I want to drop in and let you all know that you've given us A LOT of feedback, and we've made sure that the team is aware of your ideas and concerns. You've given us a lot to think about when we're choosing Rotating Buffs in the future, and even on how we're going to monitor the performance of the Buffs we're implementing this time.
Like we said in our Blog Post, this is a stepping stone for us to move towards allowing Alliances the agency to choose a Global Buff that they feel best suits their Defense teams. It's both a testing ground and a preview. This isn't something that we're going to be able to implement overnight, or even by the end of the year, but it's something we're actively working on.
Something that we've seen come up a few times is regarding the availability of Rank Up materials. We've been increasing the availability of rank up materials, like Tier 2 Alphas and T4CCs in modes like Alliance Quests, and even in Seasons rewards. We're not going to stop there, and are always moving forward in increasing rewards and access to resources across The Contest.
When we said the intention of introducing Rotating Global Buffs was not to find a way to increase difficulty, we truly meant that . The goal is to ensure there is more variety in Alliance Wars, and that we can continually keep the mode fluid, and ever changing.
We understand that this concept is a little scary, and we are going to monitor this change very closely, and use the data that we collect to continue to improve upon this moving forward, helping to make Alliance Wars a more engaging and lively mode. We also want to assure you that we will provide previews of large scale changes like this moving forward.
The people in expert tiers can deal with it easy, the people in challenger not so much, they cant just bust out a good enough high ranked 5* team every 6 weeks to deal with the latest global nodes
So forget what’s been said and let’s look at the direction this is going, after this season coming bleed champs will be back in and maybe heavy hitters or power control champs are penalized, so we will be back to the same issue but even worse as we’ve spent remorse’s on female champs, to keep moving the goal posts at such short intervals will never give us time to rank up the champs we need so the only way will be use what we have and if your unlucky to have a nerfed champ that series then you will have to use items and pay to play.
The idea is not to move the goal posts. The idea is to eliminate the goal posts. The notion that there is a goal line is the canonical symptom of the problem.
When we said the intention of introducing Rotating Global Buffs was not to find a way to increase difficulty, we truly meant that . The goal is to ensure there is more variety in Alliance Wars, and that we can continually keep the mode fluid, and ever changing.
Can you please explain to me how, exactly, adding global nodes does not make AW more difficult? Thanks.
I want to drop in and let you all know that you've given us A LOT of feedback, and we've made sure that the team is aware of your ideas and concerns. You've given us a lot to think about when we're choosing Rotating Buffs in the future, and even on how we're going to monitor the performance of the Buffs we're implementing this time.
Like we said in our Blog Post, this is a stepping stone for us to move towards allowing Alliances the agency to choose a Global Buff that they feel best suits their Defense teams. It's both a testing ground and a preview. This isn't something that we're going to be able to implement overnight, or even by the end of the year, but it's something we're actively working on.
Something that we've seen come up a few times is regarding the availability of Rank Up materials. We've been increasing the availability of rank up materials, like Tier 2 Alphas and T4CCs in modes like Alliance Quests, and even in Seasons rewards. We're not going to stop there, and are always moving forward in increasing rewards and access to resources across The Contest.
When we said the intention of introducing Rotating Global Buffs was not to find a way to increase difficulty, we truly meant that . The goal is to ensure there is more variety in Alliance Wars, and that we can continually keep the mode fluid, and ever changing.
We understand that this concept is a little scary, and we are going to monitor this change very closely, and use the data that we collect to continue to improve upon this moving forward, helping to make Alliance Wars a more engaging and lively mode. We also want to assure you that we will provide previews of large scale changes like this moving forward.
Summary:
Your opinions are being ignored. Adapt you scrubs.
People keep calling it a nerf, but that's not at all what it is. It's a rotating Node. Nothing is changing about the Champs themselves. As for buffs, they've done a few and no doubt there's room for more. However, I think the list that people consider useless/less effective is much higher than can reasonably be reworked. There's a tendency to discard anything not God Tier. Buffs have to be calculated and done carefully, and within balance of other progress. It's not a matter of just sweeping all the old Champs.
When the game only allows you to max out 3-5 total champs after playing for 3+ years then the players HAVE to discard non god tier champs. It's a self inflicted problem, that they have total control over.
Kabam, and many of their blind supporters on this forum, don't seem to understand that in a game like this any change, even a small one, has a huge impact on everyone. Of course people who are in tiers that won't change can speculate on how those changes will impact players, but they won't actually know.
Yes, the impact is you can't rely in Bleed for a Season. Given your example, if all 3-5 rely on Bleed, that's more of a tactical issue than Resources. Personally, I wouldn't put all my eggs in one basket, but that's how I Rank.
