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Re: breakdown of doom cycle and why this type of gameplay needs to go away forever.
funny how you’re “done replying” but still orbiting my post like a satellite."Anyways I'm done here"Done replying to him yes, you should change your name from CheeseMaster to MasterAtTakingThingsOutOfContext
Still posting 4 hours later 🥀🥀🥀

3
Re: breakdown of doom cycle and why this type of gameplay needs to go away forever.
man, your responses are full of nothing but deflection and condescension, you just never fail to completely miss the actual point!You’re right,..i am proud of not participating in what i do not like and enjoy, and i do find it wise in disengaging in this game mode for that reason.okay, you proudly missed the point, downplayed the problem, and acted like disengaging makes you wise, when in reality, it just makes you irrelevant to the discussion. here’s why:“We can’t ignore it”?.This much outrage on simply a gamemode that you can easily ignore is crazy,you completely missed the point or chose to ignore it. it’s not just ‘something you can easily ignore’ — they purposely stuffed it with great rewards so we can’t ignore it. that’s the issue. it’s low-effort, off-brand content shoved into the game with insane rewards to force engagement, not because it’s fun or good.
It also gives good rewards for minimal effort so won't advice to ignore.
acting like that’s fine is how we keep getting more of this lazy design.
I have since last Wednesday when it was released,..did one run of it for 15-20 minutes and I haven’t been back since,.,and I won’t for the remaining tine it’s available.
I don’t think the rewards make it worth playing the mode,.,(it’s that bad),.,so i don’t.
…see?,.., it’s easy.
i’m pointing out that kabam jammed valuable, top-tier rewards into garbage content specifically to force players — especially competitive ones — into engaging with it, whether they like it or not. It’s not about skipping it, it’s about how this tactic degrades the game design and sets a horrible precedent.
kabam’s entire goal with this kind of content is to test how little effort they can put in and still get engagement by attaching bait-tier rewards. players like you ignoring it does nothing if thousands more cave and buy arcade tickets.
(Why would i lessen myself by participating in this if that’s my feeling towards it)?
Meanwhile, if you’re the “competitive type”..you should accept that if you are going to 100% every piece of content then some of it you may find wont always appeal to you.
Instead you are crying about having to participate in something that you choose to do because of a bar you have set yourself,..pretty sad.
And nobody is irrelevant in this game no matter if you’re competitive, semi competitive or simply casual as i’m pretty sure this certain game mode is available to all kinds of summoners.
It is also their choice to disregard it or not,..but it’s kind of pathetic when people complain while grinding a mode that they themselves choose to take part in 😅.
you don’t get to dismiss legit criticism from players who did/are engaging with it just because they care enough to clear content and challenges to get good rewards. nobody’s crying, we’re pointing out lazy design and a clear monetization shift. and calling it “sad” to expect better from the game is just weak. you're not above the conversation just because you tapped out early. you're outside of it. huge difference.
you’re proudly sitting out a mode you say you dislike, acting like that’s some deep, enlightened take when all you’ve really done is remove yourself from the conversation entirely!

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Re: breakdown of doom cycle and why this type of gameplay needs to go away forever.
