No this is not an improvement. This is a step back. Infinite streak not being a designed part of the arena grind is a very poor rationale after it as been part of this grind for over 4 years. That’s the worst excuse of explaining poor rollout I’ve ever seen. If this is the intention you explained it poorly. I might accept this new way, if you fixed the way the arena bonus buffs work. Right now you get 15 min, 30 min and 60 min buffs, but I know of no one that uses them but once before it times out. The cost to refresh is way too expensive for 5* and 6* champs so if anyone is spending units to refresh it before the clock runs outs, they are a whale. If you changed them so they lasted for the entire arena, 1 fight, 3 fights or 5 fights, then when my champs refreshed on normal help button pushes, I might be given the incentive to return to playing in a timely fashion and continue the grind. But when you ruin one thing and call it DESIGN, but you don’t adjust the accompanying aspects, it’s hard to believe you guys actually plan anything well.
You are killing the fan bases enthusiasm for the game, and may kill your game.
Okay @Kabam Miike I'll be the first to admit when I'm wrong that this change is good for newer players but it still lies a few problems and that is:
1: arena scores are about to be a lottttttt higher because someone can get more points being able to run all their champs at R1
2: bots are going to increase these scores dramatically and the fair players will get screwed out the champ
I do like/hate the changes and definitely think the 5 star featured arena needs to be tweaked a little
after testing my R1 at a streak of 43 and not getting a death match like I would have in the past my first thought was that's pretty cool but then quickly went to the above 2 thoughts.
I was able to use R1s before, just had to mix and match to not trigger the deathmatch, i was running 30 teams, it doesnt change much for bots if you had the teams figured out. I am doing matches with 90 5*. The best part of this is that i dont have to mix them anymore. I can just do a team of R1s and not trigget a deathmatch, which will come handy when the team auto selector comes out.
I would not run a full team of Rank 3's though, you'll face the same issues people in the 5 Star Featured do, 5/65 SS Tier Champs, tone it down to a Rank 3 with 2 Rank 1's, the Rank 1's may struggle but the opponents will generally be easier since most have even bad champions at Rank 3.
I already did, its really not that bad.. i seriously dont understand what the big fuzz is. Yeah sure 2.9k vs 6k pi... But they are not that hard of fights.. some of the screenshots mentioning death matches are not even death matches.
lol, juste twice the time we need before... it's just not fun and a big waste of time
So let me get this straight.. u just want the easy mode .. 2 combos and out?... All the arena grinders always complain about bots and such.. but they became bots?... If its not worthy stop doing it...
Who in the world wants Fights to last longer when you're Grinding for 3 days straight?
Or you make it more intuitive, let the algorithm assuming there is one rate the champs you put forward then give the player an option a easy medium and hard choice and award points accordingly for the PI. So if a player wants to grind easy matches let them for less points or gamble against a potential death match.
Just got a message back from help ticket they said you're likely aware, arena matchups will become increasingly difficult as your streak grows higher. This difficulty curve can sometimes be much steeper in different arenas, such as those that allow for the use of higher-tier Champions. Additionally, opponents tend to become stronger over time due to more Summoners increasing the power of their own rosters. What might work to establish a streak at one point might not work several months later, for instance. With all this in mind, the details provided do seem to be within what we'd expect to see and we appreciate the chance to share the above context.
I've been grinding in 5* featured arena ever since it was released to hit the 17 million for shards. Due to poor RNG luck, have a bunch of meme tier 6* champs that I refuse to rank above R1; not much other use than for arena. Problem is if the matchmaking is forcing pairings against teams with 2x my team rating, three R1 6* champs (average prestige of 9k) are going to matched against three high prestige R3 6* champs (average prestige of 18k). And since there aren't many summoners with multiple R3 champs, I get matched against the same guy over and over and over again until I lose.
If the intent was to reduce the number of death squad encountered, the new algorithm has done the exact opposite since the 2x rating requirement is perfect for making 6* death matches.
By that logic why have arena boosts that last 15 minutes 30 minutes.if the intent is to cause streak loss, that seems counter to the idea of maintaining a streak don’t you think?
r1 5* should face x1.8 r2 5* should face x1.7 r3 5* should face x1.5 r4 5* +r1 6* should face x1.3 r5 5* +r2 6* should face x1.2
here, I did your job Kabam, now implement this into the formula and thank me later
The real issues as I point out in my latest video, there are three pain points.
