Not when the lower Crystals have a limited pool of Champs.
Of 2 stars. Nobody uses 2 stars, even when I started 4 years ago I hardly used 2 stars. New players use them for the exact amount of time it takes to get a 3 star, which last long enough to get a 4 star, which isn't very long.
How does a 2022 champ have such little in there kit?
These are Champs that new Players are more likely to obtain
You know Deadpool x force is actually rare don't you?
He hasn't been in 5* crystals till 2 months ago. So no. He is not more likely to be obtained. He's in 6* but that's not something newer players are going to get.
Why are new players getting 5-Stars? We're talking about 2 and 3 Stars, Champs from PHCs and Daily Crystals.
This is flawed logic. Players are using 2* for the first two days then they’re on 3*. By the end of their first week, perhaps two, depending on how well they take to the game they’re going to pop their first 4*. This opens up the entire pool of 4* champions to this new player that is being coddled by ‘simple’ champions. There is no ‘simple’ mechanics pool, they’re just as likely to pull DPX as Quake who’s mechanics are challenging. It feels extremely shortsighted to limit a champion based on the fact that they might be a new players first 3/4* when it’s still a 1/200.
If we’re going down the simplicity route the benchmark is Colossus. You can pretty much get what you need out of him with parry-heavy or just regular 5 combos and Sp2. He’s got loads of inbuilt utility that isn’t impacted by playstyle, it just exists. —
I watched Swedah’s WS takedown and didn’t actually notice an increase in damage. DPX isn’t better, he’s just different. Animations look cool though
They’re improved, but not made OP. Am fine with that. Not every champ can be OP.
No, but every champion should at least be P. I can’t think of any place that DPX is the best option for, which is fine, but I can’t think of anywhere that he’s particularly useful for either, outside of V8.
The justification for his kit was simplicity for new players, but I’d like to see a new player do V8 with their shiny 3* DPX…oh wait, they can’t, they need to be lv45+ by which point you’re no longer new, are through Act 4 and likely working on becoming Uncollected, if not already there.
I have neither at a level where I can really try them out, so my only experience so far is taking my r3 3* DPXF into ROL. In there, I found stuff that I liked and stuff that I didn't like. I already wrote a long post about my conclusions here so I won't go into it too deeply again, but what I can say is that he feels a little incomplete. I don't necessarily think he needs to be more complicated than he is - I kind of enjoy the simplicity of some of the most recent buffs, even if that means they won't be my all-time MVPs - but I was taken aback by how his sig ability is meant to kick in when he's presumably fighting shrug-off champions such as Kingpin and Mole Man (gaining power gain buffs when they shrug off his taunts), yet he has no reasonable way to actually place taunts on them as long as they keep shrugging off his stuns in the first place. I was fairly impressed with how tanky he was vs ROL Winter Soldier, but when I was fighting my 5* Kingpin in Practice Mode, he got absolutely demolished. It was ridiculous. His sig ability had no opportunity to kick in because I was completely unable to place taunts on Kingpin. I was really surprised by that.
As I said in the previous post, I think he would have benefitted from an Apocalypse-style ability to negate purifications. Then he could maybe have gained a power gain buff whenever an opponent fails to purify a taunt. I think that would have made him a great counter to those types of shrug-off champions. As it is right now, he kinda sucks against them despite having a sig that's specifically tailored to kick in when you're fighting those types of champions. It's weird.
As for Yondu, I don't really have an opinion. I like his buff on paper but I haven't been too impressed with the gameplay I've seen on Youtube and I have not had a chance to try him out since I don't have a Yondu ranked up. I kind of wish that his armor up/prowess-stealing would give an offensive benefit as well. Right now, it feels like he could become super tanky in the right kind of fights but still have a very long ramp-up time. I can see how gaining armor up buffs can be useful - Havok comes to mind - but in a different world, I would have loved if his prowess-removal expediated his ramp-up as well.
But I won't discount either buff yet. As I said in my previous comment, certain things really impressed me with the Deadpool buff and I really want to get my hands on a 6*. I'm not quite as keen on Yondu since I already have Nimrod and War Machine as 6*s, but I wouldn't mind giving Yondu a chance to prove himself to me if I ever were to pull him. If nothing else, I think it's a good thing that more champions/buffs are introduced that let you deal with prowess. I think that'll be very valuable for a lot of champions that maybe don't have War Machine or Nimrod.
How does a 2022 champ have such little in there kit?
These are Champs that new Players are more likely to obtain
You know Deadpool x force is actually rare don't you?
He hasn't been in 5* crystals till 2 months ago. So no. He is not more likely to be obtained. He's in 6* but that's not something newer players are going to get.
Why are new players getting 5-Stars? We're talking about 2 and 3 Stars, Champs from PHCs and Daily Crystals.
For the content they're using 2*s and 3*s the prebuff will suffice. He could actually deal damage with his sp2 prebuff. I ranked my 4* back then to do content
Buffs are not just for Veterans, and they should not be. Sometimes we're going to update Champs to make earlier content easier for new Players. This isn't new, and something we've been doing since the very beginning of the Buff process. I'm not sure why there were such high expectations for Deadpool, but maybe we need to start addressing expectations.
How does a 2022 champ have such little in there kit?
Deadpool is not a 2022 Champion, he's from 2015. This game continues to get more complex with every month that passes, and while that's to be expected, we do not want to add even more complexity to the early game through Champion updates.
This is why we kept Storm's kit simple, and it's why we did it with Deadpool. These are Champs that new Players are more likely to obtain and use, and we want to keep their kits more simple.
A clarifying question: why are Storm and DPX more likely to be obtained by early stage players? At this stage, isn’t every champ obtainable at the 5* rarity also obtainable in PHC?
Dr. Zola
There's a very limited selection of 2-Star Champions available in the PHC, including both Storm and Deadpool X Force. Early progression Daily Crystals also only contain Champions released before X year, with the year increasing as you progress further. Early players are getting Champs from 2014/15 at the start.
How does a 2022 champ have such little in there kit?
These are Champs that new Players are more likely to obtain
You know Deadpool x force is actually rare don't you?
He hasn't been in 5* crystals till 2 months ago. So no. He is not more likely to be obtained. He's in 6* but that's not something newer players are going to get.
Why are new players getting 5-Stars? We're talking about 2 and 3 Stars, Champs from PHCs and Daily Crystals.
For the content they're using 2*s and 3*s the prebuff will suffice. He could actually deal damage with his sp2 prebuff. I ranked my 4* back then to do content
Buffs are not just for Veterans, and they should not be. Sometimes we're going to update Champs to make earlier content easier for new Players. This isn't new, and something we've been doing since the very beginning of the Buff process. I'm not sure why there were such high expectations for Deadpool, but
How does a 2022 champ have such little in there kit?
