The boost in rewards from Heroic & Master is very nice and much appreciated. These are quests that Gold 1 veterans like myself would normally be doing anyway and have been for years. Many seem to want so many shards that they get a 6-Star every week and that's just unreasonable and unhealthy as gamers and a gaming developer. P.S. Looking forward to punching some Spiders in the face for the next 97 days on the login calendar.
The top guys complain it's too easy, so kabam makes things harder.
It is amusing people think this is true. It is too bad the top guys aren't smart enough to ask for more rewards instead.
It is doubly amusing that Kabam literally *stated* how they were going to handle uncollected difficulty when it first came out, and yet people keep trying to invent theories for why they are doing what they explicitly stated they were going to do long ago.
Really struggling to understand the reluctance too buff rewards in EQ/UC, AW and AQ. The longer you hold off the more out of date these become, really not that hard to determine what’s appropriate given the devs would have a clear understanding of the direction they intend to tale the game. All you are doing is allowing continuing frustration. Pull the trigger.
1. When Uncollected difficult launched none of the paths had local nodes 2. After few months we saw some paths with local nodes 3. after another few months saw all paths with local nodes 4. then later we had mini bosses 5. then now we have two nodes per path. There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewards should also match that.....
1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and better
The difficulty stayed flexible with the roster growth of the community.
1. When Uncollected difficult launched none of the paths had local nodes 2. After few months we saw some paths with local nodes 3. after another few months saw all paths with local nodes 4. then later we had mini bosses 5. then now we have two nodes per path. There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewards should also match that.....
1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and better
The difficulty stayed flexible with the roster growth of the community.
If rewards increase I expect a difficulty jump
With that logic 6:4 should have the same rewards as 6:2 because people will have better rosters?
Is it going to change from month to month? Nope it wont. Theres a difference in story and eq..
Yes but your saying because people had weaker rosters when uncollected difficulty initially came out it shouldn’t have increased rewards now that it’s harder because we have better rosters Correct me if I’m wrong?
Again it has NOT gotten harder imo it's easier to get uncollected now which is forcing players into things they just arent ready for. That's the change getting to the show is easier then ever.
The actual show hasnt changed
Uncollected now is harder then the first one for sure maybe not it terms of bosses (excluding Nameless Thanos) but just had a look of the first one and the nodes weren’t actually nodes paths but simply sp3 activated
I dont find nodes make it any harder just more interesting. If I never had to change my playstyle
1. When Uncollected difficult launched none of the paths had local nodes 2. After few months we saw some paths with local nodes 3. after another few months saw all paths with local nodes 4. then later we had mini bosses 5. then now we have two nodes per path. There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewards should also match that.....
1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and better
The difficulty stayed flexible with the roster growth of the community.
If rewards increase I expect a difficulty jump
With that logic 6:4 should have the same rewards as 6:2 because people will have better rosters?
Is it going to change from month to month? Nope it wont. Theres a difference in story and eq..
Yes but your saying because people had weaker rosters when uncollected difficulty initially came out it shouldn’t have increased rewards now that it’s harder because we have better rosters Correct me if I’m wrong?
Again it has NOT gotten harder imo it's easier to get uncollected now which is forcing players into things they just arent ready for. That's the change getting to the show is easier then ever.
The actual show hasnt changed
Uncollected now is harder then the first one for sure maybe not it terms of bosses (excluding Nameless Thanos) but just had a look of the first one and the nodes weren’t actually nodes paths but simply sp3 activated
Nodes dont make things harder to me they make things less boring. Look at rol. It's boring as can be I like changing my playstyle. If you read the nodes and do what it says it's still not difficult at all
Ye I haven’t had a problem with uncollected in ages but to say like thorns paths is the same as paths with simply sp3 activated
I'm gonna call that a bad example as thorns adds zero challenge to a fight at all.
I mean its auto damage woo it doesnt change the fight for me in any way
Yes but it is harder
How so? You fight the same enemy the same way and just use a champ that can heal back some or negate it.
@Drooped2 what about the players who haven’t pulled Corvus or stark or domino etc.? I’m not saying it’s impossible that they haven’t pulled a champion that is leagues above what the best could have been, just that they haven’t necessarily pulled one. Assuming you were doing uncollected when it was first released, can you honestly say that the same team who completed the fist quest could complete this months quest, with the same item use? Including the full scope of nodes paths? I don’t want to further derail this, but that’s my opinion.
Yes people still can do uncollected with 4 stars I see youtubers all the time for fun.
And everyone I've seen becoming uncollected laty has a way better team then I did.
