Event Quests are not fit for All players
UnleashingChaos
Member Posts: 244 ★★
3* and 4* rewards... I'll leave it at that. Why must Endgame players always get the short end of the stick? A whole month dedicated... to improving small rosters? And people wonder why we are always bored... because there isn't a challenge for us. Once we complete the permanent content there is nothing for us to beat. No real reason to play the game. This is getting out of hand. It's about time to roll out the Cavalier difficulty monthly EQs and side EQs with more 6* or 5/65 geared rewards. It's time to move forward the game is getting stale for endgame players.
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Comments
Our Monthly content is not usually End Game content. That is left to content such as Act 6, Variant Difficulty, and the newly released Abyss of Legends (yes, I understand that this is out of reach for many players, but it is the most end game of content, with the most end game of rewards available at this time).
We hope that future content will be up to your standards.
Depending on how you define "end game player" we're talking about something between maybe 2% and 0.01% of players. The idea that they should be targeted with about 20% of the monthly content is unrealistic. Also the end game players are always going to outrace the ability of the devs to make new content for them, and even the ability for the game to accommodate them in the entire progressional ladder. That's what makes them end game players: they are significantly faster than everyone else, and always will be. But it isn't good for the game if the people at the very top are allowed to progress at the same or higher speed as the average player because that's unsustainable. Even feeding the notion that as soon as they get bored the game has an obligation to create a whole new progression point just for them is detrimental to the game in the long run.
Those of us that are Cavalier or higher, who've run through the Variants and Act 6, have to recognize that being bored is the result of deliberately outracing the other 99% of the players, and you're going to have to slow down until enough of them catch up to make the next step up worth creating for enough players.
Solo events, solo crystals, PHCs at higher arenas milestones, iso on duping 5*s and 6*s (the same as 4*s lol) and many other factors of the game are so 2016.
It’s the first time, for me at least, I’m considering the option to quit after 4 years of loyal playing. Progress is relatively slower than ever since I’ve started. Something needs to change and it needs to change quickly.
All year in 2019 "end game" players have had 6.1-6.3 released. You have Variants 1-4. You also have The Abyss. You have UC EQ. Map 7. Masters AW.
You have plenty of stuff.
AQ and AW are barely time consuming and arena can basically be done with your eyes closed. So yeah, hard not to complete new content when it comes out because what else am I going to do?
The OP is saying he needs better rewards to progress and doesn't have any challenging content, but isn't working toward the T5CC in Abyss? 🤔
Makes perfect sense to me. 🤷♂️
btw nowadays the true endgame players (& whales) has so deep roster that they r finishing AoL on day1, but look at other players (mostly 90%) complaining about what to do after 240 hits... this game is foe fun. everyone is getting that. who wants more they can try 1*-3* champs to clear content...