What on earth am I supposed to do with a bunch of resources of use in alliance war now that the season is over? And what about those of us who don't participate in war? Is the absolute bottom-level performance (at times) of this game not of interest to those of us? The attempt to reimburse the players who have dedicated themselves to this casino-style game is really an insult when it is of use only to war combatants.
I think you might be in the wrong place. If you don't play AW, these changes don't exactly apply to you, do they?
They arent fixing it. They just added the mid season update for Alliance quest and included the same potion design in the notes. This company is the most fraudulent company out there. Absolute joke
They are in fact working on what I would describe as substantive changes to the potion system. However, in my opinion they rushed the first announcement without properly vetting it, and it contained huge errors in data and design as a result. I don't think they want to make the same mistake twice, and are being extra cautious before releasing any information about the changes being contemplated and reviewed.
They arent fixing it. They just added the mid season update for Alliance quest and included the same potion design in the notes. This company is the most fraudulent company out there. Absolute joke
They are in fact working on what I would describe as substantive changes to the potion system. However, in my opinion they rushed the first announcement without properly vetting it, and it contained huge errors in data and design as a result. I don't think they want to make the same mistake twice, and are being extra cautious before releasing any information about the changes being contemplated and reviewed.
Well from the information that we have heard Kabam 100% wants to keep the potions limited to 7 purchased per week with loyalty. No cap on unit purchases of course. Also the loyalty price won't change but there will be an increase in loyalty given for a win. However, do not expect the increase to be substantial.
They arent fixing it. They just added the mid season update for Alliance quest and included the same potion design in the notes. This company is the most fraudulent company out there. Absolute joke
They are in fact working on what I would describe as substantive changes to the potion system. However, in my opinion they rushed the first announcement without properly vetting it, and it contained huge errors in data and design as a result. I don't think they want to make the same mistake twice, and are being extra cautious before releasing any information about the changes being contemplated and reviewed.
Well from the information that we have heard Kabam 100% wants to keep the potions limited to 7 purchased per week with loyalty. No cap on unit purchases of course. Also the loyalty price won't change but there will be an increase in loyalty given for a win. However, do not expect the increase to be substantial.
What I don’t get is. It almost seems that it’s already accepted that the loyalty store will be the store for AW pots. Just the price needs to decrease -> at least this is the feeling I get. This while we should just want the AW potions back in the glory store. looking at myself, any many others I know: we have enough glory, it’s the loyalty most are lacking in.
So then this change has many ‘cashgrab’ vibes. Even if they reduce the loyalty cost of a potion with 80%, imo the glory store is still the better store for it..
So if you’re a TB player who’s spending glory on t4cc, you can do almost nothing and rank 1200 in AQ or kill yourself to maybe be 151, and you get…almost nothing extra.
300 extra glory 350ish value of added t5cc 150ish t5b 250ish t2aIpha …for a total of around 1050.
Meanwhile, if being ranked 800-1200 takes you from buying 5 t4cc per week to buying 2, you save 1050 glory. Yikes.
how many really believe the top heavy alliances will stop playing? i highly doubt it and that's where unfortunately a lot of this is based on. the top heavy alliances that spend. and i don't think this (just like many ridiculous changes before) will stop them from playing war. nothing will stop them .. i remember when war was LEGIT the worst mode in the game and yet they continued to play.
As an officer of GT40 (the alliance who has won 3 seasons in a row) we are not whales at all, barely any of us spend, I myself basically spend nothing, and I will never spend again. (20$ in the last 2 years) So no not all top heavy allies spend. I created a poll in our chat, and more than half the alliance will happily quit if kabam keep war this way no questions asked.
@Kabam Miike Prices of gold and T1A did not decrease. Is that a typo error or was the gold and T1A actually supposed to be reduced price like post says?
I’m cav and before the update and since I went cav, gold crystals have always been 40 and T1A has been 160. So the price was not reduced like the post say @Kabam Miike
@Kabam Miike Can you please acknowledge this post. I know you’re busy on here bud, I sure would love know weather or not the T1A is getting reduced price like the post says.
