The damage cap is annoying as well for a limited amount of hits and the biggest healthpools we’ve ever seen punishes skill and rewards a big wallet
If you're not ready to do this yet, come back when you've built out/up your Roster! This content isn't going anywhere!
New champs or old champs won’t make that damage cap bigger.
No, but higher Ranks/Rarities will make the Challenger Rating higher, and new abilities will make encounters easier to Manager.
Remember when Labyrinth was released? No Champion like Aegon existed. His existence shows that progress and new abilities can make Content more manageable.
The damage cap is annoying as well for a limited amount of hits and the biggest healthpools we’ve ever seen punishes skill and rewards a big wallet
If you're not ready to do this yet, come back when you've built out/up your Roster! This content isn't going anywhere!
New champs or old champs won’t make that damage cap bigger.
No, but higher Ranks/Rarities will make the Challenger Rating higher, and new abilities will make encounters easier to Manager.
Remember when Labyrinth was released? No Champion like Aegon existed. His existence shows that progress and new abilities can make Content more manageable.
That’s not a legitimate argument because we had star lord. Even star lord is severely handicapped in this content.
The damage cap is annoying as well for a limited amount of hits and the biggest healthpools we’ve ever seen punishes skill and rewards a big wallet
If you're not ready to do this yet, come back when you've built out/up your Roster! This content isn't going anywhere!
How does a limited amount of hits reward skill
I didn't say it did. This is not meant to be Content that most will be able to beat right now. You're gonna need to rank up your Champions, and might need to grow that Roster.
Skill is important, but your knowledge of Champions, and breadth of Roster is going to matter a lot.
The damage cap is annoying as well for a limited amount of hits and the biggest healthpools we’ve ever seen punishes skill and rewards a big wallet
If you're not ready to do this yet, come back when you've built out/up your Roster! This content isn't going anywhere!
New champs or old champs won’t make that damage cap bigger.
No, but higher Ranks/Rarities will make the Challenger Rating higher, and new abilities will make encounters easier to Manager.
Remember when Labyrinth was released? No Champion like Aegon existed. His existence shows that progress and new abilities can make Content more manageable.
so basically just wait 2 years for an RNG chance at the champion you release to tackle it?
Remember when Labyrinth was released? No Champion like Aegon existed. His existence shows that progress and new abilities can make Content more manageable.
That means I can do the initial run in 2 or 3 years, good to know.
Damage cap, locked map, 240 hit combo tops. This is just ridiculous. Plus no skill way to solo any of these fights with any current champ available. Typical kabam.
If you're not ready for the hardest content in the Game, we're not forcing you. We've tossed every challenge from Labyrinth, and many more into this. Some will never beat it, and others will take years.
Remember when Labyrinth was released? No Champion like Aegon existed. His existence shows that progress and new abilities can make Content more manageable.
That means I can do the initial run in 2 or 3 years, good to know.
Maybe more! I'm not shying away from how difficult this is.
The damage cap is annoying as well for a limited amount of hits and the biggest healthpools we’ve ever seen punishes skill and rewards a big wallet
If you're not ready to do this yet, come back when you've built out/up your Roster! This content isn't going anywhere!
New champs or old champs won’t make that damage cap bigger.
No, but higher Ranks/Rarities will make the Challenger Rating higher, and new abilities will make encounters easier to Manager.
Remember when Labyrinth was released? No Champion like Aegon existed. His existence shows that progress and new abilities can make Content more manageable.
so basically just wait 2 years for an RNG chance at the champion you release to tackle it?
It might be 3 or 4. This is not going to be easy, and as we said at the very beginning, this is a challenge for our Summoners to grow into.
The damage cap is annoying as well for a limited amount of hits and the biggest healthpools we’ve ever seen punishes skill and rewards a big wallet
If you're not ready to do this yet, come back when you've built out/up your Roster! This content isn't going anywhere!
How does a limited amount of hits reward skill
I didn't say it did. This is not meant to be Content that most will be able to beat right now. You're gonna need to rank up your Champions, and might need to grow that Roster.
Skill is important, but your knowledge of Champions, and breadth of Roster is going to matter a lot.
For getting a 6* r3 we are rewarded with the ability to perform 20 more hits... Seems a bit weak.
Damage cap, locked map, 240 hit combo tops. This is just ridiculous. Plus no skill way to solo any of these fights with any current champ available. Typical kabam.
If you're not ready for the hardest content in the Game, we're not forcing you. We've tossed every challenge from Labyrinth, and many more into this. Some will never beat it, and others will take years.