Deadpool is not a 2022 Champion, he's from 2015. This game continues to get more complex with every month that passes, and while that's to be expected, we do not want to add even more complexity to the early game through Champion updates.
This is why we kept Storm's kit simple, and it's why we did it with Deadpool. These are Champs that new Players are more likely to obtain and use, and we want to keep their kits more simple.
A clarifying question: why are Storm and DPX more likely to be obtained by early stage players? At this stage, isn’t every champ obtainable at the 5* rarity also obtainable in PHC?
Dr. Zola
There's a very limited selection of 2-Star Champions available in the PHC, including both Storm and Deadpool X Force. Early progression Daily Crystals also only contain Champions released before X year, with the year increasing as you progress further. Early players are getting Champs from 2014/15 at the start.
But once again 2 star champions are not used enough to justify this argument. You speak as if 2 star champions are used for over a month at the start but in reality by end of day 1 you can have close to a full team of 3* champions which makes your entire argument invalid as that instantly opens up the world new champions with books in their kit page. A new player will not notice the difference between a very good champion and a bad one, they get trough the content they need to regardless of which champion it is. Balancing champions around act 1 and 2 is not reasonable. They dont need to be balanced around act 7 but an updated champion in 2022 should not have the kit of a 2017 champion regardless of when they were realsed, because then you might aswell keep them unbuffed since the change is so insignificant.
How does a 2022 champ have such little in there kit?
These are Champs that new Players are more likely to obtain
You know Deadpool x force is actually rare don't you?
He hasn't been in 5* crystals till 2 months ago. So no. He is not more likely to be obtained. He's in 6* but that's not something newer players are going to get.
Why are new players getting 5-Stars? We're talking about 2 and 3 Stars, Champs from PHCs and Daily Crystals.
For the content they're using 2*s and 3*s the prebuff will suffice. He could actually deal damage with his sp2 prebuff. I ranked my 4* back then to do content
Buffs are not just for Veterans, and they should not be. Sometimes we're going to update Champs to make earlier content easier for new Players. This isn't new, and something we've been doing since the very beginning of the Buff process. I'm not sure why there were such high expectations for Deadpool, but
How does a 2022 champ have such little in there kit?
Deadpool is not a 2022 Champion, he's from 2015. This game continues to get more complex with every month that passes, and while that's to be expected, we do not want to add even more complexity to the early game through Champion updates.
This is why we kept Storm's kit simple, and it's why we did it with Deadpool. These are Champs that new Players are more likely to obtain and use, and we want to keep their kits more simple.
A clarifying question: why are Storm and DPX more likely to be obtained by early stage players? At this stage, isn’t every champ obtainable at the 5* rarity also obtainable in PHC?
Dr. Zola
There's a very limited selection of 2-Star Champions available in the PHC, including both Storm and Deadpool X Force. Early progression Daily Crystals also only contain Champions released before X year, with the year increasing as you progress further. Early players are getting Champs from 2014/15 at the start.
But once again 2 star champions are not used enough to justify this argument. You speak as if 2 star champions are used for over a month at the start but in reality by end of day 1 you can have close to a full team of 3* champions which makes your entire argument invalid as that instantly opens up the world new champions with books in their kit page. A new player will not notice the difference between a very good champion and a bad one, they get trough the content they need to regardless of which champion it is. Balancing champions around act 1 and 2 is not reasonable. They dont need to be balanced around act 7 but an updated champion in 2022 should not have the kit of a 2017 champion regardless of when they were realsed, because then you might aswell keep them unbuffed since the change is so insignificant.
2 Stars are used for much longer than you're indicating here. This isn't about balancing around Acts 1 and 2, but around the complexity of Champions for new users. New users also aren't only doing Acts 1 and 2. There is a world of Content after that. You cannot apply your advanced and veteran knowledge to a new player.
We are not going to add complexity to the early game through Balance updates. We are not going to make every Champion a top tier Champ through Balance updates. We are going to continue to update champions in a manner that we are comfortable with, and that will include Champions that are both older and newer. Some will get bigger updates than others.
How does a 2022 champ have such little in there kit?
These are Champs that new Players are more likely to obtain
You know Deadpool x force is actually rare don't you?
He hasn't been in 5* crystals till 2 months ago. So no. He is not more likely to be obtained. He's in 6* but that's not something newer players are going to get.
Why are new players getting 5-Stars? We're talking about 2 and 3 Stars, Champs from PHCs and Daily Crystals.
For the content they're using 2*s and 3*s the prebuff will suffice. He could actually deal damage with his sp2 prebuff. I ranked my 4* back then to do content
Buffs are not just for Veterans, and they should not be. Sometimes we're going to update Champs to make earlier content easier for new Players. This isn't new, and something we've been doing since the very beginning of the Buff process. I'm not sure why there were such high expectations for Deadpool, but
How does a 2022 champ have such little in there kit?
Deadpool is not a 2022 Champion, he's from 2015. This game continues to get more complex with every month that passes, and while that's to be expected, we do not want to add even more complexity to the early game through Champion updates.
This is why we kept Storm's kit simple, and it's why we did it with Deadpool. These are Champs that new Players are more likely to obtain and use, and we want to keep their kits more simple.
A clarifying question: why are Storm and DPX more likely to be obtained by early stage players? At this stage, isn’t every champ obtainable at the 5* rarity also obtainable in PHC?
Dr. Zola
There's a very limited selection of 2-Star Champions available in the PHC, including both Storm and Deadpool X Force. Early progression Daily Crystals also only contain Champions released before X year, with the year increasing as you progress further. Early players are getting Champs from 2014/15 at the start.
But once again 2 star champions are not used enough to justify this argument. You speak as if 2 star champions are used for over a month at the start but in reality by end of day 1 you can have close to a full team of 3* champions which makes your entire argument invalid as that instantly opens up the world new champions with books in their kit page. A new player will not notice the difference between a very good champion and a bad one, they get trough the content they need to regardless of which champion it is. Balancing champions around act 1 and 2 is not reasonable. They dont need to be balanced around act 7 but an updated champion in 2022 should not have the kit of a 2017 champion regardless of when they were realsed, because then you might aswell keep them unbuffed since the change is so insignificant.
2 Stars are used for much longer than you're indicating here. This isn't about balancing around Acts 1 and 2, but around the complexity of Champions for new users. New users also aren't only doing Acts 1 and 2. There is a world of Content after that. You cannot apply your advanced and veteran knowledge to a new player.