you literally said you’d pay again even if the mode is trash — that’s the whole issue. kabam wants players like you who will throw money at a bad mode just to skip it to get the rewards and be done with it. you’re not proving me wrong, you’re proving exactly how this design works: it looks small now but don’t cry when it’s reintroduced in a worse form later.Okay here's my answer for the last time, I don't mind paying 5 for a shortcut and I would do it again. I couldn't care less about how you feel about the whole situation I don't see a problem with it because the rewards are just that good, and to a certain extent I found the game mode entertaining and fun because it reminds of old pc games back when Steam was just starting. The only issue I had was how repetitive it ended up feeling after completing shatter mode for the tenth time. Other than that I have no issues with this because I think the game mode was alright.what you’re doing now is pretending the conversation is about opinions when it’s clearly about patterns of monetization and psychological design, things that go beyond “agree to disagree.” you’re dismissing valid criticism as if i’m just mad we don’t share views, when in reality, you’ve consistently dodged the point and now you’re falling back on sarcasm and tired phrases like “touch grass” to avoid accountability.I engaged with the actual issue and told you we obviously have differing opinions and won't reach common ground on the matter so there's really no point cause you're not going to change my mind and I obviously won't change yours. You're just mad that I'm not just straight up saying "yes everything you said is true and I agree with you my Lord" lol you must be fun at parties, have a good one bud go touch some grass.based on everything you’ve said, you come off as the kind of guy who thinks arguing semantics makes you sound smarter than you are. you latch onto technicalities — like the word “paywall” — just to avoid engaging with the actual issue, either because you don’t fully get it or you don’t want to admit it has merit. and when that runs out, you pivot to “it’s just a game” and play the victim, acting like anyone pushing back is being emotional or unreasonable.I did address it and you ignored it, just like you're ignoring the fact that we have different opinions and instead of agreeing to disagree you're still trying to force your view on me and everyone else who disagrees with you lmao.then just admit you were more interested in tone-policing and nitpicking terminology than actually addressing the substance of the argument. you didn’t really engage — you skimmed over the point, waved it off with “agree to disagree,” and kept pivoting to how i said things instead of what i said. and yeah, i said the stockholm thing — because acting like predatory design is fine just because the rewards are good is exactly how this kind of garbage becomes normalized.I actually did engage with it and multiple times not just once, and I told you some people liked it regardless of all the predatory tactics or whatever you want to call them. I even pointed out how you told someone they have Stockholm Syndrome for liking the event lol you're obviously not going to agree, or agree to disagree for that matter so what would even be the point in engaging with your point again and again in the first place? You won't stop arguing until everyone is sharing the same views as you.you’re acting like the entire discussion hinges on whether i used the exact dictionary term you prefer, when the point was always about kabam giving us low effort content with a time gate, knowing its boring, frustrating to wait on, then selling relief from that tedium. call it a skip button, a soft paywall, psychological monetization — the label isn’t the issue. the design tactic is.Because you didn't call it a skip button initially, you called it a paywall. I wouldn't have argued any of that if you called this what it is instead of calling it something else.you did technically agree that kabam is monetizing frustration by offering paid skips, i’ll give you that. but let’s be real, you only admitted it after spending multiple posts trying to nitpick the word paywall like that somehow erased the point i was making.I just told you they are doing that indeed, are you dyslexic? How are you still arguing after I agreed that that is exactly what they're doing lol it is a form of monetization to some extent. It's not a paywall but they are getting people who don't have the patience or the time to spend money even if it's just a small amount. Whether that's a good thing or a bad thing tho depends entirely on whether you enjoyed mini games like this one or not, if you do you obviously want more of them if you don't then you don't.you keep hyper-focusing on dictionary definitions and sidestepping the core argument like you're auditioning for a debate team no one asked for. you're still ignoring the actual point: kabam is monetizing frustration through psychological design — not by locking content outright, but by making it tedious enough that paying feels like relief.Yes some players will pay to skip, and I do agree it's a form of monetization because they know people will pay the five for the shortcut. What I found an issue with is you calling it a paywall, it's not a paywall no matter how you spin it, it's just a shortcut.you have repeatedly ignored the actual argument in favor of semantic nitpicking — which is exactly what people do when they know they’re losing on substance. whether you call it a “soft paywall,” “timegate,” or “strategic monetization,” the point stands: kabam intentionally designed boring, repetitive content and layered