In any case, there are many other options besides Bleed. No doubt 6*s have been acquired as well. I doubt they're all Bleed. Nor do you need to use a Max Champ. Point is, there are choices.
The whole reaction is as if this is some type of permanent change. It's the first rotation. It's going to swap out. That's what I'm saying. The response is as if they've irreparably damaged Champs. It's a Node. One that won't stay indefinitely, and doesn't change the Champs at all. Still just as useful.
For the record, there are quite a few other Debuffs. I don't care what Tier I'm in. I wouldn't rely on one alone. There's Incinerate, Shock, Armor Break, Degen, etc. That brings me back to my original point. People will survive. They'll just have to do something different. That's the real argument in my opinion. The same tactic can't be used indefinitely if the game mode wants to be challenging.
The response is mainly due to people having limited ranked up champs. If they ranked bleeders because those were only the good champs they've pulled they are now not that useful in the upcoming season. Unlike you some people spend a lot of money on this game. When you do and they make a change that hampers what you paid for its just bad for customers. They aren't getting what they paid for. Of course people will survive but if you spent $1000 to get blade persay and his abilities were reduced after outrage is an acceptable reaction. Free2play players can't argue about anything because they don't financially support the game. Without spenders theres no game.
I would like to see more enhancements available for attack, as well as a choice of gobal nodes we could place on random paths for defense. Give us strategy on both sides of war.
Also, putting the global node in a place where it can be dropped by taking out a buffed up node or left in place with a penalty for dropping the node that is 80-160 points more than leaving it, maybe even 240 points+ the node points for dropping it.
When we said the intention of introducing Rotating Global Buffs was not to find a way to increase difficulty, we truly meant that . The goal is to ensure there is more variety in Alliance Wars, and that we can continually keep the mode fluid, and ever changing.
Can you please explain to me how, exactly, adding global nodes does not make AW more difficult? Thanks.
Since they are both buffing defenders and buffing attackers, it is at least *theoretically* possible that the net result is roughly the same difficulty but with different champs at different strengths.
I'm skeptical that's how it will actually turn out, partially because the context of the change makes this unlikely, but also because every single time Kabam has said a non-trivial game change would be difficulty-neutral they've been spectacularly wrong. My money would be on "somewhat more difficult on some nodes, but probably not dramatically more difficult on most nodes."
People keep calling it a nerf, but that's not at all what it is. It's a rotating Node. Nothing is changing about the Champs themselves. As for buffs, they've done a few and no doubt there's room for more. However, I think the list that people consider useless/less effective is much higher than can reasonably be reworked. There's a tendency to discard anything not God Tier. Buffs have to be calculated and done carefully, and within balance of other progress. It's not a matter of just sweeping all the old Champs.
When the game only allows you to max out 3-5 total champs after playing for 3+ years then the players HAVE to discard non god tier champs. It's a self inflicted problem, that they have total control over.
Kabam, and many of their blind supporters on this forum, don't seem to understand that in a game like this any change, even a small one, has a huge impact on everyone. Of course people who are in tiers that won't change can speculate on how those changes will impact players, but they won't actually know.
Yes, the impact is you can't rely in Bleed for a Season. Given your example, if all 3-5 rely on Bleed, that's more of a tactical issue than Resources. Personally, I wouldn't put all my eggs in one basket, but that's how I Rank.
In any case, there are many other options besides Bleed. No doubt 6*s have been acquired as well. I doubt they're all Bleed. Nor do you need to use a Max Champ. Point is, there are choices.
The whole reaction is as if this is some type of permanent change. It's the first rotation. It's going to swap out. That's what I'm saying. The response is as if they've irreparably damaged Champs. It's a Node. One that won't stay indefinitely, and doesn't change the Champs at all. Still just as useful.
For the record, there are quite a few other Debuffs. I don't care what Tier I'm in. I wouldn't rely on one alone. There's Incinerate, Shock, Armor Break, Degen, etc. That brings me back to my original point. People will survive. They'll just have to do something different. That's the real argument in my opinion. The same tactic can't be used indefinitely if the game mode wants to be challenging.
The response is mainly due to people having limited ranked up champs. If they ranked bleeders because those were only the good champs they've pulled they are now not that useful in the upcoming season. Unlike you some people spend a lot of money on this game. When you do and they make a change that hampers what you paid for its just bad for customers. They aren't getting what they paid for. Of course people will survive but if you spent $1000 to get blade persay and his abilities were reduced after outrage is an acceptable reaction. Free2play players can't argue about anything because they don't financially support the game. Without spenders theres no game.