1) 4 Stars maxed out, will probably fight maxed out 5 Stars 2) 5 Stars at Rank 3, will probably fight maxed out 5 Stars 3) 5 Stars at Rank 4, and 6 Stars at Rank 1, will fight maxed out 6 Stars.
Will you see any BAD champions at 5/65, or 3/45? NO This is why Arena is hard for many players.
An easy fix, instead of going up 2 Ranks at all three of these pain points, go up ONE rank, ESPECIALLY for 3)
You keep missing the point my guy. It’s not the quality of the deathmatches, it’s the quantity. Simple as that. We are getting a death squad for almost everything right now; the complete opposite of what anyone wanted and what was stated in the announcements
I'm not missing anything. There is a huge difference between fighting Domino, Black Widow Clare Voyant, Warlock, Void, or someone like Wolverine X-23, Captain Marvel Classic, Black Panther Classic.
Again, will you see any BAD champions at 5/65, or 3/45? NO This is why Arena is hard for many players.
99% of people would not complain if they didn't run into Meta characters at 6/3, or even 5/65 in the 4 Star Featured.
I think you're missing the big picture. I have over 125 wins in the 4 Star Featured and have not lost a series since this new Arena. I don't run 5 Star Featured because my roster is not developed enough.
Again, if you read a lot of the issues people are having, people don’t like that arena runs are taking longer than usual and is becoming more difficult. Obviously it is better if we are fighting a Daredevil compared to a Nick Fury or Doom, but it is still taking longer than it should be. All they need to do really is make the matchmaking how it was last round. This was meant to be a QoL improvement. Making arena runs longer is not an improvement. It’s an issue of quantity not quality. That’s all.
I used to play arena watching TV, now all the fights are hard
I am on streak 30 and continue getting difficult fights.
Kabam change log says: “we’ve made some changes so Summoners are less likely to encounter Enemy teams with more than 2x their Rating. That means you’ll run into fewer death squads, but they can still happen!”
I have been grinding arenas since I knew of the value. In the beginning, I had played them old school, lowest ranked till I get 3x multiplier, then highest downwards till I lose my streak. Eventually I started to do the infinite streaks and it was fun as I could get the milestones plus other rewards. But all of that changed today, it totally gave me heartburn as I lost my infinite streak twice by not paying attention to the fights. All I can truly say is that this move is a low blow to me and maybe some other players as well. Please do something about it.
When my boy @GroundedWisdom is saying that Kabam have dropped the ball, you know they’ve dropped the ball.
Not many people particularly enjoy arena, it’s a bit of a slog by definition. I usually do my 5/6* while I’m watching something on the TV, just chilling. It’s a mindless activity that doesn’t require much concentration beyond not matching your Ghost against Ebony Maw. Now I’m getting genuinely hard fights every single round with my rubbish champs. My 6* R1 all suck - that’s why I’ve not ISOed them up and I’ve fought the same few teams of R3 NF, Warlock, OR etc back to back for the better part of an hour. Sure they’re throwing specials now but I’m averaging 100 hit fights unless I’m using my R5s.
I get that the infinite streak is an unintentional side product of the match making coding but the 2x matching is being breached and it seems that the game tried to match with 2x+ Whereas before my 18k team would face a loosely similar size.
Maybe it should peak at matching with the rank above: R2 face R3 R3 face R4 etc.
At the end of the day, this change makes life incredibly hard for F2P players. Isn´t it enough that they have to grind for several hours a day in the arena in order to get the units they need for offers or to clear content? Do you really have to make it even harder/more annoying?
Kabam, Please! There are 2 changes the mechanics of the arena kinda needed: A more aggressive AI and less deathmatches. What you´ve successfully achieved is that people face way more deathmatches than before, congratulations! How in the world can you call that a "major improvement for all players"? Why would you make arena so much more frustrating, especially considering that many players (myself included) are using the arena to grind units for Cyber Monday and Black Friday?
I've never used the "Find New Match" button, but I actually am interested to see what would've happened if you used the 5 units to press it. I have 45 units, and I don't feel like using 1/9 of my units to have an RNG chance at arena, but it would be interesting if you'd try it. If you do, try and make a new post, OP.
r1 5* should face x1.8 r2 5* should face x1.7 r3 5* should face x1.5 r4 5* +r1 6* should face x1.3 r5 5* +r2 6* should face x1.2
here, I did your job Kabam, now implement this into the formula and thank me later
The real issues as I point out in my latest video, there are three pain points.