in paid shortcuts because they know some players will pay to skip it.That's not what a soft paywall is, a soft paywall limits access to some content but still allows you to engage with some of the content for free. Like I said, you are delusional and so fixated on pushing your views on everyone else that you're even attempting to argue against a valid point by changing the meaning of a word completely.no one’s changing definitions — you’re just ignoring how modern monetization works.No it is not, you can't just change the meaning of words as you see fit lol paywall literally means restricting access to content with either a purchase or a paid subscription, you can't just change the meaning of a word. Nothing here is being restricted to you if you don't pay, the objectives are easy to complete if you just wait and play the way it was intended to play. The tickets you buy are just a shortcut and that's the word you should be using here because they are not a resource you absolutely need, they're optional if you're not a patient person.you’re missing the entire point — it’s not about whether it’s doable, it’s about how kabam is monetizing frustration by time-gating a boring, low-effort mode and selling arcade tickets to skip the wait. the design is built around people getting annoyed enough to pay, not around fun.You keep saying paywalled for some weird reason, let's actually do the math for a second so you can stop calling it that cause it's not paywalled at all if you strategize properly your masteries, spending speeds up the process yes but it's not 100% necessary. You get 3 entries a day and the event lasts 29 days, that's 87 entries in total, 59 of those entries need to be spent on shatter mode alone for the Titan which leaves you with 28 entries left for the rest of the chapters. This means you have 3 entries in total for each chapter other than shatter mode which if you actually use your brain when upgrading a character with masteries is more than enough, you really shouldn't be dying on the same chapter more than twice if you focusing on upgrading one single character first and then slowly upgrade the rest for the other objectives and even if you are, you will still have 4 more entries left in case you made a couple extra mistakes on a certain chapter.The amount of effort you spent raging about this could've easily been spent getting 825 units and 20k titan shards.you really thought you did something with that huh? it’s a time-gated, paywalled mode — nobody’s ‘wasting time’ by pointing out how trash it is while we wait for the next drip of content. maybe read how the event works before pretending you’re the productivity police.
kabam didn’t offer paid tickets by accident — they knew the mode was boring and slow enough that people would want to skip it. it’s not pay-to-win, it’s pay-to-stop-being-annoyed. that’s how they monetize frustration, it’s psychological manipulation.
they know people value their time, especially in a mode that feels slow, repetitive, or annoying. so they drag it out just enough that paying to speed things up feels like relief.
so yes it’s an indirect paywall dressed up as a player choice.
a hard paywall restricts access entirely.
a soft paywall — which is what this is — deliberately designs the experience to be slow, tedious, and frustrating unless you pay. that’s not “optional,” that’s psychological manipulation.
kabam didn’t sell us value — they sold us relief from their own artificial grind.
that’s the whole point: the mode was built in a way that incentivizes payment by making the free path annoying, not inaccessible. that is a paywall — just in the form of time, not a locked door.
and that distinction? it's the exact kind of thing games exploit now because players like you pretend it's not happening.
This isn't a paywall no matter how you spin it, and how many Bibles you type about how the word can have a different meaning (it doesn't) if you add a different word before it because modern monetization bla bla bla. The tickets are simply a shortcut, they are not a paywall and by definition you are wrong, grab a dictionary and stop trying to modify the English language as you see fit lol.
the definition game doesn’t change the fact that kabam profits off manufactured frustration. if you want to argue about dictionaries while they slowly replace effort with engagement farming, be my guest — i am going to call it what it is.
Now, people paying actually a good thing or a bad thing? If you hated the mode and don't want more game modes like this in the future then obviously not, if you did and you're okay with mini game type modes like this one with very good rewards then yes it's a good thing, and that's literally how every game mode is designed based on interest and player response and feedback. If you have different views on the matter then agree to disagree and move on lol it's really that simple. Don't go telling people they have Stockholm Syndrome just because they didn't share your views and actually liked the content.
instead of engaging with that, you're clinging to the technicality of the word “paywall” like it's some hill you're desperate to die on — while pretending this whole design isn't engineered to test how much annoyance players will tolerate before spending money.
you kept shifting the conversation to semantics instead of actually addressing the core issue — kabam intentionally building a boring, time-gated mode and then selling relief from it and testing the waters. that's the design problem. arguing over the exact word i used doesn’t change what they did.
so yeah, you agreed with the mechanic but only while pretending the concern behind it didn’t matter.
