I thought that Kabam was going to take time to monitor how Wars are going during this season. Did they realize there's teams that are in Platinum 1 and 2 that are still dying over a hundred times and not completing the map just the way it is? Now they're going to make it even harder with no Global benefits that benefits the attacker whatsoever. The game just keeps getting less interesting every single day This is a really important comment and I hope Kabam sees it. We're in the same boat. We've been platinum for a few seasons now and because of the changes this season (and our decision to not use items to push to win due to those changes) we're now in gold 1. Our rosters got better, our skills didn't suddenly get worse, matchups SHOULD be fair and balanced, yet we're dying across the board, many wars don't get the boss down, and I know it's the same issue with the other groups we're facing, as we went from getting a few kills for our defense before to in some cases double digits for the top 5-6 players listed. It's quite a huge jump and change, yet we were told this wouldn't be more difficult and that the rewards next season would make it worth it. It's not, and I don't see my group changing anything we're doing next season in response. We're focusing on AQ now and finishing in top 200 there, if this doesn't get better in war I see us working toward adding map 7 in rather than caring about using items for war and locking our top attackers for 3 days of the week. Really sad as a long time player to see war devolve into this, it actually used to be fun and seemed pretty fair across the board. And I can't believe we're actually talking about RNG based rewards being the main draw for this mode in 2019. I know people on here and in the beta and on youtube have been expressing their frustration and disappointment in the changes with war over the last few months...and yet here we are. Very frustrating to feel like people aren't being listened to.
I thought that Kabam was going to take time to monitor how Wars are going during this season. Did they realize there's teams that are in Platinum 1 and 2 that are still dying over a hundred times and not completing the map just the way it is? Now they're going to make it even harder with no Global benefits that benefits the attacker whatsoever. The game just keeps getting less interesting every single day
What they really need to do is double the 5* and 6* shards and shrink the range of outcomes in the seasons crystals. With the new 5* and 6* gates in Act 6, increasing the availability of 5* and 6* shards is important. This would make AW the place to go for shards and AQ the place to go for rank up materials. If they made those changes I’d be much more excited for next AW season. I’m currently in the master bracket so my thoughts are really focused on end game players. Unless the rewards for winning a war go extremely up I feel Kabam lowballed us on the rewards which sucks since I prefer this map to the old one for sure. AW is already the place to go for shards, and the top rank already gets a full 6*. One 6* for a 1st place season finish isn't really THAT much though. Now if that was the master reward in general, I'd be more on board with that Dude that is a metric a** load., every 3 weeks they get a 6* in addition to their other rewards. As it is master gets more than half a 6* 100% wrong. one 6* every 6 weeks for the siNGLE top ally is a joke. Save your units and you'll get more 6* champs from popping Cavs.
What they really need to do is double the 5* and 6* shards and shrink the range of outcomes in the seasons crystals. With the new 5* and 6* gates in Act 6, increasing the availability of 5* and 6* shards is important. This would make AW the place to go for shards and AQ the place to go for rank up materials. If they made those changes I’d be much more excited for next AW season. I’m currently in the master bracket so my thoughts are really focused on end game players. Unless the rewards for winning a war go extremely up I feel Kabam lowballed us on the rewards which sucks since I prefer this map to the old one for sure. AW is already the place to go for shards, and the top rank already gets a full 6*. One 6* for a 1st place season finish isn't really THAT much though. Now if that was the master reward in general, I'd be more on board with that Dude that is a metric a** load., every 3 weeks they get a 6* in addition to their other rewards. As it is master gets more than half a 6*
What they really need to do is double the 5* and 6* shards and shrink the range of outcomes in the seasons crystals. With the new 5* and 6* gates in Act 6, increasing the availability of 5* and 6* shards is important. This would make AW the place to go for shards and AQ the place to go for rank up materials. If they made those changes I’d be much more excited for next AW season. I’m currently in the master bracket so my thoughts are really focused on end game players. Unless the rewards for winning a war go extremely up I feel Kabam lowballed us on the rewards which sucks since I prefer this map to the old one for sure. AW is already the place to go for shards, and the top rank already gets a full 6*. One 6* for a 1st place season finish isn't really THAT much though. Now if that was the master reward in general, I'd be more on board with that
What they really need to do is double the 5* and 6* shards and shrink the range of outcomes in the seasons crystals. With the new 5* and 6* gates in Act 6, increasing the availability of 5* and 6* shards is important. This would make AW the place to go for shards and AQ the place to go for rank up materials. If they made those changes I’d be much more excited for next AW season. I’m currently in the master bracket so my thoughts are really focused on end game players. Unless the rewards for winning a war go extremely up I feel Kabam lowballed us on the rewards which sucks since I prefer this map to the old one for sure. AW is already the place to go for shards, and the top rank already gets a full 6*.