1) 4 Stars maxed out, will probably fight maxed out 5 Stars 2) 5 Stars at Rank 3, will probably fight maxed out 5 Stars 3) 5 Stars at Rank 4, and 6 Stars at Rank 1, will fight maxed out 6 Stars.
Will you see any BAD champions at 5/65, or 3/45? NO This is why Arena is hard for many players.
An easy fix, instead of going up 2 Ranks at all three of these pain points, go up ONE rank, ESPECIALLY for 3)
You keep missing the point my guy. It’s not the quality of the deathmatches, it’s the quantity. Simple as that. We are getting a death squad for almost everything right now; the complete opposite of what anyone wanted and what was stated in the announcements
I'm not missing anything. There is a huge difference between fighting Domino, Black Widow Clare Voyant, Warlock, Void, or someone like Wolverine X-23, Captain Marvel Classic, Black Panther Classic.
Again, will you see any BAD champions at 5/65, or 3/45? NO This is why Arena is hard for many players.
99% of people would not complain if they didn't run into Meta characters at 6/3, or even 5/65 in the 4 Star Featured.
I think you're missing the big picture. I have over 125 wins in the 4 Star Featured and have not lost a series since this new Arena. I don't run 5 Star Featured because my roster is not developed enough.
Again, if you read a lot of the issues people are having, people don’t like that arena runs are taking longer than usual and is becoming more difficult. Obviously it is better if we are fighting a Daredevil compared to a Nick Fury or Doom, but it is still taking longer than it should be. All they need to do really is make the matchmaking how it was last round. This was meant to be a QoL improvement. Making arena runs longer is not an improvement. It’s an issue of quantity not quality. That’s all.
I'm pretty sure fighting Daredevil is much faster than fighting Guillotine 2099 or Domino. I'm very aware of what you're talking about.
Yes me too facing the same problem. Usually i will take 3 x6* and the total pi will be around 26k to 27k. Previously it would be same pi but now the pi is 45k, 55k and 60k. Although its not a death match the fights are longer and slightly difficult and moreover in each fight a r2 or r3 doom pops making the fight more annoying
Who in the world wants Fights to last longer when you're Grinding for 3 days straight?
Yup. It’s bad enough when you’re up against the clock and you get the endless SP3 animations, the scoreboard between fights and the constant connection problems. It wasn’t much fun before this “improvement”.
Boy am I not happy. Super not happy. I am sure I am adding nothing new to the conversation but I need to vent. I tried really hard to give the new arenas a chance. Tried to be logical and figure out the new dynamics and come up with a plan to get points. However, all I feel is frustration and disappointment because it is inconsistent so thus impossible to come up with a plan of action. Yesterday, I played three 6r1 champs and got a regular team. Today with the same team I pulled a Deathmatch. I feel like this is a monkey paw wish. I wanted some changes to the rewards of arenas and appreciate getting the featured 3 star champ if you reach certain points. Yet, literally all the fun of arenas has been sucked out. I am all for more aggressive champs but when you randomly face 6r3 Domino, Doom and Nick Fury with your 3 6r1's it is simply destroying my enjoyment of the game. As another person commented, arenas was my zen place. It took time but you didn't have to put 100% into it. It's like farming materials in role playing games. It can be monotonous but you get decent rewards for putting the time in. What also bothers me is the response by Kabam. I don't say this lightly. I am not for attacking moderators so I hope it doesn't come off that way. Saying people will be getting less death matches is a lie because people are getting them much more frequently. So thus how would this be helping new players to arenas? If the veterans are getting frustrated why wouldn't the new arena players too? I know people's rosters are growing too, so then we have harder teams. But they aren't ranking up Iron Fists, Dr Stranges and Daredevils. It is the champs that are very difficult to fight. So this isn't going to be something new arena players are going to enjoy. Saying that an Infinity run is a bug is a bit of a cop out. I understand that it has been left unaddressed and is now being "fixed". But having it around for so long, SO LONG, makes it practice thus as close to "policy" as you can get. *Side note, this is the first time I've heard it was a bug. And this argument from Kabam harkens back to the "We're right and you're wrong, deal with it!" communication style I thought Kabam was moving away from. Honestly, the whole change feels as if it was made by people who don't play arenas. I don't feel like they understand that players make a choice to put significant amount of time into arenas to get nice, though not amazing, rewards. Arenas isn't a quest. I've spent way too much money on this game. (Hopefully, one day I can visit the Kabam offices and see the conference room named after me.) But changes like this definitely make me want to spend significantly less. Luckily, I know that Kabam does listen to their players and when they make bad decisions they adjust. And these arena changes are a really bad decision.
r1 5* should face x1.8 r2 5* should face x1.7 r3 5* should face x1.5 r4 5* +r1 6* should face x1.3 r5 5* +r2 6* should face x1.2
here, I did your job Kabam, now implement this into the formula and thank me later
The real issues as I point out in my latest video, there are three pain points.