You can have your own views on whether monetizing shortcuts is a good thing or a bad thing, but if you're going to start a debate at least call it what it is so there aren't any misunderstandings later on when you're trying to get your point across.
you latched onto the word “paywall” to sidestep the argument entirely and now you’re pretending that was the only barrier to understanding the point. it wasn’t. you just didn’t want to engage with it.
Anyways I'm done here, we're beating a dead horse, you have your views and I have mine.
if you're fine with that, cool. i’m not. and i'm not going to pretend it's just “two equal opinions” when one of them helps kabam turn trash into a template.
You also seem very heated over an argument about a video game, sit down and take a deep breath it's really not that serious.
you’re not arguing in good faith — you care more about “winning” a forum argument than actually understanding or responding to what’s being said. it’s all surface-level posturing with no depth.
you didn’t engage, you deflected, nitpicked words, and now you’re acting smug because you think not caring makes you look above it all. it doesn’t. it just makes you look like someone who can't handle a conversation that challenges how this game manipulates players.
Now go psychoanalyze someone else Dr Phil, I'm bored already.
you’re not “above” the discussion — you’re just fine being exploited, and now you’re annoyed someone actually called it out.
if this is really the mode you claim to enjoy — while also admitting it’s boring and repetitive — then you’re not arguing in good faith. you’re not making an actual point, you’re just trying to "win" a debate. there’s no way anyone looks at this 2D auto fight arcade mode and genuinely thinks it’s fun enough to grind and keep in the game permanently, please come on.

2
Re: breakdown of doom cycle and why this type of gameplay needs to go away forever.
you keep saying “this has always been in the game,” but you're ignoring the actual shift. this isn’t like buying potions or energy refills to speed up gameplay you ENJOY. this is kabam designing a low effort, boring mode just so they can see if they can sell you relief from it.They're testing what? You can wait and get everything, or you can pay and get it right away.yeah, we all know monetization speeds things up — that’s not some groundbreaking insight. what you’re missing is how kabam is testing it here. this isn’t about buying catalysts or shards — it’s about them sliding in boring low quality content with a time gate so you’re tempted to pay just to skip it. that’s a shift in design philosophy, and pretending it’s business as usual is either willfully blind or just lazy thinking.Paying to skip the wait isn't new at all. That's the only thing paying ever does in this game. It accelerates time, aside from the select few things you can't get for free. I hate to break it to you, but monetization has been accelerating the growth of Accounts in this game since the beginning, and it isn't about to stop.time-gated content isn’t new, but having the option to pay to skip the wait is.Except you can actually get the content done without spending, there is no fomo involved because you're not missing out on anything unless you choose to do so. You have enough tickets to get absolutely everything for free, it just takes longer. If you hadn't quit the game you would know this already.This thread seems to be getting unnecessarily nasty and personalIt's literally any thread with the zola guy, just waste of time arguing. I agree with OP for the most part, they have a point and those baffled by simple, valid criticism are just making it worse without realising. Kabam utilizes fomo really well and we can't deny it, they get you to spend no matter how little. I don't think its healthy for the game quality and balance in the long term but you can see that same people who'll complain the other day support it today so fair play I guess?
I'm ready for the "Didn't you quit, why still here?" comments, bring it...
kabam has always time-gated stuff through energy, daily limits, or event pacing — but they’ve never combined that with a cash option to skip forward just because the content is deliberately slow, annoying and boring.
this is a first. and it’s not just about the mode — it’s about the precedent.
they’re testing:
- how much friction they can add
- how many people will pay to remove it
- and how easy it is to disguise a soft paywall as “player convenience”
it’s not the skip button that’s the problem — it’s why it exists in the first place.
think about that
That isn't a shift in design. It's been around all along. Have you heard of the Platinum Track? Potions? Energy Refills? Hell, everywhere you look in the game, there are ways to expedite the process. Honestly, you're up in arms because there's a Side Quest experiment that people can pay a few bucks and complete in a short matter of time. I can't speak for you, but waiting for Entries is one of my least favorite models. I can't see how this is a bad thing, but it's certainly not new.
that’s the difference. it’s not just monetizing time within the actual game here — it’s monetizing frustration. and yeah, that’s a new level of predatory. the paid skip isn’t just convenience, it’s bait. and pretending that’s no different than previous systems is either dishonest or just not paying attention.