We are not going to add complexity to the early game through Balance updates. We are not going to make every Champion a top tier Champ through Balance updates. We are going to continue to update champions in a manner that we are comfortable with, and that will include Champions that are both older and newer. Some will get bigger updates than others.
There is indeed a world of content for newer players to do after Acts 1 & 2. But you are being disingenuous to suggest that those new players will be using 2*s to do it (unless they are MSD). This part of your justification/ argument really doesn’t hold water.
How does a 2022 champ have such little in there kit?
These are Champs that new Players are more likely to obtain
You know Deadpool x force is actually rare don't you?
He hasn't been in 5* crystals till 2 months ago. So no. He is not more likely to be obtained. He's in 6* but that's not something newer players are going to get.
Why are new players getting 5-Stars? We're talking about 2 and 3 Stars, Champs from PHCs and Daily Crystals.
For the content they're using 2*s and 3*s the prebuff will suffice. He could actually deal damage with his sp2 prebuff. I ranked my 4* back then to do content
Buffs are not just for Veterans, and they should not be. Sometimes we're going to update Champs to make earlier content easier for new Players. This isn't new, and something we've been doing since the very beginning of the Buff process. I'm not sure why there were such high expectations for Deadpool, but
How does a 2022 champ have such little in there kit?
Deadpool is not a 2022 Champion, he's from 2015. This game continues to get more complex with every month that passes, and while that's to be expected, we do not want to add even more complexity to the early game through Champion updates.
This is why we kept Storm's kit simple, and it's why we did it with Deadpool. These are Champs that new Players are more likely to obtain and use, and we want to keep their kits more simple.
A clarifying question: why are Storm and DPX more likely to be obtained by early stage players? At this stage, isn’t every champ obtainable at the 5* rarity also obtainable in PHC?
Dr. Zola
There's a very limited selection of 2-Star Champions available in the PHC, including both Storm and Deadpool X Force. Early progression Daily Crystals also only contain Champions released before X year, with the year increasing as you progress further. Early players are getting Champs from 2014/15 at the start.
But once again 2 star champions are not used enough to justify this argument. You speak as if 2 star champions are used for over a month at the start but in reality by end of day 1 you can have close to a full team of 3* champions which makes your entire argument invalid as that instantly opens up the world new champions with books in their kit page. A new player will not notice the difference between a very good champion and a bad one, they get trough the content they need to regardless of which champion it is. Balancing champions around act 1 and 2 is not reasonable. They dont need to be balanced around act 7 but an updated champion in 2022 should not have the kit of a 2017 champion regardless of when they were realsed, because then you might aswell keep them unbuffed since the change is so insignificant.
2 Stars are used for much longer than you're indicating here. This isn't about balancing around Acts 1 and 2, but around the complexity of Champions for new users. New users also aren't only doing Acts 1 and 2. There is a world of Content after that. You cannot apply your advanced and veteran knowledge to a new player.
We are not going to add complexity to the early game through Balance updates. We are not going to make every Champion a top tier Champ through Balance updates. We are going to continue to update champions in a manner that we are comfortable with.
No one is asking for that! Making a champ different but still not worth using shouldn't happen in a champ update that gets approved. Please, please share some of the data, analysis, and what you're hoping to accomplish with updates so we can temper our expectations. I'm surely just as tired of disappointing BIFFS as you are of hearing about all the things you could've done and didn't, great and small, to make a champ not suck. It's getting to the "why am I even looking at these biffs?" stage.
I have neither at a level where I can really try them out, so my only experience so far is taking my r3 3* DPXF into ROL. In there, I found stuff that I liked and stuff that I didn't like. I already wrote a long post about my conclusions here so I won't go into it too deeply again, but what I can say is that he feels a little incomplete. I don't necessarily think he needs to be more complicated than he is - I kind of enjoy the simplicity of some of the most recent buffs, even if that means they won't be my all-time MVPs - but I was taken aback by how his sig ability is meant to kick in when he's presumably fighting shrug-off champions such as Kingpin and Mole Man (gaining power gain buffs when they shrug off his taunts), yet he has no reasonable way to actually place taunts on them as long as they keep shrugging off his stuns in the first place. I was fairly impressed with how tanky he was vs ROL Winter Soldier, but when I was fighting my 5* Kingpin in Practice Mode, he got absolutely demolished. It was ridiculous. His sig ability had no opportunity to kick in because I was completely unable to place taunts on Kingpin. I was really surprised by that.
As I said in the previous post, I think he would have benefitted from an Apocalypse-style ability to negate purifications. Then he could maybe have gained a power gain buff whenever an opponent fails to purify a taunt. I think that would have made him a great counter to those types of shrug-off champions. As it is right now, he kinda sucks against them despite having a sig that's specifically tailored to kick in when you're fighting those types of champions. It's weird.
As for Yondu, I don't really have an opinion. I like his buff on paper but I haven't been too impressed with the gameplay I've seen on Youtube and I have not had a chance to try him out since I don't have a Yondu ranked up. I kind of wish that his armor up/prowess-stealing would give an offensive benefit as well. Right now, it feels like he could become super tanky in the right kind of fights but still have a very long ramp-up time. I can see how gaining armor up buffs can be useful - Havok comes to mind - but in a different world, I would have loved if his prowess-removal expediated his ramp-up as well.
But I won't discount either buff yet. As I said in my previous comment, certain things really impressed me with the Deadpool buff and I really want to get my hands on a 6*. I'm not quite as keen on Yondu since I already have Nimrod and War Machine as 6*s, but I wouldn't mind giving Yondu a chance to prove himself to me if I ever were to pull him. If nothing else, I think it's a good thing that more champions/buffs are introduced that let you deal with prowess. I think that'll be very valuable for a lot of champions that maybe don't have War Machine or Nimrod.
I feel like because it's Deadpool, his taunts should be passive so you can't just shrug them off.
However, this also serves to make him more annoying on defence (apparently his SP2 is obnoxious now?), so uh...
How does a 2022 champ have such little in there kit?
These are Champs that new Players are more likely to obtain
You know Deadpool x force is actually rare don't you?
He hasn't been in 5* crystals till 2 months ago. So no. He is not more likely to be obtained. He's in 6* but that's not something newer players are going to get.
Why are new players getting 5-Stars? We're talking about 2 and 3 Stars, Champs from PHCs and Daily Crystals.
For the content they're using 2*s and 3*s the prebuff will suffice. He could actually deal damage with his sp2 prebuff. I ranked my 4* back then to do content
Buffs are not just for Veterans, and they should not be. Sometimes we're going to update Champs to make earlier content easier for new Players. This isn't new, and something we've been doing since the very beginning of the Buff process. I'm not sure why there were such high expectations for Deadpool, but
How does a 2022 champ have such little in there kit?