I'm not a F2P, but that's besides the point.
I understand the concerns about Resources, and I get why people are upset. What I'm saying is no such thing as a Rank-Up in this game that will go unchallenged. There are counters to everything. It's been that way as long as I can remember. Eventually, something comes along that stops Blade, and something will stop that, and so on. His Abilities aren't reduced. He still does what he did before. There's just a Node being used that can counter his Bleed. Once the Node shifts rotation, he will still be the same. He will be the same with it in place. That was my point about calling it a nerf.
There's no guarantee that any Champ will go unchallenged. 12.0 is often referenced, but that's one of the things that we could have taken away from that. The moment we have a Champ that trumps everything, the game is in trouble from a future standpoint.
As for all people have, I'm quite aware of the God Tier system. Some cases, people Rank the best they can. Other cases, it's all based on popular opinion. Anything suggested outside of that is seen as anarchy, which adds to the shock of what we see here. My point earlier on is I make an effort to have a range of Champs and Abilities Ranked as highly as possible. That's because there are many curveballs and challenges in the game. Bleed won't always work. Stun won't always work. Shock won't always work. Options are important to have. If I was going to settle on one Team indefinitely, I would leave myself unable to do anything outside of their use. That's very limiting in and of itself. There's really no such thing as indestructible in this game. Notwithstanding Luke Cage. Lol.
I get it. I'm not oblivious. I'm just also not cosigning the idea that there aren't options.
@Kabam Miike Can you clarify an how a global node (Bleed Immune) is not intended increase difficulty?
Are other Nodes being lowered? Seems to me that one of the major ways to do damage is being turned off and to balance the difficulty part out is ... did I miss it?
The only thing I see with the difficulty going down is taking off suicides before placing defenders then redoing mastery again....
No need for people to start listing how Cable and kingpen will be easier to fight...
The buff to Female attackers... SW and BE 4* only. Medusa, Domino, GP you took awake their Bleed... even for Elektra and Gamora. X23
Angela, CM, and KK she Hulk got a buff...
I honestly believe Female Attackers as a whole will be less effective in AW with their new buff
@Kabam Miike Can you clarify an how a global node (Bleed Immune) is not intended increase difficulty?
Are other Nodes being lowered? Seems to me that one of the major ways to do damage is being turned off and to balance the difficulty part out is ... did I miss it?
The only thing I see with the difficulty going down is taking off suicides before placing defenders then redoing mastery again....
No need for people to start listing how Cable and kingpen will be easier to fight...
In current alliance wars, bleed immune nodes already exist. If your alliance can deal with 1 bleed immune node easily by bringing in immunity champs like they usually would, what difference would it make that the bleed immune node becomes global
I totally agree, just wanted to show someone what it's like in higher tiers that will see the changes. I don't bring any bleed champs right now anyway, 1 t2a away from r4 corvus, x23, or gp. But a lot of my alliance mates have bleed champs as counters for their paths and they will be disadvantaged now affecting the rest of us.
It's just frustrating when a guy jumps in a fight he doesn't have a dog in. It's like a shrink telling you a bulging disc. Is because you're mom have you too much love as a kid.
I want to drop in and let you all know that you've given us A LOT of feedback, and we've made sure that the team is aware of your ideas and concerns. You've given us a lot to think about when we're choosing Rotating Buffs in the future, and even on how we're going to monitor the performance of the Buffs we're implementing this time.
Like we said in our Blog Post, this is a stepping stone for us to move towards allowing Alliances the agency to choose a Global Buff that they feel best suits their Defense teams. It's both a testing ground and a preview. This isn't something that we're going to be able to implement overnight, or even by the end of the year, but it's something we're actively working on.
Something that we've seen come up a few times is regarding the availability of Rank Up materials. We've been increasing the availability of rank up materials, like Tier 2 Alphas and T4CCs in modes like Alliance Quests, and even in Seasons rewards. We're not going to stop there, and are always moving forward in increasing rewards and access to resources across The Contest.
When we said the intention of introducing Rotating Global Buffs was not to find a way to increase difficulty, we truly meant that . The goal is to ensure there is more variety in Alliance Wars, and that we can continually keep the mode fluid, and ever changing.
We understand that this concept is a little scary, and we are going to monitor this change very closely, and use the data that we collect to continue to improve upon this moving forward, helping to make Alliance Wars a more engaging and lively mode. We also want to assure you that we will provide previews of large scale changes like this moving forward.
If aw wasn't already a money pit your find people more receptive to your ideas.
@Kabam Miike Can you clarify an how a global node (Bleed Immune) is not intended increase difficulty?
