Developers Thoughts: Improving Alliance Wars Discussion Thread

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  • DNA3000DNA3000 Member, Guardian Posts: 19,303 Guardian
    Red_barron wrote: »
    So forget what’s been said and let’s look at the direction this is going, after this season coming bleed champs will be back in and maybe heavy hitters or power control champs are penalized, so we will be back to the same issue but even worse as we’ve spent remorse’s on female champs, to keep moving the goal posts at such short intervals will never give us time to rank up the champs we need so the only way will be use what we have and if your unlucky to have a nerfed champ that series then you will have to use items and pay to play.

    The idea is not to move the goal posts. The idea is to eliminate the goal posts. The notion that there is a goal line is the canonical symptom of the problem.
  • WerewrymWerewrym Member Posts: 2,830 ★★★★★
    When we said the intention of introducing Rotating Global Buffs was not to find a way to increase difficulty, we truly meant that . The goal is to ensure there is more variety in Alliance Wars, and that we can continually keep the mode fluid, and ever changing.

    Can you please explain to me how, exactly, adding global nodes does not make AW more difficult? Thanks.

    This... ^^^
  • Zuko_ILCZuko_ILC Member Posts: 1,508 ★★★★★
    People keep calling it a nerf, but that's not at all what it is. It's a rotating Node. Nothing is changing about the Champs themselves. As for buffs, they've done a few and no doubt there's room for more. However, I think the list that people consider useless/less effective is much higher than can reasonably be reworked. There's a tendency to discard anything not God Tier. Buffs have to be calculated and done carefully, and within balance of other progress. It's not a matter of just sweeping all the old Champs.

    When the game only allows you to max out 3-5 total champs after playing for 3+ years then the players HAVE to discard non god tier champs. It's a self inflicted problem, that they have total control over.

    Kabam, and many of their blind supporters on this forum, don't seem to understand that in a game like this any change, even a small one, has a huge impact on everyone. Of course people who are in tiers that won't change can speculate on how those changes will impact players, but they won't actually know.
    Yes, the impact is you can't rely in Bleed for a Season. Given your example, if all 3-5 rely on Bleed, that's more of a tactical issue than Resources. Personally, I wouldn't put all my eggs in one basket, but that's how I Rank.
    In any case, there are many other options besides Bleed. No doubt 6*s have been acquired as well. I doubt they're all Bleed. Nor do you need to use a Max Champ. Point is, there are choices.
    The whole reaction is as if this is some type of permanent change. It's the first rotation. It's going to swap out. That's what I'm saying. The response is as if they've irreparably damaged Champs. It's a Node. One that won't stay indefinitely, and doesn't change the Champs at all. Still just as useful.
    For the record, there are quite a few other Debuffs. I don't care what Tier I'm in. I wouldn't rely on one alone. There's Incinerate, Shock, Armor Break, Degen, etc. That brings me back to my original point. People will survive. They'll just have to do something different. That's the real argument in my opinion. The same tactic can't be used indefinitely if the game mode wants to be challenging.

    The response is mainly due to people having limited ranked up champs. If they ranked bleeders because those were only the good champs they've pulled they are now not that useful in the upcoming season. Unlike you some people spend a lot of money on this game. When you do and they make a change that hampers what you paid for its just bad for customers. They aren't getting what they paid for. Of course people will survive but if you spent $1000 to get blade persay and his abilities were reduced after outrage is an acceptable reaction. Free2play players can't argue about anything because they don't financially support the game. Without spenders theres no game.
  • KpatrixKpatrix Member Posts: 1,055 ★★★
    I would like to see more enhancements available for attack, as well as a choice of gobal nodes we could place on random paths for defense. Give us strategy on both sides of war.

    Also, putting the global node in a place where it can be dropped by taking out a buffed up node or left in place with a penalty for dropping the node that is 80-160 points more than leaving it, maybe even 240 points+ the node points for dropping it.
  • DNA3000DNA3000 Member, Guardian Posts: 19,303 Guardian
    When we said the intention of introducing Rotating Global Buffs was not to find a way to increase difficulty, we truly meant that . The goal is to ensure there is more variety in Alliance Wars, and that we can continually keep the mode fluid, and ever changing.

    Can you please explain to me how, exactly, adding global nodes does not make AW more difficult? Thanks.

    Since they are both buffing defenders and buffing attackers, it is at least *theoretically* possible that the net result is roughly the same difficulty but with different champs at different strengths.