Deadpool is not a 2022 Champion, he's from 2015. This game continues to get more complex with every month that passes, and while that's to be expected, we do not want to add even more complexity to the early game through Champion updates.
This is why we kept Storm's kit simple, and it's why we did it with Deadpool. These are Champs that new Players are more likely to obtain and use, and we want to keep their kits more simple.
A clarifying question: why are Storm and DPX more likely to be obtained by early stage players? At this stage, isn’t every champ obtainable at the 5* rarity also obtainable in PHC?
Dr. Zola
There's a very limited selection of 2-Star Champions available in the PHC, including both Storm and Deadpool X Force. Early progression Daily Crystals also only contain Champions released before X year, with the year increasing as you progress further. Early players are getting Champs from 2014/15 at the start.
But once again 2 star champions are not used enough to justify this argument. You speak as if 2 star champions are used for over a month at the start but in reality by end of day 1 you can have close to a full team of 3* champions which makes your entire argument invalid as that instantly opens up the world new champions with books in their kit page. A new player will not notice the difference between a very good champion and a bad one, they get trough the content they need to regardless of which champion it is. Balancing champions around act 1 and 2 is not reasonable. They dont need to be balanced around act 7 but an updated champion in 2022 should not have the kit of a 2017 champion regardless of when they were realsed, because then you might aswell keep them unbuffed since the change is so insignificant.
2 Stars are used for much longer than you're indicating here. This isn't about balancing around Acts 1 and 2, but around the complexity of Champions for new users. New users also aren't only doing Acts 1 and 2. There is a world of Content after that. You cannot apply your advanced and veteran knowledge to a new player.
We are not going to add complexity to the early game through Balance updates. We are not going to make every Champion a top tier Champ through Balance updates. We are going to continue to update champions in a manner that we are comfortable with, and that will include Champions that are both older and newer. Some will get bigger updates than others.
I don’t understand why you’re saying simplicity is more desirable here so you didn’t buff DPX to make him strong.
You can make a champ simple and strong at the same time. Wolverine. Archangel. X-23.
My issue with the buff isn’t that it’s not complex enough it’s that his damage is his only real attribute and it’s not very good.
And stacking 3 taunts isn’t super useful either. The big fights like Thanos, Overseer, and the Collector will still shred lower players. Anything in act 6 and up will mostly kill you if you make a mistake so taunts there won’t help much either because you have to dex almost everything perfectly to avoid block/chip damage.
Most of the other content in act 1-4, arena, and normal - uncollected difficulty eq/sq doesn’t do enough damage to even merit the attack debuff.
So yeah I don’t get this buff at all. I think it’s a big old waste and doesn’t give me any reason to rank up DPX or spend any money or units on anything related to him.
The "complexity" of these buffs are not even remotely accurate with others. You say Yondu and X Force were meant to be "new user friendly". Fine, but their buffs are not going to help new players out at all. Yondu's kit really revolves around the defender throwing specials. New players don't really understand how to "bait" specials and the chance of them successfully dexing a special (at least most of them) are low**. So how does that help.
X Forces kit revolves around "walking" forward to build slap charges. New players stand there and hold bl9ock and go for parry attacks. They don't walk forward into a defender. And if they do, they most certainly will not understand the complexity of letting the charges build up and using a heavy**.
** Please note, I am basing this off of my own experience when I started where I just did basic combos and used specials.
HOWEVER, let's look at some of the "best", "most useful" etc.. buffs.
Kingpin. Simple kit. No real ramp up needed. Basic combos, specials, mix in heavies. Easy, simple and made him a top champ.
Angela. Simple. Basic combos, specials, mix in heavies. Easy, simple, made her a top champ.
Falcon - Simple. Hold block, get recon, go to town. Repeat. Made him a top skill champ
King Groot - Simple. Basic combos, specials, mix in heavies. Made him a top champ (IMO).
Ultron - Simple. Basic combos, specials, mix in heavies. Made him a top tech champ.
Mole Man. Simple. Heavy, heavy, block a hit, go to town, heavies.. Made him a top skill champ.
These are ALL very simple, minor adjustment buffs that benefit ALL summoners. Beginners and veterans alike can use these buffs for MULTIPLE MODES of the game. I could list more, but you get the picture. Do you really think that ANYONE is going to be using Yondu or X-Force in AW, AQ, quests or battlegrounds?
Bottom line - The "buff program" was and still is exciting. Sometimes it is like getting a new champ in our roster that we already have! The fact we haven't had a good or even helpful buff in MONTHS is quite disheartening. You guys have been struggling with inputs, stale content, bugs etc... and the buff program is the one positive that we have to look forward to. You guys have missed the mark over and over now. You have said a few times over the past months that "not every buff is going to be Magneto". NO ONE IS ASKING FOR THAT. No one is asking for a champ that goes from useless to a top 5 champ in the game (at the time). All the buffs I listed above were fantastic, exciting and fresh. The buffs from Feb 21' - August 21' were AMAZING. I would say a 80% success rate. Since then, 25% at best. Miles, Hawkeye and Gamora are really the only ones to write home about. And I am stretching it with Gamora. Even Hawkeye isn't that great, but at least his slow mo mechanic added something new and cool.
How does a 2022 champ have such little in there kit?
These are Champs that new Players are more likely to obtain
You know Deadpool x force is actually rare don't you?
He hasn't been in 5* crystals till 2 months ago. So no. He is not more likely to be obtained. He's in 6* but that's not something newer players are going to get.
Why are new players getting 5-Stars? We're talking about 2 and 3 Stars, Champs from PHCs and Daily Crystals.
For the content they're using 2*s and 3*s the prebuff will suffice. He could actually deal damage with his sp2 prebuff. I ranked my 4* back then to do content
Buffs are not just for Veterans, and they should not be. Sometimes we're going to update Champs to make earlier content easier for new Players. This isn't new, and something we've been doing since the very beginning of the Buff process. I'm not sure why there were such high expectations for Deadpool, but
How does a 2022 champ have such little in there kit?
Deadpool is not a 2022 Champion, he's from 2015. This game continues to get more complex with every month that passes, and while that's to be expected, we do not want to add even more complexity to the early game through Champion updates.
This is why we kept Storm's kit simple, and it's why we did it with Deadpool. These are Champs that new Players are more likely to obtain and use, and we want to keep their kits more simple.
A clarifying question: why are Storm and DPX more likely to be obtained by early stage players? At this stage, isn’t every champ obtainable at the 5* rarity also obtainable in PHC?
