**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Developers Thoughts: Improving Alliance Wars Discussion Thread
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Comments
Please take a moment to consider how Kabam could address the concerns of all and make this game better. For everyone. Not just your champs, but God teir Champs, new champs (new players), and the core community.
I am part of the core community. Back when 5* where just being introduced I was SO stoked. However.. when I pulled a 5* Collosus.. ouch.. followed by 5* Ant Man.. Rhino.. BP.. just OUCH. Couldn’t do anything with those champs if I wanted to.. maybe awakened? I finally got a Sparky. After all that n then some.
Point is, when there were no 5*s, you’d be lucky to get Thor, who used to be a God. Easy to forget Doctor Strange was the BEST THERE EVER IS. Until they took away his doctorates degree, smashed his hands again and sold Dormammu his soul, now he’s worthless.
So many garbage champs now.. partly because the meta does change. New champs are almost always stronger in some way, while older ones get stagnet or flat out nerfed.
It’s not about luck or who you want to play with, it’s about when you choose to get the champ and whether or not that champ remains to be a good option. Will always be a better champ in the future though.
How to fix this? Take away entire masteries like Mystic Disperion and Deep Wounds or just weaken the entire class? Not very cool and not a fix, that’s beating a dead horse to death, knowing it won’t bleed anymore.
This is how you fix it. Allow people the opportunity to rank up any champ they have (in AW if that’s how Kabam wants it)
Issue the “bad word” rank down tickets to players that deserve them, maybe people that really used bleed champ and the masteries that come with it. Same for MD and mystic. It’s long past due. Better yet, do it just for kicks, let people have fun re-diversifying their rosters and reuseing the hard earned rank up material. Everyone will still have to grind for the gold and ISO to rank them. Kabam keeps all the gold/iso used before. It’s a win/win.
That’s just my “constructive” idea. Have a good idea or could maybe comment on how Kabam should fix known issues like account sharing, hacking, cheating, selling, etc?
Post your constructive ideas here.
Your roster and position in the game don’t make you automatically wrong, they make your definitive statements about end game/Tier 1 content only conjecture since you don’t have personal experience and claim to not get information from YouTubers. It shouldn’t come as a surprise that people don’t value guesses and assumptions as much as firsthand knowledge.
It's something that takes place more than is necessary. It's almost always random and has nothing to do with the discussion directly. I've had the same encounter repeatedly with the individual. It's just calling someone out. I respect your input, but I'm not going to put a spin on people trying to bully me out of a conversation. If there's any aspect of what I'm saying they would like to debate, they can have at it. "You even Tier 1 bro?" isn't a constructive response.
How can you not admit that by not being an endgame player you don't actually know what it's like for endgame players?\
I coach middle school football but I'm not trying to tell Bill Belichick how he should run the Patriots.
I want to drop in and let you all know that you've given us A LOT of feedback, and we've made sure that the team is aware of your ideas and concerns. You've given us a lot to think about when we're choosing Rotating Buffs in the future, and even on how we're going to monitor the performance of the Buffs we're implementing this time.
Like we said in our Blog Post, this is a stepping stone for us to move towards allowing Alliances the agency to choose a Global Buff that they feel best suits their Defense teams. It's both a testing ground and a preview. This isn't something that we're going to be able to implement overnight, or even by the end of the year, but it's something we're actively working on.
Something that we've seen come up a few times is regarding the availability of Rank Up materials. We've been increasing the availability of rank up materials, like Tier 2 Alphas and T4CCs in modes like Alliance Quests, and even in Seasons rewards. We're not going to stop there, and are always moving forward in increasing rewards and access to resources across The Contest.
When we said the intention of introducing Rotating Global Buffs was not to find a way to increase difficulty, we truly meant that . The goal is to ensure there is more variety in Alliance Wars, and that we can continually keep the mode fluid, and ever changing.
We understand that this concept is a little scary, and we are going to monitor this change very closely, and use the data that we collect to continue to improve upon this moving forward, helping to make Alliance Wars a more engaging and lively mode. We also want to assure you that we will provide previews of large scale changes like this moving forward.
Was I talking about how hard the Nodes are? Was I implying my own struggles? Did I say anything at all about my own experience in that Tier? No. I was talking about the changes to the Nodes and how there should be no logical reason why anyone at that stage shouldn't be capable of dealing with a Bleed Immunity Node. That's simple logic. I also talked about how any change will require adjusting. That's a general statement. I talked about how it would be an adjustment for some more than others. That's common sense.