1) 4 Stars maxed out, will probably fight maxed out 5 Stars 2) 5 Stars at Rank 3, will probably fight maxed out 5 Stars 3) 5 Stars at Rank 4, and 6 Stars at Rank 1, will fight maxed out 6 Stars.
Will you see any BAD champions at 5/65, or 3/45? NO This is why Arena is hard for many players.
An easy fix, instead of going up 2 Ranks at all three of these pain points, go up ONE rank, ESPECIALLY for 3)
You keep missing the point my guy. It’s not the quality of the deathmatches, it’s the quantity. Simple as that. We are getting a death squad for almost everything right now; the complete opposite of what anyone wanted and what was stated in the announcements
I'm not missing anything. There is a huge difference between fighting Domino, Black Widow Clare Voyant, Warlock, Void, or someone like Wolverine X-23, Captain Marvel Classic, Black Panther Classic.
Again, will you see any BAD champions at 5/65, or 3/45? NO This is why Arena is hard for many players.
99% of people would not complain if they didn't run into Meta characters at 6/3, or even 5/65 in the 4 Star Featured.
I think you're missing the big picture. I have over 125 wins in the 4 Star Featured and have not lost a series since this new Arena. I don't run 5 Star Featured because my roster is not developed enough.
Again, if you read a lot of the issues people are having, people don’t like that arena runs are taking longer than usual and is becoming more difficult. Obviously it is better if we are fighting a Daredevil compared to a Nick Fury or Doom, but it is still taking longer than it should be. All they need to do really is make the matchmaking how it was last round. This was meant to be a QoL improvement. Making arena runs longer is not an improvement. It’s an issue of quantity not quality. That’s all.
I'm pretty sure fighting Daredevil is much faster than fighting Guillotine 2099 or Domino. I'm very aware of what you're talking about.
Comparatively speaking towards the previous arena, fighting that daredevil is still taking longer than a previous arena match. Not an improvement whatsoever to the previous arena round.
The old match making would have been fine if you had just made the AI throw specials consistently. Now I'm sitting here having to consistently fight the top R3 champs with noodles like OG Cap and Juggs.
Okay @Kabam Miike I'll be the first to admit when I'm wrong that this change is good for newer players but it still lies a few problems and that is:
1: arena scores are about to be a lottttttt higher because someone can get more points being able to run all their champs at R1
2: bots are going to increase these scores dramatically and the fair players will get screwed out the champ
I do like/hate the changes and definitely think the 5 star featured arena needs to be tweaked a little
after testing my R1 at a streak of 43 and not getting a death match like I would have in the past my first thought was that's pretty cool but then quickly went to the above 2 thoughts.
I was able to use R1s before, just had to mix and match to not trigger the deathmatch, i was running 30 teams, it doesnt change much for bots if you had the teams figured out. I am doing matches with 90 5*. The best part of this is that i dont have to mix them anymore. I can just do a team of R1s and not trigget a deathmatch, which will come handy when the team auto selector comes out.
I would not run a full team of Rank 3's though, you'll face the same issues people in the 5 Star Featured do, 5/65 SS Tier Champs, tone it down to a Rank 3 with 2 Rank 1's, the Rank 1's may struggle but the opponents will generally be easier since most have even bad champions at Rank 3.
I already did, its really not that bad.. i seriously dont understand what the big fuzz is. Yeah sure 2.9k vs 6k pi... But they are not that hard of fights.. some of the screenshots mentioning death matches are not even death matches.
lol, juste twice the time we need before... it's just not fun and a big waste of time
So let me get this straight.. u just want the easy mode .. 2 combos and out?... All the arena grinders always complain about bots and such.. but they became bots?... If its not worthy stop doing it...
Who in the world wants Fights to last longer when you're Grinding for 3 days straight?
That’s what Dev Diary respond to the community before regarding the arena improvement. But that’s NOT the case based on the latest change: you bring up more unnecessary pressure to the players.
