Arena Feedback [Merged Threads]

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  • MAYASMAYAS Member Posts: 12
    Why no one is replying to summoners complaints.
    It becomes unfair fights and its boring fighting that hard teams in arena. Better to use this skills and focused fights in act 6 or vairiant rather than insane match up. Really disappointed on how they ignored our feedback
  • LeNoirFaineantLeNoirFaineant Member Posts: 8,672 ★★★★★
    I decided not to comment on this until I had run a sufficient amount of arena. I do like some things better. Certainly the fact that the AI no longer has the AON tendency is nice. I also like that I can run a full team of R1 5*s after an established streak and still get a manageable match. But overall I agree it's a fail. I'm not a huge arena grinder but when I do run it I want to be able to play it while doing something else once the streak is established. Running a team of R1 6*s now gets me 50k-60k matches. It's nice that they are manageable and Doom isn't going to hold for a special 3, but I also don't want to have to fight him every round lol. Most of the time I only run 6*s with some R5 5*s after round 20 and that's no longer going to be possible to do playing mindlessly. Honestly all they needed to do to make arena more enjoyable was nix the AON tendancy. That would've stopped the odd death match from killing your streak and it would've made establishing the streak less tedious. Despite the positive changes I prefer what we had to this.
  • Moot4LifeMoot4Life Member Posts: 2,132 ★★★★
    edited October 2020

    Alright everybody, thanks for your patience. I come with news!

    After a bunch of testing and conversations, we're going to be reverting the changes to Matchmaking. The goal is to have that ready for the next run of Red Goblin on Monday. This will not affect the changes to AI, which have been pretty popular.

    There is a chance that the changes will not be ready for Monday, though those chances are slim.

    Once again, thank you for your patience as we worked to address this.

    Arena AI Has Definitely Changed For The Worse. I Try To Bait And They Do Not Special Attack, Rather, Hold Block Or Do Nothing.
  • DH_forum_1DH_forum_1 Member Posts: 81
    What should i do with my 38 or so 6* now?!? What's even the purpose of trying for more 6* at all? There are so many utterly useless champs in this game and the 5* featured arena was the only place where they served any purpose. What a complete was of time it is to try and get more 6* now. They've gone from bad to useless with this change. Trying to play with an R1 6* in this arena will only serve to kill my streak. You say you want to do this for new players because they might not know about how the infinite streak works why not simply explain it? Why have everything in this game be so ambiguous? Why punish your longtime players because we utilize mechanics that have been consistent for YEARS!?!? How do you justify this??
  • HollywoodShonoHollywoodShono Member Posts: 102

    What should i do with my 38 or so 6* now?!? What's even the purpose of trying for more 6* at all? There are so many utterly useless champs in this game and the 5* featured arena was the only place where they served any purpose. What a complete was of time it is to try and get more 6* now. They've gone from bad to useless with this change. Trying to play with an R1 6* in this arena will only serve to kill my streak. You say you want to do this for new players because they might not know about how the infinite streak works why not simply explain it? Why have everything in this game be so ambiguous? Why punish your longtime players because we utilize mechanics that have been consistent for YEARS!?!? How do you justify this??

    Read Kabam Miike's post about 10 minutes ago.
  • Moot4LifeMoot4Life Member Posts: 2,132 ★★★★

    Moot4Life said:

    Alright everybody, thanks for your patience. I come with news!

    After a bunch of testing and conversations, we're going to be reverting the changes to Matchmaking. The goal is to have that ready for the next run of Red Goblin on Monday. This will not affect the changes to AI, which have been pretty popular.

    There is a chance that the changes will not be ready for Monday, though those chances are slim.

    Once again, thank you for your patience as we worked to address this.

    Arena AI Has Definitely Changed For The Worse. I Try To Bait And They Do Not Special Attack, Rather, Hold Block Or Do Nothing.
    Which arena are you seeing this in? The AI change was only in arenas where you can't use 1 or 2-Star Champions, so the Punishing Arena would not be affected.
    Oh. That Was The Arena, Lol.
  • Scopeotoe987Scopeotoe987 Member Posts: 1,552 ★★★★★

    Alright everybody, thanks for your patience. I come with news!

    After a bunch of testing and conversations, we're going to be reverting the changes to Matchmaking. The goal is to have that ready for the next run of Red Goblin on Monday. This will not affect the changes to AI, which have been pretty popular.

    There is a chance that the changes will not be ready for Monday, though those chances are slim.

    Once again, thank you for your patience as we worked to address this.

    Ok so likely a stupid question: Will we be able to use our 1/25s and 3/30s safely? Or will they cause a 4x match?
  • Lucky_WeksLucky_Weks Member Posts: 13

    Alright everybody, thanks for your patience. I come with news!

    After a bunch of testing and conversations, we're going to be reverting the changes to Matchmaking. The goal is to have that ready for the next run of Red Goblin on Monday. This will not affect the changes to AI, which have been pretty popular.

    There is a chance that the changes will not be ready for Monday, though those chances are slim.