    I'm skeptical that's how it will actually turn out, partially because the context of the change makes this unlikely, but also because every single time Kabam has said a non-trivial game change would be difficulty-neutral they've been spectacularly wrong. My money would be on "somewhat more difficult on some nodes, but probably not dramatically more difficult on most nodes."
  • sbb75sbb75 Member Posts: 208
    @Kabam Miike Can you clarify an how a global node (Bleed Immune) is not intended increase difficulty?
    Are other Nodes being lowered? Seems to me that one of the major ways to do damage is being turned off and to balance the difficulty part out is ... did I miss it?

    The only thing I see with the difficulty going down is taking off suicides before placing defenders then redoing mastery again....
    No need for people to start listing how Cable and kingpen will be easier to fight...
  • sbb75sbb75 Member Posts: 208
    The buff to Female attackers... SW and BE 4* only. Medusa, Domino, GP you took awake their Bleed... even for Elektra and Gamora. X23
    Angela, CM, and KK she Hulk got a buff...

    I honestly believe Female Attackers as a whole will be less effective in AW with their new buff
  • GroundedWisdomGroundedWisdom Member Posts: 36,489 ★★★★★
    Quake, Hela, Emma,...just off the top of my head.
  • Midknight007Midknight007 Member Posts: 770 ★★★
    Kpatrix wrote: »
    I totally agree, just wanted to show someone what it's like in higher tiers that will see the changes. I don't bring any bleed champs right now anyway, 1 t2a away from r4 corvus, x23, or gp. But a lot of my alliance mates have bleed champs as counters for their paths and they will be disadvantaged now affecting the rest of us.

    It's just frustrating when a guy jumps in a fight he doesn't have a dog in. It's like a shrink telling you a bulging disc. Is because you're mom have you too much love as a kid.

    This is my Corvus:
    vdz8onuvx8e6.jpeg

    This is how far away I am from R5:
    e3aetoj0ybmq.jpeg

  • ChampioncriticChampioncritic Member Posts: 3,347 ★★★★
    sbb75 wrote: »
    @Kabam Miike Can you clarify an how a global node (Bleed Immune) is not intended increase difficulty?
    Are other Nodes being lowered? Seems to me that one of the major ways to do damage is being turned off and to balance the difficulty part out is ... did I miss it?

    The only thing I see with the difficulty going down is taking off suicides before placing defenders then redoing mastery again....
    No need for people to start listing how Cable and kingpen will be easier to fight...

    In current alliance wars, Prove Yourself nodes already exist. If your alliance can deal with 1 Prove Yourself node easily by bringing in decent champs for that node like they usually would, what difference would it make that the Prove Yourself node becomes global

    Fixed this for you so you can understand a little better.

    That's totally different haha, nothing bypasses prove yourself
  • DTMelodicMetalDTMelodicMetal Member Posts: 2,785 ★★★★★
    sbb75 wrote: »
    The buff to Female attackers... SW and BE 4* only. Medusa, Domino, GP you took awake their Bleed... even for Elektra and Gamora. X23
    Angela, CM, and KK she Hulk got a buff...

    I honestly believe Female Attackers as a whole will be less effective in AW with their new buff

    Proxima Midnight: "Hold my beer"

    https://youtu.be/eWaQLZ5EsgY
  • ChampioncriticChampioncritic Member Posts: 3,347 ★★★★
    sbb75 wrote: »
    @Kabam Miike Can you clarify an how a global node (Bleed Immune) is not intended increase difficulty?
    Are other Nodes being lowered? Seems to me that one of the major ways to do damage is being turned off and to balance the difficulty part out is ... did I miss it?

    The only thing I see with the difficulty going down is taking off suicides before placing defenders then redoing mastery again....
    No need for people to start listing how Cable and kingpen will be easier to fight...

    In current alliance wars, Prove Yourself nodes already exist. If your alliance can deal with 1 Prove Yourself node easily by bringing in decent champs for that node like they usually would, what difference would it make that the Prove Yourself node becomes global

    Fixed this for you so you can understand a little better.

    That's totally different haha, nothing bypasses prove yourself

    Except, you know, 15 hits on the combo meter. You can work around that with any champ. You can't say the same with Bleed Immunity.

    Yeah of course, but the 15 hits thing does not affect the champs you would bring in to war.

    You can still work around bleed immune by using other sources of damage like furies, power burn, etc. And blade still gets an attack boost with danger sense + AAR, so it's not like he's completely useless
  • FhfjghhggggjfhfjgFhfjghhggggjfhfjg Member Posts: 4,492 ★★★★★
    sbb75 wrote: »
    @Kabam Miike Can you clarify an how a global node (Bleed Immune) is not intended increase difficulty?
    Are other Nodes being lowered? Seems to me that one of the major ways to do damage is being turned off and to balance the difficulty part out is ... did I miss it?