The AI Changes are great , big thx for that Kabam . But the new Matchmaking system is horrible for Arenagrinders , that’s not an approvement in my eyes .
Comments
You are killing the fan bases enthusiasm for the game, and may kill your game.
If the intent was to reduce the number of death squad encountered, the new algorithm has done the exact opposite since the 2x rating requirement is perfect for making 6* death matches.
I am on streak 30 and continue getting difficult fights.
Kabam change log says: “we’ve made some changes so Summoners are less likely to encounter Enemy teams with more than 2x their Rating. That means you’ll run into fewer death squads, but they can still happen!”
It doesn’t seem so.
t
Not many people particularly enjoy arena, it’s a bit of a slog by definition. I usually do my 5/6* while I’m watching something on the TV, just chilling. It’s a mindless activity that doesn’t require much concentration beyond not matching your Ghost against Ebony Maw. Now I’m getting genuinely hard fights every single round with my rubbish champs. My 6* R1 all suck - that’s why I’ve not ISOed them up and I’ve fought the same few teams of R3 NF, Warlock, OR etc back to back for the better part of an hour.
Sure they’re throwing specials now but I’m averaging 100 hit fights unless I’m using my R5s.
I get that the infinite streak is an unintentional side product of the match making coding but the 2x matching is being breached and it seems that the game tried to match with 2x+ Whereas before my 18k team would face a loosely similar size.
Maybe it should peak at matching with the rank above:
R2 face R3
R3 face R4 etc.
Kabam, Please! There are 2 changes the mechanics of the arena kinda needed: A more aggressive AI and less deathmatches. What you´ve successfully achieved is that people face way more deathmatches than before, congratulations! How in the world can you call that a "major improvement for all players"? Why would you make arena so much more frustrating, especially considering that many players (myself included) are using the arena to grind units for Cyber Monday and Black Friday?
https://forums.playcontestofchampions.com/en/discussion/227913/arena-feedback-merged-threads#latest
No need for NEW posts.
I tried really hard to give the new arenas a chance. Tried to be logical and figure out the new dynamics and come up with a plan to get points. However, all I feel is frustration and disappointment because it is inconsistent so thus impossible to come up with a plan of action.
Yesterday, I played three 6r1 champs and got a regular team. Today with the same team I pulled a Deathmatch.
I feel like this is a monkey paw wish. I wanted some changes to the rewards of arenas and appreciate getting the featured 3 star champ if you reach certain points. Yet, literally all the fun of arenas has been sucked out. I am all for more aggressive champs but when you randomly face 6r3 Domino, Doom and Nick Fury with your 3 6r1's it is simply destroying my enjoyment of the game. As another person commented, arenas was my zen place. It took time but you didn't have to put 100% into it. It's like farming materials in role playing games. It can be monotonous but you get decent rewards for putting the time in.
What also bothers me is the response by Kabam. I don't say this lightly. I am not for attacking moderators so I hope it doesn't come off that way.
Saying people will be getting less death matches is a lie because people are getting them much more frequently. So thus how would this be helping new players to arenas? If the veterans are getting frustrated why wouldn't the new arena players too? I know people's rosters are growing too, so then we have harder teams. But they aren't ranking up Iron Fists, Dr Stranges and Daredevils. It is the champs that are very difficult to fight. So this isn't going to be something new arena players are going to enjoy.
Saying that an Infinity run is a bug is a bit of a cop out. I understand that it has been left unaddressed and is now being "fixed". But having it around for so long, SO LONG, makes it practice thus as close to "policy" as you can get. *Side note, this is the first time I've heard it was a bug. And this argument from Kabam harkens back to the "We're right and you're wrong, deal with it!" communication style I thought Kabam was moving away from.
Honestly, the whole change feels as if it was made by people who don't play arenas. I don't feel like they understand that players make a choice to put significant amount of time into arenas to get nice, though not amazing, rewards. Arenas isn't a quest.
I've spent way too much money on this game. (Hopefully, one day I can visit the Kabam offices and see the conference room named after me.) But changes like this definitely make me want to spend significantly less.
Luckily, I know that Kabam does listen to their players and when they make bad decisions they adjust. And these arena changes are a really bad decision.
This needs immediate attention.
Dr. Zola
But the new Matchmaking system is horrible for Arenagrinders , that’s not an approvement in my eyes .
If there’s one post that @Kabam Miike should read, that’s the one.