    Once again, thank you for your patience as we worked to address this.

    Rather than Fighting 2 to 3 times PI Opponents In Arena, Why not just add 4x 5x 6x Multiple Point In ARENA. Its Better Than Have To Fighting Hard Mode In The New Arena And Only Add 10% Point Than The Old Arena. Please Read This. Adding The More More Multiple Points Will Be More Easy For the Summoners Than Fighting The Deadmatch Team.
  • ReferenceReference Member Posts: 2,899 ★★★★★
    I don’t know if there is any Beta program in Kabam, otherwise these kinds of unnecessary breakdown in player communication and expectation won’t happen.

    According to General Feedback Threads, players want less repetitive arena, less defensive AI (hold block at corner without any move), reform the old / stale arena milestones, better chance to obtain champs I/O forcing players to grind 24/7 in 3 days, and etc. Dev Diary acknowledged and promised to bring improvements. However,

    BRINGING DEATH MATCHES CONSECUTIVELY AFTER 20 STREAKS SHOULD NOT BE TREATED AS IMPROVEMENT AT ALL.

    So, Kabam team, please communicate for your intended change in Arena other than one-off Dev Diary please. If the so-called arena improvement promise simply means death matches and if your team still thinking “ hey guys, it’s more challenging now? Why you guys reject it!?”, then I think you will lose more players.
  • SleipnirrodSleipnirrod Member Posts: 228 ★★

    Alright everybody, thanks for your patience. I come with news!

    After a bunch of testing and conversations, we're going to be reverting the changes to Matchmaking. The goal is to have that ready for the next run of Red Goblin on Monday. This will not affect the changes to AI, which have been pretty popular.

    There is a chance that the changes will not be ready for Monday, though those chances are slim.

    Once again, thank you for your patience as we worked to address this.

    Thanks for your (and the dev team) attention and response.
  • HollywoodShonoHollywoodShono Member Posts: 102
    edited October 2020

    Alright everybody, thanks for your patience. I come with news!

    After a bunch of testing and conversations, we're going to be reverting the changes to Matchmaking. The goal is to have that ready for the next run of Red Goblin on Monday. This will not affect the changes to AI, which have been pretty popular.

    There is a chance that the changes will not be ready for Monday, though those chances are slim.

    Once again, thank you for your patience as we worked to address this.

    Ok so likely a stupid question: Will we be able to use our 1/25s and 3/30s safely? Or will they cause a 4x match?
    In the 4 Star Featured, you can use 2 1/25's with a 3/45, or a 2 3/30 with a 5/50 4 Star after 20 wins, by the old formula.
    In the 5 Star Featured/Crystal Trove, you can use a 1/25, with a 2/35, and a 3/45, or a 3/30 with a 4/40, and a 5/50.
    You can use double 1/25's if you're using a 4/55

    After 13 wins in the 4 Star Featured, run maxed out 4 Stars, or 5 Stars above 3/45
    After 13 Wins in the 5 Star Featured, run a 4/55 with 2 3/45 or 5/50, after 17 wins, 3/45 or 5/50 to 20 wins.
  • ReferenceReference Member Posts: 2,899 ★★★★★

    Alright everybody, thanks for your patience. I come with news!

    After a bunch of testing and conversations, we're going to be reverting the changes to Matchmaking. The goal is to have that ready for the next run of Red Goblin on Monday. This will not affect the changes to AI, which have been pretty popular.

    There is a chance that the changes will not be ready for Monday, though those chances are slim.

    Once again, thank you for your patience as we worked to address this.

    Rather than Fighting 2 to 3 times PI Opponents In Arena, Why not just add 4x 5x 6x Multiple Point In ARENA. Its Better Than Have To Fighting Hard Mode In The New Arena And Only Add 10% Point Than The Old Arena. Please Read This. Adding The More More Multiple Points Will Be More Easy For the Summoners Than Fighting The Deadmatch Team.
    You have more accessible 5* / 6* Arena Boost via Supreme Solo Crystals now.
  • CoatHang3rCoatHang3r Member Posts: 4,965 ★★★★★
    I do hope this isn’t the final change made and you continue to work towards making it possible for players not to need to rank for arena to participate without specialized knowledge about building teams by scrolling. I think it’s beneficial to include as many people in the arenas as possible so I’m sad many players will lose their ability to use all their champions.
  • Etm34Etm34 Member Posts: 1,664 ★★★★★

    Alright everybody, thanks for your patience. I come with news!

    After a bunch of testing and conversations, we're going to be reverting the changes to Matchmaking. The goal is to have that ready for the next run of Red Goblin on Monday. This will not affect the changes to AI, which have been pretty popular.

    There is a chance that the changes will not be ready for Monday, though those chances are slim.

    Once again, thank you for your patience as we worked to address this.

    It’s the right call here. I think there were good pieces from this, such as actually being able to use a team of all R1 5* past the 10th fight, but the negatives outweighed the positives.