    The only thing I see with the difficulty going down is taking off suicides before placing defenders then redoing mastery again....
    No need for people to start listing how Cable and kingpen will be easier to fight...

    In current alliance wars, Prove Yourself nodes already exist. If your alliance can deal with 1 Prove Yourself node easily by bringing in decent champs for that node like they usually would, what difference would it make that the Prove Yourself node becomes global

    Fixed this for you so you can understand a little better.

    That's totally different haha, nothing bypasses prove yourself

    Except, you know, 15 hits on the combo meter. You can work around that with any champ. You can't say the same with Bleed Immunity.

    Yeah of course, but the 15 hits thing does not affect the champs you would bring in to war.

    You can still work around bleed immune by using other sources of damage like furies, power burn, etc. And blade still gets an attack boost with danger sense + AAR, so it's not like he's completely useless

    What about gwenpool and aa then?
  • ChampioncriticChampioncritic Member Posts: 3,347 ★★★★
    sbb75 wrote: »
    @Kabam Miike Can you clarify an how a global node (Bleed Immune) is not intended increase difficulty?
    Are other Nodes being lowered? Seems to me that one of the major ways to do damage is being turned off and to balance the difficulty part out is ... did I miss it?

    The only thing I see with the difficulty going down is taking off suicides before placing defenders then redoing mastery again....
    No need for people to start listing how Cable and kingpen will be easier to fight...

    In current alliance wars, Prove Yourself nodes already exist. If your alliance can deal with 1 Prove Yourself node easily by bringing in decent champs for that node like they usually would, what difference would it make that the Prove Yourself node becomes global

    Fixed this for you so you can understand a little better.

    That's totally different haha, nothing bypasses prove yourself

    Except, you know, 15 hits on the combo meter. You can work around that with any champ. You can't say the same with Bleed Immunity.

    Yeah of course, but the 15 hits thing does not affect the champs you would bring in to war.

    You can still work around bleed immune by using other sources of damage like furies, power burn, etc. And blade still gets an attack boost with danger sense + AAR, so it's not like he's completely useless

    What about gwenpool and aa then?

    yeah, they will be useless, can't do anything about it though. Kabam wants us to be challenged
  • BeginthEndBeginthEnd Member Posts: 334
    edited October 2018
    There is a simple way to give everyone the opportunity to use their rosters and diversify. Simply turn team synergy back on for AW.

    Make attack teams using 5 champs instead 3. Possibly increase defensive teams to 6. With the right synergy, anything is possible. Even teams you would never attack with would be an option with new synergies on a full team.

    Using a team with Agent Venom, Venom, Carnage, Spidey, and “insert favorite champ” would grant the entire team an incredible boost to attack and health. (Add 5* Venom for +30% attack & +30% health) Any other champ still grants team up to 20-25% overall boost. With unique synergies to boot.

    This would essintily rank your entire team. (2/3 of the way) Nearly all champions, regardless of what teir, increases their base attack and health by 40-50% when ranked. Crit damage, Armor, block resist, etc. remain the same. Abilities could be “ranked” or buffed in the same way. Another way would be to grant any champion placed on Offense/Defense -or both- an instant rank up when used. Increments of one rank, or even up to max rank & level.

  • GroundedWisdomGroundedWisdom Member Posts: 36,489 ★★★★★
    That's not at all what he said.

    Of course not haha, it's the general community's perception of kabam

    I suppose the expectation goes as follows:
    "Greetings Summoners,
    I just wanted to drop in and let you know I've taken the feedback to the team, and we've decided not to run the Nodes. We understand you haven't even tried it, and we value your feedback. The last thing we would want is for you to try something new. In the future, we hope to run every decision by you before we implement it so you never have to do anything you don't want to do. Thanks for guiding us in designing the game.".
  • GroundedWisdomGroundedWisdom Member Posts: 36,489 ★★★★★
    edited October 2018
    That was sarcasm, not impersonation. Just to be clear. Lol. I'm not trying to be rude or stir things up. I'm just displaying the point that I find it a bit disingenuous that it's the second time I've seen that comment paraphrased in the same manner when he is acknowledging peoples' concerns and reaffirming their goals.
  • MEKA5MEKA5 Member Posts: 344 ★★
    BeginthEnd wrote: »
    There is a simple way to give everyone the opportunity to use their rosters and diversify. Simply turn team synergy back on for AW.
    Make attack teams using 5 champs instead 3. Possibly increase defensive teams to 6. With the right synergy, anything is possible. Even teams you would never attack with would be an option with new synergies on a full team.
    So many great ideas in this thread!
    Why these discussions go one way?
    Where is Kabam?
This discussion has been closed.