Best Of
Re: breakdown of doom cycle and why this type of gameplay needs to go away forever.
Not really sure how this gets overblown. Kabam never dictated how this game is played. You pay, you dont pay, can still play the game for free. Cant really expect anything more for a free gamekabam absolutely dictates how the game is played. they control the content, rewards, pacing, and monetization structure. just because you can play for free doesn’t mean the experience is fair or healthy.
this isn’t about paying vs not paying, it’s about designing content around frustration to push spending, which is manipulative. saying “it’s free so deal with it” is a lazy excuse that ignores how predatory systems thrive when players stop asking for better.

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Re: RNG, But Also Not?? Feels Sketchy.
Besides the fact that it would be a breech of contract with their partners, they're not preventing people from getting pulls unbeknownst to us. They don't care if Joe Schmo gets the Top Tier Champ. The only rates are the ones indicated.This was at the request of Players for years. There's nothing sketchy about it. People asked for a system that would guarantee an outcome after so many tries. They gave it. That's about it.I'm not talking about the feature itself, I'm talking about how they achieve it.
If you're going on the idea that they CAN, they always could. You either trust them or you don't, and if you don't, no conversation here will change your mind.
Re: breakdown of doom cycle and why this type of gameplay needs to go away forever.
no one’s changing definitions — you’re just ignoring how modern monetization works.No it is not, you can't just change the meaning of words as you see fit lol paywall literally means restricting access to content with either a purchase or a paid subscription, you can't just change the meaning of a word. Nothing here is being restricted to you if you don't pay, the objectives are easy to complete if you just wait and play the way it was intended to play. The tickets you buy are just a shortcut and that's the word you should be using here because they are not a resource you absolutely need, they're optional if you're not a patient person.you’re missing the entire point — it’s not about whether it’s doable, it’s about how kabam is monetizing frustration by time-gating a boring, low-effort mode and selling arcade tickets to skip the wait. the design is built around people getting annoyed enough to pay, not around fun.You keep saying paywalled for some weird reason, let's actually do the math for a second so you can stop calling it that cause it's not paywalled at all if you strategize properly your masteries, spending speeds up the process yes but it's not 100% necessary. You get 3 entries a day and the event lasts 29 days, that's 87 entries in total, 59 of those entries need to be spent on shatter mode alone for the Titan which leaves you with 28 entries left for the rest of the chapters. This means you have 3 entries in total for each chapter other than shatter mode which if you actually use your brain when upgrading a character with masteries is more than enough, you really shouldn't be dying on the same chapter more than twice if you focusing on upgrading one single character first and then slowly upgrade the rest for the other objectives and even if you are, you will still have 4 more entries left in case you made a couple extra mistakes on a certain chapter.The amount of effort you spent raging about this could've easily been spent getting 825 units and 20k titan shards.you really thought you did something with that huh? it’s a time-gated, paywalled mode — nobody’s ‘wasting time’ by pointing out how trash it is while we wait for the next drip of content. maybe read how the event works before pretending you’re the productivity police.
kabam didn’t offer paid tickets by accident — they knew the mode was boring and slow enough that people would want to skip it. it’s not pay-to-win, it’s pay-to-stop-being-annoyed. that’s how they monetize frustration, it’s psychological manipulation.
they know people value their time, especially in a mode that feels slow, repetitive, or annoying. so they drag it out just enough that paying to speed things up feels like relief.
so yes it’s an indirect paywall dressed up as a player choice.
a hard paywall restricts access entirely.
a soft paywall — which is what this is — deliberately designs the experience to be slow, tedious, and frustrating unless you pay. that’s not “optional,” that’s psychological manipulation.
kabam didn’t sell us value — they sold us relief from their own artificial grind.
that’s the whole point: the mode was built in a way that incentivizes payment by making the free path annoying, not inaccessible. that is a paywall — just in the form of time, not a locked door.
and that distinction? it's the exact kind of thing games exploit now because players like you pretend it's not happening.

