**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
And isn’t this thread about health pots anyways? Here we are trying to tweak the boosts, smells fishy; red herring anyone?
Boosts already have relatively less value for lower ranks, I’m not opposed to evening out the comparative value but should 5/50 get a rebate or bonus; or should 5/65 have a surcharge or penalty to even things out? Since you want perfect equality and all. I’m boost neutral here as that isn’t relative to health pots as they are elective for AW.
I mean if we want total equality shouldn’t health pots and boosts for 5/65s cost more so we can mimick this unit harmony you want? Not sure increasing the price is the right move.
God I hope this is making sense. I'm starting to confuse myself. Lol. I need sleep.
The price is also less. If I had to venture a guess, it's because Quest Pots only affect our own Champs, and War/AQ Pots affect everyone else as well. Just the first thing that comes to mind.
Or it's just inconsistent. Not sure what the price has to do with anything being discussed. Full energy refills are also more valuable for L60 players. Maybe they ought to provide a flat amount of energy...
Technically they do add the same amount. It gives you 70 energy. Its just that lower level players have a lower cap and you arent able to go past that cap.
So it's kinda like taking a 2L bottle of water.
If you refill a new 2L you get a full bottle. But if you were to try and fill a smaller bottle the excess spills out and becomes unusable.
So essentially the energy refill does give everyone the same its just lvl 60 players have a proper Pint. Where as all the smaller playets have different sizes of glasses and are having theirs spill outwards.
Also by the logic that percentages are the fairest form of things. Then a government should tax everyone the same % since thats fair.
So tue guy who brings in 60k a year and the guy who brings in 22mil a year should both pay say 50% taxes.
So now guy 1 has 30k left to support his family
And guy 2 has 11mil left. Doesnt that sound fair.
No, the energy refills give you full energy, whatever that happens to be. A level 40 summoner is not getting 70 energy, some of which he can't use. He is getting his energy refilled to the max, which is less energy than others are getting. Your excess water analogy is fun but it's not really how this works. If it were that way, let's extend the analogy to a full health revive potion which costs the same for people with 3*s and people with 5* 5/65s. Do you think people would buy the water analogy? Everyone gets the same health but some spills out? Also I never said that percentage potions were the fairest, I just pointed out the inconsistency. But your tax analogy is just flat out wrong. Taxes are done by percentage but there are so many other dynamics at work the analogy breaks down very quickly. If the guy making 22 million had to face a max sig Korg which could take all of his money with one missed parry, and the guy making 60K had to deal with a 3* Colossus... it might not be unfair. But regardless, however you work the taxes the guy making 22 million is going to have more and it's hard to see a point of analogy between this and alliance potions.
Energy isn't the same. You can't fill what you don't have capacity for. Whatever your limit is, that's what it fills. Right up to the highest. Cost is the same. That's fairly reasonable, actually. The alternative could be paying more for 70 Points.
It is reasonable. But it could be argued that it's unfair for the lower players. Much in the same way that a percentage heal is arguably unfair to lower players. Though they face lower enemies and run maps with lower energy cost. But if you are for the full energy refills and against percentage health potions, would a 40% health potion be unfair but a 100% health potion be fair? Fills your health right up to the highest. Cost is the same.
So maybe it's "unfair" to that select group, however when the people who keep this game running, the ones who spend significant amounts on this game, grind the hardest content, play Tier 1, 2 or 3 wars, Map 6-7 etc, are spending hundreds of units at times just to heal up a single champion, I think it's only "fair" to adjust things accordingly.
An example would be if you ran a small business and the same customer came every week spending 500 dollars and another only came weekly spending 50, but the 500 dollar customer threatened to leave, who would you be more motivated to help?
Enjoy the rank 5 health pots when they come around.
It's hardly that extreme. There's 1500 alliances alone that are in Gold 1. That's 45k players who at some capacity face the issues I'm talking about. And yes, frankly, the people who are the core players, the ones who make Kabam all the money should have a larger say in the matter. And if you are a smaller player currently, you'll get to the point we're at eventually once you rank 4&5 your 5* champions.
The problem is, the alliance potion issue is inevitable and the more you progress into the game, the more costly the game becomes. So remember, all of you saying it's unfair to the lower tier players, that you'll reach this point eventually too and you'll realize just how much of a scam flat rate health potions are
I’ve already passes that level. Playing teir 1-2 wars. Yes dieing sucks but flat rate potions are not a scam bc you pay the same for the same amount of health as everyone in the game
All or nothing, there can never be a middle ground (insert sarcasm emoji)
Potions heal X% or Y flat amount, whichever is higher. Low levels get the same use they do now, and they are no longer useless to high ranked champs.
But by all means, keep fighting amongst yourselves (and the same people who enter every thread just to be contrarian)
Still percentage isn’t even fair within the same teir wars. If you opponents champs have a bigger health pool that you then they will get more health for their units and also get more health for the 15 item limit you both have