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Lose Yourself to the Abyss!

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Comments

  • ArsozArsoz Posts: 166
    edited January 7
    danger has lurked around every corner, ready to prey on those seeking a true challenge…

    First, The Realm of Legends was created by the Collector, with the intention that no Summoner would pass through it. The days grew into months before the first Legend of The Contest was able to claim victory over the Realm. Now, this relic of the early days of The Contest plays its role as a test of strength against the one-armed Assassin.

    Then, seeking to trivialize his brother’s accomplishment, The Grandmaster created the Labyrinth of Legends to test the skill of the Summoners of The Battlerealm. His determination to break the Summoner’s spirit was met by our Summoners determination to best the Grandmaster’s game.

    Now, a dark presence, formerly unknown to all, has opened up their corner of the Battlerealm. Dare to delve into this pocket of despair and dread, where hope goes to die.

    Welcome to The Abyss of Legends!

    The Abyss of Legends is the hardest content ever seen in The Contest.

    This is the new Everest of content in the game. With each addition such as Realm, Labyrinth, and now the Abyss, the intention is to create content that Summoners will grow into in the coming months and years, and not

    We will be periodically (after the first few weeks, about once a month) checking to see who completed Abyss, review their play, and award Legends.

    Abyss of Legends - Legends Points
    #1 -300 Points
    Top 20 - 250 Points
    Top 100 - 100 Points
    Top 200 - 75 Points
    Top 300 - 50 Points

    Our Vow

    Let it be known, Summoner, that using any nefarious exploits, cheats, or other manners of manipulation will not be tolerated in The Abyss, and will be dealt with swiftly.

    All those that make their way through the Abyss will be reviewed to ensure their legitimacy before any Legends prizes are awarded.

    The Abyss does not deal in second chances, and will banish forever those who would attempt to break its rules.
    The wait is almost over…
    The long awaited, and fabled follow up, to the Labyrinth of Legends will be here on January 22nd at 10AM PST.

    Heed these words, Summoner! The Abyss is not a challenge to be trifled with. We do not expect anyone to conquer the challenge any time soon. You will fail multiple times, but you can use those first attempts to acquaint yourself with the challenge ahead before you commit to taking on the darkness of The Abyss of Legends!



    So basically you will review each fight to award the people the top 300 rewards what factors will help you k ow if they cheated or not besides one hit kill.
  • KerayZKerayZ Posts: 175 ★★

    Seatin said:

    What's the stance on Abyss of Legends and mercs?

    Are hundreds of legit grinders going to lose out on Legends rewards to the same Mercs that run half the endgame Whale accounts or are Kabam actually going to put their foot down on this one?

    Cheers

    The short answer is that we're aware that some might try and use Mercs, and we will not hestitate to Ban those players permanently.
    can you also trace the IP to the mercs account and ban them too? that'd be swell. banning people who dont play the game, who buy accounts like candy, pay people to play for them, doesn't really mean much since they dont care enough to play their own game, or build their own account. ban the merc though. well then. we got a whole new ball game of salt.

  • ECOMAECOMA Posts: 328 ★★
    edited January 7
    KerayZ said:

    Seatin said:

    What's the stance on Abyss of Legends and mercs?

    Are hundreds of legit grinders going to lose out on Legends rewards to the same Mercs that run half the endgame Whale accounts or are Kabam actually going to put their foot down on this one?

    Cheers

    The short answer is that we're aware that some might try and use Mercs, and we will not hestitate to Ban those players permanently.
    can you also trace the IP to the mercs account and ban them too? that'd be swell. banning people who dont play the game, who buy accounts like candy, pay people to play for them, doesn't really mean much since they dont care enough to play their own game, or build their own account. ban the merc though. well then. we got a whole new ball game of salt.

    Device id tracking would be cooler so any acct that merc logs into is auto banned.
  • BigPoppaCBONEBigPoppaCBONE Posts: 955 ★★★
    Noob29 said:

    There have been caps on things from time to time in this game. The damage cap is definitely an annoyance but an argument can be made for one given the damage output for certain champs (although 85k is a bit on the low side given the hinting of Boss Hps). I can't understand basically a hit cap. What's the goal here? It really only seems to be forcing players to revive regardless of how well they play. If a player is playing so well they can stay alive long enough to defeat a boss and the nodes, why does it seem like they are being punished for being good?