Are other Nodes being lowered? Seems to me that one of the major ways to do damage is being turned off and to balance the difficulty part out is ... did I miss it?
The only thing I see with the difficulty going down is taking off suicides before placing defenders then redoing mastery again....
No need for people to start listing how Cable and kingpen will be easier to fight...
In current alliance wars, Prove Yourself nodes already exist. If your alliance can deal with 1 Prove Yourself node easily by bringing in decent champs for that node like they usually would, what difference would it make that the Prove Yourself node becomes global
Fixed this for you so you can understand a little better.
That's totally different haha, nothing bypasses prove yourself
The buff to Female attackers... SW and BE 4* only. Medusa, Domino, GP you took awake their Bleed... even for Elektra and Gamora. X23
Angela, CM, and KK she Hulk got a buff...
I honestly believe Female Attackers as a whole will be less effective in AW with their new buff
@Kabam Miike Can you clarify an how a global node (Bleed Immune) is not intended increase difficulty?
Are other Nodes being lowered? Seems to me that one of the major ways to do damage is being turned off and to balance the difficulty part out is ... did I miss it?
The only thing I see with the difficulty going down is taking off suicides before placing defenders then redoing mastery again....
No need for people to start listing how Cable and kingpen will be easier to fight...
In current alliance wars, Prove Yourself nodes already exist. If your alliance can deal with 1 Prove Yourself node easily by bringing in decent champs for that node like they usually would, what difference would it make that the Prove Yourself node becomes global
Fixed this for you so you can understand a little better.
That's totally different haha, nothing bypasses prove yourself
Except, you know, 15 hits on the combo meter. You can work around that with any champ. You can't say the same with Bleed Immunity.
Yeah of course, but the 15 hits thing does not affect the champs you would bring in to war.
You can still work around bleed immune by using other sources of damage like furies, power burn, etc. And blade still gets an attack boost with danger sense + AAR, so it's not like he's completely useless
@Kabam Miike Can you clarify an how a global node (Bleed Immune) is not intended increase difficulty?
Are other Nodes being lowered? Seems to me that one of the major ways to do damage is being turned off and to balance the difficulty part out is ... did I miss it?
The only thing I see with the difficulty going down is taking off suicides before placing defenders then redoing mastery again....
No need for people to start listing how Cable and kingpen will be easier to fight...
In current alliance wars, Prove Yourself nodes already exist. If your alliance can deal with 1 Prove Yourself node easily by bringing in decent champs for that node like they usually would, what difference would it make that the Prove Yourself node becomes global
Fixed this for you so you can understand a little better.
That's totally different haha, nothing bypasses prove yourself
Except, you know, 15 hits on the combo meter. You can work around that with any champ. You can't say the same with Bleed Immunity.
Yeah of course, but the 15 hits thing does not affect the champs you would bring in to war.
You can still work around bleed immune by using other sources of damage like furies, power burn, etc. And blade still gets an attack boost with danger sense + AAR, so it's not like he's completely useless
@Kabam Miike Can you clarify an how a global node (Bleed Immune) is not intended increase difficulty?
Are other Nodes being lowered? Seems to me that one of the major ways to do damage is being turned off and to balance the difficulty part out is ... did I miss it?
The only thing I see with the difficulty going down is taking off suicides before placing defenders then redoing mastery again....
No need for people to start listing how Cable and kingpen will be easier to fight...
In current alliance wars, Prove Yourself nodes already exist. If your alliance can deal with 1 Prove Yourself node easily by bringing in decent champs for that node like they usually would, what difference would it make that the Prove Yourself node becomes global
Fixed this for you so you can understand a little better.
That's totally different haha, nothing bypasses prove yourself
Except, you know, 15 hits on the combo meter. You can work around that with any champ. You can't say the same with Bleed Immunity.
Yeah of course, but the 15 hits thing does not affect the champs you would bring in to war.
You can still work around bleed immune by using other sources of damage like furies, power burn, etc. And blade still gets an attack boost with danger sense + AAR, so it's not like he's completely useless
What about gwenpool and aa then?
yeah, they will be useless, can't do anything about it though. Kabam wants us to be challenged
There is a simple way to give everyone the opportunity to use their rosters and diversify. Simply turn team synergy back on for AW.
Make attack teams using 5 champs instead 3. Possibly increase defensive teams to 6. With the right synergy, anything is possible. Even teams you would never attack with would be an option with new synergies on a full team.
Using a team with Agent Venom, Venom, Carnage, Spidey, and “insert favorite champ” would grant the entire team an incredible boost to attack and health. (Add 5* Venom for +30% attack & +30% health) Any other champ still grants team up to 20-25% overall boost. With unique synergies to boot.