What they really need to do is double the 5* and 6* shards and shrink the range of outcomes in the seasons crystals. With the new 5* and 6* gates in Act 6, increasing the availability of 5* and 6* shards is important. This would make AW the place to go for shards and AQ the place to go for rank up materials. If they made those changes I’d be much more excited for next AW season. I’m currently in the master bracket so my thoughts are really focused on end game players. Unless the rewards for winning a war go extremely up I feel Kabam lowballed us on the rewards which sucks since I prefer this map to the old one for sure.
What they really need to do is double the 5* and 6* shards and shrink the range of outcomes in the seasons crystals. With the new 5* and 6* gates in Act 6, increasing the availability of 5* and 6* shards is important. This would make AW the place to go for shards and AQ the place to go for rank up materials. If they made those changes I’d be much more excited for next AW season. I’m currently in the master bracket so my thoughts are really focused on end game players. Unless the rewards for winning a war go extremely up I feel Kabam lowballed us on the rewards which sucks since I prefer this map to the old one for sure. AW is already the place to go for shards, and the top rank already gets a full 6*. One 6* for a 1st place season finish isn't really THAT much though. Now if that was the master reward in general, I'd be more on board with that Dude that is a metric a** load., every 3 weeks they get a 6* in addition to their other rewards. As it is master gets more than half a 6* 100% wrong. one 6* every 6 weeks for the siNGLE top ally is a joke. Save your units and you'll get more 6* champs from popping Cavs. at a 1% drop rate no you will not. You are 100% wrong.
Season end war crystals can be removed entirely and replaced with a static amount of t5b or t2a. RNG should be left for champion crystals and not rewards for a competition. It's like finishing 1st place in a race but the guy who finished 10th is getting paid more. Working as intended Yup, totally makes sense. It's like Jeremy Lin getting a championship ring......oh wait that actually happened.
Season end war crystals can be removed entirely and replaced with a static amount of t5b or t2a. RNG should be left for champion crystals and not rewards for a competition. It's like finishing 1st place in a race but the guy who finished 10th is getting paid more. Working as intended
Season end war crystals can be removed entirely and replaced with a static amount of t5b or t2a. RNG should be left for champion crystals and not rewards for a competition. It's like finishing 1st place in a race but the guy who finished 10th is getting paid more.
What they really need to do is double the 5* and 6* shards and shrink the range of outcomes in the seasons crystals. With the new 5* and 6* gates in Act 6, increasing the availability of 5* and 6* shards is important. This would make AW the place to go for shards and AQ the place to go for rank up materials. If they made those changes I’d be much more excited for next AW season. I’m currently in the master bracket so my thoughts are really focused on end game players. Unless the rewards for winning a war go extremely up I feel Kabam lowballed us on the rewards which sucks since I prefer this map to the old one for sure. AW is already the place to go for shards, and the top rank already gets a full 6*. One 6* for a 1st place season finish isn't really THAT much though. Now if that was the master reward in general, I'd be more on board with that Dude that is a metric a** load., every 3 weeks they get a 6* in addition to their other rewards. As it is master gets more than half a 6* 100% wrong. one 6* every 6 weeks for the siNGLE top ally is a joke. Save your units and you'll get more 6* champs from popping Cavs. at a 1% drop rate no you will not. You are 100% wrong. you are very misinformed if you think that one 6* for the top AW team means anything. Go look at how many guys in the top allys have sig 200 R2 6* champs already. Do you think that they're giving eachother a bunchh of high fives at the possibility of getting one more 6* every 6 weeks?