4/40thor Max witch Max starlord Widow 5/50 And a 4/40 daredevil
Was my team to 100 percent 5.2
It either cost a fortune with that team, or your just straight up lying trying to show off
It wasnt cheap but that's what people had back then. Players have it way easier now. And complain 10 times more then they did back then
To summarize: UC difficulty is to be flexible to reflect roster progression, but is not any harder for those newly uncollected than when it first came out.
I actually think Kabam should lower the amount of t1 alpha it takes to take a 5 star to rank 2. It makes no sense to need 5 t1 alphas to take a 5 star to rank 2. This holds up so many champs I could use in area that have to stay at r1.
I actually think Kabam should lower the amount of t1 alpha it takes to take a 5 star to rank 2. It makes no sense to need 5 t1 alphas to take a 5 star to rank 2. This holds up so many champs I could use in area that have to stay at r1.
1. When Uncollected difficult launched none of the paths had local nodes 2. After few months we saw some paths with local nodes 3. after another few months saw all paths with local nodes 4. then later we had mini bosses 5. then now we have two nodes per path. There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewards should also match that.....
1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and better
The difficulty stayed flexible with the roster growth of the community.
1. When Uncollected difficult launched none of the paths had local nodes 2. After few months we saw some paths with local nodes 3. after another few months saw all paths with local nodes 4. then later we had mini bosses 5. then now we have two nodes per path. There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewards should also match that.....
1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and better
The difficulty stayed flexible with the roster growth of the community.
If rewards increase I expect a difficulty jump
With that logic 6:4 should have the same rewards as 6:2 because people will have better rosters?
Is it going to change from month to month? Nope it wont. Theres a difference in story and eq..
Yes but your saying because people had weaker rosters when uncollected difficulty initially came out it shouldn’t have increased rewards now that it’s harder because we have better rosters Correct me if I’m wrong?
Again it has NOT gotten harder imo it's easier to get uncollected now which is forcing players into things they just arent ready for. That's the change getting to the show is easier then ever.
The actual show hasnt changed
Uncollected now is harder then the first one for sure maybe not it terms of bosses (excluding Nameless Thanos) but just had a look of the first one and the nodes weren’t actually nodes paths but simply sp3 activated
I dont find nodes make it any harder just more interesting. If I never had to change my playstyle
1. When Uncollected difficult launched none of the paths had local nodes 2. After few months we saw some paths with local nodes 3. after another few months saw all paths with local nodes 4. then later we had mini bosses 5. then now we have two nodes per path. There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewards should also match that.....
1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and better
The difficulty stayed flexible with the roster growth of the community.
If rewards increase I expect a difficulty jump
With that logic 6:4 should have the same rewards as 6:2 because people will have better rosters?
Is it going to change from month to month? Nope it wont. Theres a difference in story and eq..
Yes but your saying because people had weaker rosters when uncollected difficulty initially came out it shouldn’t have increased rewards now that it’s harder because we have better rosters Correct me if I’m wrong?
Again it has NOT gotten harder imo it's easier to get uncollected now which is forcing players into things they just arent ready for. That's the change getting to the show is easier then ever.
The actual show hasnt changed
Uncollected now is harder then the first one for sure maybe not it terms of bosses (excluding Nameless Thanos) but just had a look of the first one and the nodes weren’t actually nodes paths but simply sp3 activated
Nodes dont make things harder to me they make things less boring. Look at rol. It's boring as can be I like changing my playstyle. If you read the nodes and do what it says it's still not difficult at all
Ye I haven’t had a problem with uncollected in ages but to say like thorns paths is the same as paths with simply sp3 activated
I'm gonna call that a bad example as thorns adds zero challenge to a fight at all.
I mean its auto damage woo it doesnt change the fight for me in any way
Yes but it is harder
How so? You fight the same enemy the same way and just use a champ that can heal back some or negate it.
@Drooped2 what about the players who haven’t pulled Corvus or stark or domino etc.? I’m not saying it’s impossible that they haven’t pulled a champion that is leagues above what the best could have been, just that they haven’t necessarily pulled one. Assuming you were doing uncollected when it was first released, can you honestly say that the same team who completed the fist quest could complete this months quest, with the same item use? Including the full scope of nodes paths? I don’t want to further derail this, but that’s my opinion.
Yes people still can do uncollected with 4 stars I see youtubers all the time for fun.
And everyone I've seen becoming uncollected laty has a way better team then I did.
4/40thor Max witch Max starlord Widow 5/50 And a 4/40 daredevil
Was my team to 100 percent 5.2
It either cost a fortune with that team, or your just straight up lying trying to show off
It wasnt cheap but that's what people had back then. Players have it way easier now. And complain 10 times more then they did back then
To summarize: UC difficulty is to be flexible to reflect roster progression, but is not any harder for those newly uncollected than when it first came out.
Also, Get off my lawn!!
Correct as I stated new UC players have better rosters then people who became uncollected when it came out. (Roster progression )effected everyone.