Dr. Zola
There's a very limited selection of 2-Star Champions available in the PHC, including both Storm and Deadpool X Force. Early progression Daily Crystals also only contain Champions released before X year, with the year increasing as you progress further. Early players are getting Champs from 2014/15 at the start.
But once again 2 star champions are not used enough to justify this argument. You speak as if 2 star champions are used for over a month at the start but in reality by end of day 1 you can have close to a full team of 3* champions which makes your entire argument invalid as that instantly opens up the world new champions with books in their kit page. A new player will not notice the difference between a very good champion and a bad one, they get trough the content they need to regardless of which champion it is. Balancing champions around act 1 and 2 is not reasonable. They dont need to be balanced around act 7 but an updated champion in 2022 should not have the kit of a 2017 champion regardless of when they were realsed, because then you might aswell keep them unbuffed since the change is so insignificant.
2 Stars are used for much longer than you're indicating here. This isn't about balancing around Acts 1 and 2, but around the complexity of Champions for new users. New users also aren't only doing Acts 1 and 2. There is a world of Content after that. You cannot apply your advanced and veteran knowledge to a new player.
We are not going to add complexity to the early game through Balance updates. We are not going to make every Champion a top tier Champ through Balance updates. We are going to continue to update champions in a manner that we are comfortable with, and that will include Champions that are both older and newer. Some will get bigger updates than others.
So you’re telling us that a champ that was hinted at being buffed several months ago, was meant for NEW players to get excited about?
And these new players are going to get through content more easily with learning how to skip to build up to a super slap that does subpar damage…. Especially since a vast majority of new players won’t have Deep Wounds unlocked.
This buff makes zero sense based on your responses. In a few months time, I’m sure data will show new players haven’t used him much at all. And certainly other players won’t be using him since this buff wasn’t intended for the content they are at.
Lastly, if the buff/rework program is changing towards a buff/rework for end game content and newer players, then that should be announced ahead of time. You all have scaled back buffs and reworks to make the buffed champs worth while. Considering all that, this buff is a failure.
Kudos on the animations though. If only the rest of the buff was up to par.
How does a 2022 champ have such little in there kit?
These are Champs that new Players are more likely to obtain
You know Deadpool x force is actually rare don't you?
He hasn't been in 5* crystals till 2 months ago. So no. He is not more likely to be obtained. He's in 6* but that's not something newer players are going to get.
Why are new players getting 5-Stars? We're talking about 2 and 3 Stars, Champs from PHCs and Daily Crystals.
For the content they're using 2*s and 3*s the prebuff will suffice. He could actually deal damage with his sp2 prebuff. I ranked my 4* back then to do content
Buffs are not just for Veterans, and they should not be. Sometimes we're going to update Champs to make earlier content easier for new Players. This isn't new, and something we've been doing since the very beginning of the Buff process. I'm not sure why there were such high expectations for Deadpool, but
How does a 2022 champ have such little in there kit?
Deadpool is not a 2022 Champion, he's from 2015. This game continues to get more complex with every month that passes, and while that's to be expected, we do not want to add even more complexity to the early game through Champion updates.
This is why we kept Storm's kit simple, and it's why we did it with Deadpool. These are Champs that new Players are more likely to obtain and use, and we want to keep their kits more simple.
A clarifying question: why are Storm and DPX more likely to be obtained by early stage players? At this stage, isn’t every champ obtainable at the 5* rarity also obtainable in PHC?
Dr. Zola
There's a very limited selection of 2-Star Champions available in the PHC, including both Storm and Deadpool X Force. Early progression Daily Crystals also only contain Champions released before X year, with the year increasing as you progress further. Early players are getting Champs from 2014/15 at the start.
But once again 2 star champions are not used enough to justify this argument. You speak as if 2 star champions are used for over a month at the start but in reality by end of day 1 you can have close to a full team of 3* champions which makes your entire argument invalid as that instantly opens up the world new champions with books in their kit page. A new player will not notice the difference between a very good champion and a bad one, they get trough the content they need to regardless of which champion it is. Balancing champions around act 1 and 2 is not reasonable. They dont need to be balanced around act 7 but an updated champion in 2022 should not have the kit of a 2017 champion regardless of when they were realsed, because then you might aswell keep them unbuffed since the change is so insignificant.
2 Stars are used for much longer than you're indicating here. This isn't about balancing around Acts 1 and 2, but around the complexity of Champions for new users. New users also aren't only doing Acts 1 and 2. There is a world of Content after that. You cannot apply your advanced and veteran knowledge to a new player.
We are not going to add complexity to the early game through Balance updates. We are not going to make every Champion a top tier Champ through Balance updates. We are going to continue to update champions in a manner that we are comfortable with, and that will include Champions that are both older and newer. Some will get bigger updates than others.
The thing that I don’t understand here is the champion acquisition side. In Acts 1-3 there’s no limited pool crystals, and in objectives if there’s any it’s likely to be less than 5, so I don’t really understand the logic in simplifying a champion’s mechanics on the basis that a new player is more likely to pull them. If anything, as an older champion, DPX should have more complex mechanics for his buff as more players will have had time to pull him. DPX also has a very specific rotation to get the best out of him and requires a level of nuance to the mechanics that new players are likely not to have developed yet.
As I said previously, Colossus, Red Hulk, Wolverine are all extremely simple champions to play packed with simple pieces of clear utility that are useful both at the start and end of the game and don’t require a PhD to interpret, DPX is not this.
How does a 2022 champ have such little in there kit?
These are Champs that new Players are more likely to obtain
You know Deadpool x force is actually rare don't you?
He hasn't been in 5* crystals till 2 months ago. So no. He is not more likely to be obtained. He's in 6* but that's not something newer players are going to get.
Why are new players getting 5-Stars? We're talking about 2 and 3 Stars, Champs from PHCs and Daily Crystals.
For the content they're using 2*s and 3*s the prebuff will suffice. He could actually deal damage with his sp2 prebuff. I ranked my 4* back then to do content
Buffs are not just for Veterans, and they should not be. Sometimes we're going to update Champs to make earlier content easier for new Players. This isn't new, and something we've been doing since the very beginning of the Buff process. I'm not sure why there were such high expectations for Deadpool, but maybe we need to start addressing expectations.
How does a 2022 champ have such little in there kit?
Deadpool is not a 2022 Champion, he's from 2015. This game continues to get more complex with every month that passes, and while that's to be expected, we do not want to add even more complexity to the early game through Champion updates.
This is why we kept Storm's kit simple, and it's why we did it with Deadpool. These are Champs that new Players are more likely to obtain and use, and we want to keep their kits more simple.
