**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Fixing all the heavy attacks that link.
This discussion has been closed.
Comments
It's been reported for years now, yet the issue still persists in the game. The AI on harder difficulties frequently has no delay, no charge, no windup to cause a Heavy Attack. This allows the AI to break your block, which is made worse by nodes on that fight (which are usually found on the harder fights) that will cause things like stun, degeneration, bleed, poison, or some other damage or debuff that makes the rapid and unavoidable heavy that much more costly.
Why hasn't this issue been fixed so that the AI has a set, standard time to charge their Heavy Attack, instead of having a rapid Heavy that we cannot react to?
Take those Dev Notes that are so helpful. “Chatter and tips,” according to Miike, which is to say just some guy (or gal) editorializing.
Even descriptions are at best unclear and at worst just plain suspect—SymSup is just the most obvious one. Another example is Sabretooth, who has from the outset been described as “randomly” receiving between 3 and 6 persistent charges (if he has 0 at fight start).
When players started keeping stats on how often the different levels of charges generated, Sabretooth wound up with 3 charges a lot more than 6. “Randomly” meant it wasn’t always the same amount, but it was also weighted against the highest amount (if I recall correctly).
I realize it’s a complicated game with a lot of moving parts, and that sometimes things get missed. No one should be demanding perfection.
But the complexity of game interactions is precisely why players should be given a little more credence and why the team should be on here all the time substantively discussing the issues experienced in game.
Too often, it feels like all we get is a dismissive pat on the head.
Dr. Zola
Also the ability to take back any gems/sig stones used on a nerfed champ needs to be enabled.
Doing those 2 things above mentioned is the only way kabam will be able to reliably keep a balance in the game in a way that is fair to the players
Dr. Zola
😁😂🤣😂😁😂🤣😂😁
Good day sir.
Would your answer be the same if the text error isn’t actually an error, but rather simply something the team decides to change because of an unforeseen circumstance?
Any responsibility for either of these situations?
Dr. Zola
This is beyond pathetic and i can help you, just listen!
How about to close the game for 3 months, more than enough time to fix all the "bugs" with champions abilities and to fix actual bugs. Then upload the game into the app stores again and let all have fun.
What? You gonna lose money? Oh that's the problem......