This would essintily rank your entire team. (2/3 of the way) Nearly all champions, regardless of what teir, increases their base attack and health by 40-50% when ranked. Crit damage, Armor, block resist, etc. remain the same. Abilities could be “ranked” or buffed in the same way. Another way would be to grant any champion placed on Offense/Defense -or both- an instant rank up when used. Increments of one rank, or even up to max rank & level.
@Kabam Miike Can you clarify an how a global node (Bleed Immune) is not intended increase difficulty?
Are other Nodes being lowered? Seems to me that one of the major ways to do damage is being turned off and to balance the difficulty part out is ... did I miss it?
The only thing I see with the difficulty going down is taking off suicides before placing defenders then redoing mastery again....
No need for people to start listing how Cable and kingpen will be easier to fight...
In current alliance wars, Prove Yourself nodes already exist. If your alliance can deal with 1 Prove Yourself node easily by bringing in decent champs for that node like they usually would, what difference would it make that the Prove Yourself node becomes global
Fixed this for you so you can understand a little better.
That's totally different haha, nothing bypasses prove yourself
Except, you know, 15 hits on the combo meter. You can work around that with any champ. You can't say the same with Bleed Immunity.
Yeah of course, but the 15 hits thing does not affect the champs you would bring in to war.
You can still work around bleed immune by using other sources of damage like furies, power burn, etc. And blade still gets an attack boost with danger sense + AAR, so it's not like he's completely useless
What about gwenpool and aa then?
yeah, they will be useless, can't do anything about it though. Kabam wants us to be challenged
Well, to be fair, they specifically said the intention wasn't for the rotating Nodes to be more challenging. When I said the purpose of the Nodes was to be difficult, I was speaking literally. The literal purpose of a Bleed Immunity Node is to add difficulty to any Champ that uses Bleed. However, intrinsically the Nodes will be more challenging until people adjust to what they entail. Once people have what they need to sufficiently navigate the rotation, it won't pose much more of a challenge. I agree with you, though. There are ways around them, and they won't last forever.
Just go ahead and randomize the nodes if you want to make game chalenging and diversify defense. The team that spends a lot of time studying each war gets a bonus for smart placement since that will kill more attackers, and they will use different defenders. It will also replace diversity since you will have to match defenders on the nodes. So easy, so fair, doesn’t affect spending habits, and it gives a lot of chances to a weaker opponent to win by being smart.
"Dear Summoners, we will make important changes to the AW system. We invite you to the Forum to leave your feedback and comments on this future change."
[after +20.000 views and +650 comments]
"Dear Summoners, we didn't answered to any of your questions or concerns but rest assured the team will receive every comment that you wrote. We will continue with the announced changes. Thank you for your feedback, even though it doesn't matter at all. We will close soon this thread because we don't like where this conversation is heading. Also, don't forget to purchase from Unit Store the amazing deals that will push your champions forward in game. Have I mentioned that the changes we announced will be made live? Yes, I did. Okay. That's about it. See you on another Friday with another great announcement from Kabam."
Of course not haha, it's the general community's perception of kabam
I suppose the expectation goes as follows:
"Greetings Summoners,
I just wanted to drop in and let you know I've taken the feedback to the team, and we've decided not to run the Nodes. We understand you haven't even tried it, and we value your feedback. The last thing we would want is for you to try something new. In the future, we hope to run every decision by you before we implement it so you never have to do anything you don't want to do. Thanks for guiding us in designing the game.".
That was sarcasm, not impersonation. Just to be clear. Lol. I'm not trying to be rude or stir things up. I'm just displaying the point that I find it a bit disingenuous that it's the second time I've seen that comment paraphrased in the same manner when he is acknowledging peoples' concerns and reaffirming their goals.
"Even though you put a lot of effort into gaining and ranking the champs we know are great but can't admit to because we need you to believe every champ has genuine uses we are making changes that devalue that effort.
Previously, actively altering champs fits the criteria for a RDT so of late we introduced "bug fixes" in the hope that would keep you guys quiet but that didn't work either. ref: Drax and AA
Instead of nerfing your champs and closing a bunch of threads, we will just alter the parameters of the most lucrative part of the game so the guys you use a lot are useless or nowhere near as good as they are in EQ. Since it is entirely your choice if you choose to use these affected champs in this game mode despite their reduced effectiveness there is no way in hell we will entertain thoughts of RDT's but feel free to complain for a while and burn yourselves out.
Check and mate, oops, that wasn't supposed to make the text"
There is a simple way to give everyone the opportunity to use their rosters and diversify. Simply turn team synergy back on for AW.