except they are not. the same thing. Over the course of events the person who finishes 1st will get vastly more, it is just in the short term there is a possibility of him getting more once. why are so many people bad at stats.
except they are not. the same thing. Over the course of events the person who finishes 1st will get vastly more, it is just in the short term there is a possibility of him getting more once. why are so many people bad at stats. When I was in a gold 1 alliance a teammate pulled 73K T2AC shards from 3 war season crystals. I finished the next 2 seasons in platinum 1. The 12 war season crystals from those 2 seasons gave me significantly less than 73K T2AC shards.
Season end war crystals can be removed entirely and replaced with a static amount of t5b or t2a. RNG should be left for champion crystals and not rewards for a competition. It's like finishing 1st place in a race but the guy who finished 10th is getting paid more. Working as intended Yup, totally makes sense. It's like Jeremy Lin getting a championship ring......oh wait that actually happened. except they are not. the same thing. Over the course of events the person who finishes 1st will get vastly more, it is just in the short term there is a possibility of him getting more once. why are so many people bad at stats.
Season end war crystals can be removed entirely and replaced with a static amount of t5b or t2a. RNG should be left for champion crystals and not rewards for a competition. It's like finishing 1st place in a race but the guy who finished 10th is getting paid more. Working as intended Yup, totally makes sense. It's like Jeremy Lin getting a championship ring......oh wait that actually happened. except they are not. the same thing. Over the course of events the person who finishes 1st will get vastly more, it is just in the short term there is a possibility of him getting more once. why are so many people bad at stats. The problem with your argument is sample size. Over the course of a full year there will be 8-9 AW seasons assuming 2 week off seasons. A master ally gets 6 AW season crystals each season while a plat 3 ally gets 5 AW seasons crystals. That’s a total of 8-9 more crystals per year which is statistically irrelevant when the range of outcomes in the crystals is so large.
Season end war crystals can be removed entirely and replaced with a static amount of t5b or t2a. RNG should be left for champion crystals and not rewards for a competition. It's like finishing 1st place in a race but the guy who finished 10th is getting paid more. Working as intended Yup, totally makes sense. It's like Jeremy Lin getting a championship ring......oh wait that actually happened. except they are not. the same thing. Over the course of events the person who finishes 1st will get vastly more, it is just in the short term there is a possibility of him getting more once. why are so many people bad at stats. The problem with your argument is sample size. Over the course of a full year there will be 8-9 AW seasons assuming 2 week off seasons. A master ally gets 6 AW season crystals each season while a plat 3 ally gets 5 AW seasons crystals. That’s a total of 8-9 more crystals per year which is statistically irrelevant when the range of outcomes in the crystals is so large. Its funny that you guys like to keep changing the argument, one time it was a gold vs plat, now it is master vs plat. Statistically the higher alliance member will come out on top. All this jealously because someone got lucky is absurd. It is like getting mad because you bought 10 cavs and someone else bought 1 cav and they got a 6* but you didnt.
