**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Whoever made this side quest for sure doesn't ay the game or enjoy the concept of a fun event.
Both were addressed. You finish a Fight period, and it's 50, not 100.
Just...why?
Week 4 Objectives
Cav: Defeat 6.1.6 Sentinel 50x
UC: Defeat 5.2.6 The Collector 50x
Conqueror: Defeat 4.4.6 Maestro 50x
Proven: Defeat 3.4.6 Thanos 50x
Saying "this is our first double month side quest" is no excuse either. You guys have made objectives before, do you really think that because it's a 2 month event in which the second month will still have it's own quest is a reasonable answer to putting in extremely grindy objectives just to get access to the "better" second month? Not to mention that this weeks objective is already a NERFED version of what it was supposed to be after the complaints. I shudder to think what the original milestones were for this week.
If this were made by a new games dev who is creating their first game, I could excuse being overzealous with the objectives but for a team that has been working on this game for 7 years and had objectives for a couple of years now, it is completely inexcusable to pull the "it's our first time be gentle" card.
Some people aren't going to have fun either way because they don't like Objecitves. Either way, this is the Event for the next month and a half, so personally I'm looking to move forward with as much ease as possible. Which is why I gave the suggestion on 6.2.3, 3 Energy to the first Fight. Rinse, repeat. Easy peasy.
Besides the parry bug communication - the rest of this year they are been atrocious at explaining events, listening to the community and responding back.
I love this game. Really wish i felt loved back sometimes.
For example, I despise arena with every fiber of my being. It is the worst thing about this game in my opinion. It is also the only realistic way in which I can grind out the 100 fights against a 6* ended with a special. The fact that these objectives are requiring me to play a mode that I actively despise is emblematic of a problem with design philosophy.
Kabam knows very well that not all players engage with all forms of content. Some skip incursions, some skip arena, some skip Alliance stuff. Adding extra incentives to engage with those areas is perfectly fine! Like the extra objective rewards for doing Incursions, very good and cool.
But that’s not what this is. This is gating future progress in one area of the game (EQ) that I would like to play behind engagement with another area that I do not want to deal with (Hours of grinding arena/previously completed content).
I can imagine next week stuff,
Defeat labyrinth of legends and Abyss of legends champs 300 times?
You admit yourself they are not fun. Why then, is it so bad for people to say please don't give us events that aren't fun?
not all of us have all this free time to spare to grind these odd objectives out ..
It's all about time spent .. my time is valuable (to me) .. as much as I enjoy playing this game in my downtime .. it's not a lifestyle choice .. I have other things I want to do in my day.
So yeah, won't be going out of my way for this ... and will likely skip the oct events as a result as a way to express my dissapointment in these types of things ... (sucks to be me)
Fun is also subjective.
Please, return side quests back. It is nightmare.