**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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If you don't pay you can still get ahead so I don't see the issue. if you quit over this as a paying customer i'll be honest I don't mind maybe the servers will become more reliable. I'm going to assume Kabam won't mind either. The only f2p players Kabam likely cares about are the ones that 1) eventually become paying customers or 2) the ones like Brian Grant who have a youtube channel that likely drives interest in the game and 3) the ones that through word of mouth get them new paying customers. If you are complaining odds are you are not one of these 3 options (its possible you are but that is likely a low percentage of people complaining compared to the extra revenue they will be getting).
This is a good business decision because I would think most paying customers will subscribe so it's a no brainer for them. I'm actually surprised they didn't come up with this sooner.
Having said that it isn't all roses....
I do find it a bit concerning that here is the 25% increase in possible inventory. That likely should also be available for f2p players but by paying with units just for this portion.
As much as I like the 5 minute timer I would have preferred increasing the quest energy limit. Realistically speaking unless you sleep less than 6 hours you are going to lose on the stated energy boost mentioned in the announcement which is a joke....almost nobody that is paying for this will be able to come close to using that extra energy even if you play all the time throughout the day.
I also think there should have been a new monthly calendar for those who subscribe with a "slight" increase in rewards or a single bonus item that's different every month to sweeten the deal.
I'm sure rewards will change over time though. Kabam I'm sure will listen to this. Now if they can use this extra profit to hire a few devs full time that only fix bugs.
The idea was to preserve the balance between "play" and "pay" in a VIP setting. If you want to pay, you can pay continuously to get certain things. But if you're a veteran, you can earn these things on a permanent basis through a different mechanism.
People still grumbled about the fact that veterans had advantages over new players, but you have to pick your poison there.
Also, saying "the rich get richer" in this context is completely ridiculous. You can only use so much gold. Anyone already rich on gold can't get "richer" except in terms of a meaningless number getting larger. Once you have enough gold that it ceases to be a bottleneck, no more than that is useful.
Every cash offer has to have value, or no one would buy it. Every cash offer with value only serves the players who actually buy it, which means F2P players cannot take advantage of it. The VIP monthly offer is no different. Calling out the gold specifically is once again saying that the players short of gold are more important than the players short of everything else. The players short of gold are not the F2P players. They are the players that aren't grinding for gold regardless of whether they are F2P or not. They don't deserve special consideration over any other class of player that has their own set of bottlenecks.
The thing that I used to love about this game was that I never got any real interest into spending any kind of money in it 'cause I have always been a free to play player in all of the games I play, and still, I kept working hard to try to be at the same level as people who spent 20$-50$ dollars monthly. The differences weren't that big of a deal.
In mcoc obviously you see huge whale accounts because, well, they are whales and by being a FtP player you just know that the breach between your account and theirs is not even worth to compare. This will make the breach even bigger and now some people will subscribe to this only to try to keep up the level with their accounts.
This is the biggest F.U to free to play players and your friendly way to let us know that we are a 0 to your left.
Like if you didn't make enough money monthly before. Greedy ambitious rats.
The point here is that with this, Kabam are essentially (and finally) agreeing with those of us that were highlighting the fact that gold, inventory capacity, energy cost and summoner XP were falling behind in conjunction with the growth of the game. For some reason though, they feel necessary growth needs to be paid for. Growth that has come steadily with the game in the past without a price tag on it. Everybody agrees that these adv are not game breaking, meaning they are within balance and should honestly be part the game's natural growth.
If we start paying for this, what's next? Pay gate on 7* champs? Pay gate on the next level of difficulty?
We play this game becos we love it and they always encourged us to play by some means but now they doing the realy bad move
May be after this sigil thing i quit......
as your will is to make money in any possible way i would suggest you to lower the price of this sigil to 1$/month
Ok you will earn 10 times less from any summoner but i bet you will get 100 times more summoners buying it !
In definitive you will gain more money and the player base will be more than happy with this sigil and the new advantages