They arent fixing it. They just added the mid season update for Alliance quest and included the same potion design in the notes. This company is the most fraudulent company out there. Absolute joke
They are in fact working on what I would describe as substantive changes to the potion system. However, in my opinion they rushed the first announcement without properly vetting it, and it contained huge errors in data and design as a result. I don't think they want to make the same mistake twice, and are being extra cautious before releasing any information about the changes being contemplated and reviewed.
Their "extra" vetting time is having big ramifications to the war scene, including uncertainty. If they broke it, they should have fixed it with informed haste, rather than days of radio silence.
They arent fixing it. They just added the mid season update for Alliance quest and included the same potion design in the notes. This company is the most fraudulent company out there. Absolute joke
They are in fact working on what I would describe as substantive changes to the potion system. However, in my opinion they rushed the first announcement without properly vetting it, and it contained huge errors in data and design as a result. I don't think they want to make the same mistake twice, and are being extra cautious before releasing any information about the changes being contemplated and reviewed.
Their "extra" vetting time is having big ramifications to the war scene, including uncertainty. If they broke it, they should have fixed it with informed haste, rather than days of radio silence.
There’s always the possibility of a delayed start to war season as a result of this so that players can build up stockpiles. Not saying that’ll happen, but it’s within the realm of reasonable possibility.
They arent fixing it. They just added the mid season update for Alliance quest and included the same potion design in the notes. This company is the most fraudulent company out there. Absolute joke
They are in fact working on what I would describe as substantive changes to the potion system. However, in my opinion they rushed the first announcement without properly vetting it, and it contained huge errors in data and design as a result. I don't think they want to make the same mistake twice, and are being extra cautious before releasing any information about the changes being contemplated and reviewed.
Their "extra" vetting time is having big ramifications to the war scene, including uncertainty. If they broke it, they should have fixed it with informed haste, rather than days of radio silence.
There’s always the possibility of a delayed start to war season as a result of this so that players can build up stockpiles. Not saying that’ll happen, but it’s within the realm of reasonable possibility.
And I wouldn’t hate an extra week of offseason.
I wish, but precedent doesnt give much hope at that. I'd love an extra week of offseason. But honestly, id rather they fix this situation sustainably and ASAP so we know where it is headed. We read about it once and we will know immediately.
When this announcement came out before it was updated, i was one of the first comments, and i asked whether the loyalty pots would be cheap, or if lloyalty suppy would increase. We, the players, know exactly how stuff like this would play out. I wish we had a feedback loop beofre they implemented such gamebreaking changes.
They arent fixing it. They just added the mid season update for Alliance quest and included the same potion design in the notes. This company is the most fraudulent company out there. Absolute joke
They are in fact working on what I would describe as substantive changes to the potion system. However, in my opinion they rushed the first announcement without properly vetting it, and it contained huge errors in data and design as a result. I don't think they want to make the same mistake twice, and are being extra cautious before releasing any information about the changes being contemplated and reviewed.
Well from the information that we have heard Kabam 100% wants to keep the potions limited to 7 purchased per week with loyalty. No cap on unit purchases of course. Also the loyalty price won't change but there will be an increase in loyalty given for a win. However, do not expect the increase to be substantial.
how many really believe the top heavy alliances will stop playing? i highly doubt it and that's where unfortunately a lot of this is based on. the top heavy alliances that spend. and i don't think this (just like many ridiculous changes before) will stop them from playing war. nothing will stop them .. i remember when war was LEGIT the worst mode in the game and yet they continued to play.
As an officer of GT40 (the alliance who has won 3 seasons in a row) we are not whales at all, barely any of us spend, I myself basically spend nothing, and I will never spend again. (20$ in the last 2 years) So no not all top heavy allies spend. I created a poll in our chat, and more than half the alliance will happily quit if kabam keep war this way no questions asked.
Just to weigh in on this, but this is basically the same across most Masters and P1 level alliances. I was in an alliance that made Masters last season, and a poll in that alliance had similar results. About half will stop playing if these changes come in. We have close ties with four or five other alliances at that level, and from what we’ve heard all alliances have had similar results from similar polls.
This is not complicated. If you look to introduce changes to a game mode that will have the effect of driving away around half of the players who play that game mode at the highest level, something has gone wrong and you need to think again.
They arent fixing it. They just added the mid season update for Alliance quest and included the same potion design in the notes. This company is the most fraudulent company out there. Absolute joke
I don't think you know what fraud means
I also made sure to include a note that we're still working on this in there. We should have some more news by the end of the week!