Make attack teams using 5 champs instead 3. Possibly increase defensive teams to 6. With the right synergy, anything is possible. Even teams you would never attack with would be an option with new synergies on a full team.
So many great ideas in this thread!
Why these discussions go one way?
Where is Kabam?
I know exactly what I'm talking about. The issue is people don't like hearing it.
I respectfully disagree. On both counts. As for the first statement; because you have never experienced AW at the level we’re currently discussing (i.e. at a level where the node even comes into play) you have no knowledge of the (cough) pre-node difficulty and/or of the viable counters the different paths allow(ed), either pre- or post this change. Saying ‘people don’t like hearing it’ sounds like you are dishing out hard facts of life, like some elderly, pipe-smoking patron. Unfortunately, we have already established you can’t claim such a position, since you have no meaningful experience to draw from.
I specifically said that it would pose a problem for some. That's the point of the Node. To challenge people to rely on more than just Bleed. I didn't say everyone has everything they need to R5 a Roster immediately. Especially those at the bottom end of the demographic we are discussing.
Even though I’m glad you admit it can pose problems for some – what percentage of the affected player-base, would be you best guess? – I can’t quite agree with you here. Firstly, I don’t subscribe to the notion that this node will promote diversity. As has been pointed out over and over in this discussion, there are more effective ways to attain that goal. In my book, this is simply an attempt to rack up more profits, albeit an attempt that’s all dressed up and smelling of strangers. Even if you do buy the official reason (it’s a free world), you could do with a more solid grasp of both the scope and impact. As I’ve (rather unsuccessfully) tried to get across before, the majority of players this ‘global node’ impacts have very limited counter options. The ‘bottom end of the demographic’ you mention, is, in fact, the majority.
I said people have options. If all people depend on is Bleed throughout, that's a problem in and of itself. Considering that's only one Debuff. That's a byproduct of a majority only Ranking the same Champs.
No, the majority doesn’t have (valid) options. That’s the entire issue that’s being raised here.
The main point I'm making is it will take adjusting. At least for a Season. There's somehow an expectation that whatever change comes should entail little to no difference in how people play, and that's just not in touch with reality. Simply put, you have to do things differently to adjust to something different.
Yes, it will take adjusting. As in; buying (even) more potions and boosts. And yes, in a way, that is – welcome or not - a change in the way people play. There is, again, for the demographic we’ve mentioned, no way to adjust to this change in any way, shape or form, other than to buy/use more items. Only a negligible few summoners will just happen to have the rank up materials on hand to upgrade a champ that might just make a difference. And ranking that champ up for this reason (a single AW season) alone would be, as you’ve pointed out countless times before, not a wise decision. Right?
I'm not even entertaining the idea that people have absolutely no options outside of Bleed.
Of course you’re not. But the number of players who maxed their, say, Blade’s, KM’s and AA’s is huge. And vastly outshines the number of players who made alternative choices.
If so, that's because they expected to Rank one Team that would remain untouched no matter what they throw at people, and that's equally as unrealistic.
Again, no, just no. I think all players that have been around for a while (and those are the ones we are talking about) fully realize everything in this game is subject to change. There have been so many examples in the recent past, I’d be hard-pressed if any six month ‘veteran’ would be surprised if Doc Oc suddenly wore a thong and shot unicorns out of his backside that vaporized the opposition, while humming the Sound of Music theme-song. That’s not the point. The point is that given the scarcity of (higher end) rank-up materials, the importance and (cough) ‘lucrativity’ of alliance wars, combined with the difficulty of AW at higher levels, most players made similar rank-up choices. The meta dictated those.
The bottom line is, it's a rotating Node that some will have to put more effort into adjusting to than others, and that makes it no different than any other change that comes.
Not quite. The bottom line is, it’s a rotating node that many will have to put a significant number of units in, in the hope of ever so slightly adjusting to it. That this makes it no different than any other change Kabam coughs up, we CAN agree on.
Comments
The people in expert tiers can deal with it easy, the people in challenger not so much, they cant just bust out a good enough high ranked 5* team every 6 weeks to deal with the latest global nodes
The idea is not to move the goal posts. The idea is to eliminate the goal posts. The notion that there is a goal line is the canonical symptom of the problem.
This... ^^^
Summary:
Your opinions are being ignored. Adapt you scrubs.
The response is mainly due to people having limited ranked up champs. If they ranked bleeders because those were only the good champs they've pulled they are now not that useful in the upcoming season. Unlike you some people spend a lot of money on this game. When you do and they make a change that hampers what you paid for its just bad for customers. They aren't getting what they paid for. Of course people will survive but if you spent $1000 to get blade persay and his abilities were reduced after outrage is an acceptable reaction. Free2play players can't argue about anything because they don't financially support the game. Without spenders theres no game.