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Re: breakdown of doom cycle and why this type of gameplay needs to go away forever.
you’re missing the entire point — it’s not about whether it’s doable, it’s about how kabam is monetizing frustration by time-gating a boring, low-effort mode and selling arcade tickets to skip the wait. the design is built around people getting annoyed enough to pay, not around fun.You keep saying paywalled for some weird reason, let's actually do the math for a second so you can stop calling it that cause it's not paywalled at all if you strategize properly your masteries, spending speeds up the process yes but it's not 100% necessary. You get 3 entries a day and the event lasts 29 days, that's 87 entries in total, 59 of those entries need to be spent on shatter mode alone for the Titan which leaves you with 28 entries left for the rest of the chapters. This means you have 3 entries in total for each chapter other than shatter mode which if you actually use your brain when upgrading a character with masteries is more than enough, you really shouldn't be dying on the same chapter more than twice if you focusing on upgrading one single character first and then slowly upgrade the rest for the other objectives and even if you are, you will still have 4 more entries left in case you made a couple extra mistakes on a certain chapter.The amount of effort you spent raging about this could've easily been spent getting 825 units and 20k titan shards.you really thought you did something with that huh? it’s a time-gated, paywalled mode — nobody’s ‘wasting time’ by pointing out how trash it is while we wait for the next drip of content. maybe read how the event works before pretending you’re the productivity police.
kabam didn’t offer paid tickets by accident — they knew the mode was boring and slow enough that people would want to skip it. it’s not pay-to-win, it’s pay-to-stop-being-annoyed. that’s how they monetize frustration, it’s psychological manipulation.
they know people value their time, especially in a mode that feels slow, repetitive, or annoying. so they drag it out just enough that paying to speed things up feels like relief.
so yes it’s an indirect paywall dressed up as a player choice.

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Re: breakdown of doom cycle and why this type of gameplay needs to go away forever.
this analogy is hilariously bad.I was happy with the rewards I got for $7 and minimal effort.The amount of effort you spent raging about this could've easily been spent getting 825 units and 20k titan shards.you really thought you did something with that huh? it’s a time-gated, paywalled mode — nobody’s ‘wasting time’ by pointing out how trash it is while we wait for the next drip of content. maybe read how the event works before pretending you’re the productivity police.
If you don't like it, that's cool, who cares?
I don't like pumpkin pie. But when I go to the pie shop, I don't start yelling at the store for offering it.
I just pick a different pie and move on with my life.
you didn’t just pick a different pie, kabam made pumpkin pie the only one on the shelf, wrapped it in gold foil, and said “this is the best slice in the shop... but only if you pay extra and pretend to enjoy it.”
this isn't about preference — it's about bad content being padded with great rewards to manipulate engagement, and your "i'm fine with it" attitude is exactly what guarantees we get more of it.

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Re: breakdown of doom cycle and why this type of gameplay needs to go away forever.
The amount of effort you spent raging about this could've easily been spent getting 825 units and 20k titan shards.you really thought you did something with that huh? it’s a time-gated, paywalled mode — nobody’s ‘wasting time’ by pointing out how trash it is while we wait for the next drip of content. maybe read how the event works before pretending you’re the productivity police.

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Re: breakdown of doom cycle and why this type of gameplay needs to go away forever.
okay so let me break it down like this, your whole take hinges on “i didn’t hate it, so it’s fine,” as well as some others like you say. you are completely missing the bigger issue: this kind of low-effort, off-brand content sets a dangerous precedent. when enough people passively accept it — or worse, defend it — kabam takes that as green light to make more of it. that’s how quality erodes.Like I said, you can't fathom the fact that some of us genuinely didn't dislike it and are leaning more towards "it was alright". Anyone who doesn't share the same views as you on this matter is wrong.it's about not rewarding lazy, off-brand content so kabam doesn’t keep pushing MORE of it. you thinking ‘it’s not that bad’ is exactly why it’ll keep happening.There definitely are consequences but it's not like he's missing out on a r4 or even a r3. Op is acting like he is 100% forced to grind for the rewards even if he doesn't like the game mode, he's not at all, the rewards aren't really game changing. They're insane considering how easy the mode is but I'm sure he'll survive if he doesn't go for them.They are the consequences lol.Consequences to missing a couple 7*s, some 2* Doombots, a few Units, and a Titan? I'd be curious to know what they are.you're not forced to brush your teeth either, but there are consequences if you don'tNo one is forced to do it.okay, you proudly missed the point, downplayed the problem, and acted like disengaging makes you wise, when in reality, it just makes you irrelevant to the discussion. here’s why:“We can’t ignore it”?.This much outrage on simply a gamemode that you can easily ignore is crazy,you completely missed the point or chose to ignore it. it’s not just ‘something you can easily ignore’ — they purposely stuffed it with great rewards so we can’t ignore it. that’s the issue. it’s low-effort, off-brand content shoved into the game with insane rewards to force engagement, not because it’s fun or good.
It also gives good rewards for minimal effort so won't advice to ignore.
acting like that’s fine is how we keep getting more of this lazy design.
I have since last Wednesday when it was released,..did one run of it for 15-20 minutes and I haven’t been back since,.,and I won’t for the remaining tine it’s available.
I don’t think the rewards make it worth playing the mode,.,(it’s that bad),.,so i don’t.
…see?,.., it’s easy.
i’m pointing out that kabam jammed valuable, top-tier rewards into garbage content specifically to force players — especially competitive ones — into engaging with it, whether they like it or not. It’s not about skipping it, it’s about how this tactic degrades the game design and sets a horrible precedent.
kabam’s entire goal with this kind of content is to test how little effort they can put in and still get engagement by attaching bait-tier rewards. players like you ignoring it does nothing if thousands more cave and buy arcade tickets.
not whether or not i need to do it to get it the rewards, i don’t think we need any more content like this in the game.
it’s not about “was it fun for you,” it’s about what it means for the future of the game. if no one pushes back, this becomes the new standard — shallow mechanics, forced time gates, and bloated monetization disguised with flashy rewards
can you understand that?

