No. That's a typical reaction to any decision that people aren't happy about. "Money grab....milk the Whales...slap in the face..."....goes on and on. There are reasons to things and it's not just to empty the pockets of people playing. There's an entire game to balance when designing these things, and that includes things to come. We're not playing in a bubble. The game is comprised of many interconnected parts, and those parts affect the whole. People ask why and when they get the response, some still don't hear it, and just say it's all about money. Lol.
No. That's a typical reaction to any decision that people aren't happy about. "Money grab....milk the Whales...slap in the face..."....goes on and on. There are reasons to things and it's not just to empty the pockets of people playing. There's an entire game to balance when designing these things, and that includes things to come. We're not playing in a bubble. The game is comprised of many interconnected parts, and those parts affect the whole. People ask why and when they get the response, some still don't hear it, and just say it's all about money. Lol.
No. That's a typical reaction to any decision that people aren't happy about. "Money grab....milk the Whales...slap in the face..."....goes on and on. There are reasons to things and it's not just to empty the pockets of people playing. There's an entire game to balance when designing these things, and that includes things to come. We're not playing in a bubble. The game is comprised of many interconnected parts, and those parts affect the whole. People ask why and when they get the response, some still don't hear it, and just say it's all about money. Lol.
because it is about money
I can assure you, the Devs do not make every decision with money as their sole motivator. They have a game to balance. Money might be part of the game, but it's not on the mind of every cog in the machine.
No. That's a typical reaction to any decision that people aren't happy about. "Money grab....milk the Whales...slap in the face..."....goes on and on. There are reasons to things and it's not just to empty the pockets of people playing. There's an entire game to balance when designing these things, and that includes things to come. We're not playing in a bubble. The game is comprised of many interconnected parts, and those parts affect the whole. People ask why and when they get the response, some still don't hear it, and just say it's all about money. Lol.
because it is about money
I can assure you, the Devs do not make every decision with money as their sole motivator. They have a game to balance. Money might be part of the game, but it's not on the mind of every cog in the machine.
No. That's a typical reaction to any decision that people aren't happy about. "Money grab....milk the Whales...slap in the face..."....goes on and on. There are reasons to things and it's not just to empty the pockets of people playing. There's an entire game to balance when designing these things, and that includes things to come. We're not playing in a bubble. The game is comprised of many interconnected parts, and those parts affect the whole. People ask why and when they get the response, some still don't hear it, and just say it's all about money. Lol.
because it is about money
I can assure you, the Devs do not make every decision with money as their sole motivator. They have a game to balance. Money might be part of the game, but it's not on the mind of every cog in the machine.
Their actions speak otherwise, my misguided comrade.
Before anyone breaks ToS rules, I would like to remind you all of rule 17
17. Don’t accuse fellow Summoners of being 'Kabam Employees' or shills. An opposing comment or observation isn’t a crime, and those types of accusations shut down any constructive discussion within the thread. We promise that Kabam Moderators and Developers will always let you know they are a member of staff. You will know this by their Forum title, Kabam_ModName. We have a ZERO sock puppet policy and will continue to do so.
Okay you guys want 4 stars in act 6??? Most people couldn't even defeat the champions with a whole team of 5/65s. And there will be even harder bosses yet to come.
Okay you guys want 4 stars in act 6??? Most people couldn't even defeat the champions with a whole team of 5/65s. And there will be even harder bosses yet to come.
Who said we were gonna make the 4 stars fight the bosses?
Okay you guys want 4 stars in act 6??? Most people couldn't even defeat the champions with a whole team of 5/65s. And there will be even harder bosses yet to come.
No. That's a typical reaction to any decision that people aren't happy about. "Money grab....milk the Whales...slap in the face..."....goes on and on. There are reasons to things and it's not just to empty the pockets of people playing. There's an entire game to balance when designing these things, and that includes things to come. We're not playing in a bubble. The game is comprised of many interconnected parts, and those parts affect the whole. People ask why and when they get the response, some still don't hear it, and just say it's all about money. Lol.
because it is about money
I can assure you, the Devs do not make every decision with money as their sole motivator. They have a game to balance. Money might be part of the game, but it's not on the mind of every cog in the machine.
Explain how removing 4 stars make balance
When you're designing the next level of content which comes with Resources that build up to introducing a new level of Rarity, part of that is making sure that new level isn't introduced into Rosters which aren't adequately advanced enough. It's not so much about removing 4*s as it is about filtering how progressed the people moving forward are. In their own words, they explained that they didn't want people to have added frustration. Which I agree. I also came to the understanding myself that there are a number of other reasons for this, none of which have to do with money. Besides the obvious, that it's Act 6 and 4*s shouldn't be cutting it anymore, you also have access to Cavalier-level Rewards. Which bypass a great deal of work and progression for people who could potentially just have a few OP Synergies and not much else built for 5* and 6* Rosters. Then there's the R3 issue. There's also the need to separate the lump of people between UC and Cavalier, which has a varied range. Bottom line is, it's not meant to be done with average Rosters. Then with 6.2 you need a very specific Roster. All of this is to ensure people are far enough along in progress.