1
Re: breakdown of doom cycle and why this type of gameplay needs to go away forever.
then just admit you were more interested in tone-policing and nitpicking terminology than actually addressing the substance of the argument. you didn’t really engage — you skimmed over the point, waved it off with “agree to disagree,” and kept pivoting to how i said things instead of what i said. and yeah, i said the stockholm thing — because acting like predatory design is fine just because the rewards are good is exactly how this kind of garbage becomes normalized.I actually did engage with it and multiple times not just once, and I told you some people liked it regardless of all the predatory tactics or whatever you want to call them. I even pointed out how you told someone they have Stockholm Syndrome for liking the event lol you're obviously not going to agree, or agree to disagree for that matter so what would even be the point in engaging with your point again and again in the first place? You won't stop arguing until everyone is sharing the same views as you.you’re acting like the entire discussion hinges on whether i used the exact dictionary term you prefer, when the point was always about kabam giving us low effort content with a time gate, knowing its boring, frustrating to wait on, then selling relief from that tedium. call it a skip button, a soft paywall, psychological monetization — the label isn’t the issue. the design tactic is.Because you didn't call it a skip button initially, you called it a paywall. I wouldn't have argued any of that if you called this what it is instead of calling it something else.you did technically agree that kabam is monetizing frustration by offering paid skips, i’ll give you that. but let’s be real, you only admitted it after spending multiple posts trying to nitpick the word paywall like that somehow erased the point i was making.I just told you they are doing that indeed, are you dyslexic? How are you still arguing after I agreed that that is exactly what they're doing lol it is a form of monetization to some extent. It's not a paywall but they are getting people who don't have the patience or the time to spend money even if it's just a small amount. Whether that's a good thing or a bad thing tho depends entirely on whether you enjoyed mini games like this one or not, if you do you obviously want more of them if you don't then you don't.you keep hyper-focusing on dictionary definitions and sidestepping the core argument like you're auditioning for a debate team no one asked for. you're still ignoring the actual point: kabam is monetizing frustration through psychological design — not by locking content outright, but by making it tedious enough that paying feels like relief.Yes some players will pay to skip, and I do agree it's a form of monetization because they know people will pay the five for the shortcut. What I found an issue with is you calling it a paywall, it's not a paywall no matter how you spin it, it's just a shortcut.you have repeatedly ignored the actual argument in favor of semantic nitpicking — which is exactly what people do when they know they’re losing on substance. whether you call it a “soft paywall,” “timegate,” or “strategic monetization,” the point stands: kabam intentionally designed boring, repetitive content and layered in paid shortcuts because they know some players will pay to skip it.That's not what a soft paywall is, a soft paywall limits access to some content but still allows you to engage with some of the content for free. Like I said, you are delusional and so fixated on pushing your views on everyone else that you're even attempting to argue against a valid point by changing the meaning of a word completely.no one’s changing definitions — you’re just ignoring how modern monetization works.No it is not, you can't just change the meaning of words as you see fit lol paywall literally means restricting access to content with either a purchase or a paid subscription, you can't just change the meaning of a word. Nothing here is being restricted to you if you don't pay, the objectives are easy to complete if you just wait and play the way it was intended to play. The tickets you buy are just a shortcut and that's the word you should be using here because they are not a resource you absolutely need, they're optional if you're not a patient person.you’re missing the entire point — it’s not about whether it’s doable, it’s about how kabam is monetizing frustration by time-gating a boring, low-effort mode and selling arcade tickets to skip the wait. the design is built around people getting annoyed enough to pay, not around fun.You keep saying paywalled for some weird reason, let's actually do the math for a second so you can stop calling it that cause it's not paywalled at all if you strategize properly your masteries, spending speeds up the process yes but it's not 100% necessary. You get 3 entries a day and the event lasts 29 days, that's 87 entries in total, 59 of those entries need to be spent on shatter mode alone for the Titan which leaves you with 28 entries left for the rest of the chapters. This means you have 3 entries in total for each chapter other than shatter mode which if you actually use your brain when upgrading a character with masteries is more than enough, you really shouldn't be dying on the same chapter more than twice if you focusing on upgrading one single character first and then slowly upgrade the rest for the other objectives and even if you are, you will still have 4 more entries left in case you made a couple extra mistakes on a certain chapter.The amount of effort you spent raging about this could've easily been spent getting 825 units and 20k titan shards.you really thought you did something with that huh? it’s a time-gated, paywalled mode — nobody’s ‘wasting time’ by pointing out how trash it is while we wait for the next drip of content. maybe read how the event works before pretending you’re the productivity police.