    Thanks for listening to the community! Eventually this will all get tuned right
  • GroundedWisdomGroundedWisdom Member Posts: 36,511 ★★★★★
    I'll spend some time thinking about it and see if I can come up with a suggestion.
  • HollywoodShonoHollywoodShono Member Posts: 102

    I do hope this isn’t the final change made and you continue to work towards making it possible for players not to need to rank for arena to participate without specialized knowledge about building teams by scrolling. I think it’s beneficial to include as many people in the arenas as possible so I’m sad many players will lose their ability to use all their champions.

    I think that's the goal. We were exploring some more options and ideas, but those would have taken more than just a day or two to implement, so in the meantime, this is the solution. I want a world where the Infinite streak is not necessary, and you don't need to know a crazy formula that is always changing in order to succeed.
    Well, the biggest issues currently, are at 5/50, 3/45, and 4/45+1/25, I think these instances can be eased by going up ONE rank in these circumstances. The rest is manageable as I have a win streak over 170, with 9 million in the 4 star featured. I sandbag the 3/45 5 Stars with a 1/25, and I can use the 3/45 on the stronger opponent and the 1/25 on the other two. 95% of the complaints are coming from the 6/3 pain point because nobody will rank 3 a garbage champion like Moon Knight, Deadpool X-Force, etc.
  • GroundedWisdomGroundedWisdom Member Posts: 36,511 ★★★★★

    I do hope this isn’t the final change made and you continue to work towards making it possible for players not to need to rank for arena to participate without specialized knowledge about building teams by scrolling. I think it’s beneficial to include as many people in the arenas as possible so I’m sad many players will lose their ability to use all their champions.

    I think that's the goal. We were exploring some more options and ideas, but those would have taken more than just a day or two to implement, so in the meantime, this is the solution. I want a world where the Infinite streak is not necessary, and you don't need to know a crazy formula that is always changing in order to succeed.
    Well, the biggest issues currently, are at 5/50, 3/45, and 4/45+1/25, I think these instances can be eased by going up ONE rank in these circumstances. The rest is manageable as I have a win streak over 170, with 9 million in the 4 star featured. I sandbag the 3/45 5 Stars with a 1/25, and I can use the 3/45 on the stronger opponent and the 1/25 on the other two. 95% of the complaints are coming from the 6/3 pain point because nobody will rank 3 a garbage champion like Moon Knight, Deadpool X-Force, etc.
    It's really about Total PI. Not the Rank of what you're using. I usually stay above a certain PI, and only use my lower ones with two stronger Champs. I rarely run into an issue.
  • GroundedWisdomGroundedWisdom Member Posts: 36,511 ★★★★★
    The sweet spot is around 10-12k. Closer to 12 to be on the safe side.
  • GroundedWisdomGroundedWisdom Member Posts: 36,511 ★★★★★
    It also includes Boosts, so if you're like me and have 10s and 20s expiring, throwing them on when you're pushing through with your lower Champs can help. I realize that's not the solution people are asking for, but it may help for the time being.
  • SonOfLarsSonOfLars Member Posts: 17
    Arena fights are now taking way too long! Way longer than before! And the match ups are much worse too! Was the goal of these changes to make it so less people do the arenas? I know that is not the stated goal, but it sure feels like it could have been, based upon the results of the changes!
  • Amms90Amms90 Member Posts: 338 ★★★

    Alright everybody, thanks for your patience. I come with news!

    After a bunch of testing and conversations, we're going to be reverting the changes to Matchmaking. The goal is to have that ready for the next run of Red Goblin on Monday. This will not affect the changes to AI, which have been pretty popular.

    There is a chance that the changes will not be ready for Monday, though those chances are slim.

    Once again, thank you for your patience as we worked to address this.

    Thank you for your patience in listening to our complaints and for your efficiency in delivering the message to the developer team. In this case arenas will actually be much better as the real pain point was the very passive a.i. in the first few fights before entering the streak. The idea of making the fights challenging by giving us all the time opponents that were way stronger than us was really bad and I also believe that whoever spends time grinding arenas doesn't want to focus on the fights as much as he does during a fight in aw!!! Or else it's just too stressful and tiresome to grind
  • CojaksilverbackCojaksilverback Member Posts: 26


    This definitely fells worse, this is my third time hitting a so called death match. All at round 19 or 20. Seem to hit all or nothing enemies, I tried to bait this magik for about 2 minutes and she would not throw tell she hit 3.
  • HecHec Member Posts: 9

    Alright everybody, thanks for your patience. I come with news!

    After a bunch of testing and conversations, we're going to be reverting the changes to Matchmaking. The goal is to have that ready for the next run of Red Goblin on Monday. This will not affect the changes to AI, which have been pretty popular.

    There is a chance that the changes will not be ready for Monday, though those chances are slim.

    Once again, thank you for your patience as we worked to address this.

    Thank you very much for a quick solution! Definitely Kudos to fixing it after just one round of the arenas. And the AI not being affected is awesome! AI was definitely the biggest pain, especially during the first 20 fights or so.
    Again, Thank you very much for handling this the right way!
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