**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.

Comentarios

  • Hopefully they lock it behind a "Uncollected" gate. If players want a 6* before they complete 5.2, they'd better get to duping them 5*s.
  • Your post has nothing to do with Arena crystals... That aside, aw/aq has evolved - even over those last 3 years. I'm in no way one to endorse either alliance mode - I feel they are a waste of time for all involved. That time - both in-game and in terms of your champions - is better spent exploring any story quests or…
  • News to me, but I'm not surprised if it was as either a limited-time reward (Legends or Boss Rush-style quest) or a low chance drop from a featured crystal. Exactly. And at a drop rate of 0.1% - or less - for each of them, then you got lucky to pull them once. Even if you spent the requisite 50,000 units to get 1000…
  • Also in RTTL 3 are multiple that are debuff immune. No bleeds, no parry, especially without shutting down their ability accuracy.
  • Anyone who can shut down ability accuracy without applying debuffs, or who you are comfortable enough playing that you can do so without Parry, Bleed, etc. I don't remember if it's all of them, but there are quite a few of them that are fully debuff immune.
  • Same as having pulled Kang or 5* Thanos from the GGCs, you got the RNG to pull them. This time, though, they're 2*s. Not game changing, not game breaking, just fun to have. Fun to play in the arenas, and - in this case - another to throw into the 1 Million arena and shoot for an easy & free 5*.
  • If Kabam's design team is at all worth their salt - which we've seen both true and false throughout these last 5 years - the 7 stars will be split between two rows. Likely 4 on top and 3 on bottom.
  • @"Kabam Miike" , any chance on this getting to the team soon? Maybe make the health potions percentage based like the revives?
  • Another week, another post about trading champs. While many agree the idea could be cool, Kabam has already said it will not happen. Too many people abuse the features that we already have. They wound up removing permanent gifting because too many players were abusing it.
  • That was in celebration of Deadpool 2 last year. For beginners it's $2 for both plus the iso. I think the other small things were the gold necessary for those level-ups and a couple of phc's. Maybe and XP boost? Of course there's a long list needing buffed. Redpool has been in the game as long as all three of those you…
  • If you break down the offer, you're actually spending less than $0.50 each for 2* and 3* redpool. Both are included in a $2 offer, plus iso to take them both to 1/10 and a couple other bonus items, and it's available at a point where getting a decent 2* is a stroke of luck - any 3* would be the equivalent of a god-tier…
  • Frankly, Conqueror should grant the 5* shards, and Uncollected just double the amount.
  • I run on android as well. The Razer 2, in fact. (Will be replacing it soon, Razer's are nowhere near as good as OnePlus'.) I haven't started on act 6 at all yet, and frankly don't plan to for a while. That said, are the 6.2.6 Champion's animations any different than The Champion that you come up against in the arenas? If…
  • And thus it becomes important to push all your accounts through Act 3 ASAP.
  • A good estimate is 1.5-2x the final milestone, unless that champ is a popular one. Then you're looking at 3-4x.
  • Congratulations. I can't disagree with the progression benefits, but IMO AW is a waste of my time and resources, and AQ is not far behind it. I'll smash out some casual arena, EQ every month, story mode explorations with any spare time each month, but I don't even touch dungeons. But, those are just what I find fun and…
  • Fair enough. My recommendation would be to focus more on solo events and arenas. The final milestone in the 4* arenas (basic & featured) seem to fairly reliably award the rank right under the champion, for an average of 40 rounds each with maximum possible champs. Heroic and Master every month are great for getting 4&5*s…
  • Agreed. Unfortunately, especially with Maps 6 & 7 in AQ, they seem to be moving away from that instead of towards it. If you've checked any of the youtube of people running those maps, you nearly have to move as soon as your energy refills. Not to mention that every fight seems to be the same tier as ROL.
  • Sports? Apart from racing & rallycross, they're all bigger B.S. than the automatic trans. No, I'd say it's one of the few places left where you don't really get a "trophy" just for participating. Experience, and some trivial prizes, sure. But you have to actually put in above-average effort to get the trophy.
  • All good suggestions, from a player standpoint. From a "Devil's Kabam's Advocate" standpoint, the only quality one is increasing the energy cap for Sigil players. Which everyone should already be running on at least their main account, regardless. From the standpoint of someone in similar shoes, just don't worry about…
  • Don't need 12 hours, especially not straight. Best is if you can do 2 hours each morning & night, but even a single hour every day will boost your gold income. Plus, 5&6*s have a much longer cooldown than the 2 hours for 4* and below.
    en 6* Magneto Comentario por GUARD1AN octubre 2019
  • He only needs a little. His simplicity makes him a really decent champion already, he just doesn't have the health or damage output to be good anywhere but arena. Maybe make his insane bleeds standard, and give him a mix between ant-man and capiw's glancing mechanics as his sig. Keep him simple, though. There are too many…
  • Only likely to happen in cash/unit offers, as fully formed crystals like the daily ones.