Also, putting the global node in a place where it can be dropped by taking out a buffed up node or left in place with a penalty for dropping the node that is 80-160 points more than leaving it, maybe even 240 points+ the node points for dropping it.
Since they are both buffing defenders and buffing attackers, it is at least *theoretically* possible that the net result is roughly the same difficulty but with different champs at different strengths.
I'm skeptical that's how it will actually turn out, partially because the context of the change makes this unlikely, but also because every single time Kabam has said a non-trivial game change would be difficulty-neutral they've been spectacularly wrong. My money would be on "somewhat more difficult on some nodes, but probably not dramatically more difficult on most nodes."
I'm not a F2P, but that's besides the point.
I understand the concerns about Resources, and I get why people are upset. What I'm saying is no such thing as a Rank-Up in this game that will go unchallenged. There are counters to everything. It's been that way as long as I can remember. Eventually, something comes along that stops Blade, and something will stop that, and so on. His Abilities aren't reduced. He still does what he did before. There's just a Node being used that can counter his Bleed. Once the Node shifts rotation, he will still be the same. He will be the same with it in place. That was my point about calling it a nerf.
There's no guarantee that any Champ will go unchallenged. 12.0 is often referenced, but that's one of the things that we could have taken away from that. The moment we have a Champ that trumps everything, the game is in trouble from a future standpoint.
As for all people have, I'm quite aware of the God Tier system. Some cases, people Rank the best they can. Other cases, it's all based on popular opinion. Anything suggested outside of that is seen as anarchy, which adds to the shock of what we see here. My point earlier on is I make an effort to have a range of Champs and Abilities Ranked as highly as possible. That's because there are many curveballs and challenges in the game. Bleed won't always work. Stun won't always work. Shock won't always work. Options are important to have. If I was going to settle on one Team indefinitely, I would leave myself unable to do anything outside of their use. That's very limiting in and of itself. There's really no such thing as indestructible in this game. Notwithstanding Luke Cage. Lol.
I get it. I'm not oblivious. I'm just also not cosigning the idea that there aren't options.
Are other Nodes being lowered? Seems to me that one of the major ways to do damage is being turned off and to balance the difficulty part out is ... did I miss it?
The only thing I see with the difficulty going down is taking off suicides before placing defenders then redoing mastery again....
No need for people to start listing how Cable and kingpen will be easier to fight...
Angela, CM, and KK she Hulk got a buff...
I honestly believe Female Attackers as a whole will be less effective in AW with their new buff
In current alliance wars, bleed immune nodes already exist. If your alliance can deal with 1 bleed immune node easily by bringing in immunity champs like they usually would, what difference would it make that the bleed immune node becomes global
This is my Corvus:
This is how far away I am from R5:
If aw wasn't already a money pit your find people more receptive to your ideas.
That's totally different haha, nothing bypasses prove yourself
Proxima Midnight: "Hold my beer"
https://youtu.be/eWaQLZ5EsgY
Yeah of course, but the 15 hits thing does not affect the champs you would bring in to war.
You can still work around bleed immune by using other sources of damage like furies, power burn, etc. And blade still gets an attack boost with danger sense + AAR, so it's not like he's completely useless
What about gwenpool and aa then?
yeah, they will be useless, can't do anything about it though. Kabam wants us to be challenged
Make attack teams using 5 champs instead 3. Possibly increase defensive teams to 6. With the right synergy, anything is possible. Even teams you would never attack with would be an option with new synergies on a full team.
Using a team with Agent Venom, Venom, Carnage, Spidey, and “insert favorite champ” would grant the entire team an incredible boost to attack and health. (Add 5* Venom for +30% attack & +30% health) Any other champ still grants team up to 20-25% overall boost. With unique synergies to boot.
This would essintily rank your entire team. (2/3 of the way) Nearly all champions, regardless of what teir, increases their base attack and health by 40-50% when ranked. Crit damage, Armor, block resist, etc. remain the same. Abilities could be “ranked” or buffed in the same way. Another way would be to grant any champion placed on Offense/Defense -or both- an instant rank up when used. Increments of one rank, or even up to max rank & level.
Well, to be fair, they specifically said the intention wasn't for the rotating Nodes to be more challenging. When I said the purpose of the Nodes was to be difficult, I was speaking literally. The literal purpose of a Bleed Immunity Node is to add difficulty to any Champ that uses Bleed. However, intrinsically the Nodes will be more challenging until people adjust to what they entail. Once people have what they need to sufficiently navigate the rotation, it won't pose much more of a challenge. I agree with you, though. There are ways around them, and they won't last forever.