    The damage cap is an unnecessary anchor too. The restrictions are built-in already because every champ was designed with a specific attack level in mind. If they made the champ with +85k damage against opponents with much lower Health pools, why restrict damage more once the health pools are bigger?
  • Sieger7999Sieger7999 Posts: 38
    Sunspot said:

    Lvernon15 said:

    Sunspot said:

    All I wanna know is, based on early predictions for now.

    Does Ægon seem like the best champion for the Abyss?

    Quake seems like the only champ capeable of a solo, but it’d be near impossible, stealth spidey and crazy intercepts could as well, the best general options are appearing to be ghost with minimal hits aegon with the furies from getting hit and potentially a few others who hit hard in low hits
    Interesting. Kinda made my G2099 useless because you can't ramp her. So, 240 hits with a 5/65 right? So, if I die 4 times with Ægon, I still carry over the combo and get 999 hits. Correct e if I'm wrong. I use a translator.
    This is how I have read it as well, which is pretty disappointing
  • _ASDF__ASDF_ Posts: 1,262 ★★★★

    Noob29 said:

    There have been caps on things from time to time in this game. The damage cap is definitely an annoyance but an argument can be made for one given the damage output for certain champs (although 85k is a bit on the low side given the hinting of Boss Hps). I can't understand basically a hit cap. What's the goal here? It really only seems to be forcing players to revive regardless of how well they play. If a player is playing so well they can stay alive long enough to defeat a boss and the nodes, why does it seem like they are being punished for being good?

    The damage cap is an unnecessary anchor too. The restrictions are built-in already because every champ was designed with a specific attack level in mind. If they made the champ with +85k damage against opponents with much lower Health pools, why restrict damage more once the health pools are bigger?
    It’ll cost to explore the abyss with 5/65s. Moderate to explore with R4 6*s. Easy with R5 6*s.

    They know that Whales will dump thousands of dollars into this just to get the T5CC and own prestige for the next two years.
  • ECOMAECOMA Posts: 328 ★★

    Sunspot said:

    Lvernon15 said:

    Sunspot said:

    All I wanna know is, based on early predictions for now.

    Does Ægon seem like the best champion for the Abyss?

    Quake seems like the only champ capeable of a solo, but it’d be near impossible, stealth spidey and crazy intercepts could as well, the best general options are appearing to be ghost with minimal hits aegon with the furies from getting hit and potentially a few others who hit hard in low hits
    Interesting. Kinda made my G2099 useless because you can't ramp her. So, 240 hits with a 5/65 right? So, if I die 4 times with Ægon, I still carry over the combo and get 999 hits. Correct e if I'm wrong. I use a translator.
    This is how I have read it as well, which is pretty disappointing
    Wouldnt you need 16 revives to do that in theory.
    Aegon doesnt Carry a combo in a loss if I recall?
    I dont play him much yet.

    But if you need 4 revives a fight wouldnt only the kill count so to hit 999 you need 3 completed fights and then a 240 combo?
  • RogerRabsRogerRabs Posts: 381 ★★★
    If Aegon dies with his combo still up (combo shield or blocked hit) does he convert it to his persistent charge?
  • addisonbassistaddisonbassist Posts: 574 ★★★
    ECOMA said:


    Aegon doesnt Carry a combo in a loss if I recall?


    If you die while blocking a hit, you keep your combo.

    However, since the attacks become unstoppable and unblockable after you lose all of your charges, I'm guessing that wouldn't apply.

    Not sure, though.
  • Saintsfan349Saintsfan349 Posts: 6
    So if I'm understanding this correctly, since the enrage "timer" is based on your challenge rating, if you enter a fight with a 5/65 that has a challenge rating of 120 and only removed the charges from landing hits, you'd only be able to land 240 hits before the fight is basically just over? If that is the case and the health pools are "larger than we've ever seen, I don't understand how any of these fights could be completed in one go. Unless the plan is to force using multiple revives on every single fight regardless of how well you play.
  • GamerGamer Posts: 5,252 ★★★★

    ECOMA said:


    Aegon doesnt Carry a combo in a loss if I recall?


