**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.

Comments

  • Dexterity is very useful when versus harder opponents for the extra bonuses assuming that you can anticipate potential attacks? I'd most likely recommend keeping at Rank 1 or higher. Pacify might be worth keeping at Rank 1 too if you have multiple Champions with Stun based on the lack of Stun Counters. Blocking Masteries…
  • Colossus based on ArmorBreak/Bleed/Cold/Frost and Incinerate Immunities. High Health and Base Attack with an impressive Unblockable SP2 Attack. Once you have at least 5+ Armor Up Buffs the Player can breathe comfortably due to room for error..
  • Killmonger for Skill-Class Champions offers amazing Defense capability plus excellent Offense Abilities for well-balanced placement. Critical Damage Resistance becomes huge when versus opponents with Cruelty/Dexterity Masteries active which Killmonger gains passively. True Strike allows Killmonger to ignore all Armor…
  • Vision Aarkus is my choice for Cosmic-Class Anti-Robots and you cannot compare without at least considering the powerful Synergy Bonuses with Ice-Man and Mysterio prolonging Ability duration by 2 seconds.
  • Beast does not need any more Buffs..
  • You might not need to Re-Parry if you can prolong the Stun Duration via Masteries.
  • Dormammu is fantastic as a Defender - although his primary role is Denial as a Dimensional Being. Poison and Bleed Double Immunity offers lots of protection versus any Damage-Over-Time Abilities. If Awakened, Dormammu gains Degeneration Ability whenever the opponent has a Buff expire - slowly leeching away the Target's…
  • MODOK can be difficult since his Blocking makes it hard to land any Attacks. Blade is definitely worthwhile and especially if you have his Signature Ability unlocked and a solid Skill-Class Champion. Magik is marginal or situational at best - Limbo can be useful however other Mystic Champions offer more Utility Abilities.…
  • Many Mastery Guides have been written for you to research into. Players will gain 1 Mastery Point per Level after reaching Champion Level 25. Using any Experience Boosters can help you gather Increased Experience to gain additional Mastery Points quicker. Most could agree that Parry and Dexterity are absolutely necessary.…
  • Drax - Sunspot - Sabretooth and Spider-Man (Stark/Tech) are all Targets with many available on Chapter 1 of the Special Event otherwise Global Chat has been providing Player Profiles that offer the select Target Champion for Duels to access the required Keys.
  • Actually, Vision Aarkus SP3 Increases Area-Of-All-Effects for 20 seconds thus if you wish to cause maximum damage potential, SP3/SP2/SP1 are the advised combo.
  • Angela has Resilience Buff which grants Health Regeneration whenever 10% of Maximum Health is lost for a duration of 10 seconds. Willpower and Recovery Masteries plus Parry and Dexterity help Angela surpass others as top-tier Cosmic Champion with Health Recovery.
  • Angela definitely deserves a top-tier spot for Cosmic-Class Champions for well-balanced Offenses and Defenses. Depending upon the content, using two Cosmic Champions would be ideal for Synergy Bonuses. Hemidall grants all Champions a permanent Fury Buff to increase Attack by 15% - making the Immortal Trinity Synergy Team…
  • Armor Shatter De-Buff is quite strong and a worthwhile alternate to Power Lock/Drain Abilities that can absolutely destroy all Robotic Tech-Class Champions. Vision Aarkus also shares this De-Buff and produces impressive results versus Sentry and Civil Warrior amongst others.
