**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Em sexta-feira, 16 de agosto de 2019, Muxkitto 10 escreveu:
Hello,
This is Muxkitto from Kabam Support and I said thank you for contacting us. Answer the following questions to get advance on marvel contest of champions
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The term of art here is sufficiently random. In any practical application, no one knows what "real randomness" is, so they define a set of tests that the application demands of the random generator; any generator that passes these randomness tests is considered "sufficiently random." And sufficiently random generators exist. For something like a video game, they aren't very difficult to make. I'm pretty sure even Mersenne Twister generates random sequences that no human being could ever predict or detect an imbalance within in the context of a video game's random rewards.
Now, is Particle Protector "random?" Maybe not. I've been watching PP as it comes up in the buff list and I've seen some interesting things. For example I've heard a theory that Particle Protector and Micro Reflect are tied together: you always get one with the other. But that's not the case:
But it might be true in one direction: if Micro Reflect is drawn then Particle Protector gets automatically pulled as well. But that suggests that Particle Protector isn't just pulled randomly: there's logic that says IF X THEN PARTICLE PROTECTOR. And if that's the case, then it is possible that logic is somehow bugged, and PP comes up more often than it ought to. And I have seen instances where PP comes up several times in a row on rerolls. I've never seen eight, but I've seen four. That's possible through random chance, but I'm mildly suspicious, particularly since its likely there's extra logic that could be broken.
When I took programming classes there is one key point that I took away. That when you are programming you have to think like the computer. A computer cannot apply logic the same way a human can and despite our best efforts you can never fully impart the logic of people into a computer program. Something as simple as overlooking the fact that certain numbers can't be stored precisely in binary can lead to huge problems in a program.
Back to the topic of randomness, I have noticed that on occasion a sort of pattern can be seen in some of the built in RNG functions I have used. Now I'm not saying that they aren't "sufficiently random," but what I am saying is behind every random program is a human mind and human minds apply logic which can sometimes be seen in the "randomness."
Of course none of this is to say that the code being used for labs is not "sufficiently random" it is just a topic that I find interesting and when we see a buff come up many times in a row it does seem to suggest the presence of some form of "logic" behind the program.
RNG y'all
That was the last time I played the event. It is one of the worse kabam have ever come up with.