Best Of
Re: Bastian a ROBOT is taking bleed and poison damage
There are some nodes, which give burst damage to robots, if they are immune to bleed or poison.In a game with so much text, you really have to read everything:It's dumb tho, he is a robot that takes bleed and poison damage. Why can't he just have immunities or make him like Omega sentinel (she takes NO damage from bleed and poison).
If the potency is greater than 100% due to the nodes, he will take some poison and/or bleed damage
So this is better

15
Re: Battlecast Shard to Statcast Shard
There were essentially two options at this time:If relics never took away from anything else, the rewards for BGs for over 2 years were worse than I thought they were.
- We release new Statcasts with new Shards
- We don't release more Relics
Relic materials have always had their own reward budget and never took away from anything else.
Re: How much monetization is too much?
when the question is being asked, that's when it's too much

8
Auto scaling difficulty W or L?
## 🎢 Auto-Scaling EQ Difficulty – Fun Feature or Revive Drain Disguised in a Nice Shirt?
So Kabam might introduce **auto-scaling Event Quest difficulty**, where enemies adjust based on your roster strength. On paper? Sounds fair. In practice? Might be the EQ version of *"you thought you were safe? Think again."*
Here’s why some of us are nervously eyeing our revive stash:
---
### 💪 1. Strong Roster? Great! Now Fight Thanos With a Jetpack
* You grinded Act content. You opened 7\*s. You maxed Herc, Hulkling, and Shuri.
* EQ: “Nice champs. Be a shame if... the defenders also scaled up.”
* In short, no matter how much you grow, EQ just grows with you—like an annoying sibling.
---
### 💊 2. More Chip Damage, More Mistakes, More Revives
* Longer fights + buffed enemy stats = more chances to get clipped by an unblockable node you didn’t fully read.
* EQ becomes less “how clean can I play?” and more “how deep is my revive stash?”
---
### 🧱 3. Progression Feels Like a Trap Card
* Kabam: "Build your roster!"
* Also Kabam: "The stronger your roster, the stronger the EQ enemies!"
* Wait… So the solution is to... not rank up? Is hoarding now meta?
---
### 🧠 4. Strategic Planning? Yeah That’s Gone Now
* Old EQ: “This boss has 150k HP, here’s a node map. Bring counters.”
* Auto-scaling EQ: “HP? Who knows. Nodes? We’ll surprise you. Counters? Hope they scale too.”
* EQ turns into a monthly game of **node roulette**.
---
### 💰 5. Revive Store = Open 24/7
* Players might feel pushed to farm more revives (hello again, 3.2.6) or look at those juicy revive bundles.
* Suddenly, EQ becomes less about progression and more about **resource management: the sequel**.
---
### 🎮 6. Skill Matters... Until the AI Says Nope
* You dodge perfectly, bait specials, land intercepts…
* But the boss has 350k HP and aggressive AI, and one slip = KO.
* GG, try again—with a revive this time.
---
### 🧪 7. Feels Like Lab Experiment: “Let’s See How Much They’ll Use”
* Instead of new mechanics or fresh ideas, EQ just gets harder based on who you are.
* It's like Kabam saying: *“You brought big champs to stomp this content? Let us gently punish you for that.”*
---
## TL;DR
Auto-scaling EQ difficulty:
* Makes content harder the better your roster is
* Increases revive and potion use
* Undermines planning, progression, and skill
* Feels like a **revive sink wrapped in a balance update**
We love challenge, Kabam—but we also love rewards for progression and clean gameplay. Auto-scaling might be trying to fix something that wasn't broken.
Let us rank up without getting slapped for it🙏
So Kabam might introduce **auto-scaling Event Quest difficulty**, where enemies adjust based on your roster strength. On paper? Sounds fair. In practice? Might be the EQ version of *"you thought you were safe? Think again."*
Here’s why some of us are nervously eyeing our revive stash:
---
### 💪 1. Strong Roster? Great! Now Fight Thanos With a Jetpack
* You grinded Act content. You opened 7\*s. You maxed Herc, Hulkling, and Shuri.
* EQ: “Nice champs. Be a shame if... the defenders also scaled up.”
* In short, no matter how much you grow, EQ just grows with you—like an annoying sibling.
---
### 💊 2. More Chip Damage, More Mistakes, More Revives
* Longer fights + buffed enemy stats = more chances to get clipped by an unblockable node you didn’t fully read.
* EQ becomes less “how clean can I play?” and more “how deep is my revive stash?”
---
### 🧱 3. Progression Feels Like a Trap Card
* Kabam: "Build your roster!"
* Also Kabam: "The stronger your roster, the stronger the EQ enemies!"
* Wait… So the solution is to... not rank up? Is hoarding now meta?
---
### 🧠 4. Strategic Planning? Yeah That’s Gone Now
* Old EQ: “This boss has 150k HP, here’s a node map. Bring counters.”
* Auto-scaling EQ: “HP? Who knows. Nodes? We’ll surprise you. Counters? Hope they scale too.”
* EQ turns into a monthly game of **node roulette**.
---
### 💰 5. Revive Store = Open 24/7
* Players might feel pushed to farm more revives (hello again, 3.2.6) or look at those juicy revive bundles.
* Suddenly, EQ becomes less about progression and more about **resource management: the sequel**.
---
### 🎮 6. Skill Matters... Until the AI Says Nope
* You dodge perfectly, bait specials, land intercepts…
* But the boss has 350k HP and aggressive AI, and one slip = KO.
* GG, try again—with a revive this time.
---
### 🧪 7. Feels Like Lab Experiment: “Let’s See How Much They’ll Use”
* Instead of new mechanics or fresh ideas, EQ just gets harder based on who you are.
* It's like Kabam saying: *“You brought big champs to stomp this content? Let us gently punish you for that.”*
---
## TL;DR
Auto-scaling EQ difficulty:
* Makes content harder the better your roster is
* Increases revive and potion use
* Undermines planning, progression, and skill
* Feels like a **revive sink wrapped in a balance update**
We love challenge, Kabam—but we also love rewards for progression and clean gameplay. Auto-scaling might be trying to fix something that wasn't broken.
Let us rank up without getting slapped for it🙏

