and can also heal block if needed also is a champ that can fight sinister without much problem and even others doesnt matter about damage right now with all this content that has 9k base attack sl is defo far better as can take block damage unlike stark who cant even though has evade he cant take a hit so will die a lot quicker on things with 9k base attack also his health for a rank 5 is technically a rank 4 champ so sl has more survivability
Star lord just ain’t better, outside of lol spark has superior damage (talking 5-65 here) spark also has utility that sl has basically none of, spark is superior in every way besides lol
The original posted graph had an error, here is the revised graph:
Basically, Star Lord exceeds Sparky's base damage after about 50 combo, but his crit damage (which is more important when comparing to Sparky long term) needs about 125 combo to exceed Sparky at maximum poise charges.
These are the damage per hit calculations. For Star Lord to outdamage Sparky he would have to overtake Sparky, and then make up for the previous damage output gap. If someone is playing both of them optimally, I think it Star Lord probably needs a fight to last more than 200 hits to overtake Sparky, probably around 250 (that's just an eyeball of the curve, not a calculation).
The original posted graph had an error, here is the revised graph:
Basically, Star Lord exceeds Sparky's base damage after about 50 combo, but his crit damage (which is more important when comparing to Sparky long term) needs about 125 combo to exceed Sparky at maximum poise charges.
These are the damage per hit calculations. For Star Lord to outdamage Sparky he would have to overtake Sparky, and then make up for the previous damage output gap. If someone is playing both of them optimally, I think it Star Lord probably needs a fight to last more than 200 hits to overtake Sparky, probably around 250 (that's just an eyeball of the curve, not a calculation).
The original posted graph had an error, here is the revised graph:
Basically, Star Lord exceeds Sparky's base damage after about 50 combo, but his crit damage (which is more important when comparing to Sparky long term) needs about 125 combo to exceed Sparky at maximum poise charges.
These are the damage per hit calculations. For Star Lord to outdamage Sparky he would have to overtake Sparky, and then make up for the previous damage output gap. If someone is playing both of them optimally, I think it Star Lord probably needs a fight to last more than 200 hits to overtake Sparky, probably around 250 (that's just an eyeball of the curve, not a calculation).
Do you mean sparkys crit rate?
The poster calculated average critical damage output, factoring critical damage strength and critical damage rate.
I haven't run those calculations myself to double check, but my recollection is that at the time several people did different kinds of calculations and all of them roughly converged on similar conclusions. In a fight with perfect play (so Sparky maintains high poise and Star Lord never loses combo) it takes a fight somewhere around 200 hits for Star Lord to be able to outdamage Sparky overall. Less than that and Star Lord does not have enough time to catch up.
Comments
As for on topic on the OP, Starlord is better for fights with ALOT of rampup time like RoL or LoL. Sparky needs some too but not as much. Sparky is for shorter fights than SL is. Both aren't without their uses tho
Sparky in my opinion is a way better damage dealer unless you're in LOL but you have no room for error. Realm sparky still wins easily
The original posted graph had an error, here is the revised graph:
Basically, Star Lord exceeds Sparky's base damage after about 50 combo, but his crit damage (which is more important when comparing to Sparky long term) needs about 125 combo to exceed Sparky at maximum poise charges.
These are the damage per hit calculations. For Star Lord to outdamage Sparky he would have to overtake Sparky, and then make up for the previous damage output gap. If someone is playing both of them optimally, I think it Star Lord probably needs a fight to last more than 200 hits to overtake Sparky, probably around 250 (that's just an eyeball of the curve, not a calculation).
I haven't run those calculations myself to double check, but my recollection is that at the time several people did different kinds of calculations and all of them roughly converged on similar conclusions. In a fight with perfect play (so Sparky maintains high poise and Star Lord never loses combo) it takes a fight somewhere around 200 hits for Star Lord to be able to outdamage Sparky overall. Less than that and Star Lord does not have enough time to catch up.