Season end war crystals can be removed entirely and replaced with a static amount of t5b or t2a. RNG should be left for champion crystals and not rewards for a competition. It's like finishing 1st place in a race but the guy who finished 10th is getting paid more. Working as intended Yup, totally makes sense. It's like Jeremy Lin getting a championship ring......oh wait that actually happened. except they are not. the same thing. Over the course of events the person who finishes 1st will get vastly more, it is just in the short term there is a possibility of him getting more once. why are so many people bad at stats. The problem with your argument is sample size. Over the course of a full year there will be 8-9 AW seasons assuming 2 week off seasons. A master ally gets 6 AW season crystals each season while a plat 3 ally gets 5 AW seasons crystals. That’s a total of 8-9 more crystals per year which is statistically irrelevant when the range of outcomes in the crystals is so large. Its funny that you guys like to keep changing the argument, one time it was a gold vs plat, now it is master vs plat. Statistically the higher alliance member will come out on top. All this jealously because someone got lucky is absurd. It is like getting mad because you bought 10 cavs and someone else bought 1 cav and they got a 6* but you didnt. Season end war crystals can be removed entirely and replaced with a static amount of t5b or t2a. RNG should be left for champion crystals and not rewards for a competition. It's like finishing 1st place in a race but the guy who finished 10th is getting paid more. Working as intended Yup, totally makes sense. It's like Jeremy Lin getting a championship ring......oh wait that actually happened. except they are not. the same thing. Over the course of events the person who finishes 1st will get vastly more, it is just in the short term there is a possibility of him getting more once. why are so many people bad at stats. The problem with your argument is sample size. Over the course of a full year there will be 8-9 AW seasons assuming 2 week off seasons. A master ally gets 6 AW season crystals each season while a plat 3 ally gets 5 AW seasons crystals. That’s a total of 8-9 more crystals per year which is statistically irrelevant when the range of outcomes in the crystals is so large. Its funny that you guys like to keep changing the argument, one time it was a gold vs plat, now it is master vs plat. Statistically the higher alliance member will come out on top. All this jealously because someone got lucky is absurd. It is like getting mad because you bought 10 cavs and someone else bought 1 cav and they got a 6* but you didnt. Also not a good argument because you are choosing to purchase a crystal with known drop rates. I think it’s awesome whenever people get lucky on those, good for them. AW season crystals are different in that they are a reward for a game mode with vastly different ranges of skill and effort.
A lot of people are complaining that rewards are still worse then even just a week of aq (which was certainly true before this buff but is not true in every category now). Yes the crystals still suck and there isn’t much increase to most of the rewards but the t5b do look like a substantial increase. For a gold 1 alliance running 5x5 in aq that is far more t5b now then you can earn in a month of aq even spending most of your glory on t5b
AND? Over time you will vastly out pace him. You cannot look at one event and say, well this isnt right, you have to look over the course of many events and see how the standard distribution works.
Season end war crystals can be removed entirely and replaced with a static amount of t5b or t2a. RNG should be left for champion crystals and not rewards for a competition. It's like finishing 1st place in a race but the guy who finished 10th is getting paid more. Working as intended Yup, totally makes sense. It's like Jeremy Lin getting a championship ring......oh wait that actually happened. except they are not. the same thing. Over the course of events the person who finishes 1st will get vastly more, it is just in the short term there is a possibility of him getting more once. why are so many people bad at stats. The problem with your argument is sample size. Over the course of a full year there will be 8-9 AW seasons assuming 2 week off seasons. A master ally gets 6 AW season crystals each season while a plat 3 ally gets 5 AW seasons crystals. That’s a total of 8-9 more crystals per year which is statistically irrelevant when the range of outcomes in the crystals is so large. Its funny that you guys like to keep changing the argument, one time it was a gold vs plat, now it is master vs plat. Statistically the higher alliance member will come out on top. All this jealously because someone got lucky is absurd. It is like getting mad because you bought 10 cavs and someone else bought 1 cav and they got a 6* but you didnt. Season end war crystals can be removed entirely and replaced with a static amount of t5b or t2a. RNG should be left for champion crystals and not rewards for a competition. It's like finishing 1st place in a race but the guy who finished 10th is getting paid more. Working as intended Yup, totally makes sense. It's like Jeremy Lin getting a championship ring......oh wait that actually happened. except they are not. the same thing. Over the course of events the person who finishes 1st will get vastly more, it is just in the short term there is a possibility of him getting more once. why are so many people bad at stats. The problem with your argument is sample size. Over the course of a full year there will be 8-9 AW seasons assuming 2 week off seasons. A master ally gets 6 AW season crystals each season while a plat 3 ally gets 5 AW seasons crystals. That’s a total of 8-9 more crystals per year which is statistically irrelevant when the range of outcomes in the crystals is so large. Its funny that you guys like to keep changing the argument, one time it was a gold vs plat, now it is master vs plat. Statistically the higher alliance member will come out on top. All this jealously because someone got lucky is absurd. It is like getting mad because you bought 10 cavs and someone else bought 1 cav and they got a 6* but you didnt. Also not a good argument because you are choosing to purchase a crystal with known drop rates. I think it’s awesome whenever people get lucky on those, good for them. AW season crystals are different in that they are a reward for a game mode with vastly different ranges of skill and effort. You are still buying (by playing war) a crystal with a variable drop rate. The argument is exactly the same, just the currency you are buying it with is different..