Fraud is when people spend hundreds/thousands on a champion just for them to be nerfed afterwards because of poor testing. Happened plenty of times but you aren't ready for that conversation.
They arent fixing it. They just added the mid season update for Alliance quest and included the same potion design in the notes. This company is the most fraudulent company out there. Absolute joke
They are in fact working on what I would describe as substantive changes to the potion system. However, in my opinion they rushed the first announcement without properly vetting it, and it contained huge errors in data and design as a result. I don't think they want to make the same mistake twice, and are being extra cautious before releasing any information about the changes being contemplated and reviewed.
Well from the information that we have heard Kabam 100% wants to keep the potions limited to 7 purchased per week with loyalty. No cap on unit purchases of course. Also the loyalty price won't change but there will be an increase in loyalty given for a win. However, do not expect the increase to be substantial.
I’ve heard something different.
What have you heard? Because my information comes from a pretty reliable source.
My information comes from direct knowledge of what the changes will be. I suspect your reliable source is leaking intermittent random information from a very extensive and complex discussion.
The reason why this stuff takes as long as it does is because it isn't enough to just say the devs are wrong. You have to figure out why they are wrong, how they arrived at the wrong numbers, because you can't just tell them two is wrong, it should be eight, and then they can just pencil eight in there. There has to be a system, a logic that generates the eight. You have to hash out which guiding principles led the devs to two, and what we have to replace them with that will lead them to an eight. And there were several principles built into the original announcement that needed to be isolated, discussed, and replaced by general agreement.
This takes time, this takes a lot of work, and this is easy to mischaracterize from the outside. Personally, I'm a chatter box. If it was up to me, I would be posting regular updates on the process itself. But that's not for me to do. Absent that, I can say that the people on the outside saying how easy it should be to just "change the numbers" with a snap of the fingers and "fix" the system simply have no understanding of how any of this works, or how much effort the players with direct feedback channels are expending to try to work with the devs to improve things. That's not Kabam being intransigent, that's just the reality of development. You have to make a logical case, backed up with strong evidence, and build consensus to change things, because every game change, even the horrible ones, were also generated from the same foundation. If that foundation is flawed, it is not enough to point out its flaws. You have to replace it with something better.
In any case, everyone will be able to judge for themselves soon enough.
They arent fixing it. They just added the mid season update for Alliance quest and included the same potion design in the notes. This company is the most fraudulent company out there. Absolute joke
They are in fact working on what I would describe as substantive changes to the potion system. However, in my opinion they rushed the first announcement without properly vetting it, and it contained huge errors in data and design as a result. I don't think they want to make the same mistake twice, and are being extra cautious before releasing any information about the changes being contemplated and reviewed.
Well from the information that we have heard Kabam 100% wants to keep the potions limited to 7 purchased per week with loyalty. No cap on unit purchases of course. Also the loyalty price won't change but there will be an increase in loyalty given for a win. However, do not expect the increase to be substantial.
I’ve heard something different.
What have you heard? Because my information comes from a pretty reliable source.
My information comes from direct knowledge of what the changes will be. I suspect your reliable source is leaking intermittent random information from a very extensive and complex discussion.
The reason why this stuff takes as long as it does is because it isn't enough to just say the devs are wrong. You have to figure out why they are wrong, how they arrived at the wrong numbers, because you can't just tell them two is wrong, it should be eight, and then they can just pencil eight in there. There has to be a system, a logic that generates the eight. You have to hash out which guiding principles led the devs to two, and what we have to replace them with that will lead them to an eight. And there were several principles built into the original announcement that needed to be isolated, discussed, and replaced by general agreement.
This takes time, this takes a lot of work, and this is easy to mischaracterize from the outside. Personally, I'm a chatter box. If it was up to me, I would be posting regular updates on the process itself. But that's not for me to do. Absent that, I can say that the people on the outside saying how easy it should be to just "change the numbers" with a snap of the fingers and "fix" the system simply have no understanding of how any of this works, or how much effort the players with direct feedback channels are expending to try to work with the devs to improve things. That's not Kabam being intransigent, that's just the reality of development. You have to make a logical case, backed up with strong evidence, and build consensus to change things, because every game change, even the horrible ones, were also generated from the same foundation. If that foundation is flawed, it is not enough to point out its flaws. You have to replace it with something better.