    If you die while blocking a hit, you keep your combo.

    However, since the attacks become unstoppable and unblockable after you lose all of your charges, I'm guessing that wouldn't apply.

    Not sure, though.
    Can always get sl ther giv u combo shield or just quick out before run out
    No idel
  • SunspotSunspot Posts: 74
    ECOMA said:

    Sunspot said:

    Lvernon15 said:

    Sunspot said:

    All I wanna know is, based on early predictions for now.

    Does Ægon seem like the best champion for the Abyss?

    Quake seems like the only champ capeable of a solo, but it’d be near impossible, stealth spidey and crazy intercepts could as well, the best general options are appearing to be ghost with minimal hits aegon with the furies from getting hit and potentially a few others who hit hard in low hits
    Interesting. Kinda made my G2099 useless because you can't ramp her. So, 240 hits with a 5/65 right? So, if I die 4 times with Ægon, I still carry over the combo and get 999 hits. Correct e if I'm wrong. I use a translator.
    This is how I have read it as well, which is pretty disappointing
    Wouldnt you need 16 revives to do that in theory.
    Aegon doesnt Carry a combo in a loss if I recall?
    I dont play him much yet.

    But if you need 4 revives a fight wouldnt only the kill count so to hit 999 you need 3 completed fights and then a 240 combo?
    If you die while his combo shield is activate via his abilities or synergies, he keeps the combo. If you die while the opponent is hitting into the block, you still keep the combo .
  • ECOMAECOMA Posts: 328 ★★

    ECOMA said:


    Aegon doesnt Carry a combo in a loss if I recall?


    If you die while blocking a hit, you keep your combo.

    However, since the attacks become unstoppable and unblockable after you lose all of your charges, I'm guessing that wouldn't apply.

    Not sure, though.
    Ahh didnt know that guess we gotta die at 239 :)
  • DeaconVelvetDeaconVelvet Posts: 87
    i echo the locked map .. that's so just not necessary imo. but i see a long list of frustration coming lol
  • Inferno_616Inferno_616 Posts: 4
    Que bien! Yo espero completarlo dentro de 2 another jajaja
  • SunspotSunspot Posts: 74
    ECOMA said:

    ECOMA said:


    Aegon doesnt Carry a combo in a loss if I recall?


    If you die while blocking a hit, you keep your combo.

    However, since the attacks become unstoppable and unblockable after you lose all of your charges, I'm guessing that wouldn't apply.

    Not sure, though.
    Ahh didnt know that guess we gotta die at 239 :)
    Die at 239 combo with combo shield up, do that idk 3-4 times to get 999? lol.
  • ECOMAECOMA Posts: 328 ★★
    Sunspot said:

    ECOMA said:

    ECOMA said:


    Aegon doesnt Carry a combo in a loss if I recall?


    If you die while blocking a hit, you keep your combo.

    However, since the attacks become unstoppable and unblockable after you lose all of your charges, I'm guessing that wouldn't apply.

    Not sure, though.
    Ahh didnt know that guess we gotta die at 239 :)
    Die at 239 combo with combo shield up, do that idk 3-4 times to get 999? lol.
    I mean if its die at 240 and start over or die at 239 and keep it it seems like the smart play
  • Master3418Master3418 Posts: 176
    6* ag :0
  • TheDuke899TheDuke899 Posts: 176
    ECOMA said:

    Sunspot said:

    ECOMA said:

    ECOMA said:


    Aegon doesnt Carry a combo in a loss if I recall?


    If you die while blocking a hit, you keep your combo.

    However, since the attacks become unstoppable and unblockable after you lose all of your charges, I'm guessing that wouldn't apply.

    Not sure, though.
    Ahh didnt know that guess we gotta die at 239 :)
    Die at 239 combo with combo shield up, do that idk 3-4 times to get 999? lol.
    I mean if its die at 240 and start over or die at 239 and keep it it seems like the smart play
    Question is how much HP does this enemy's have 😅 could be really expensive of you need that 240 kombo a dozen times for just one of them and if it's like Lool with 10 or more for each path... Happy whaling
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