5
Re: Bastian a ROBOT is taking bleed and poison damage
I guess Bastion is not a robot; unlike Sentinel or Warlock or Ultron.. Dragonman is a robot with mystic origin.
Lady Deathstrike, Omega Sentinel seem like cyborg or something that has partial organic parts.
Lady Deathstrike, Omega Sentinel seem like cyborg or something that has partial organic parts.

7
Re: Game making phone hot over last couple of weeks
Game making phone hot over last *couple of weeks*
**Several MONTHS
Yes. (and on Apple)
**Several MONTHS
Yes. (and on Apple)
Re: Battlecast Shard to Statcast Shard
To be fair he didn't say who it would be unfair for. Never said unfair for players, its unfair for their sales.Considering SIXTY new relics are coming in, there’s no reason that the battlecast shards shouldn’t convert. Also, conversion would have no affect on the new 7* relics. If acquisition was solely content based, MAYBE that reasoning would work, but there’s gonna be bundles o’plenty for sale so saying it’s unfair for some doesn’t make sense since there’s already going to be a method that creates disparity. If the reason, illogical or not, is unfairness, then put a cap on how many shards can be converted at each * level. 100k? 200k? 1M? Something..Nah seriously How long has Kabam been giving this pretty much discontinued before announcement items as rewards?Battlecast Shards are not discontinued. They'll still be available to obtain going forward, not every player has all the current Relics - and all Rank Up Materials earned can be utilized by both forms of Relics.
Every realm event, every BG season before switching to radiance, bunch of SQ and EQ rewards... All this time padding rewards with something that had no intention other that being discontinued at announcement.
What a load of ****.
The delta between players' hoarded battlecast shards is too large to responsibly launch a new resource utilizing those Shards.
I've had them all for years, and my shard stash is gigantic - I would love it as a player if they shared the same shard source. For many reasons, it wouldn't make sense.
Re: Bastian a ROBOT is taking bleed and poison damage
In a game with so much text, you really have to read everything:

If the potency is greater than 100% due to the nodes, he will take some poison and/or bleed damage

If the potency is greater than 100% due to the nodes, he will take some poison and/or bleed damage

16
Re: Bastian a ROBOT is taking bleed and poison damage
Bigger concern is you taking 12 hits in a row. Perhaps read his kit and war node takes into account deep wounds