In any case, everyone will be able to judge for themselves soon enough.
While i completely agree with everything you said, that back and forth talk between players and Kabam should have been done BEFORE the change went live.
They arent fixing it. They just added the mid season update for Alliance quest and included the same potion design in the notes. This company is the most fraudulent company out there. Absolute joke
They are in fact working on what I would describe as substantive changes to the potion system. However, in my opinion they rushed the first announcement without properly vetting it, and it contained huge errors in data and design as a result. I don't think they want to make the same mistake twice, and are being extra cautious before releasing any information about the changes being contemplated and reviewed.
Well from the information that we have heard Kabam 100% wants to keep the potions limited to 7 purchased per week with loyalty. No cap on unit purchases of course. Also the loyalty price won't change but there will be an increase in loyalty given for a win. However, do not expect the increase to be substantial.
I’ve heard something different.
What have you heard? Because my information comes from a pretty reliable source.
My information comes from direct knowledge of what the changes will be. I suspect your reliable source is leaking intermittent random information from a very extensive and complex discussion.
The reason why this stuff takes as long as it does is because it isn't enough to just say the devs are wrong. You have to figure out why they are wrong, how they arrived at the wrong numbers, because you can't just tell them two is wrong, it should be eight, and then they can just pencil eight in there. There has to be a system, a logic that generates the eight. You have to hash out which guiding principles led the devs to two, and what we have to replace them with that will lead them to an eight. And there were several principles built into the original announcement that needed to be isolated, discussed, and replaced by general agreement.
This takes time, this takes a lot of work, and this is easy to mischaracterize from the outside. Personally, I'm a chatter box. If it was up to me, I would be posting regular updates on the process itself. But that's not for me to do. Absent that, I can say that the people on the outside saying how easy it should be to just "change the numbers" with a snap of the fingers and "fix" the system simply have no understanding of how any of this works, or how much effort the players with direct feedback channels are expending to try to work with the devs to improve things. That's not Kabam being intransigent, that's just the reality of development. You have to make a logical case, backed up with strong evidence, and build consensus to change things, because every game change, even the horrible ones, were also generated from the same foundation. If that foundation is flawed, it is not enough to point out its flaws. You have to replace it with something better.
In any case, everyone will be able to judge for themselves soon enough.
While i completely agree with everything you said, that back and forth talk between players and Kabam should have been done BEFORE the change went live.
Well, sure, but time travel is not one of my problem solving tools. The only solution I have to not doing things right the first time is attempting to do them right the second time.
Criticize the devs for rushing out a poorly thought out change. They deserve it. Don’t criticize them for the time they spent trying to get it right that they should have spent originally. It might be emotionally satisfying, but it is also irrational and counter productive. If you criticize the devs when they rush and also criticize them when they are slow, that nets out to zero. It literally nets out to silence.
Changes like this need more eyes looking, more independent perspectives vetting, and maybe the players need to be demanding that from the devs. Start asking for them to at least put this stuff in front of the CCP and other NDA protected players. I guarantee you if the CCP saw the changes a week before they were announced they would not have seen the light of day. The general sense that literally nobody liked these changes was definitely heard (and this was one of those extremely rare cases where that’s not hyperbole) but the CCP went to bat for the players with very targeted and convincing analysis and arguments that took a lot of time to work through. Time that often doesn’t get spent. Time that maybe the players need to start asking for specifically. The CCP is a valuable community resource. They deserve more credit than they will probably attempt to take in this situation. Perhaps we need to start asking Kabam to allow them to help the players more.
They arent fixing it. They just added the mid season update for Alliance quest and included the same potion design in the notes. This company is the most fraudulent company out there. Absolute joke
They are in fact working on what I would describe as substantive changes to the potion system. However, in my opinion they rushed the first announcement without properly vetting it, and it contained huge errors in data and design as a result. I don't think they want to make the same mistake twice, and are being extra cautious before releasing any information about the changes being contemplated and reviewed.
Well from the information that we have heard Kabam 100% wants to keep the potions limited to 7 purchased per week with loyalty. No cap on unit purchases of course. Also the loyalty price won't change but there will be an increase in loyalty given for a win. However, do not expect the increase to be substantial.