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Re: breakdown of doom cycle and why this type of gameplay needs to go away forever.
how do you have a discussion when every reply from someone who disagrees boils down to ‘you don’t have to do it’? that’s not an argument, it’s a dodge. if no one pushed back on bad content, we’d be swimming in it. disagreeing isn’t the issue — refusing to engage with the actual point is.The thing is, I personally don't think it was bad, it was meh, neither good nor bad. Someone else said they liked it and you told them they have Stockholm Syndrome lmfao you want everyone on these forums to agree with you. You're not looking for a debate or a discussion cause you've already made up your mind.i said competitive players (not just bg players, players who want to stay at the top of the game for wars and join top alliances with all of the new meta characters ranked up) are being forced into bad content with top-tier rewards. you somehow turned that into a bg rant, made it personal, ignored all context, and still think you’re making a point. you’re not.Good so we got that out of the way, you're not competitive, you just whine about BGs constantly.you keep obsessing over whether i’m competitive like i specifically even said i was — i never claimed to be. i’m pointing out a design flaw that affects everyone who plays this game seriously. if your only filter for feedback is ‘you not competitive bruh lmfao bruh,’ maybe you’re not actually equipped with the mental aptitude to have this conversation.If it's a monthly quest yes I don't care cause monthly quests have been trash for years regardless. At least the rewards finally improved since they clearly can't keep monthly side quests interesting without making them repetitive and grindy. Also before you take this out of context again, I don't think Doom Cycle is trash I like mini games in general, what I didn't like was how grindy it was.you’re the same guy who said 'i don’t care if the content is trash, just make it easy and give me rewards' — so yeah, we’re clearly not expecting thoughtful takes from you. some of us actually care about the game staying good.You're not competitive to begin with, if you were you wouldn't whine about people having bigger decks than yours in BGs 🤡okay, you proudly missed the point, downplayed the problem, and acted like disengaging makes you wise, when in reality, it just makes you irrelevant to the discussion. here’s why:“We can’t ignore it”?.This much outrage on simply a gamemode that you can easily ignore is crazy,you completely missed the point or chose to ignore it. it’s not just ‘something you can easily ignore’ — they purposely stuffed it with great rewards so we can’t ignore it. that’s the issue. it’s low-effort, off-brand content shoved into the game with insane rewards to force engagement, not because it’s fun or good.
It also gives good rewards for minimal effort so won't advice to ignore.
acting like that’s fine is how we keep getting more of this lazy design.
I have since last Wednesday when it was released,..did one run of it for 15-20 minutes and I haven’t been back since,.,and I won’t for the remaining tine it’s available.
I don’t think the rewards make it worth playing the mode,.,(it’s that bad),.,so i don’t.
…see?,.., it’s easy.
i’m pointing out that kabam jammed valuable, top-tier rewards into garbage content specifically to force players — especially competitive ones — into engaging with it, whether they like it or not. It’s not about skipping it, it’s about how this tactic degrades the game design and sets a horrible precedent.
kabam’s entire goal with this kind of content is to test how little effort they can put in and still get engagement by attaching bait-tier rewards. players like you ignoring it does nothing if thousands more cave and buy arcade tickets.
As for all the whining, if you don't like it don't do it, miss out on the rewards nobody's forcing you to do anything you don't want to do lol.
All endgame content done and you're struggling in Arcane? Like I said, you're not competitive to begin with stop pretending you are lmfao.
I play this game seriously, so do other people you just can't fathom the fact that some people actually liked something you disliked. You have the mental aptitude of a six year old, grow up and accept that some people will like the things you don't like, which is perfectly fine.

