**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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With the introduction of the 6* champs, 5* champs is only second best. What is the point of buying featured hero champs and 4* crystals when they only give me a chance to get shards for the second best heroes and not the best? This is precisely why I don't buy any 3* offers.
Kabam mike said this, and the fact that he said "very soon" means there is a time frame one day when they will be obsolete, just not "very soon" after. So the answer actually is yes, 4 stars will become obsolete at the end of 2018 going into 2019 otherwise the answer would've been, no. Not at all, ever...
I just don't understand how can you timeline a new champion tier but not an existing tiers progression?
That's a huge stretch of the words there.
Also: Damn they really are out of ideas.
For 90% of players it takes them 5 months to save enough T4C to r5 a 4*.
You think in 5 months Kabam will thow out enough resources that enough people can catch up to where the introduction of 6*s makes sense? Not even close!
They're a year too soon with this. They should delay 6*s a year, throw out t4b and t4c and 5* shards, introduce t5bs and then in late 2018 start introducing 6*s at the earliest. You can't force progression. The only people benefiting from 6*s are the top 0.5%.
You created new content but it's not creativity, you'r basically just presenting same old idea every year. I don't see any difference between a 5* r4 magik and 4* r5 magik. Apart from fact that r4 magik throws more damage and takes less damage than r5. Other than that everything is just copy paste. Synergy, looks, fight style, special animations, ability, sig ability, everything is same. Is that creative? Same is going to be for the six star toons. Who told you that players enjoy progress? What majority of player base enjoys is your creativity and progress is just a byproduct. Bring multiple new events and challenges, make new changes that makes us use entire roaster in alliance events and not just 15-20 champs or events that can be passed only by certain rank and rarity 3* champs. examples are many but these are the changes we want to see and not your 6* gimmick. And who are "these players"? why would they through open their wallet to your non creative stuff? or are they in some sort of inception where they only see more and more power? Request to take this to your developer team and think again.
I'm coming to terms with the fact that you're not going back from six stars, but why can you focus on content quality first?
I've been playing for over two years and have been an officer in the same alliance for almost all of that time. Most of us don't spend money on the game, some do, and we progress at a reasonable pace. We're definitely not whales, but we have some strong champs and can compete against some of the most challenging game content. I play patiently, carefully planning who to rank based on the content I want to take on, or how it might mesh in our war defense, and of course, who I like playing with. But every time something like this comes along, it diminishes the value of all that hard work, in my opinion, and here's why:
Simply making the same champs more powerful by introducing 6* versions doesn't make the game more fun. It pulls the rug out from under the squad I've been carefully curating and puts me in the position of SAVING my resources. I am emphasizing this point because I believe the constant grind and saving leaves many of us who are not whales disappointed by the returns because we don't get as much of an opportunity to enjoy what we've been building before we have to dive right back into the grind. (that was a long sentence) Why use those valuable t4cc to max out a 4* Gwenpool when more powerful champs are "coming", and who knows if or when those resources will be more available. And cool, I got a 2* Vulture...he's a fun champ but I will NEVER use a 2* Vulture. So we wait, and we save, and dole out meager upgrades to our squad, hoping to get lucky. Does this economy sound familiar? It should. It's very frustrating.
I believe the answer isn't more powerful champs, but more content opportunities to play with the champs we love to use. I've said before in other posts that Kabam should focus on fixing the bugs in the game and stop generating content, but what I mean by that is first, fix the bugs, then second, create new content. Adding new heroes are great and we love it! Give us the opportunity to enjoy using them with fun content and slow down the power progression. Stop dragging the power carrot out beyond our reach. You're making our old and less powerful heroes sad.
It's like a buying a TV with a self destruct button that goes off every year and we have to buy another for more money that does the same thing.
This game is a never ending treadmill. Doesn't matter if you have 3*, 4*, 5*s or 6*s. If you have a 3*s you're going up against 3* AW teams. If you have 5*s you're going up against 5*s teams. And every year your work gets dumped in the trash and the difficulty proportionately rises.
So it's the same game regardless of what level you are. It doesn't take much ingenuity to print out the same t shirts every year and give it a slightly different name.
Absolutely ridiculous
You can't expect other people being ok with this if you are. Don't project your views of the game on others. I'm upset, because I invested lots of time and resources into obtaining three rank 4 5* champs that will soon feel inferior against AQ, AW and story opponents because of challenger rating.
The game isn't as static as you make it out to be in your scenarios.
On the one hand, you contend that 4* arenas will still be a major attraction because there will be droves of players who will knock themselves out for 4* featured and basic champs.
And on the other hand, you note that players are getting 5*'s now faster than players ever did previously--and, given Miike's statements, will get them even faster going forward.
In a game with story quests evolving toward 5* content and with 5* shards more available and necessary--and with 6* opponents on the horizon--I don't think you can credibly say that the 4* will be anything other than an afterthought in short measure. Sure, if you haven't beaten Kang or Thanos, then maybe the 4* is your ticket. But those guys aren't putting up 17M for 4* champs, not to mention putting up cash for 4* featured crystals.
Dr. Zola
What will 6-star champion frame/border/design look like?
4-stars are golden, 5-stars are larva-ish like etc. So what will the 6-stars come with?
Also, 5-stars have this unique +15 extra levels per rank (4/55, 5/65). How will it be for the 6-star Champions?
What will 6-star champion frame/border/design look like?
4-stars are golden, 5-stars are larva-ish like etc. So what will the 6-stars come with?
Also, 5-stars have this unique +15 extra levels per rank (4/55, 5/65). How will it be for the 6-star Champions?
Actually, for a lot of us, we still have that initial "sucky" 5*, along with quite a few other "sucky" 5*'s sitting either on our profile or just off it over a year later. And that's the issue--with the exception of the very top players with multiple R4 featureds and those blessed by the RNG genie, many players haven't developed their 5* rosters beyond what was necessary because their options were plain bad. Throwing yet another tier of champs into the mix (regardless of all the Kabam "promises" to make materials more available/ purchasable) before the materials to develop the old roster are even available vitiates significant effort and appears desperate and ridiculous on the part of the game team.
Dr. Zola
For newer players these changes will force them to choose between completing monthly special events or going for those story quests.