I’ve heard something different.
What have you heard? Because my information comes from a pretty reliable source.
My information comes from direct knowledge of what the changes will be. I suspect your reliable source is leaking intermittent random information from a very extensive and complex discussion.
The reason why this stuff takes as long as it does is because it isn't enough to just say the devs are wrong. You have to figure out why they are wrong, how they arrived at the wrong numbers, because you can't just tell them two is wrong, it should be eight, and then they can just pencil eight in there. There has to be a system, a logic that generates the eight. You have to hash out which guiding principles led the devs to two, and what we have to replace them with that will lead them to an eight. And there were several principles built into the original announcement that needed to be isolated, discussed, and replaced by general agreement.
This takes time, this takes a lot of work, and this is easy to mischaracterize from the outside. Personally, I'm a chatter box. If it was up to me, I would be posting regular updates on the process itself. But that's not for me to do. Absent that, I can say that the people on the outside saying how easy it should be to just "change the numbers" with a snap of the fingers and "fix" the system simply have no understanding of how any of this works, or how much effort the players with direct feedback channels are expending to try to work with the devs to improve things. That's not Kabam being intransigent, that's just the reality of development. You have to make a logical case, backed up with strong evidence, and build consensus to change things, because every game change, even the horrible ones, were also generated from the same foundation. If that foundation is flawed, it is not enough to point out its flaws. You have to replace it with something better.
In any case, everyone will be able to judge for themselves soon enough.
While i completely agree with everything you said, that back and forth talk between players and Kabam should have been done BEFORE the change went live.
Well, sure, but time travel is not one of my problem solving tools. The only solution I have to not doing things right the first time is attempting to do them right the second time.
Criticize the devs for rushing out a poorly thought out change. They deserve it. Don’t criticize them for the time they spent trying to get it right that they should have spent originally. It might be emotionally satisfying, but it is also irrational and counter productive. If you criticize the devs when they rush and also criticize them when they are slow, that nets out to zero. It literally nets out to silence.
Changes like this need more eyes looking, more independent perspectives vetting, and maybe the players need to be demanding that from the devs. Start asking for them to at least put this stuff in front of the CCP and other NDA protected players. I guarantee you if the CCP saw the changes a week before they were announced they would not have seen the light of day. The general sense that literally nobody liked these changes was definitely heard (and this was one of those extremely rare cases where that’s not hyperbole) but the CCP went to bat for the players with very targeted and convincing analysis and arguments that took a lot of time to work through. Time that often doesn’t get spent. Time that maybe the players need to start asking for specifically. The CCP is a valuable community resource. They deserve more credit than they will probably attempt to take in this situation. Perhaps we need to start asking Kabam to allow them to help the players more.
You’re point is good the only problem I’m having with the change we haven’t gotten a update for like a week. Couldn’t there just said something regarding if there no news the transparency for this’ll isn’t good enough yes there’s talking with the CCP but zero thing to the rest of the Community that’s weak in my book it not the CCP there’s make the game alone it nice that’s programmed is there to better guide the games developers.
They arent fixing it. They just added the mid season update for Alliance quest and included the same potion design in the notes. This company is the most fraudulent company out there. Absolute joke
They are in fact working on what I would describe as substantive changes to the potion system. However, in my opinion they rushed the first announcement without properly vetting it, and it contained huge errors in data and design as a result. I don't think they want to make the same mistake twice, and are being extra cautious before releasing any information about the changes being contemplated and reviewed.
Well from the information that we have heard Kabam 100% wants to keep the potions limited to 7 purchased per week with loyalty. No cap on unit purchases of course. Also the loyalty price won't change but there will be an increase in loyalty given for a win. However, do not expect the increase to be substantial.
I’ve heard something different.
What have you heard? Because my information comes from a pretty reliable source.
My information comes from direct knowledge of what the changes will be. I suspect your reliable source is leaking intermittent random information from a very extensive and complex discussion.
