-
Spider-Man (Classic) -Overhaul-
Spidey's one of the first champs in the game and it shows given how dated his ability set seems. He does have some decent pressure with his passives and Level 1, but he needs a bit more oomph to really stand out. Changes are in bold: Passives: -Critical Hits: Chance to apply Armor Break. -Specials: Chance to grant…
-
Carnage, Simple but Effective Buffs
Got a duped a 3* Carnage and started building him up, only to later learn he's not really that good for the effort you have to put into him. Specials: -In addition to triggering mutations, these now restore a small amount of Health at the end of the mutation. Does not trigger against Robots Mutations: -Now take 5 seconds…
-
War Machine -Champion Overhaul-
As it stands, Rhodey is a one trick pony in this game. You get him duped, let him get low, then pop a Special 3 and HOPE that it kills the other guy. Changes in bold. Passives: -Locked and Loaded: Colonel Rhodes generates one Ammo upon reaching a Power Threshold. Holding back for 0.8 seconds or landing a Heavy attack…
-
Hulk -Champion Overhaul-
As it stands in-game, regular Hulk is just a big green disappointment. Changes in bold. Passives: Enrage: -Chance to gain Fury when attacked. Can be triggered on Block. Increased chance to gain Fury on well-timed blocks. -Chance to trigger this ability increases with decreasing Health Hulk Up -Gain Fury (6/7/8 seconds)…
-
Synergies and maybe Tags
The newer Champions in-game have some pretty unique and useful Synergies like Kilmonger turning Winter Soldier into an Awakened Star-Lord. Then you have the older champions with basic things like +5% Health or Power Gain. Seeing the big disparity here, what I'm proposing is a simpler way to streamline team-ups: -All basic…
-
Hawkeye -Overhaul-
Besides a solid Special 1, Hawkeye is a pretty basic champ with pretty low adaptability given his heavy reliance on Bleeding. Changes in bold. Passives: Grandmaster Archer: Permanently gain Precision at the start of battle, effect scales with each successful Special landed (greater effect with higher tier specials) and…
-
Gamora -Champion Overhaul-
Not a bad champion, but not that good either without her awakening and even then, it's just a one off effect. My idea here is to emphasize the fact that she's an assassin, so she would play off her enemy's health pool decreasing. Changes in bold. Passives: *Coldblooded Killer: Chance to gain Cruelty when scoring Critical…
-
Captain America -Champion Overhaul-
Definitely needs a rework and with what we've seen with Civil Warrior, there's still hope that Cap can be better. Changes in bold Passives: Shield Mastery: Years of fighting with his shield has given Cap the knowledge of how best to utilize his weapon of choice. Increased Critical Hit and Critical Damage Ratings on the…
-
Iron Man -Overhaul-
Really lackluster considering he's one of the big 3 of the Avengers. He definitely needs more than just Armor Up and Armor Break in his arsenal. Changes in Bold. Passives: Stark Shielding: Chance to Armor Up when attacked, increased bonus per each Power Threshold. Can be triggered by well-timed blocks. Auto-Targeting…
-
Storm -Overhaul-
Just a small QoL update for Storm to have her catch up with more current Champion design. Changes in bold. Passives: -Shock and Awe: Heavy Attacks are now a single-hit (same animation as Magneto's Heavy), and apply Shock for 5 seconds. -Lightning Rod: Special attacks consume one stack of Shock on the enemy to gain…
-
Captain Britain -Champion Concept-
Captain Britain -Mystic- Bio: Twin brother to the X-Man known as Psylocke, Brian Braddock is the champion and ruler of Otherworld, a nexus for Britain's magic. Now trapped in Battleworld, the Englishman decides to fight with honor and valor. For Queen and Country. Passives: -Heir to Otherworld: Gain Roar of Valor when…
-
Black Bolt -Overhaul-
So this guy's been in the game since forever and he's got the short end of the stick as far as gimmicks are concerned. Heck, Black Bolt is the weakest of the Inhumans in-game when he should be one of the strongest characters. *Changes/Modifications in Bold Passives: *Royal Might -Gain 5 Seconds of Fury and Cruelty when…
-
Dr. Strange -Overhaul-
Since Dr. Strange has a lot of prominence in-game as the go-to magic guy, it'd be prudent to buff him in order to better reflect his status as the Sorcerer Supreme. Changes/Additions are in Bold Passives: *Counterspell -Once every 10 seconds, Dr. Strange's next attack removes one beneficial effect from the opponent and…
-
Boosting Older Champs
So, I've been on-and-off the game since it was first release, juggling between CoC, FF and the now defunct M:AA. It's great that there's a lot more complexity in the abilities of the newer characters which is pretty respectable since the game operates on an X-axis only. One of the gripes I have is that as we get newer…