A clarifying question: why are Storm and DPX more likely to be obtained by early stage players? At this stage, isn’t every champ obtainable at the 5* rarity also obtainable in PHC?
Dr. Zola
There's a very limited selection of 2-Star Champions available in the PHC, including both Storm and Deadpool X Force. Early progression Daily Crystals also only contain Champions released before X year, with the year increasing as you progress further. Early players are getting Champs from 2014/15 at the start.
I used to think 2* and 3* champs were used for a while too, and that the streams brian grant did were an outlier. I even assumed my alt accounts were outliers. "We know what we are doing, we progressed faster, we skipped the early game, we got better champs"
Recently a friend of mine started playing. At the end of his first day he had a team of 3 3* champs. At the end of his second he got his first 4*. 2* champs were relevant to him for maybe 1 or 2 hours, 3* champs for 5 or 6
After about half a month he has 6 5* champs, no use for 2* or 3* champs, and is still learning to parry (he is great at getting the one at the start of the fight). The delusion that "buffing" and giving them no abilities that are relevant to the current state of the game is fine because "its not for veterans" is ridiculous.
He was excited for the deadpool buff when I told him. He tried out his 3*, decided the character was bad when he could just burn things with his diablo
Diablo is simpler, stronger, more useful, better
You made a bad character maybe a bit better, but also a lot more complicated. If anything you made the character worse for those non veterans you're looking out for, because he is much more difficult to use, and not worth figuring out for the use you will get out of him compared to other champs.
If you're trying to buff a champ the first thing you should ask yourselfs is if you made them better. In this case, I don't think the answer is yes
How does a 2022 champ have such little in there kit?
These are Champs that new Players are more likely to obtain
You know Deadpool x force is actually rare don't you?
He hasn't been in 5* crystals till 2 months ago. So no. He is not more likely to be obtained. He's in 6* but that's not something newer players are going to get.
Why are new players getting 5-Stars? We're talking about 2 and 3 Stars, Champs from PHCs and Daily Crystals.
For the content they're using 2*s and 3*s the prebuff will suffice. He could actually deal damage with his sp2 prebuff. I ranked my 4* back then to do content
Buffs are not just for Veterans, and they should not be. Sometimes we're going to update Champs to make earlier content easier for new Players. This isn't new, and something we've been doing since the very beginning of the Buff process. I'm not sure why there were such high expectations for Deadpool, but
How does a 2022 champ have such little in there kit?
Deadpool is not a 2022 Champion, he's from 2015. This game continues to get more complex with every month that passes, and while that's to be expected, we do not want to add even more complexity to the early game through Champion updates.
This is why we kept Storm's kit simple, and it's why we did it with Deadpool. These are Champs that new Players are more likely to obtain and use, and we want to keep their kits more simple.
A clarifying question: why are Storm and DPX more likely to be obtained by early stage players? At this stage, isn’t every champ obtainable at the 5* rarity also obtainable in PHC?
Dr. Zola
There's a very limited selection of 2-Star Champions available in the PHC, including both Storm and Deadpool X Force. Early progression Daily Crystals also only contain Champions released before X year, with the year increasing as you progress further. Early players are getting Champs from 2014/15 at the start.
But once again 2 star champions are not used enough to justify this argument. You speak as if 2 star champions are used for over a month at the start but in reality by end of day 1 you can have close to a full team of 3* champions which makes your entire argument invalid as that instantly opens up the world new champions with books in their kit page. A new player will not notice the difference between a very good champion and a bad one, they get trough the content they need to regardless of which champion it is. Balancing champions around act 1 and 2 is not reasonable. They dont need to be balanced around act 7 but an updated champion in 2022 should not have the kit of a 2017 champion regardless of when they were realsed, because then you might aswell keep them unbuffed since the change is so insignificant.
2 Stars are used for much longer than you're indicating here. This isn't about balancing around Acts 1 and 2, but around the complexity of Champions for new users. New users also aren't only doing Acts 1 and 2. There is a world of Content after that. You cannot apply your advanced and veteran knowledge to a new player.
We are not going to add complexity to the early game through Balance updates. We are not going to make every Champion a top tier Champ through Balance updates. We are going to continue to update champions in a manner that we are comfortable with, and that will include Champions that are both older and newer. Some will get bigger updates than others.
I continue to not understand why you, in particular, have such disdain for community feedback and will double-down on misses rather than admit the majority of the player base is not happy with the product you released (Guillotine, anyone?).
Explain to me how you rationalize business decisions and engineering/development time spent that does not have a positive ROI. What are your KPIs for buffs?
Most of the time this all seems very personal for you. It shouldn’t be.
Makes you wonder if forum feedback ever goes up the chain to designers and the powers that be…
Oh, it does. Those same designers also pop in when they have time. It's important to note that feedback might be heard, but it's not always the goal of these reworks that they become the next favorite thing. Not that they don't care about what we think, just that there are our goals, and their goals, and they aren't always lined up.
I haven't tried Yondu, but trying to state that Deadpool's new kit would appeal to newer players honestly makes me wonder if they actually tested it. Because those mechanics are not friendly to new players, at all
I’m loving the Yondu buff has a lot going for him(though somewhat situational) DPX tho…animations are cool and that’s it basically lol so many “keep it simple” things ignored for THIS lol
How does a 2022 champ have such little in there kit?
These are Champs that new Players are more likely to obtain
You know Deadpool x force is actually rare don't you?
He hasn't been in 5* crystals till 2 months ago. So no. He is not more likely to be obtained. He's in 6* but that's not something newer players are going to get.
Why are new players getting 5-Stars? We're talking about 2 and 3 Stars, Champs from PHCs and Daily Crystals.
For the content they're using 2*s and 3*s the prebuff will suffice. He could actually deal damage with his sp2 prebuff. I ranked my 4* back then to do content
Buffs are not just for Veterans, and they should not be. Sometimes we're going to update Champs to make earlier content easier for new Players. This isn't new, and something we've been doing since the very beginning of the Buff process. I'm not sure why there were such high expectations for Deadpool, but
How does a 2022 champ have such little in there kit?
Deadpool is not a 2022 Champion, he's from 2015. This game continues to get more complex with every month that passes, and while that's to be expected, we do not want to add even more complexity to the early game through Champion updates.
This is why we kept Storm's kit simple, and it's why we did it with Deadpool. These are Champs that new Players are more likely to obtain and use, and we want to keep their kits more simple.
A clarifying question: why are Storm and DPX more likely to be obtained by early stage players? At this stage, isn’t every champ obtainable at the 5* rarity also obtainable in PHC?