You've missed the point. The baseline difficulty of UC has increase, while the relative difficulty has not. Comparing EQ to EQ, the absolute difficulty has gone up, but comparing roster + EQ to roster + EQ the relative difficulty has remained the same.
In other words, both you and those responding to you are in fact correct.
@Drooped2 don't you have act 6.2 to finish if you want difficult content? @xNig Exactly my justificatoin makes perfect sense glad to see you agree. Never understood why t1 alphas needed to be so excessive for just a r2 5 star champ that is the equivalent of r4 4 star.
Well looks like you guys win. Another boring easy event quest
@Drooped2 lets make it little spicy... make your self blind fold ... turn of auto rotate and turn you device upside down and clear the EQ... more difficultly more fun mate...
I seriously want to know why players like this always over shadow other players voice by spamming the every post saying things like " Get good" "its too easy" "easy pessy".... dude we know you are godly skilled (or gifted with fat wallet)... but everyone is not blessed liked you ...
Well looks like you guys win. Another boring easy event quest
@Drooped2 lets make it little spicy... make your self blind fold ... turn of auto rotate and turn you device upside down and clear the EQ... more difficultly more fun mate...
I seriously want to know why players like this always over shadow other players voice by spamming the every post saying things like " Get good" "its too easy" "easy pessy".... dude we know you are godly skilled (or gifted with fat wallet)... but not everyone is blessed liked you ...
I dont know why you think your opinion should over shadow ours. The content was easy zero deaths full clear uc.
i see this is more of brag post than anything else... just show off...
Well looks like you guys win. Another boring easy event quest
@Drooped2 lets make it little spicy... make your self blind fold ... turn of auto rotate and turn you device upside down and clear the EQ... more difficultly more fun mate...
I seriously want to know why players like this always over shadow other players voice by spamming the every post saying things like " Get good" "its too easy" "easy pessy".... dude we know you are godly skilled (or gifted with fat wallet)... but not everyone is blessed liked you ...
I dont know why you think your opinion should over shadow ours. The content was easy zero deaths full clear uc.
i see this is more of brag post than anything else... just show off...
I'll let you know when I concern myself with what you think or see. Fact is it was easy
Then why respond? By engaging in the conversation, you demonstrate that you do, in fact, concern yourself with what others think, if only to prove that you are right.
Also, 'it was easy' is an opinion. For it to be a fact, you would need to qualify with 'I thought it was...', or 'I found it..."
Since when has it been cool to brag about defeating the monthly EQ on any level? If you been playing for more than 2 years your only challenge should've been nameless Thanos, if that.
1. When Uncollected difficult launched none of the paths had local nodes 2. After few months we saw some paths with local nodes 3. after another few months saw all paths with local nodes 4. then later we had mini bosses 5. then now we have two nodes per path. There is a clear increase in difficulty but rewards stays same... i am fine with increase in difficulty but rewards should also match that.....
1.When uncollected difficulty launched most people had 4 star rosters and r3 5s 2.after a few months we saw r4 5s and better
The difficulty stayed flexible with the roster growth of the community.
If rewards increase I expect a difficulty jump
First, I think a lot of people had R4 5*s by the time Uncollected dropped. Second, as there has continued to be an increase in difficulties most months, there should have been an increase in rewards already. I personally think they should create a Cavalier difficulty and bump Uncollected difficulty down a little or else increase rewards on it. Either way, they should add a Cavalier difficulty with worthwhile rewards.
So in this months special summoner journey one can get points for opening a 3* , 4* , 5* spiderverse champ but not if one gets a 6* one? Couldn't you just put that along with the 5* one?
Comments
P.S. Looking forward to punching some Spiders in the face for the next 97 days on the login calendar.
It is doubly amusing that Kabam literally *stated* how they were going to handle uncollected difficulty when it first came out, and yet people keep trying to invent theories for why they are doing what they explicitly stated they were going to do long ago.
Pull the trigger.
Also, Get off my lawn!!
unbelievable.
We are aware of the issue with Quest 2 of Chapter 1. We're getting it fixed right now. It shouldn't take long to have it unlocked.
In other words, both you and those responding to you are in fact correct.
@xNig Exactly my justificatoin makes perfect sense glad to see you agree. Never understood why t1 alphas needed to be so excessive for just a r2 5 star champ that is the equivalent of r4 4 star.
I seriously want to know why players like this always over shadow other players voice by spamming the every post saying things like " Get good" "its too easy" "easy pessy".... dude we know you are godly skilled (or gifted with fat wallet)... but everyone is not blessed liked you ...
Also, 'it was easy' is an opinion. For it to be a fact, you would need to qualify with 'I thought it was...', or 'I found it..."
Couldn't you just put that along with the 5* one?