No. That's a typical reaction to any decision that people aren't happy about. "Money grab....milk the Whales...slap in the face..."....goes on and on. There are reasons to things and it's not just to empty the pockets of people playing. There's an entire game to balance when designing these things, and that includes things to come. We're not playing in a bubble. The game is comprised of many interconnected parts, and those parts affect the whole. People ask why and when they get the response, some still don't hear it, and just say it's all about money. Lol.
because it is about money
I can assure you, the Devs do not make every decision with money as their sole motivator. They have a game to balance. Money might be part of the game, but it's not on the mind of every cog in the machine.
Explain how removing 4 stars make balance
When you're designing the next level of content which comes with Resources that build up to introducing a new level of Rarity, part of that is making sure that new level isn't introduced into Rosters which aren't adequately advanced enough. It's not so much about removing 4*s as it is about filtering how progressed the people moving forward are. In their own words, they explained that they didn't want people to have added frustration. Which I agree. I also came to the understanding myself that there are a number of other reasons for this, none of which have to do with money. Besides the obvious, that it's Act 6 and 4*s shouldn't be cutting it anymore, you also have access to Cavalier-level Rewards. Which bypass a great deal of work and progression for people who could potentially just have a few OP Synergies and not much else built for 5* and 6* Rosters. Then there's the R3 issue. There's also the need to separate the lump of people between UC and Cavalier, which has a varied range. Bottom line is, it's not meant to be done with average Rosters. Then with 6.2 you need a very specific Roster. All of this is to ensure people are far enough along in progress.
Whatever point you were attempting to make, was nullified by the actual truth.
My god, it is hard to make you understand honest information, open your eyes mate.
You're not giving any information, you're just saying it's all about the money over and over. No matter how many times you say it, I'm not going to see it that way because it's not about the money at all. All that translates into on my end is, "I don't like it.".
You're not giving any information, you're just saying it's all about the money over and over. No matter how many times you say it, I'm not going to see it that way because it's not about the money at all. All that translates into on my end is, "I don't like it.".
I don't need to give information on this, it is general knowledge, why it is so is GENERAL KNOWLEDGE, I do not need to explain because we all know, all except for you, please just open your eyes for once.
No. That's a typical reaction to any decision that people aren't happy about. "Money grab....milk the Whales...slap in the face..."....goes on and on. There are reasons to things and it's not just to empty the pockets of people playing. There's an entire game to balance when designing these things, and that includes things to come. We're not playing in a bubble. The game is comprised of many interconnected parts, and those parts affect the whole. People ask why and when they get the response, some still don't hear it, and just say it's all about money. Lol.
because it is about money
I can assure you, the Devs do not make every decision with money as their sole motivator. They have a game to balance. Money might be part of the game, but it's not on the mind of every cog in the machine.
Explain how removing 4 stars make balance
When you're designing the next level of content which comes with Resources that build up to introducing a new level of Rarity, part of that is making sure that new level isn't introduced into Rosters which aren't adequately advanced enough. It's not so much about removing 4*s as it is about filtering how progressed the people moving forward are. In their own words, they explained that they didn't want people to have added frustration. Which I agree. I also came to the understanding myself that there are a number of other reasons for this, none of which have to do with money. Besides the obvious, that it's Act 6 and 4*s shouldn't be cutting it anymore, you also have access to Cavalier-level Rewards. Which bypass a great deal of work and progression for people who could potentially just have a few OP Synergies and not much else built for 5* and 6* Rosters. Then there's the R3 issue. There's also the need to separate the lump of people between UC and Cavalier, which has a varied range. Bottom line is, it's not meant to be done with average Rosters. Then with 6.2 you need a very specific Roster. All of this is to ensure people are far enough along in progress.