Dr. Zola
There's a very limited selection of 2-Star Champions available in the PHC, including both Storm and Deadpool X Force. Early progression Daily Crystals also only contain Champions released before X year, with the year increasing as you progress further. Early players are getting Champs from 2014/15 at the start.
But once again 2 star champions are not used enough to justify this argument. You speak as if 2 star champions are used for over a month at the start but in reality by end of day 1 you can have close to a full team of 3* champions which makes your entire argument invalid as that instantly opens up the world new champions with books in their kit page. A new player will not notice the difference between a very good champion and a bad one, they get trough the content they need to regardless of which champion it is. Balancing champions around act 1 and 2 is not reasonable. They dont need to be balanced around act 7 but an updated champion in 2022 should not have the kit of a 2017 champion regardless of when they were realsed, because then you might aswell keep them unbuffed since the change is so insignificant.
2 Stars are used for much longer than you're indicating here. This isn't about balancing around Acts 1 and 2, but around the complexity of Champions for new users. New users also aren't only doing Acts 1 and 2. There is a world of Content after that. You cannot apply your advanced and veteran knowledge to a new player.
We are not going to add complexity to the early game through Balance updates. We are not going to make every Champion a top tier Champ through Balance updates. We are going to continue to update champions in a manner that we are comfortable with, and that will include Champions that are both older and newer. Some will get bigger updates than others.
So you’re telling us that a champ that was hinted at being buffed several months ago, was meant for NEW players to get excited about?
And these new players are going to get through content more easily with learning how to skip to build up to a super slap that does subpar damage…. Especially since a vast majority of new players won’t have Deep Wounds unlocked.
This buff makes zero sense based on your responses. In a few months time, I’m sure data will show new players haven’t used him much at all. And certainly other players won’t be using him since this buff wasn’t intended for the content they are at.
Lastly, if the buff/rework program is changing towards a buff/rework for end game content and newer players, then that should be announced ahead of time. You all have scaled back buffs and reworks to make the buffed champs worth while. Considering all that, this buff is a failure.
Kudos on the animations though. If only the rest of the buff was up to par.
@Kabam Miike Listen to this man, he r4ed his x force , who may be worse than Groot at this point before ,before it was realized the buff was purely for just animations
How does a 2022 champ have such little in there kit?
These are Champs that new Players are more likely to obtain
You know Deadpool x force is actually rare don't you?
He hasn't been in 5* crystals till 2 months ago. So no. He is not more likely to be obtained. He's in 6* but that's not something newer players are going to get.
Why are new players getting 5-Stars? We're talking about 2 and 3 Stars, Champs from PHCs and Daily Crystals.
For the content they're using 2*s and 3*s the prebuff will suffice. He could actually deal damage with his sp2 prebuff. I ranked my 4* back then to do content
Buffs are not just for Veterans, and they should not be. Sometimes we're going to update Champs to make earlier content easier for new Players. This isn't new, and something we've been doing since the very beginning of the Buff process. I'm not sure why there were such high expectations for Deadpool, but maybe we need to start addressing expectations.
How does a 2022 champ have such little in there kit?
Deadpool is not a 2022 Champion, he's from 2015. This game continues to get more complex with every month that passes, and while that's to be expected, we do not want to add even more complexity to the early game through Champion updates.
This is why we kept Storm's kit simple, and it's why we did it with Deadpool. These are Champs that new Players are more likely to obtain and use, and we want to keep their kits more simple.
A clarifying question: why are Storm and DPX more likely to be obtained by early stage players? At this stage, isn’t every champ obtainable at the 5* rarity also obtainable in PHC?
Dr. Zola
There's a very limited selection of 2-Star Champions available in the PHC, including both Storm and Deadpool X Force. Early progression Daily Crystals also only contain Champions released before X year, with the year increasing as you progress further. Early players are getting Champs from 2014/15 at the start.
Why are older champions even balanced around being "early game?" Why cant some of the classic champions with no other iterations like Cyclops and Black Bolt just be useable champions? Does this mean we should expect very minor tweaks to champions like elektra, electro, drax, even groot? If so that's very disappointing
Dpx is going to go the way of the majority of buffs recently. Excited to try them out, realize nothing much has changed and then completely forget there were ever buffed because they just aren't good.
It's a shame because I used to really look forward to the buffs but now most of them seem like rush jobs that weren't really tested.
According to your data, how much better is dpx in the DPS department? 5-10% maybe?
And even when I first started this game 6+ years ago, I think I used 2*s for less than a week. As soon as I got a few 3* my 2*s were never touched after that point.
He is just a more annoying defender than he used to be. On offense, he has less damage now and replaced with a poece of utility thats pretty much worthless. Also, animations aren't that great.
Pretty much goes in the negative here. The buff made him worse
Comments
If not for the amazing animations, no one would be playing this game.
New players use them for the exact amount of time it takes to get a 3 star, which last long enough to get a 4 star, which isn't very long.
If we’re going down the simplicity route the benchmark is Colossus. You can pretty much get what you need out of him with parry-heavy or just regular 5 combos and Sp2. He’s got loads of inbuilt utility that isn’t impacted by playstyle, it just exists.
—
I watched Swedah’s WS takedown and didn’t actually notice an increase in damage. DPX isn’t better, he’s just different. Animations look cool though
The justification for his kit was simplicity for new players, but I’d like to see a new player do V8 with their shiny 3* DPX…oh wait, they can’t, they need to be lv45+ by which point you’re no longer new, are through Act 4 and likely working on becoming Uncollected, if not already there.
Where in this thread has anyone said they want DP to be OP?
People are asking for him to have something more than 2017 level abilities.
We say “Deadpool is a 3/10 champ, could he maybe be a 7/10?”
You say “not every champ can be 10/10. I’m fine with that”
We absolutely agree not every champion can be 10/10, but your conflation that we are asking for that is dishonest and entirely wrong.
Will i rank 2 my awakened Deadpool: No
Simple..
As I said in the previous post, I think he would have benefitted from an Apocalypse-style ability to negate purifications. Then he could maybe have gained a power gain buff whenever an opponent fails to purify a taunt. I think that would have made him a great counter to those types of shrug-off champions. As it is right now, he kinda sucks against them despite having a sig that's specifically tailored to kick in when you're fighting those types of champions. It's weird.
As for Yondu, I don't really have an opinion. I like his buff on paper but I haven't been too impressed with the gameplay I've seen on Youtube and I have not had a chance to try him out since I don't have a Yondu ranked up. I kind of wish that his armor up/prowess-stealing would give an offensive benefit as well. Right now, it feels like he could become super tanky in the right kind of fights but still have a very long ramp-up time. I can see how gaining armor up buffs can be useful - Havok comes to mind - but in a different world, I would have loved if his prowess-removal expediated his ramp-up as well.