And 1 guy will beat it day 1 with a 4 sw? Cause that's how lol went
The damage cap is annoying as well for a limited amount of hits and the biggest healthpools we’ve ever seen punishes skill and rewards a big wallet
If you're not ready to do this yet, come back when you've built out/up your Roster! This content isn't going anywhere!
New champs or old champs won’t make that damage cap bigger.
No, but higher Ranks/Rarities will make the Challenger Rating higher, and new abilities will make encounters easier to Manager.
Remember when Labyrinth was released? No Champion like Aegon existed. His existence shows that progress and new abilities can make Content more manageable.
so basically just wait 2 years for an RNG chance at the champion you release to tackle it?
It might be 3 or 4. This is not going to be easy, and as we said at the very beginning, this is a challenge for our Summoners to grow into.
You know money makes this content beatable the day you guys release it. But y’all know that already, money wins
Interested to see how these rewards age over time. The rewards for LOL remained relevant for end game players for a long time. Now, with the introduction of cav crystals, the rewards for this quest seem like they will not age as well. Especially considering the lack of T5CC (like how the rewards for 100% gave several t4cc). Overall, I love content like this, however, if I cannot complete it before the rewards become irrelevant due to the natural progression of the game, then it will be a huge miss.
in reality the map block is absurd and inesary. This hurts the game, the mechanics and the experience, so it also wastes our time and energy in the case of wrong paths.
I would say most players don’t want to go into content knowing 100% they’ll have to revive at least once per fight. Unless the path is 1-2 champions then the premise that you’ll need revives is a huge turn off. Coupled with the fact you’ve frozen the map again is even more of a turn off. The Abyss is incredible though. You need 6* R4 to gun for 6* R3 rewards. Always one step forward and 4 steps back.
It’s called reward irrelevancy. Your trying to win what is needed to clear the content. It should be using R3 champs to get rewards that provide R4 materials. At least for exploration.
Damage cap, locked map, 240 hit combo tops. This is just ridiculous. Plus no skill way to solo any of these fights with any current champ available. Typical kabam.
If you're not ready for the hardest content in the Game, we're not forcing you. We've tossed every challenge from Labyrinth, and many more into this. Some will never beat it, and others will take years.
That’s again a pointless argument. The drab in the game shouldn’t be “6 years and you’ll complete this content”. The limitations put forth on this content is a revive grab. Even if a r3/r4 6* goes in with 20-30 more hits.
I’m not looking at completing this content the day it is released. I’m looking at viable options to attempt the first fight. And there isn’t a single option.
So has any developer while testing solo any of these fights? If not then there is no skill available to complete the content. We have to rely on RNG champs and a lot of time to rank up the right rarity.
You guys learn nothing from past mistakes. There should always be some kind of skill mechanic built in to allow players to beat content.
If I'm reading this correctly, the defender becomes unblockable and unstoppable after the attacker exhaust two times his challenger rating hit charges, that is we can get 480 hits as opposed to what people think...
The damage cap is annoying as well for a limited amount of hits and the biggest healthpools we’ve ever seen punishes skill and rewards a big wallet
If you're not ready to do this yet, come back when you've built out/up your Roster! This content isn't going anywhere!
New champs or old champs won’t make that damage cap bigger.
No, but higher Ranks/Rarities will make the Challenger Rating higher, and new abilities will make encounters easier to Manager.
Remember when Labyrinth was released? No Champion like Aegon existed. His existence shows that progress and new abilities can make Content more manageable.
so basically just wait 2 years for an RNG chance at the champion you release to tackle it?
It might be 3 or 4. This is not going to be easy, and as we said at the very beginning, this is a challenge for our Summoners to grow into.
When people are asking for new content, I don’t think most are saying “please give me content I can complete 3-5 years from now.” So.... basically you either do this with a boatload of money or you retire before you can even do an initial run. I understand you want to make content last a while but suggesting that it might take years to finish it seems a bit odd.
Comments
Remember when Labyrinth was released? No Champion like Aegon existed. His existence shows that progress and new abilities can make Content more manageable.
Skill is important, but your knowledge of Champions, and breadth of Roster is going to matter a lot.
You still mean first to explore, not complete, correct? The descriptions above this say first 20 and first 300 to 100% explore.
I’m not looking at completing this content the day it is released. I’m looking at viable options to attempt the first fight. And there isn’t a single option.
So has any developer while testing solo any of these fights? If not then there is no skill available to complete the content. We have to rely on RNG champs and a lot of time to rank up the right rarity.
You guys learn nothing from past mistakes. There should always be some kind of skill mechanic built in to allow players to beat content.