kabam didn’t offer paid tickets by accident — they knew the mode was boring and slow enough that people would want to skip it. it’s not pay-to-win, it’s pay-to-stop-being-annoyed. that’s how they monetize frustration, it’s psychological manipulation.
they know people value their time, especially in a mode that feels slow, repetitive, or annoying. so they drag it out just enough that paying to speed things up feels like relief.
so yes it’s an indirect paywall dressed up as a player choice.
a hard paywall restricts access entirely.
a soft paywall — which is what this is — deliberately designs the experience to be slow, tedious, and frustrating unless you pay. that’s not “optional,” that’s psychological manipulation.
kabam didn’t sell us value — they sold us relief from their own artificial grind.
that’s the whole point: the mode was built in a way that incentivizes payment by making the free path annoying, not inaccessible. that is a paywall — just in the form of time, not a locked door.
and that distinction? it's the exact kind of thing games exploit now because players like you pretend it's not happening.
This isn't a paywall no matter how you spin it, and how many Bibles you type about how the word can have a different meaning (it doesn't) if you add a different word before it because modern monetization bla bla bla. The tickets are simply a shortcut, they are not a paywall and by definition you are wrong, grab a dictionary and stop trying to modify the English language as you see fit lol.
the definition game doesn’t change the fact that kabam profits off manufactured frustration. if you want to argue about dictionaries while they slowly replace effort with engagement farming, be my guest — i am going to call it what it is.
Now, people paying actually a good thing or a bad thing? If you hated the mode and don't want more game modes like this in the future then obviously not, if you did and you're okay with mini game type modes like this one with very good rewards then yes it's a good thing, and that's literally how every game mode is designed based on interest and player response and feedback. If you have different views on the matter then agree to disagree and move on lol it's really that simple. Don't go telling people they have Stockholm Syndrome just because they didn't share your views and actually liked the content.
instead of engaging with that, you're clinging to the technicality of the word “paywall” like it's some hill you're desperate to die on — while pretending this whole design isn't engineered to test how much annoyance players will tolerate before spending money.
you kept shifting the conversation to semantics instead of actually addressing the core issue — kabam intentionally building a boring, time-gated mode and then selling relief from it and testing the waters. that's the design problem. arguing over the exact word i used doesn’t change what they did.
so yeah, you agreed with the mechanic but only while pretending the concern behind it didn’t matter.
You can have your own views on whether monetizing shortcuts is a good thing or a bad thing, but if you're going to start a debate at least call it what it is so there aren't any misunderstandings later on when you're trying to get your point across.
you latched onto the word “paywall” to sidestep the argument entirely and now you’re pretending that was the only barrier to understanding the point. it wasn’t. you just didn’t want to engage with it.
Anyways I'm done here, we're beating a dead horse, you have your views and I have mine.
if you're fine with that, cool. i’m not. and i'm not going to pretend it's just “two equal opinions” when one of them helps kabam turn trash into a template.