  • Black-Bolt could use something new assuming that lots of other Cosmic Class Champions have been upgraded or have new Charge-Up Abilities. Ant-Man based on lack of potential damage? Iron Fist might be possible although Iron Fist (Immortal) probably lessens the chance of Iron Fist becoming upgradeable. Maybe Ronan? Often…
  • Lets be serious - Suicide Masteries are far from ideal considering that the Player most likely does not have a top-tier Roster of Champions with Double Immunities. Best if the Player slowly rounds out his Champion Roster with all Classes and then prioritize Champions with strong Synergy Bonuses for Heroes with Signature…
  • Mysterio has always been a favorite of mine and especially when paired with Namor and/or Vision Aarkus. He can be tough if you need him to be with Special Attack 3 granting Fury - otherwise he can Poison via Lethal Gas Stacks which increases the duration of Mysterio's Special Attack 1 for higher Damage output potential…
  • Rogue has been amazing throughout many Incursion Matches and has cleared hard Vectors and Zones with lots of Parry/Stun via Block and infinite Life Steal Special Attacks. Havok is cool although lately I have been more partial towards Omega Red based on his superb Attack Range within his array of spectacular Abilities…
  • What about Block Penetration? DarkHawk has powerful Light/Medium/Heavy Attacks that have built-in Block Penetration amongst others. Unblockable Special Attacks would seem like an obvious Counter-Ability too.
  • DarkHawk has Physical Penetration from Heavy Attacks. Auto-Block has been a lifesaver if you accidentally take Damage from a miscue. Even when vulnerable, DarkHawk has decent Health with amazing Armor Rating potential so he can take a few Combos without worry. Furthermore the small Health Regeneration Bonus from switching…
  • It's a useful tactic to bait opponents to activate their Special Attacks and position them away from the wall but away from your own wall. Medium and Heavy Attacks will effectively push your opponents back a few meters. Furthermore I noticed Heavy Attacks contempt most opponents to dash forward with an attack if they are…
  • Are both Awakened? I'm partial to Angela mostly due to her Health Regeneration although True Strike Ability allows her to surpass Gamora's Special Attack Damage with more potential with Aptitude Buffs. Well balanced and tough versus most Champions. In my opinion, Angela is the best Cosmic-Class Champion by a wide margin.…
  • Hemidall provides amazing Synergy Bonuses while Captain Marvel is tough with Energy Absorption which counts for lots of different Abilities. Sabretooth is top-tier and Rogue actually does have some impressive Health Drain which can further be improved with Recovery/Willpower Mastery. Nightcrawler is fun with Evade if you…
  • Cannot go wrong with Health Regeneration Champions although Bleed Immune Skill Champions could be a pest. Namor with Mysterio and Vision Aarkus make an amazing trio for Incursions.
  • Lately my 'guilty pleasure' Champions have been Mysterio and Namor with Vision Aarkus - lots of cool Abilities and Passives. Coldsnap is visually appealing with mesmerizing graphics. Vision Aarkus might even be underrated versus any Tech-Class Robot Champions.
  • I did not use any Energy Damage Champions however I had a Greater Champion Booster plus Attack Booster from the weekend and it was clutch since I was a few hundred points below the Power Index Requirement so I went from 17k to 21.5k Rating. My path option was the longest path with over 15 different Battles and I was only…
  • While both have many similarities between Abilities and Poison Immunity; Captain Marvel has more defensive capabilities with Energy Absorption whereas Hyperion actually has reduced Energy Resistance within his Base Attributes.
  • Thing is classified as a Defender/Tank Champion within Science-Class and is definitely OP unless the Player has invested into Dexterity and/or Parry Defensive Masteries. Unstoppable and Unblockable Abilities allow Thing to go on a rampage against some of the toughest foes like Juggernaut and Colossus. Immune to Armor…
  • Colossus needs a new Special 3 with some comparison to the brute strength of Juggernaut. Gamora could use some variation too considering that all her Specials are nearly the same. Deadpool and Starlord also have these gimmick Special 3 cut-scenes that are more comedic than fearsome. I guess not everyone can hurl a fiery…
  • Colossus has many favorable match-ups including certain Tech-Class whom are already at a disadvantage versus Mutant-Class Champions. Poison and Bleed Immunity allows the Player to utilize all Suicide Masteries without any de-buff affects. Armor-Up with either Parry and/or Dexterity allows Colossus to easily slow the pace…