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Re: breakdown of doom cycle and why this type of gameplay needs to go away forever.
i said competitive players (not just bg players, players who want to stay at the top of the game for wars and join top alliances with all of the new meta characters ranked up) are being forced into bad content with top-tier rewards. you somehow turned that into a bg rant, made it personal, ignored all context, and still think you’re making a point. you’re not.Good so we got that out of the way, you're not competitive, you just whine about BGs constantly.you keep obsessing over whether i’m competitive like i specifically even said i was — i never claimed to be. i’m pointing out a design flaw that affects everyone who plays this game seriously. if your only filter for feedback is ‘you not competitive bruh lmfao bruh,’ maybe you’re not actually equipped with the mental aptitude to have this conversation.If it's a monthly quest yes I don't care cause monthly quests have been trash for years regardless. At least the rewards finally improved since they clearly can't keep monthly side quests interesting without making them repetitive and grindy. Also before you take this out of context again, I don't think Doom Cycle is trash I like mini games in general, what I didn't like was how grindy it was.you’re the same guy who said 'i don’t care if the content is trash, just make it easy and give me rewards' — so yeah, we’re clearly not expecting thoughtful takes from you. some of us actually care about the game staying good.You're not competitive to begin with, if you were you wouldn't whine about people having bigger decks than yours in BGs 🤡okay, you proudly missed the point, downplayed the problem, and acted like disengaging makes you wise, when in reality, it just makes you irrelevant to the discussion. here’s why:“We can’t ignore it”?.This much outrage on simply a gamemode that you can easily ignore is crazy,you completely missed the point or chose to ignore it. it’s not just ‘something you can easily ignore’ — they purposely stuffed it with great rewards so we can’t ignore it. that’s the issue. it’s low-effort, off-brand content shoved into the game with insane rewards to force engagement, not because it’s fun or good.
It also gives good rewards for minimal effort so won't advice to ignore.
acting like that’s fine is how we keep getting more of this lazy design.
I have since last Wednesday when it was released,..did one run of it for 15-20 minutes and I haven’t been back since,.,and I won’t for the remaining tine it’s available.
I don’t think the rewards make it worth playing the mode,.,(it’s that bad),.,so i don’t.
…see?,.., it’s easy.
i’m pointing out that kabam jammed valuable, top-tier rewards into garbage content specifically to force players — especially competitive ones — into engaging with it, whether they like it or not. It’s not about skipping it, it’s about how this tactic degrades the game design and sets a horrible precedent.
kabam’s entire goal with this kind of content is to test how little effort they can put in and still get engagement by attaching bait-tier rewards. players like you ignoring it does nothing if thousands more cave and buy arcade tickets.
As for all the whining, if you don't like it don't do it, miss out on the rewards nobody's forcing you to do anything you don't want to do lol.
All endgame content done and you're struggling in Arcane? Like I said, you're not competitive to begin with stop pretending you are lmfao.
I play this game seriously, so do other people you just can't fathom the fact that some people actually liked something you disliked. You have the mental aptitude of a six year old, grow up and accept that some people will like the things you don't like, which is perfectly fine.

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Re: breakdown of doom cycle and why this type of gameplay needs to go away forever.
you keep obsessing over whether i’m competitive like i specifically even said i was — i never claimed to be. i’m pointing out a design flaw that affects everyone who plays this game seriously. if your only filter for feedback is ‘you not competitive bruh lmfao bruh,’ maybe you’re not actually equipped with the mental aptitude to have this conversation.If it's a monthly quest yes I don't care cause monthly quests have been trash for years regardless. At least the rewards finally improved since they clearly can't keep monthly side quests interesting without making them repetitive and grindy. Also before you take this out of context again, I don't think Doom Cycle is trash I like mini games in general, what I didn't like was how grindy it was.you’re the same guy who said 'i don’t care if the content is trash, just make it easy and give me rewards' — so yeah, we’re clearly not expecting thoughtful takes from you. some of us actually care about the game staying good.You're not competitive to begin with, if you were you wouldn't whine about people having bigger decks than yours in BGs 🤡okay, you proudly missed the point, downplayed the problem, and acted like disengaging makes you wise, when in reality, it just makes you irrelevant to the discussion. here’s why:“We can’t ignore it”?.This much outrage on simply a gamemode that you can easily ignore is crazy,you completely missed the point or chose to ignore it. it’s not just ‘something you can easily ignore’ — they purposely stuffed it with great rewards so we can’t ignore it. that’s the issue. it’s low-effort, off-brand content shoved into the game with insane rewards to force engagement, not because it’s fun or good.
It also gives good rewards for minimal effort so won't advice to ignore.
acting like that’s fine is how we keep getting more of this lazy design.
I have since last Wednesday when it was released,..did one run of it for 15-20 minutes and I haven’t been back since,.,and I won’t for the remaining tine it’s available.
I don’t think the rewards make it worth playing the mode,.,(it’s that bad),.,so i don’t.
…see?,.., it’s easy.
i’m pointing out that kabam jammed valuable, top-tier rewards into garbage content specifically to force players — especially competitive ones — into engaging with it, whether they like it or not. It’s not about skipping it, it’s about how this tactic degrades the game design and sets a horrible precedent.
kabam’s entire goal with this kind of content is to test how little effort they can put in and still get engagement by attaching bait-tier rewards. players like you ignoring it does nothing if thousands more cave and buy arcade tickets.
As for all the whining, if you don't like it don't do it, miss out on the rewards nobody's forcing you to do anything you don't want to do lol.
All endgame content done and you're struggling in Arcane? Like I said, you're not competitive to begin with stop pretending you are lmfao.

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