[after +20.000 views and +650 comments]
"Dear Summoners, we didn't answered to any of your questions or concerns but rest assured the team will receive every comment that you wrote. We will continue with the announced changes. Thank you for your feedback, even though it doesn't matter at all. We will close soon this thread because we don't like where this conversation is heading. Also, don't forget to purchase from Unit Store the amazing deals that will push your champions forward in game. Have I mentioned that the changes we announced will be made live? Yes, I did. Okay. That's about it. See you on another Friday with another great announcement from Kabam."
Of course not haha, it's the general community's perception of kabam
I suppose the expectation goes as follows:
"Greetings Summoners,
I just wanted to drop in and let you know I've taken the feedback to the team, and we've decided not to run the Nodes. We understand you haven't even tried it, and we value your feedback. The last thing we would want is for you to try something new. In the future, we hope to run every decision by you before we implement it so you never have to do anything you don't want to do. Thanks for guiding us in designing the game.".
"Even though you put a lot of effort into gaining and ranking the champs we know are great but can't admit to because we need you to believe every champ has genuine uses we are making changes that devalue that effort.
Previously, actively altering champs fits the criteria for a RDT so of late we introduced "bug fixes" in the hope that would keep you guys quiet but that didn't work either. ref: Drax and AA
Instead of nerfing your champs and closing a bunch of threads, we will just alter the parameters of the most lucrative part of the game so the guys you use a lot are useless or nowhere near as good as they are in EQ. Since it is entirely your choice if you choose to use these affected champs in this game mode despite their reduced effectiveness there is no way in hell we will entertain thoughts of RDT's but feel free to complain for a while and burn yourselves out.
Check and mate, oops, that wasn't supposed to make the text"
Why these discussions go one way?
Where is Kabam?
I respectfully disagree. On both counts. As for the first statement; because you have never experienced AW at the level we’re currently discussing (i.e. at a level where the node even comes into play) you have no knowledge of the (cough) pre-node difficulty and/or of the viable counters the different paths allow(ed), either pre- or post this change. Saying ‘people don’t like hearing it’ sounds like you are dishing out hard facts of life, like some elderly, pipe-smoking patron. Unfortunately, we have already established you can’t claim such a position, since you have no meaningful experience to draw from.
Even though I’m glad you admit it can pose problems for some – what percentage of the affected player-base, would be you best guess? – I can’t quite agree with you here. Firstly, I don’t subscribe to the notion that this node will promote diversity. As has been pointed out over and over in this discussion, there are more effective ways to attain that goal. In my book, this is simply an attempt to rack up more profits, albeit an attempt that’s all dressed up and smelling of strangers. Even if you do buy the official reason (it’s a free world), you could do with a more solid grasp of both the scope and impact. As I’ve (rather unsuccessfully) tried to get across before, the majority of players this ‘global node’ impacts have very limited counter options. The ‘bottom end of the demographic’ you mention, is, in fact, the majority.
No, the majority doesn’t have (valid) options. That’s the entire issue that’s being raised here.
No, it isn’t. Rather, it’s the reason why the majority doesn’t have (valid) options.
Yes, it will take adjusting. As in; buying (even) more potions and boosts. And yes, in a way, that is – welcome or not - a change in the way people play. There is, again, for the demographic we’ve mentioned, no way to adjust to this change in any way, shape or form, other than to buy/use more items. Only a negligible few summoners will just happen to have the rank up materials on hand to upgrade a champ that might just make a difference. And ranking that champ up for this reason (a single AW season) alone would be, as you’ve pointed out countless times before, not a wise decision. Right?
Of course you’re not. But the number of players who maxed their, say, Blade’s, KM’s and AA’s is huge. And vastly outshines the number of players who made alternative choices.
Again, no, just no. I think all players that have been around for a while (and those are the ones we are talking about) fully realize everything in this game is subject to change. There have been so many examples in the recent past, I’d be hard-pressed if any six month ‘veteran’ would be surprised if Doc Oc suddenly wore a thong and shot unicorns out of his backside that vaporized the opposition, while humming the Sound of Music theme-song. That’s not the point. The point is that given the scarcity of (higher end) rank-up materials, the importance and (cough) ‘lucrativity’ of alliance wars, combined with the difficulty of AW at higher levels, most players made similar rank-up choices. The meta dictated those.
Not quite. The bottom line is, it’s a rotating node that many will have to put a significant number of units in, in the hope of ever so slightly adjusting to it. That this makes it no different than any other change Kabam coughs up, we CAN agree on.
Mindfully yours, borntohula