**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Are getting bad champions a setback for you
Reverend_Ruckus
Posts: 407 ★★★
Comments
In my opinion, the various resources needed for rankups are a much more important issue, than getting good champs. The game is filled (especially nowadays) with fantastic and useful champs and we all eventually get a few of those to work on.
When I see pics of players with expiring resources, it almost feels that we are playing a different game...
Actually, who am I kidding.
I used to watch ALL the Crystal openings from my fav youtubers...then I’d find myself mad as hell when I would pull trash champs. Like legit TRASH. LIKE..6 Star Hulkbuster.
But eventually I just stopped watching. I still look at gameplay videos when I finally get a decent champ, but I don’t even bother to watch and hope these new elite champs will pop up for me. Because....6 Star Hulkbuster.
Clearly that one stung the most. I’ve duped 5 star groot. I’ve seen agent venom enough in crystals to become agent venom myself. But that Hulkbuster hurt my soul.
So I just figured ignorance is bliss, and no expectations, no disappointments. I don’t worry or wish for a Namor or 5 star ghost. I just pop the crystals and keep chugging on. Every now and again I’ll get somebody cool, and I just lock in on them.
Sometimes it’ll feel like a ****-streak. So much you just cringe at the thought of opening your next batch of shards. Luckily meme champs are getting “balanced....” one day.
And when this happens...this 6 star Hulkbuster and 6 star Cyclops will be my top champs. (.....redact that from the record)
If I get good champ., It's some time saving option in arena + saving some revives and potions.
That's a win win always... Just that more winning on potions
Especially when it’s after 4 months of collecting shards just to get a champion that offers no benefit.
So instead of rarely getting what I want and missing almost all the rest of the time, I sometimes hit the jackpot and sometimes get something pretty good and sometimes get something okay and only sometimes get something I genuinely can't really use much. So I don't get that same "fifteen worthless pulls in a row" thing that some players do, which makes it easier to just take the pull and move on.
My current roster can clear most content, so pulling a good or bad champ doesn't affect me much. Pulling say.. a 5* Omega or Domino isn't gonna do much for me. The setback is when I can't pull counters I need for certain game modes. So, in way it's bad to pull bad, but not always good to pull good... lol.. I hope that makes sense.