The reason why this stuff takes as long as it does is because it isn't enough to just say the devs are wrong. You have to figure out why they are wrong, how they arrived at the wrong numbers, because you can't just tell them two is wrong, it should be eight, and then they can just pencil eight in there. There has to be a system, a logic that generates the eight. You have to hash out which guiding principles led the devs to two, and what we have to replace them with that will lead them to an eight. And there were several principles built into the original announcement that needed to be isolated, discussed, and replaced by general agreement.
This takes time, this takes a lot of work, and this is easy to mischaracterize from the outside. Personally, I'm a chatter box. If it was up to me, I would be posting regular updates on the process itself. But that's not for me to do. Absent that, I can say that the people on the outside saying how easy it should be to just "change the numbers" with a snap of the fingers and "fix" the system simply have no understanding of how any of this works, or how much effort the players with direct feedback channels are expending to try to work with the devs to improve things. That's not Kabam being intransigent, that's just the reality of development. You have to make a logical case, backed up with strong evidence, and build consensus to change things, because every game change, even the horrible ones, were also generated from the same foundation. If that foundation is flawed, it is not enough to point out its flaws. You have to replace it with something better.
In any case, everyone will be able to judge for themselves soon enough.
While i completely agree with everything you said, that back and forth talk between players and Kabam should have been done BEFORE the change went live.
Well, sure, but time travel is not one of my problem solving tools. The only solution I have to not doing things right the first time is attempting to do them right the second time.
Criticize the devs for rushing out a poorly thought out change. They deserve it. Don’t criticize them for the time they spent trying to get it right that they should have spent originally. It might be emotionally satisfying, but it is also irrational and counter productive. If you criticize the devs when they rush and also criticize them when they are slow, that nets out to zero. It literally nets out to silence.
Changes like this need more eyes looking, more independent perspectives vetting, and maybe the players need to be demanding that from the devs. Start asking for them to at least put this stuff in front of the CCP and other NDA protected players. I guarantee you if the CCP saw the changes a week before they were announced they would not have seen the light of day. The general sense that literally nobody liked these changes was definitely heard (and this was one of those extremely rare cases where that’s not hyperbole) but the CCP went to bat for the players with very targeted and convincing analysis and arguments that took a lot of time to work through. Time that often doesn’t get spent. Time that maybe the players need to start asking for specifically. The CCP is a valuable community resource. They deserve more credit than they will probably attempt to take in this situation. Perhaps we need to start asking Kabam to allow them to help the players more.
I understand what you say, as always very well said. The problem how I see it is that the original mistake is starting a cascade of mistakes. Now players have been unable to buy a product on the market. That's a pretty huge change in any market. It is like you go to any grocery store and you see that all the fresh foods is 10 times more, where a bag of salad was 6 dollars now is 60.... as we are in a captive market and we cannot go anywhere else, our only options as a consumers is to leave the "town" or go to "the managers office" and ask for an explanation, and basically pray that they would not only understand the issue, but they correct it quick, because at the end of the day you still need to eat salad...
So ok I understand they did something wrong, and they need the time to fix the mistake and to accomplish what they originally wanted to accomplish... In the meantime you go to were you where and stop the issue that you create into becoming something more problematic.
They should have "snapped their fingers" and magically undo what it was done, then you take your time to analyze what happened and to correct and amend the mistakes.
They should have reacted quicker, since time is aggravating the problem.
Important things to note: We realize that this may not match what some had hoped an update to Alliance War Potions and Revives would look like. Our goal here is not to make these a replacement for the weekly Alliance War potions Summoners are receiving right now, but to ensure that we are accounting for the number of Potions and Revives that Summoners were using prior to the weekly compensation packages going live.
Important things to note: We realize that this may not match what some had hoped an update to Alliance War Potions and Revives would look like. Our goal here is not to make these a replacement for the weekly Alliance War potions Summoners are receiving right now, but to ensure that we are accounting for the number of Potions and Revives that Summoners were using prior to the weekly compensation packages going live.
I mean...I say this a bit tongue in cheek, but I want to thank Kabam for finally giving me a reason to stop playing my least favorite game mode. Let me guess though....I can still buy AQ entry tickets with loyalty?
Comments
So then this change has many ‘cashgrab’ vibes. Even if they reduce the loyalty cost of a potion with 80%, imo the glory store is still the better store for it..
So if you’re a TB player who’s spending glory on t4cc, you can do almost nothing and rank 1200 in AQ or kill yourself to maybe be 151, and you get…almost nothing extra.