1
Re: breakdown of doom cycle and why this type of gameplay needs to go away forever.
yeah, we all know monetization speeds things up — that’s not some groundbreaking insight. what you’re missing is how kabam is testing it here. this isn’t about buying catalysts or shards — it’s about them sliding in boring low quality content with a time gate so you’re tempted to pay just to skip it. that’s a shift in design philosophy, and pretending it’s business as usual is either willfully blind or just lazy thinking.Paying to skip the wait isn't new at all. That's the only thing paying ever does in this game. It accelerates time, aside from the select few things you can't get for free. I hate to break it to you, but monetization has been accelerating the growth of Accounts in this game since the beginning, and it isn't about to stop.time-gated content isn’t new, but having the option to pay to skip the wait is.Except you can actually get the content done without spending, there is no fomo involved because you're not missing out on anything unless you choose to do so. You have enough tickets to get absolutely everything for free, it just takes longer. If you hadn't quit the game you would know this already.This thread seems to be getting unnecessarily nasty and personalIt's literally any thread with the zola guy, just waste of time arguing. I agree with OP for the most part, they have a point and those baffled by simple, valid criticism are just making it worse without realising. Kabam utilizes fomo really well and we can't deny it, they get you to spend no matter how little. I don't think its healthy for the game quality and balance in the long term but you can see that same people who'll complain the other day support it today so fair play I guess?
I'm ready for the "Didn't you quit, why still here?" comments, bring it...
kabam has always time-gated stuff through energy, daily limits, or event pacing — but they’ve never combined that with a cash option to skip forward just because the content is deliberately slow, annoying and boring.
this is a first. and it’s not just about the mode — it’s about the precedent.
they’re testing:
- how much friction they can add
- how many people will pay to remove it
- and how easy it is to disguise a soft paywall as “player convenience”
it’s not the skip button that’s the problem — it’s why it exists in the first place.
think about that

1
Re: breakdown of doom cycle and why this type of gameplay needs to go away forever.
because kabam stuffed this pie with 20k titan shards and units, for players who’ve already done all the meaningful content, we wait months just to be handed this off-brand, low-effort junk and if you praise it now, don’t cry later when this becomes the new standard.How is arcade the only pie on Kabam's shelf?this analogy is hilariously bad.I was happy with the rewards I got for $7 and minimal effort.The amount of effort you spent raging about this could've easily been spent getting 825 units and 20k titan shards.you really thought you did something with that huh? it’s a time-gated, paywalled mode — nobody’s ‘wasting time’ by pointing out how trash it is while we wait for the next drip of content. maybe read how the event works before pretending you’re the productivity police.
If you don't like it, that's cool, who cares?
I don't like pumpkin pie. But when I go to the pie shop, I don't start yelling at the store for offering it.
I just pick a different pie and move on with my life.
you didn’t just pick a different pie, kabam made pumpkin pie the only one on the shelf, wrapped it in gold foil, and said “this is the best slice in the shop... but only if you pay extra and pretend to enjoy it.”
this isn't about preference — it's about bad content being padded with great rewards to manipulate engagement, and your "i'm fine with it" attitude is exactly what guarantees we get more of it.
There's a ton of other stuff on the shelf.
War, BG, story, arena, special quests, casino poker, etc....

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Re: breakdown of doom cycle and why this type of gameplay needs to go away forever.