But I won't discount either buff yet. As I said in my previous comment, certain things really impressed me with the Deadpool buff and I really want to get my hands on a 6*. I'm not quite as keen on Yondu since I already have Nimrod and War Machine as 6*s, but I wouldn't mind giving Yondu a chance to prove himself to me if I ever were to pull him. If nothing else, I think it's a good thing that more champions/buffs are introduced that let you deal with prowess. I think that'll be very valuable for a lot of champions that maybe don't have War Machine or Nimrod.
We are not going to add complexity to the early game through Balance updates. We are not going to make every Champion a top tier Champ through Balance updates. We are going to continue to update champions in a manner that we are comfortable with, and that will include Champions that are both older and newer. Some will get bigger updates than others.
Making a champ different but still not worth using shouldn't happen in a champ update that gets approved.
Please, please share some of the data, analysis, and what you're hoping to accomplish with updates so we can temper our expectations. I'm surely just as tired of disappointing BIFFS as you are of hearing about all the things you could've done and didn't, great and small, to make a champ not suck. It's getting to the "why am I even looking at these biffs?" stage.
However, this also serves to make him more annoying on defence (apparently his SP2 is obnoxious now?), so uh...
You can make a champ simple and strong at the same time. Wolverine. Archangel. X-23.
My issue with the buff isn’t that it’s not complex enough it’s that his damage is his only real attribute and it’s not very good.
And stacking 3 taunts isn’t super useful either. The big fights like Thanos, Overseer, and the Collector will still shred lower players. Anything in act 6 and up will mostly kill you if you make a mistake so taunts there won’t help much either because you have to dex almost everything perfectly to avoid block/chip damage.
Most of the other content in act 1-4, arena, and normal - uncollected difficulty eq/sq doesn’t do enough damage to even merit the attack debuff.
So yeah I don’t get this buff at all. I think it’s a big old waste and doesn’t give me any reason to rank up DPX or spend any money or units on anything related to him.
X Forces kit revolves around "walking" forward to build slap charges. New players stand there and hold bl9ock and go for parry attacks. They don't walk forward into a defender. And if they do, they most certainly will not understand the complexity of letting the charges build up and using a heavy**.
** Please note, I am basing this off of my own experience when I started where I just did basic combos and used specials.
HOWEVER, let's look at some of the "best", "most useful" etc.. buffs.
Kingpin. Simple kit. No real ramp up needed. Basic combos, specials, mix in heavies. Easy, simple and made him a top champ.
Angela. Simple. Basic combos, specials, mix in heavies. Easy, simple, made her a top champ.
Falcon - Simple. Hold block, get recon, go to town. Repeat. Made him a top skill champ
King Groot - Simple. Basic combos, specials, mix in heavies. Made him a top champ (IMO).
Ultron - Simple. Basic combos, specials, mix in heavies. Made him a top tech champ.
Mole Man. Simple. Heavy, heavy, block a hit, go to town, heavies.. Made him a top skill champ.
These are ALL very simple, minor adjustment buffs that benefit ALL summoners. Beginners and veterans alike can use these buffs for MULTIPLE MODES of the game. I could list more, but you get the picture. Do you really think that ANYONE is going to be using Yondu or X-Force in AW, AQ, quests or battlegrounds?
Bottom line - The "buff program" was and still is exciting. Sometimes it is like getting a new champ in our roster that we already have! The fact we haven't had a good or even helpful buff in MONTHS is quite disheartening. You guys have been struggling with inputs, stale content, bugs etc... and the buff program is the one positive that we have to look forward to. You guys have missed the mark over and over now. You have said a few times over the past months that "not every buff is going to be Magneto". NO ONE IS ASKING FOR THAT. No one is asking for a champ that goes from useless to a top 5 champ in the game (at the time). All the buffs I listed above were fantastic, exciting and fresh. The buffs from Feb 21' - August 21' were AMAZING. I would say a 80% success rate. Since then, 25% at best. Miles, Hawkeye and Gamora are really the only ones to write home about. And I am stretching it with Gamora. Even Hawkeye isn't that great, but at least his slow mo mechanic added something new and cool.
And these new players are going to get through content more easily with learning how to skip to build up to a super slap that does subpar damage…. Especially since a vast majority of new players won’t have Deep Wounds unlocked.
This buff makes zero sense based on your responses. In a few months time, I’m sure data will show new players haven’t used him much at all. And certainly other players won’t be using him since this buff wasn’t intended for the content they are at.
Lastly, if the buff/rework program is changing towards a buff/rework for end game content and newer players, then that should be announced ahead of time. You all have scaled back buffs and reworks to make the buffed champs worth while. Considering all that, this buff is a failure.
Kudos on the animations though. If only the rest of the buff was up to par.
As I said previously, Colossus, Red Hulk, Wolverine are all extremely simple champions to play packed with simple pieces of clear utility that are useful both at the start and end of the game and don’t require a PhD to interpret, DPX is not this.
"We know what we are doing, we progressed faster, we skipped the early game, we got better champs"
Recently a friend of mine started playing. At the end of his first day he had a team of 3 3* champs. At the end of his second he got his first 4*. 2* champs were relevant to him for maybe 1 or 2 hours, 3* champs for 5 or 6
After about half a month he has 6 5* champs, no use for 2* or 3* champs, and is still learning to parry (he is great at getting the one at the start of the fight). The delusion that "buffing" and giving them no abilities that are relevant to the current state of the game is fine because "its not for veterans" is ridiculous.
He was excited for the deadpool buff when I told him. He tried out his 3*, decided the character was bad when he could just burn things with his diablo
Diablo is simpler, stronger, more useful, better
You made a bad character maybe a bit better, but also a lot more complicated. If anything you made the character worse for those non veterans you're looking out for, because he is much more difficult to use, and not worth figuring out for the use you will get out of him compared to other champs.
If you're trying to buff a champ the first thing you should ask yourselfs is if you made them better. In this case, I don't think the answer is yes
Because those mechanics are not friendly to new players, at all
DPX tho…animations are cool and that’s it basically lol so many “keep it simple” things ignored for THIS lol
It's a shame because I used to really look forward to the buffs but now most of them seem like rush jobs that weren't really tested.
According to your data, how much better is dpx in the DPS department? 5-10% maybe?
And even when I first started this game 6+ years ago, I think I used 2*s for less than a week. As soon as I got a few 3* my 2*s were never touched after that point.
Pretty much goes in the negative here. The buff made him worse