If someone can explain how to defeat a r5 duped iron iw on node 22 with the new buff “armor break immune” I’ll be more than thankful ...
@Lormif instead of saying that RNG will even out the randomness, why not propose a positive argument to justify the introduction in the first place? If the aim of randomness is ultimately for there to be an evening out of the rewards such that consistently placing in the higher bracket should give you more rewards in the long term than someone consistently placing in the lower bracket, why do that through the mechanism of RNG instead of just ensured higher rewards for a higher bracket? We don't see random prizes being awarded in sporting competitions. So why here?
Season end war crystals can be removed entirely and replaced with a static amount of t5b or t2a. RNG should be left for champion crystals and not rewards for a competition. It's like finishing 1st place in a race but the guy who finished 10th is getting paid more. Working as intended Yup, totally makes sense. It's like Jeremy Lin getting a championship ring......oh wait that actually happened. except they are not. the same thing. Over the course of events the person who finishes 1st will get vastly more, it is just in the short term there is a possibility of him getting more once. why are so many people bad at stats. The problem with your argument is sample size. Over the course of a full year there will be 8-9 AW seasons assuming 2 week off seasons. A master ally gets 6 AW season crystals each season while a plat 3 ally gets 5 AW seasons crystals. That’s a total of 8-9 more crystals per year which is statistically irrelevant when the range of outcomes in the crystals is so large. Its funny that you guys like to keep changing the argument, one time it was a gold vs plat, now it is master vs plat. Statistically the higher alliance member will come out on top. All this jealously because someone got lucky is absurd. It is like getting mad because you bought 10 cavs and someone else bought 1 cav and they got a 6* but you didnt. Season end war crystals can be removed entirely and replaced with a static amount of t5b or t2a. RNG should be left for champion crystals and not rewards for a competition. It's like finishing 1st place in a race but the guy who finished 10th is getting paid more. Working as intended Yup, totally makes sense. It's like Jeremy Lin getting a championship ring......oh wait that actually happened. except they are not. the same thing. Over the course of events the person who finishes 1st will get vastly more, it is just in the short term there is a possibility of him getting more once. why are so many people bad at stats. The problem with your argument is sample size. Over the course of a full year there will be 8-9 AW seasons assuming 2 week off seasons. A master ally gets 6 AW season crystals each season while a plat 3 ally gets 5 AW seasons crystals. That’s a total of 8-9 more crystals per year which is statistically irrelevant when the range of outcomes in the crystals is so large. Its funny that you guys like to keep changing the argument, one time it was a gold vs plat, now it is master vs plat. Statistically the higher alliance member will come out on top. All this jealously because someone got lucky is absurd. It is like getting mad because you bought 10 cavs and someone else bought 1 cav and they got a 6* but you didnt. Also not a good argument because you are choosing to purchase a crystal with known drop rates. I think it’s awesome whenever people get lucky on those, good for them. AW season crystals are different in that they are a reward for a game mode with vastly different ranges of skill and effort. You are still buying (by playing war) a crystal with a variable drop rate. The argument is exactly the same, just the currency you are buying it with is different.. I’ll participate in a reasonable counterpoint but this just shows me you have no idea what you’re talking about. That’s a huge stretch to equate those.