you keep saying i ‘whine every week’ about bgs when i’ve made exactly one post about how events are structured. if you have to lie to make your point, you never had one.That is correct, I don't consider myself competitive either, which I already stated myself. The difference is I don't whine every week about whales having bigger rosters and getting stomped in Arcane-Quantum.Anything under Celestial isn't competitive. In other words, the Zola dude is trying to rank shame on a mobile game forum while being in the lowlo ranks.I don't know bout the beef between you guys but if he went to arcane then I'll say he's quite competitive lol. That's like top 5000 bg players, or top 5% Valiants if we assume no of active valiant accounts is around 100k.If it's a monthly quest yes I don't care cause monthly quests have been trash for years regardless. At least the rewards finally improved since they clearly can't keep monthly side quests interesting without making them repetitive and grindy. Also before you take this out of context again, I don't think Doom Cycle is trash I like mini games in general, what I didn't like was how grindy it was.you’re the same guy who said 'i don’t care if the content is trash, just make it easy and give me rewards' — so yeah, we’re clearly not expecting thoughtful takes from you. some of us actually care about the game staying good.You're not competitive to begin with, if you were you wouldn't whine about people having bigger decks than yours in BGs 🤡okay, you proudly missed the point, downplayed the problem, and acted like disengaging makes you wise, when in reality, it just makes you irrelevant to the discussion. here’s why:“We can’t ignore it”?.This much outrage on simply a gamemode that you can easily ignore is crazy,you completely missed the point or chose to ignore it. it’s not just ‘something you can easily ignore’ — they purposely stuffed it with great rewards so we can’t ignore it. that’s the issue. it’s low-effort, off-brand content shoved into the game with insane rewards to force engagement, not because it’s fun or good.
It also gives good rewards for minimal effort so won't advice to ignore.
acting like that’s fine is how we keep getting more of this lazy design.
I have since last Wednesday when it was released,..did one run of it for 15-20 minutes and I haven’t been back since,.,and I won’t for the remaining tine it’s available.
I don’t think the rewards make it worth playing the mode,.,(it’s that bad),.,so i don’t.
…see?,.., it’s easy.
i’m pointing out that kabam jammed valuable, top-tier rewards into garbage content specifically to force players — especially competitive ones — into engaging with it, whether they like it or not. It’s not about skipping it, it’s about how this tactic degrades the game design and sets a horrible precedent.
kabam’s entire goal with this kind of content is to test how little effort they can put in and still get engagement by attaching bait-tier rewards. players like you ignoring it does nothing if thousands more cave and buy arcade tickets.
As for all the whining, if you don't like it don't do it, miss out on the rewards nobody's forcing you to do anything you don't want to do lol.
All endgame content done and you're struggling in Arcane? Like I said, you're not competitive to begin with stop pretending you are lmfao.

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Re: Now that we know Maker and Evolutionary are Mid, are you still saving for the next Titan?
Saving for the next because no red hulk. It’s a win. I don’t mind getting extra sigs on my current dudes.
Re: breakdown of doom cycle and why this type of gameplay needs to go away forever.
I mean, You can play that daily in 10 minutes, prizes still there, like the 21 days poker mode, like the 21 days Ping mode, is not pay to win, is pay to fast, You don't Need to pay Any cent to get everything, just play daily and that's all, can't get why this amount of tears For a test mode, a test mode that Will dissapear in days, no one Will make You play it if You don't want, is like cry about Baldurs Gate because was goty and is roguelike lol.yeah, at this point it’s like talking to a wall. you keep repeating the same surface-level point like it’s some kind of revelation, completely ignoring the actual issue. no one’s arguing that the content IS literally locked behind money, it’s not, it’s also super cheap! but do we want more of this kind of content in the future and potentially in a worse form? I DONT.It's... Different Game mode, but literally You can get everything just waiting and farming, You can get 81 entrances For free, so, You can do 100% without problem.This much outrage on simply a gamemode that you can easily ignore is crazy,you completely missed the point or chose to ignore it. it’s not just ‘something you can easily ignore’ — they purposely stuffed it with great rewards so we can’t ignore it. that’s the issue. it’s low-effort, off-brand content shoved into the game with insane rewards to force engagement, not because it’s fun or good.
It also gives good rewards for minimal effort so won't advice to ignore.
acting like that’s fine is how we keep getting more of this lazy design.
Btw you just Need 5 dollars to do it fast, way cheaper than 50 dollars fantastic keys lol
the criticism is about how it’s intentionally designed to be low effort, annoying, boring and time gated with a currency so that paying for tickets to skip feels like the better option to grab the rewards faster. it’s a test to see “how low can we go and still profit?”
the fact that people keep parroting “you can just wait” proves they’re either missing the point or refusing to engage with it. either way, it’s frustratingly dense.
Thank god we can decide what we can play in this Game bro.