Even you said your self that you need a specific roster to do 6.2 and what happens when you don't have that roster you struggle and encouraged to buy crystals to obtain these certain champs or spam revives which both cost some sort of currency rather than it actually being based on skill anymore it based on what champs you have which is stupid because not everyone has the same luck.For example I know people wayyy better than me who still haven't beaten the 6.1 crossbones when I have because I was lucky enough to obtain champ to counter him will other people who are way better than me are still struggling which should never be the case and same for the 6.2 sinister which road blocked so many people also as that fight rarely requires skill it just requires these very specific counters which is unfair
It is 100% about money. To do act 6.1 you need ranked 5 and 6* champs with certain immunity and abilities to tackle the boss. To 100% 6.1 you need even more specific requirements. The sole purpose of 6.1 was to sell more crystals and or pots as well as sell rankup resources since you lose the benefits of many of your champ synergies. Act 6 1 put skill second to spending unless you had amazing rng luck. Act 6.2 took things a step farther pushing even more spending. Yes at this point you have access to cavalier crystals but remember its still a 70% chance of pulling someone you can't use . Now they have limited the champs even more to do an initial clear forcing you to have 1-2 specific champs plus very specific synergies to beat the boss in a couple levels. If you want to 100% you need to be prepared to spend on not only resources but pray that rng is in your favor while dumping units into cavalier crystals to meet the 6* requirements as well as the specific champ requirements for the chapter bosses. Yes people will say it isn't about spending since you can continue to grind and wait indefinitely for the champs you need and that is true. What those people are not understanding (and I include the mods in this with their canned answer of its permanent content) is that many people get bored with a game when progression is haulted by rng. People are much more understanding when they are gated by skill. The game designers understand this and are wagering that the number of people who are going to quit after becoming bored with this game waiting for rng to bless them with these specific requirements is less than or will be offset by the people willing to pay to get these requirements at all costs. The game has upped the difficulty in aw and held back rewards increase to further push spending on those who are trying to grind new champs from aw. Aq also saw a jump in difficulty (not as drastic as aw) to further push spending. For a casual gamer this really has little affect since you are probably not feeding the game but for anyone seriously pushing for the next level of game play they are definitely requiring you to open your wallets. For those using the argument that arena gives units and can be an alternative to spending that is also true but that is another hook to force you to spend even more hours becoming addicted to the game and you are still subject to rng. The hope there is that eventually many those players will fold and open their wallets to continue to progress. So to sum up yes it is all about getting more money from their player base.
Okay you guys want 4 stars in act 6??? Most people couldn't even defeat the champions with a whole team of 5/65s. And there will be even harder bosses yet to come.
Well a 4* ghost would do a lot better for Icarus then most 5* so there you go
Look, the 4* restriction for act 6 isn't nessecary at all. It also isn't nessecarily a good or bad thing.
First and foremost it is a progression gate. This game revolves around progression, meaning overall progression not just story progression. Judging from the available ressources you get from playing the game in relation to the overall difficulty curve, the game expects you to have a good amount of 5* and even some 6* champs once you've reached act 6. And since there is this expected progression curve you need to consider that the game expects you to do stuff like act 5 exploration before attempting to do act 6. Essentially you seem to be expected to do practically everything that came before act 6 before doing act 6, since all of that should prepare both your skills and your roster for the challenges to come.
Now, please keep in mind I'm not saying this is a good thing. But it does fit the overall "narrative" of the games progression curve. Yes, with a fair amount of luck you could pull the best 4* and 5* champs early, rush through act 5 and immediately tackle act 6, but those restrictions make it clear that you aren't supposed to.
Most games work exactly the same, as in you need to at least kill these 4 bosses before you can even reach the end boss, although with enough skill you could beat the end boss right after starting a new game.
Now is it about money? That really depends on the individual case. It certainly doesn't need to be. There's a lot to do before act 6, which means there's a lot of resources one can acquire simply by following the expected progression curve. In an ideal scenario with a good amount of leeway the expected progression curve should definitely prepare your roster for act 6. All things considered I would say it's wrong to generally say it's about money. A really unlucky player that did every piece of content before act 6, maybe leaving out labyrinth since that player lacks any kind of good champ, might feel forced to spend money in order to maybe get some better champs.
But I'd assume in most cases people are simply impatient. I'd love to see some actual data on this, but I would assume that now more people become uncollected before exploring act 4 than let's say one or two years ago. And it will probably be the same with act 5 exploration and 6.1 completion. I mean, I already had 2 6* champs before completing act 5. People seem to feel pressured, but most of them don't really need to.
I can only speak for myself of course, but I don't feel like I'm justified to call it a cash grab before I did everything available to me right now to try and prepare myself for act 6. I certainly could have grinded arena for quite a long time or bought some odins in order to simply push through act 6 right after finishing act 5, but I'm simply not willing to do so.
There's still a lot of stuff for me to do and therefore a lot of opportunities to get my roster ready for 6.1. But, at least in my case, being allowed to bring 4* champs wouldn't magically allow me to get through it without still spending units and or money.
For others it might make a difference, though.
Just my thoughts, you're absolutely welcome to disagree. Thanks for reading and have an awesome day.
This is close to how I feel. It's easier than ever for a newer player to get a lucky 5* pull, say a ghost or domino, and slap in some 3* synergy champs and fly through act 5. The gates just stop someone from being able to get lucky once or twice and fly through the same content as someone who's been playing for 4 years.