300 extra glory
350ish value of added t5cc
150ish t5b
250ish t2aIpha
…for a total of around 1050.
Meanwhile, if being ranked 800-1200 takes you from buying 5 t4cc per week to buying 2, you save 1050 glory. Yikes.
Can you please acknowledge this post. I know you’re busy on here bud, I sure would love know weather or not the T1A is getting reduced price like the post says.
And I wouldn’t hate an extra week of offseason.
But honestly, id rather they fix this situation sustainably and ASAP so we know where it is headed.
We read about it once and we will know immediately.
When this announcement came out before it was updated, i was one of the first comments, and i asked whether the loyalty pots would be cheap, or if lloyalty suppy would increase. We, the players, know exactly how stuff like this would play out.
I wish we had a feedback loop beofre they implemented such gamebreaking changes.
This is not complicated. If you look to introduce changes to a game mode that will have the effect of driving away around half of the players who play that game mode at the highest level, something has gone wrong and you need to think again.
The reason why this stuff takes as long as it does is because it isn't enough to just say the devs are wrong. You have to figure out why they are wrong, how they arrived at the wrong numbers, because you can't just tell them two is wrong, it should be eight, and then they can just pencil eight in there. There has to be a system, a logic that generates the eight. You have to hash out which guiding principles led the devs to two, and what we have to replace them with that will lead them to an eight. And there were several principles built into the original announcement that needed to be isolated, discussed, and replaced by general agreement.
This takes time, this takes a lot of work, and this is easy to mischaracterize from the outside. Personally, I'm a chatter box. If it was up to me, I would be posting regular updates on the process itself. But that's not for me to do. Absent that, I can say that the people on the outside saying how easy it should be to just "change the numbers" with a snap of the fingers and "fix" the system simply have no understanding of how any of this works, or how much effort the players with direct feedback channels are expending to try to work with the devs to improve things. That's not Kabam being intransigent, that's just the reality of development. You have to make a logical case, backed up with strong evidence, and build consensus to change things, because every game change, even the horrible ones, were also generated from the same foundation. If that foundation is flawed, it is not enough to point out its flaws. You have to replace it with something better.
In any case, everyone will be able to judge for themselves soon enough.
Criticize the devs for rushing out a poorly thought out change. They deserve it. Don’t criticize them for the time they spent trying to get it right that they should have spent originally. It might be emotionally satisfying, but it is also irrational and counter productive. If you criticize the devs when they rush and also criticize them when they are slow, that nets out to zero. It literally nets out to silence.
Changes like this need more eyes looking, more independent perspectives vetting, and maybe the players need to be demanding that from the devs. Start asking for them to at least put this stuff in front of the CCP and other NDA protected players. I guarantee you if the CCP saw the changes a week before they were announced they would not have seen the light of day. The general sense that literally nobody liked these changes was definitely heard (and this was one of those extremely rare cases where that’s not hyperbole) but the CCP went to bat for the players with very targeted and convincing analysis and arguments that took a lot of time to work through. Time that often doesn’t get spent. Time that maybe the players need to start asking for specifically. The CCP is a valuable community resource. They deserve more credit than they will probably attempt to take in this situation. Perhaps we need to start asking Kabam to allow them to help the players more.
1) Why is taking so long?
2) Why we can get an explanation I understand what you say, as always very well said. The problem how I see it is that the original mistake is starting a cascade of mistakes. Now players have been unable to buy a product on the market. That's a pretty huge change in any market. It is like you go to any grocery store and you see that all the fresh foods is 10 times more, where a bag of salad was 6 dollars now is 60.... as we are in a captive market and we cannot go anywhere else, our only options as a consumers is to leave the "town" or go to "the managers office" and ask for an explanation, and basically pray that they would not only understand the issue, but they correct it quick, because at the end of the day you still need to eat salad...
So ok I understand they did something wrong, and they need the time to fix the mistake and to accomplish what they originally wanted to accomplish... In the meantime you go to were you where and stop the issue that you create into becoming something more problematic.
They should have "snapped their fingers" and magically undo what it was done, then you take your time to analyze what happened and to correct and amend the mistakes.
They should have reacted quicker, since time is aggravating the problem.
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