If someone can explain how to defeat a r5 duped iron iw on node 22 with the new buff “armor break immune” I’ll be more than thankful ... Void could do it would be annoying tho
I don’t think so It will take too much time and keep in mind he increase his base attack every 2seconds You could do, but with revives and potions A lot of ... The point is that in this game the ability of the player is less important day by day
@Lormif instead of saying that RNG will even out the randomness, why not propose a positive argument to justify the introduction in the first place? If the aim of randomness is ultimately for there to be an evening out of the rewards such that consistently placing in the higher bracket should give you more rewards in the long term than someone consistently placing in the lower bracket, why do that through the mechanism of RNG instead of just ensured higher rewards for a higher bracket? We don't see random prizes being awarded in sporting competitions. So why here? 1) A positive reason to do it is to help keep the curv from becoming completely unattainable. We will now start getting t5cc, where as the lower alliances will not. Allowing them a chance to be an outlier and get more upgrade mats allows people to catch up to us if they have the skill...2) Random prizes are given in sporting events, even still this is not a sporting event. Season end war crystals can be removed entirely and replaced with a static amount of t5b or t2a. RNG should be left for champion crystals and not rewards for a competition. It's like finishing 1st place in a race but the guy who finished 10th is getting paid more. Working as intended Yup, totally makes sense. It's like Jeremy Lin getting a championship ring......oh wait that actually happened. except they are not. the same thing. Over the course of events the person who finishes 1st will get vastly more, it is just in the short term there is a possibility of him getting more once. why are so many people bad at stats. The problem with your argument is sample size. Over the course of a full year there will be 8-9 AW seasons assuming 2 week off seasons. A master ally gets 6 AW season crystals each season while a plat 3 ally gets 5 AW seasons crystals. That’s a total of 8-9 more crystals per year which is statistically irrelevant when the range of outcomes in the crystals is so large. Its funny that you guys like to keep changing the argument, one time it was a gold vs plat, now it is master vs plat. Statistically the higher alliance member will come out on top. All this jealously because someone got lucky is absurd. It is like getting mad because you bought 10 cavs and someone else bought 1 cav and they got a 6* but you didnt. Season end war crystals can be removed entirely and replaced with a static amount of t5b or t2a. RNG should be left for champion crystals and not rewards for a competition. It's like finishing 1st place in a race but the guy who finished 10th is getting paid more. Working as intended Yup, totally makes sense. It's like Jeremy Lin getting a championship ring......oh wait that actually happened. except they are not. the same thing. Over the course of events the person who finishes 1st will get vastly more, it is just in the short term there is a possibility of him getting more once. why are so many people bad at stats. The problem with your argument is sample size. Over the course of a full year there will be 8-9 AW seasons assuming 2 week off seasons. A master ally gets 6 AW season crystals each season while a plat 3 ally gets 5 AW seasons crystals. That’s a total of 8-9 more crystals per year which is statistically irrelevant when the range of outcomes in the crystals is so large. Its funny that you guys like to keep changing the argument, one time it was a gold vs plat, now it is master vs plat. Statistically the higher alliance member will come out on top. All this jealously because someone got lucky is absurd. It is like getting mad because you bought 10 cavs and someone else bought 1 cav and they got a 6* but you didnt. Also not a good argument because you are choosing to purchase a crystal with known drop rates. I think it’s awesome whenever people get lucky on those, good for them. AW season crystals are different in that they are a reward for a game mode with vastly different ranges of skill and effort. You are still buying (by playing war) a crystal with a variable drop rate. The argument is exactly the same, just the currency you are buying it with is different.. I’ll participate in a reasonable counterpoint but this just shows me you have no idea what you’re talking about. That’s a huge stretch to equate those. Best argument you have is an ad hominem? How many times have I head sports teams say that they purchased something with their blood sweat and tears? Your currency is your participation and effort. That you cannot see that is not on me.