I'm one of the few that likes the gates I think. The one change I would like to see that would help some though, is the implementation of a 5* basic arena
You're not giving any information, you're just saying it's all about the money over and over. No matter how many times you say it, I'm not going to see it that way because it's not about the money at all. All that translates into on my end is, "I don't like it.".
No. That's a typical reaction to any decision that people aren't happy about. "Money grab....milk the Whales...slap in the face..."....goes on and on. There are reasons to things and it's not just to empty the pockets of people playing. There's an entire game to balance when designing these things, and that includes things to come. We're not playing in a bubble. The game is comprised of many interconnected parts, and those parts affect the whole. People ask why and when they get the response, some still don't hear it, and just say it's all about money. Lol.
because it is about money
I can assure you, the Devs do not make every decision with money as their sole motivator. They have a game to balance. Money might be part of the game, but it's not on the mind of every cog in the machine.
No. That's a typical reaction to any decision that people aren't happy about. "Money grab....milk the Whales...slap in the face..."....goes on and on. There are reasons to things and it's not just to empty the pockets of people playing. There's an entire game to balance when designing these things, and that includes things to come. We're not playing in a bubble. The game is comprised of many interconnected parts, and those parts affect the whole. People ask why and when they get the response, some still don't hear it, and just say it's all about money. Lol.
because it is about money
I can assure you, the Devs do not make every decision with money as their sole motivator. They have a game to balance. Money might be part of the game, but it's not on the mind of every cog in the machine.
You can "assure" us? How? Do you know this as a matter of fact?
Otherwise you are just guessing, that is not an assurance; that is an attempt at persuasion.
No. That's a typical reaction to any decision that people aren't happy about. "Money grab....milk the Whales...slap in the face..."....goes on and on. There are reasons to things and it's not just to empty the pockets of people playing. There's an entire game to balance when designing these things, and that includes things to come. We're not playing in a bubble. The game is comprised of many interconnected parts, and those parts affect the whole. People ask why and when they get the response, some still don't hear it, and just say it's all about money. Lol.
because it is about money
I can assure you, the Devs do not make every decision with money as their sole motivator. They have a game to balance. Money might be part of the game, but it's not on the mind of every cog in the machine.
You can "assure" us? How? Do you know this as a matter of fact?
Otherwise you are just guessing, that is not an assurance; that is an attempt at persuasion.
grounded wisdom seems to not know much and it makes me wonder where he is even getting any of this nonsensical stuff
Comments
My god, it is not that hard to understand
https://forums.playcontestofchampions.com/en/discussion/54/forum-rules-please-read-prior-to-posting
My god, it is hard to make you understand honest information, open your eyes mate.
To do act 6.1 you need ranked 5 and 6* champs with certain immunity and abilities to tackle the boss. To 100% 6.1 you need even more specific requirements. The sole purpose of 6.1 was to sell more crystals and or pots as well as sell rankup resources since you lose the benefits of many of your champ synergies. Act 6 1 put skill second to spending unless you had amazing rng luck.
Act 6.2 took things a step farther pushing even more spending. Yes at this point you have access to cavalier crystals but remember its still a 70% chance of pulling someone you can't use . Now they have limited the champs even more to do an initial clear forcing you to have 1-2 specific champs plus very specific synergies to beat the boss in a couple levels. If you want to 100% you need to be prepared to spend on not only resources but pray that rng is in your favor while dumping units into cavalier crystals to meet the 6* requirements as well as the specific champ requirements for the chapter bosses.
Yes people will say it isn't about spending since you can continue to grind and wait indefinitely for the champs you need and that is true. What those people are not understanding (and I include the mods in this with their canned answer of its permanent content) is that many people get bored with a game when progression is haulted by rng. People are much more understanding when they are gated by skill. The game designers understand this and are wagering that the number of people who are going to quit after becoming bored with this game waiting for rng to bless them with these specific requirements is less than or will be offset by the people willing to pay to get these requirements at all costs. The game has upped the difficulty in aw and held back rewards increase to further push spending on those who are trying to grind new champs from aw. Aq also saw a jump in difficulty (not as drastic as aw) to further push spending. For a casual gamer this really has little affect since you are probably not feeding the game but for anyone seriously pushing for the next level of game play they are definitely requiring you to open your wallets.
For those using the argument that arena gives units and can be an alternative to spending that is also true but that is another hook to force you to spend even more hours becoming addicted to the game and you are still subject to rng. The hope there is that eventually many those players will fold and open their wallets to continue to progress.
So to sum up yes it is all about getting more money from their player base.
Otherwise you are just guessing, that is not an assurance; that is an attempt at persuasion.