Being at the End-Game level doesn't somehow make people impervious to having to make adjustments to new content. That's a statement that applies to any Player. Something new comes, you have to adjust. Your questioning of my position in the game had nothing to do with what I was talking about. It was an attempt to devalue my points using your position. If you want to make such an attempt, it's probably better to do it with valid points within the context of a discussion. Otherwise it's just personal.
You're making assumptions and stating it as fact. You simply don't understand what you're talking about, and refuse to admit it...again.
Then why not make these changes prior to the new season?
I think that's one of the biggest concerns for people, the Ranking materials. Thanks for commenting Miike.
What changes?
Can you please explain to me how, exactly, adding global nodes does not make AW more difficult? Thanks.
You're trying to come for me, so it's time to move on.
That could be a good idea, actually. Might feel like less pressure.
And again, we move away from talking about the actual issue to catering for/dealing with one person’s ego.
Let’s get back on track here.
Sorry, tier 4 to tier 3 to clarify what I meant.
The people in expert tiers can deal with it easy, the people in challenger not so much, they cant just bust out a good enough high ranked 5* team every 6 weeks to deal with the latest global nodes
The idea is not to move the goal posts. The idea is to eliminate the goal posts. The notion that there is a goal line is the canonical symptom of the problem.
This... ^^^
Summary:
Your opinions are being ignored. Adapt you scrubs.
The response is mainly due to people having limited ranked up champs. If they ranked bleeders because those were only the good champs they've pulled they are now not that useful in the upcoming season. Unlike you some people spend a lot of money on this game. When you do and they make a change that hampers what you paid for its just bad for customers. They aren't getting what they paid for. Of course people will survive but if you spent $1000 to get blade persay and his abilities were reduced after outrage is an acceptable reaction. Free2play players can't argue about anything because they don't financially support the game. Without spenders theres no game.
Also, putting the global node in a place where it can be dropped by taking out a buffed up node or left in place with a penalty for dropping the node that is 80-160 points more than leaving it, maybe even 240 points+ the node points for dropping it.
Since they are both buffing defenders and buffing attackers, it is at least *theoretically* possible that the net result is roughly the same difficulty but with different champs at different strengths.
I'm skeptical that's how it will actually turn out, partially because the context of the change makes this unlikely, but also because every single time Kabam has said a non-trivial game change would be difficulty-neutral they've been spectacularly wrong. My money would be on "somewhat more difficult on some nodes, but probably not dramatically more difficult on most nodes."
I'm not a F2P, but that's besides the point.
I understand the concerns about Resources, and I get why people are upset. What I'm saying is no such thing as a Rank-Up in this game that will go unchallenged. There are counters to everything. It's been that way as long as I can remember. Eventually, something comes along that stops Blade, and something will stop that, and so on. His Abilities aren't reduced. He still does what he did before. There's just a Node being used that can counter his Bleed. Once the Node shifts rotation, he will still be the same. He will be the same with it in place. That was my point about calling it a nerf.
There's no guarantee that any Champ will go unchallenged. 12.0 is often referenced, but that's one of the things that we could have taken away from that. The moment we have a Champ that trumps everything, the game is in trouble from a future standpoint.
As for all people have, I'm quite aware of the God Tier system. Some cases, people Rank the best they can. Other cases, it's all based on popular opinion. Anything suggested outside of that is seen as anarchy, which adds to the shock of what we see here. My point earlier on is I make an effort to have a range of Champs and Abilities Ranked as highly as possible. That's because there are many curveballs and challenges in the game. Bleed won't always work. Stun won't always work. Shock won't always work. Options are important to have. If I was going to settle on one Team indefinitely, I would leave myself unable to do anything outside of their use. That's very limiting in and of itself. There's really no such thing as indestructible in this game. Notwithstanding Luke Cage. Lol.
I get it. I'm not oblivious. I'm just also not cosigning the idea that there aren't options.
Are other Nodes being lowered? Seems to me that one of the major ways to do damage is being turned off and to balance the difficulty part out is ... did I miss it?
The only thing I see with the difficulty going down is taking off suicides before placing defenders then redoing mastery again....
No need for people to start listing how Cable and kingpen will be easier to fight...
Angela, CM, and KK she Hulk got a buff...
I honestly believe Female Attackers as a whole will be less effective in AW with their new buff
In current alliance wars, bleed immune nodes already exist. If your alliance can deal with 1 bleed immune node easily by bringing in immunity champs like they usually would, what difference would it make that the bleed immune node becomes global
This is my Corvus:
This is how far away I am from R5: